Company of Heroes 2

Company of Heroes 2

Miragefla's Balance Changes
miragefla  [developer] Jul 26, 2020 @ 3:31pm
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Showing 1-15 of 32 comments
Legal Team Jul 27, 2020 @ 11:00pm 
Please state the reason as to why i should sacrifice a tank for a snare that a conscript can do.

Wouldn't removing stun just screw up all the soviet off maps?
miragefla  [developer] Jul 28, 2020 @ 1:13am 
The point is to make the combo of a T-34 ram + off-map less potent as the stun generally means on heavies, they will be destroyed by the off-map depending on size. Could it be too weak? Sure. But the fact it can stun for around 5 seconds is a little too much given ram is a last ditch effort.
Legal Team Jul 30, 2020 @ 10:32am 
So you're saying that it's acceptable for a T-34, a tank that has weak AT capabilities, to become even weaker against heavyweights like Panthers and above? With the T-34 rams previously being worth considering, now it's less so, i'd say something's not right.

So, either buff the T-34 in a way to justify ramming being bad or have its current ramming ability be a vetted ability. This means the tank has to make its presence known on the battlefield and axis commanders have to be concerned when it vets up.

That way you don't just buy a fresh T-34 and ram it on the spot when say a Tiger shows up.
miragefla  [developer] Jul 30, 2020 @ 10:43am 
You have other units to counter heavies. T34s are 300/90 and do decently against infantry, vehicles, supporting other assests and securing flanks that not is not just ramming. The only thing ram might need is ensuring the oppositions main gun doesn't function for a couple seconds when the Ram strikes.
Legal Team Jul 30, 2020 @ 11:21am 
I do agree with what you said about T-34s being good against infantry and can hold its own vs other vehicles of its class. But it doesn't scale well with late game axis armor. Now with the ram nerfed it's gonna even less effective than before because its ram is bad and is only for last ditch, meaning you'll only have it fighting infantry in the late game and pull back everytime an Axis tank shows up.

The T-34 ram's ability to prevent the enemy tank from moving is in synergy with the rest of the soviet tank force, which are the slow SU-85s, if the enemy tank is still allowed to move after a ram, this synergy is pretty much gone, because SU-85 are not likely to catch up to T-34 speed, much less chase the tank into enemy line.

Off-map call-ins combined with crew stun is indeed strong, the enemy tank can't maneuver away from the attack until they've received some of the fire, but it's not always reliable, plane abilities suffer from bigger maps and artillery is not always accurate.
Skeet Jul 30, 2020 @ 3:36pm 
On top of what Ribs is saying about airstrikes, lets not forget about German AA. Airstrikes can easily be shot down whilst trying to bomb a stunned tank. In my opinion, getting rid of the stun from the ram would do more harm to the Soviets rather than good. Like RIbs said, T34s scale extremely poorly late game. The ram ability in my opinion is the T34s saving grace late game.
Felinewolfie Aug 16, 2020 @ 11:58am 
M4A3E8 Sherman
-AOE from 0.5/1.25/1.875 to 0/1/1.875

since you re-nerfed Ez8, can it go back to it's original Fuel cost?
miragefla  [developer] Aug 16, 2020 @ 12:05pm 
Originally posted by Felinewolfie:
M4A3E8 Sherman
-AOE from 0.5/1.25/1.875 to 0/1/1.875

since you re-nerfed Ez8, can it go back to it's original Fuel cost?

It still has better damage drop off than it does before, a bigger AOE on top of being faster and more maneuverable.
Felinewolfie Aug 16, 2020 @ 12:38pm 
Originally posted by miragefla:
Originally posted by Felinewolfie:
M4A3E8 Sherman
-AOE from 0.5/1.25/1.875 to 0/1/1.875

since you re-nerfed Ez8, can it go back to it's original Fuel cost?

It still has better damage drop off than it does before, a bigger AOE on top of being faster and more maneuverable.

Ahh, forgot that part. True.
Goes with the E8 having a better engine, etc
nvm :)

I still want Sherman 75 name changed ^_^
JLX Aug 22, 2020 @ 8:20pm 
Hi Miragefla,

Really appreciate the effort you put into this mod. Thanks for your time.

I'm curious if you're aware of a suggestion originally by junkmail22 on Reddit:

"honestly i'd really like to see t-34s moved to t3, the t-70 made doctrinal, and the KV-8 put in T4 but that's too extreme for the balance team i think"

Here is a link to the thread in case you haven't seen it. JaeForJett expressed some curiosity and it's worth a read if you haven't already: (https://www.reddit.com/r/CompanyOfHeroes/comments/htn12t/effortpost_an_analysis_of_the_soviet_v_ostheer/fyi7nd0?utm_source=share&utm_medium=web2x&context=3)

I think this is an excellent idea and would help the T34/76 find a more appropriate place in the Soviet lineup as well as lesson the reliance on the T-70. T3 would have a generalist (T-34/76) AI (M5) and AT (SU-76). T4 would be for the specialists: Indirect (Katy), AT (SU-85) and AI (KV-8). Feels like a nice balance of weight. Also, while very situational, the KV-8 brings a bit of heft to expensive T4 without having to rely on a commander. It feels like a better distribution of power.

I'd like to know if you (and/or the rest of the balance team) are considering it. Perhaps you have and discarded it already? Either way, I'd like to know. I feel it's a suggestion that makes so much sense and wanted to make sure you were aware of it.

• T-70 becomes doctrinal (replaces KV-8)
• T-34/76 moved to T3
• KV-8 in T4

I'm also wondering about the merits of giving Penals the AT-satchel when AT-nades are researched at HQ.

• HQ AT upgrade gives AT-nades to Conscripts and AT-satchels to Penals.

It would be easier to justify the fuel cost of the HQ upgrade. When I play SOV I prefer a T1 opening and always want AT-satchels as a deterrent. However, if I go Guards, I don't want to be forced to gimp my Penals with PTRS. If I go Shocks, I welcome the PTRS on Penals and always get them. Decoupling the two would give welcome options.

While on the topic of PTRS, I like the option of getting an additional pair later in the game for a more dedicated AT squad that can make a bigger dent. However, it's in the early part of the game where I'm most concerned with Penal tweaks.

Thanks for the consideration. Cheers!
Legal Team Aug 22, 2020 @ 11:07pm 
you're on heroin if you think having KV-8s as non-doctrinal tank is balanced
Manupktd Aug 23, 2020 @ 2:14pm 
i think the calliope need more splash damage for compensate the slow fire rate.
Manupktd Aug 23, 2020 @ 2:16pm 
because with this fire rate the calliope become a inefficient unity
Felinewolfie Aug 23, 2020 @ 4:30pm 
Originally posted by Manupktd:
i think the calliope need more splash damage for compensate the slow fire rate.

Same thing happened to Katyusha.
Noticed M8A1 Scott gets nerf.
Callioppe gets nerf.

I don't think you'll see more splash damage on Calli Rockets, sadly.
Ďuri traktorista Aug 25, 2020 @ 12:17pm 
Since you've made the british medics reliable at their job, I think you should consider nerfing the section medical suplies, since I think a lot of their power comes from the combination of full health models at almost every engagement with sandbags. Increasing the cooldown or adding a muni cost for every pop of medical suplies (perhaps both) should prevent the constant brain dead spam of this ability whenever they are out of combat. Come to think of it, maybe locking sandbags and trenches behind a third upgrade (entrenching tools?), which would lock out pyro and medical suplies could work, since sapper can build sandbags now too. But it might be an overkill.

Anyway, the changes in this mod are really good. The only thing I miss is some tweaks to the T-70 lethality, but I guess you will have to see how the changes to soviets will settle before nerfing it.
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