Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wouldn't removing stun just screw up all the soviet off maps?
So, either buff the T-34 in a way to justify ramming being bad or have its current ramming ability be a vetted ability. This means the tank has to make its presence known on the battlefield and axis commanders have to be concerned when it vets up.
That way you don't just buy a fresh T-34 and ram it on the spot when say a Tiger shows up.
The T-34 ram's ability to prevent the enemy tank from moving is in synergy with the rest of the soviet tank force, which are the slow SU-85s, if the enemy tank is still allowed to move after a ram, this synergy is pretty much gone, because SU-85 are not likely to catch up to T-34 speed, much less chase the tank into enemy line.
Off-map call-ins combined with crew stun is indeed strong, the enemy tank can't maneuver away from the attack until they've received some of the fire, but it's not always reliable, plane abilities suffer from bigger maps and artillery is not always accurate.
-AOE from 0.5/1.25/1.875 to 0/1/1.875
since you re-nerfed Ez8, can it go back to it's original Fuel cost?
It still has better damage drop off than it does before, a bigger AOE on top of being faster and more maneuverable.
Ahh, forgot that part. True.
Goes with the E8 having a better engine, etc
nvm :)
I still want Sherman 75 name changed ^_^
Really appreciate the effort you put into this mod. Thanks for your time.
I'm curious if you're aware of a suggestion originally by junkmail22 on Reddit:
"honestly i'd really like to see t-34s moved to t3, the t-70 made doctrinal, and the KV-8 put in T4 but that's too extreme for the balance team i think"
Here is a link to the thread in case you haven't seen it. JaeForJett expressed some curiosity and it's worth a read if you haven't already: (https://www.reddit.com/r/CompanyOfHeroes/comments/htn12t/effortpost_an_analysis_of_the_soviet_v_ostheer/fyi7nd0?utm_source=share&utm_medium=web2x&context=3)
I think this is an excellent idea and would help the T34/76 find a more appropriate place in the Soviet lineup as well as lesson the reliance on the T-70. T3 would have a generalist (T-34/76) AI (M5) and AT (SU-76). T4 would be for the specialists: Indirect (Katy), AT (SU-85) and AI (KV-8). Feels like a nice balance of weight. Also, while very situational, the KV-8 brings a bit of heft to expensive T4 without having to rely on a commander. It feels like a better distribution of power.
I'd like to know if you (and/or the rest of the balance team) are considering it. Perhaps you have and discarded it already? Either way, I'd like to know. I feel it's a suggestion that makes so much sense and wanted to make sure you were aware of it.
• T-70 becomes doctrinal (replaces KV-8)
• T-34/76 moved to T3
• KV-8 in T4
I'm also wondering about the merits of giving Penals the AT-satchel when AT-nades are researched at HQ.
• HQ AT upgrade gives AT-nades to Conscripts and AT-satchels to Penals.
It would be easier to justify the fuel cost of the HQ upgrade. When I play SOV I prefer a T1 opening and always want AT-satchels as a deterrent. However, if I go Guards, I don't want to be forced to gimp my Penals with PTRS. If I go Shocks, I welcome the PTRS on Penals and always get them. Decoupling the two would give welcome options.
While on the topic of PTRS, I like the option of getting an additional pair later in the game for a more dedicated AT squad that can make a bigger dent. However, it's in the early part of the game where I'm most concerned with Penal tweaks.
Thanks for the consideration. Cheers!
Same thing happened to Katyusha.
Noticed M8A1 Scott gets nerf.
Callioppe gets nerf.
I don't think you'll see more splash damage on Calli Rockets, sadly.
Anyway, the changes in this mod are really good. The only thing I miss is some tweaks to the T-70 lethality, but I guess you will have to see how the changes to soviets will settle before nerfing it.