Company of Heroes 2

Company of Heroes 2

Miragefla's Balance Changes
miragefla  [developer] Jun 25, 2020 @ 6:04pm
Version Notes
All Heavy Machine Gun Teams
-Formation changes; when in the open, two of the crew members will now stand slightly ahead of the MG.

All Transport Half-Tracks (M5 Haltrack and M3 Halftrack)
-Can now heal infantry in their hold.

Medics
-Timed AOE heal removed
-Ambulance AOE healing added to the medic squad when they are deployed. Range 15.

Panzer V Panther (OKW and Ostheer Variant)
-Veterancy 2 now provides a 20% accuracy boost; does not affect command tank variant

Sherman M2HB (All Variants)
-Upgrade time standardized to 35
-Cost standardized to 60
-Damage profile of 76mm 50cal standardized to standard M4A3 75mm 50cal

UKF

Infantry Section
-25% Capture bonus removed
-Requires a Platoon Command Post to build Sandbags

Royal Engineers
-Can now construct sandbags

AEC
-Build time from 45 to 60

Mortar Emplacement
-Can now fire a Heavy Mortar Barrage up to range 180 once Hammer or Anvil have been unlocked.
-Heavy Barrage fires a total of 8 rounds into the target area with a 120 second recharge; affected by veterancy

Forward Assembly
-Build time from 45 to 37.5

Centaur
-Speed from 5.2 to 5.8
-Acceleration from 1.8 to 2.2
-Rotation rate from 28 to 32

Churchill Infantry Tank
-Reload standardized from 6.125/7 to 6.125
-Population from 19 to 18
-Grenade no longer locked behind veterancy

Sherman Firefly
-Penetration from 260/240/210 to 270/250/230
-Now gains 15% increased penetration at veterancy 2

Vickers K Light Machinegun
-Reload from 8/9 to 6

Valentine

-Now requires 5 command points to be unlocked from the Headquarters; no longer a call-in
-Build time of 1 minute from the HQ

Land Mattress
-Teardown from 3 to 2

UKF Resupply Half-Track
-Weapon drop requirements removed

Hold the Line
-Cost from 250 to 200

Soviets

Molotovs
-Now automatically are researched when one tier building is cosntructed.

Combat Engineers
-Can now construct Conscript-style sandbags
-Veterancy 3 +15% accuracy bonus replaced with -23% Received Accuracy.

Support Weapon Kampenya
-Build time from 20 to 12

M1910 Maxim
-Arc from 45 fro 50
-Suppression from 0.000065 to 0.0000675
-Attach time from 1.3 to 0; this allows the Maxim to respond more quickly to orders when recrewed by a model.
-Sustained Fire now available stock; at veterancy 0 only provides a bonus to weapon burst and cooldown.
-Veterancy 1 now provides the +25% weapon suppression and -50% reload for the ability.


PM-41 Mortar
-Scatter Angle from 8 to 7
-Scatter max from 6 to 7
-Barrage Reload from 3.575 to 3

Special Rifle Command
-Build time from 20 to 12

Penal Battalion
-Build time from 32 to 27; reinforce time from 5.4 to 4.5
-Veterancy 3 Received Accuracy from -15% to -23%
-'To the Last Man' bonuses per man lost: Accuracy: 4% to 6.2%; Cooldown from -3% to -7%; Received Accuracy from -3% to -7%;
-PTRS Rifles can allow an additional 2 PTRS Rifles for 50 munitions once the Mechanized Armor Company has been built
-Penal PTRS can no longer be dropped

M3 Scout Car
-Health from 200 to 240
-Armor from 5.4/4.2 to 3.5/3.5
-Can now drop a single medical crate for 15 munitions
-Now gains shared veterancy
-Veterancy 2 now increases range from 35 to 40

SU-76
-Rotation rate from 32 to 36
-Barrage recharge from 80 to 40
-Firing cone from 2 to 5
-Veterancy 1 Tracking replaced by Tank Hunter Tactics Ambush ability; rotation penalty to 50% when in this mode.
-Veterancy 2 Barrage recharge removed
-Veterancy 3 rotation bonus from 25% to 15%
-Can no longer run over infantry

Katyusha
-Creeping Barrage rockets no longer scatters. Rockets will fall exactly in the line like other creeping barrages

Conscript Assault Package
-Now grants the RG-33 Grande ability; same as the Guard grenade but replaces the Molotov

120mm Mortar
-Population from 10 to 9
-Barrage reload from 5.175 to 3.175
-AOE distance now properly correct to 1.1/3/4.5 for both auto-fire and barrage; previously this was different for both weapons
-Barrage wind-down from 2 to 1.125; standardizes the wind-down with auto-fire

KV-1
-Population from 14 to 16

SMG Partisans
-Now have a 25% ambush bonus when attacking from stealth
-Ambush veterancy 2 bonus from 50% to 20%

T-34 Ram Ability
-No longer stuns vehicles; always causes engine damage and blinds vehicles on penetration

ISU-152
-HE range from 70 to 60
-Rear armor from 150 to 120
-ISU Piercing Shot cost from 90 to 60
-ISU Piercing Shot penetration now set to 1000

IL-2 Advanced Warfare Strafe
-Now strafes the target zone rather than units within; deals consistent damage throughout the radius.
-Damage from 20 to 5
-AOE from 0 to 4; no damage drop-off

USF

M1918 BAR
-Drop-rate from 33% to 15%

Ambulance
-Health from 160 to 180

Rear Echelon
-Reinforce from 25 to 23
-Veterancy requirements from 320/640/1280 to 400/800/1600

Riflemen
-Veterancy 3 ability recharge bonuses moved to veterancy 1
-AT Rifle Grenades now require any of the following: Mechanized Platoon Command Post, Mechanized Company Command, or both Officers deployed
-AT Rifle Grenades removed from veterancy 1

M1 81mm Mortar
-Barrage scatter angle from 10 to 7
-Distance scatter max from 8 to 7
-HE AOE distance from 0.75/1.5/3 to 1/2/3

M2HB 50cal
-Ready-aim time from 0.375/1 to 0.125
-Setup time from 1.375 to 2.375

M20
-Build time from 55 to 35
-Skirt cost from 70 munitions to 50 manpower and 10 fuel
-Penetration from 3/2/1 to 4/3/2

M5 Stuart
-Engine Shot range from 5 to 15
-Engine Shot cost from 60 to 45
-Engine Shot now slows vehicles by 50% for 5 seconds rather than causing engine damage
-Engine Shot can now be used on the move

Pack Howitzer

-HE AOE Distance from 1.5/3/4.5 to 1/2/4.5
-Barrage recharge from 50 to 40

M8 Scott

-75mm Barrage angle scatter from 6 to 7
-Barrage scatter max from 10 to 7
-Damage from 100 to 80
-HE AOE damage from 1/0.25/0.1 to 0.75/0.35/0.2
-HE AOE distance from 1/2/3 to 0.75/2/4

M4A3 Sherman E8
-Fuel cost from 140 to 145
-Speed from 6.1 to 6.3
-Rotation rate from 32 to 34
-AOE from 2 to 2.5
-AOE distance from 0.5/1/1.5 to 0/1/1.875

Sherman Calliope
-Rocket Barrage cooldown between shots from 0.125 to 0.25

WC 51
-Can no longer be decrewed or recrewed. Gains shared veterancy.
-Veterancy requirements from 300/600/1200 to 400/800/1600
-Step on it from 0 to 15 munitions
-WC 51 MG range from 45 to 40
-155mm Artillery Barrage removed

Rifleman Field Defenses
-Now requires 1 CP

OKW

Volksgrenadier
-Sandbags delayed behind the first truck to be deployed

Sturmpioneers
-Panzerschreck cost from 70 to 60
-Panzerschreck no longer mutually exclusive with the Support Package
-Population from 8 to 7

Le.IG 18
-Barrage reload from 2.3/3.6 to 2.5

Schwere Panzer Headquarters
-Fuel cost from 60 to 90
-Panzer Authorization fuel cost from 60 to 30


Obersoldaten
-MG-34 and StG 44 IR no longer require Panzer Authorization

Jagdpanzer IV
-No longer requires Panzer Authorization

Ostwind
-No longer requires Panzer Authorization

Hetzer
-No longer requires Panzer Authorization

Stuka Rockets
-Penetration from 0 to 60
-AOE penetration from 200/180/162 to 40/40/40

Jeagar Light Infantry
-Veterancy 5 received accuracy modifier removed

Ostheer

Infanterie Kompanie
-Fuel cost removed
-Experience gain adjusted to remain the same

Battlephase 1
-Fuel price from 40 to 50

Pioneers
-Veterancy 3 +15% accuracy bonus replaced with -23% Received Accuracy

Grenadier
-Formation set to Infantry Section
-Grenadier Veteran Squad Leader Received Accuracy bonus removed

81mm Mortar
-Barrage scatter angle from 9 to 7
-Scatter max from 7 to 7

Osttruppen
-Ability recharge from 25 to 35
-Now gains +25% accuracy when in cover with slot weapons; partially negates the native 50% penalty found on all Osttruppen weapon but does not stack with the bonus that is only applied to the Kar98k

Osttruppen Reserves
-One squad will now always arrive with an LMG 42

Artillery Officer
-Reinforce cost from 30 to 26


Panzer IV Command Tank
-Now has a smoke shot ability available
-Can now activate recon mode, disabling main gun for increase sight; does not stack with spotting scopes
-Aura now only affects the owning player's units

Bug Fixes
-Hold the Line should now trigger on friendly sectors controlled by Allies
-Hold the Line now highlights sectors for all players when active
-Opel Blitz Heal hotkey from D to V
-All HMGs will now have an icon when using AP abilities
-Fixed an issue where the 120 would need to reset during the initiation barrages, even if the weapon's arc was aligned to the target
Last edited by miragefla; Aug 19, 2020 @ 1:45pm
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Showing 1-15 of 32 comments
meow >_< Jul 3, 2020 @ 4:42pm 
-i would fully move sandbags and tommies to REs
-sandbags on CEs seems not necessery
-sandbags on volks are good as they are imo
-idk if i wouldnt prefer 28 or 27mp reinforce on spios instead of 7 popcap,
-m3 shouldnt heal imo
-i love the ostheer and okw tech change, i would consider also making BP2 115fuel
-valentine change is so good
-pack howie change <3
-id like to see some slight IS nerf or at least make brits start with REs and remove self repair from UC then
-id like to see 15fuel cost on every LV or at least 10fuel... not fair UC or wc51 cost none and 221 or m3 do
-making pios transfer slightly better into lategame would be nice too, cuz theyre pretty useless or at least make them 23mp to reinf like you made with REs
-idk why ambu should have more hp if medics get buffed tbh
-also would consider putting pgrens into t2 again... but with BP1 10fuel cost increase it may be too much
-also would make AEC cost 70/75 fuel without tech to unlock it so it isnt cheap to rebuild
-why comet has WP round and grenade...
thats my ideas, tho consider i hate ukf with all my heart and would love to see them removed completely... also "-Formation set to Infantry Section" what does it mean
elpern Jul 4, 2020 @ 8:44am 
We need more sandbags! You get a sandbag! You get a sandbag! You gets a sandbag! Everyone gets a sandbag!
miragefla  [developer] Jul 9, 2020 @ 2:36pm 
Changes

UKF Resupply Half-Track
-Weapon drop requirements removed

ISU-152
-ISU 152 rear armor from 150 to 120

M4A3 Sherman E8

AOE distance from 0.75/1.25/1.875 to 0.5/1.25/1.875

M8 Scott

-Barrage scatter max from 10 to 7

Unit has now received a free Timed HE ability as a test which shares a cooldown with the standard barrage.

Timed AOE Stats
-Barrage AOE 6
-Barrage penetration 75
-Barrage AOE distance 0.75/0.6/0.25
-Barrage AOE distance 0.5/1.5/5
-Barrage scatter max 7
-Barrage scatter 6

Katyusha
-Creeping Barrage rockets no longer scatters will fall exactly in the line like other creeping barrages; no scatter

Stuka Rockets
-Penetration from 0 to 60
-AOE penetration from 200/180/162 to 40/40/40

miragefla  [developer] Jul 12, 2020 @ 3:24pm 
M1918 BAR
-Drop-rate from 33% to 15%

Penal Battalion
-PTRS Rifles can allow an additional 2 PTRS Rifles for 50 munitions once the Mechanized Armor Company has been built
-Penal PTRS can be dropped

Osttruppen
-Call in timer from 25 to 35
miragefla  [developer] Jul 15, 2020 @ 2:30pm 
Changes

AEC
-Build time from 45 to 60

Churchill Infantry Tank
-Grenade no longer locked behind veterancy

M2HB 50cal
-Ready-aim time from 0.375/1 to 0.125

Sherman M2HB (All Variants)
-Upgrade time standardized to 35
-Cost standardized to 60
-Damage profile of 76mm 50cal standardized to standard M4A3 75mm 50cal

Penal Battalion
-Veterancy 3 Received Accuracy from -15% to -23%
-'To The Last Man' change: The bonuses received from being reduced to 4 and 2 men respectively: Accuracy: 4% to 8%; Cooldown from -3% to -10%; Received Accuracy from -3% to -10%; These bonuses stack with the previous modifiers offered for losing models.
-'To the Last Man' For being reduced to 5, 3, and 1 model: Accuracy: 4% to 5%; Cooldown from -3% to -5%; Received Accuracy from -3% to -5%;
-PTRS Rifles can allow an additional 2 PTRS Rifles for 50 munitions once the Mechanized Armor Company has been built
-Penal PTRS can no longer be dropped

1910 Maxim
-Maxim Suppression from 0.000065 to 0.0000675

Panzer IV Command Tank
-Now has a smoke shot ability available
-Can now activate recon mode, disabling main gun for increase sight; does not stack with spotting scopes
-Aura now only affects the owning player's units
Felinewolfie Jul 17, 2020 @ 8:29pm 
- I like the Wehr Pz4 Command tank changes.
How does spotting scope on Command Pz4 + Binoc work?

- I'd appreciate Sherman name standardisation?

M4A3 : M4A3/75
Sherman 76 : M4A3/76
Sherman E8 : M4E8/76

Because M4A3, Sherman 76, and so forth is unintuitive.

While we're at it, I'd appreciate if conscripts and Penals changed models.
Penals are barely dressed.
Conscripts have full uniforms.

... Makes no sense.

I'd also like Penals being renamed to Regulars or Strelski :)

I like most changes.
Not sure about brit infantry nerfs.
Using that logic, shouldn't grenadier also be unable to make bunkers until T1 ?
Felinewolfie Jul 17, 2020 @ 8:39pm 
Ah. The version number should be in the name of the mod.
Like MirageFla's Balance mod v 1.67
miragefla  [developer] Jul 20, 2020 @ 12:33pm 
Panzer V Panther (OKW and Ostheer Variant)
-Veterancy 2 now provides a 20% accuracy boost; does not affect command tank variant

PM-41
-Distance scatter max from 5 to 7
-Scatter angle from 6 to 7

81mm Mortar
-Scatter angle from 6 to 7
-Distance scatter max from 6 to 7

M1 81mm Mortar
-Scatter angle from 6 to 7
-Distance scatter max from 6 to 7

120mm Mortar
-Population from 10 to 9

Bug Fixes
-Fixed an issue where the 120 would need to reset during the initiation barrages, even if the weapon's arc was aligned to the target
Felinewolfie Jul 20, 2020 @ 4:42pm 
Does the Vet 2 bonus of Panther replace, or add to the current armor buff there?
Is it +20% when immobile, or +20% on the move? (or Both?)
Last edited by Felinewolfie; Jul 20, 2020 @ 4:42pm
miragefla  [developer] Jul 20, 2020 @ 6:22pm 
Originally posted by Felinewolfie:
Does the Vet 2 bonus of Panther replace, or add to the current armor buff there?
Is it +20% when immobile, or +20% on the move? (or Both?)
It adds and is always active.
Felinewolfie Jul 20, 2020 @ 6:31pm 
Originally posted by miragefla:
Originally posted by Felinewolfie:
Does the Vet 2 bonus of Panther replace, or add to the current armor buff there?
Is it +20% when immobile, or +20% on the move? (or Both?)
It adds and is always active.

Don't the Panther and the SturmPioneer feel kind of busy in the buff departement?
- Panther's got every possible advantage possible.
Health, Armor, Penetration, Turret, Speed, Blitz/Smoke/Scope/Hulldown.
+20% chance to hit is a MASSIVE buff. Should cost way more, at least.

I'd rather the Panther get a damage buff (to 200?) than a +% hit buff.
And it should come with an added cost.

Germans could maybe get a buff when immobile, as they had superior optics.
Say, at max range. But aim bonus on the move should remain USA's trinket, with
their gyrostabilizer. Of which they were the world's first.

https://www.quora.com/Why-was-an-M4-Sherman-the-first-tank-to-fire-accurately-while-driving

Shouldn't all Premium mediums also get that buff?

Sturmpioneers has 4x STG44, Shrek - yet - also get best repairs?
What happened to lateral upgrades?

Penal loses even more AI when it double-AT
Sturmpio : PzShrek now costs less, but, it stacks on top of hazard kit.

It's like if US Rilemen could double-bazooka *AND* double-bar.

The VolksGren feels weaker, and the Sturmpio feels really overcrowded on abilities.
If *ANYTHING* I'd give the heal packs over to the Kubel Wagen.

M3A1 now drops packs. Ambulance heals. Wehr HT heals, M5 heals...
Why not?

And it'd give Kubel an extra reason to stick around.
Last edited by Felinewolfie; Jul 20, 2020 @ 6:36pm
miragefla  [developer] Jul 21, 2020 @ 12:40pm 
Sturmpioneers you will never get 1-2 of and giving them a Panzerschreck makes them weak at AI the moment they lose models. They are a support squad in mid-late game.

Kubel, I believe is mostly fine outside maybe not being able to get away from danger.
Felinewolfie Jul 21, 2020 @ 6:41pm 
Originally posted by miragefla:
Sturmpioneers you will never get 1-2 of and giving them a Panzerschreck makes them weak at AI the moment they lose models. They are a support squad in mid-late game.

Kubel, I believe is mostly fine outside maybe not being able to get away from danger.

I meant stupio are getting too busy in terms of abilities.
Why not transfer the medpack ability from the stupio to the Kubel? :)
miragefla  [developer] Jul 25, 2020 @ 3:10pm 
SU-76
-Veterancy 2 Barrage recharge removed
-Veterancy 1 Tracking replaced by Tank Hunter Tactics Ambush ability
Felinewolfie Jul 25, 2020 @ 3:30pm 
*Love*
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