RimWorld

RimWorld

Loot Boxes [CONTINUED]
Showing 1-10 of 10 entries
Update: Oct 30, 2022 @ 8:48am

[Auto-generated text]: Update on 10/30/2022 4:48:32 PM.

Update: Jul 16, 2021 @ 7:52am

[Auto-generated text]: Update on 7/16/2021 2:52:41 PM.

Added support for 1.3
Hopefully fixed the psylink neuroformer infinite spawn bug.

Update: Aug 19, 2020 @ 3:09am

[Auto-generated text]: Update on 8/19/2020 12:09:44 PM.

Fix spawn tables for 1.1, as a Psychic Shock Lance is now named differently in 1.2, but its the same name in 1.1 as 1.0.

Update: Aug 19, 2020 @ 2:59am

[Auto-generated text]: Update on 8/19/2020 11:59:26 AM.

Added an option to use the old built in rewards tables instead of the ingame rewards generator. This should be extremely useful for those in 1.0, as 1.0's rewards generator barely generated any real rewards until a lot of mods were added.

Update: Aug 17, 2020 @ 2:50am

[Auto-generated text]: Update on 8/17/2020 11:50:13 AM.

Reward tables have been removed and replaced with the in-game rewards generator. This allows for the game to chose any loot, but also for modded loot to also spawn.
The drop rate of loot boxes was still very high (due to using a patch). This has been changed so the drop is now chosen by the game, with the Treasure & small common boxes being high frequency, large common and small golden being medium frequency, and large golden and pandoras being low frequency.
A spanish translation was added (with some mistakes with missing accents mostly)

Configuration was changed and has received the ability to change the following values & behaviour:

  • Chances of different loot boxes dropping when opening another loot box
  • Minimum & Maximum drops in a per box setting
  • Reward value of the drops in a per box setting
  • Chance multiplier for lootbox drops in a per box setting

Update: Aug 11, 2020 @ 4:15pm

[Auto-generated text]: Update on 8/12/2020 1:15:34 AM.

The average times that Loot Boxes would be rewarded was 15 Loot Boxes per reward event.
This has been lowered to an average of 3 Loot Boxes per reward event.
Please note that the actual amount that you see in a reward set heavily depends on the Loot Box type and its value.
Eg: A Large Golden Chest will now only appear once and possibly with a Treasure Chest, but no other chests will show up with it.

The weight of these reward sets also has been adjusted as to allow more of the other game items to be rewarded.

Update: Aug 10, 2020 @ 12:00pm

[Auto-generated text]: Update on 8/10/2020 9:00:03 PM.

Added support for both 1.1 and 1.2

Update: Aug 9, 2020 @ 3:05am

[Auto-generated text]: Update on 8/9/2020 12:05:32 PM.

Re-Added support for bonus loot chance.
Changed the RNG for spawn count to be biased towards the set's minimum, rather than be truly random. (This is how the mod originally operated as well)
Bonus loot chance can now be modified. This will range from 1x to 5x, with all the values in between rounded up to the closest 0.1f. This default is 1.5x (compared to the original's 2x and unchangeable)

Update: Aug 9, 2020 @ 1:31am

[Auto-generated text]: Update on 8/9/2020 10:31:21 AM.

Re-Added lost RNG on SetMin and SetMax.
Now boxes should drop a random number of loot sets instead of just 1.

Update: Aug 8, 2020 @ 5:50am

[Auto-generated text]: Initial upload.

Updated the mod to 1.1, fixed all the defs, patches, and source code to work with this version of rimworld.