ARK: Survival Evolved

ARK: Survival Evolved

The Hunted
setting up immersive taming and the hunted to work together
Hey all im trying to set up immersive taming and the hunted to work together so i can tame all the dinos and not just the like 30 that we can tame with the hunted. can anyone help me or explain to me what i need to change in my config areas
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Showing 1-7 of 7 comments
fromafar2013 Jul 15, 2020 @ 8:05am 
The dinos from this mod show up in the immersive tame menu automatically (they have DA_ prefix). Just change the settings as you would normally in IT: https://steamcommunity.com/workshop/filedetails/discussion/1251632107/1694920442955862646/

Baits might need to be remapped in your game.ini to use the resources from this mod. Thankfully, this mod has all of their resources listed in a google doc, so you can find everything you need to change any recipe from any mod to work with this one.

IT also has a discussion about changing bait to work with stacking mods that is basically the same idea: https://steamcommunity.com/workshop/filedetails/discussion/1251632107/1692659769949784578/

Here's an example from my game.ini to change the meat bait to use meat from the hunted:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="DA_PrimalItemConsumable_RawMeat_Child_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

The only real change is to add the DA_ prefix to the meat, so you can change all the bait the same way if it needs it. You may also want to change the trophy bait to use the 'dna' drops from this mod if you don't want to wait for them to decay to regular trophies before you can use them.
Danté Sep 27, 2020 @ 9:26am 
Could you perhaps share all your ini settings for TI and TH working together? Trying to play these in single player.
mr lovely of bhop Nov 19, 2020 @ 11:22pm 
Originally posted by Derunik:
Could you perhaps share all your ini settings for TI and TH working together? Trying to play these in single player.
did you ever figure this out?
Danté Nov 20, 2020 @ 6:26am 
Originally posted by hahahahahah:
Originally posted by Derunik:
Could you perhaps share all your ini settings for TI and TH working together? Trying to play these in single player.
did you ever figure this out?
Nope, gave up on it
RHBallistic Nov 21, 2020 @ 8:55pm 
Originally posted by fromafar2013:
Baits might need to be remapped in your game.ini to use the resources from this mod. Thankfully, this mod has all of their resources listed in a google doc, so you can find everything you need to change any recipe from any mod to work with this one.

IT also has a discussion about changing bait to work with stacking mods that is basically the same idea: https://steamcommunity.com/workshop/filedetails/discussion/1251632107/1692659769949784578/

Here's an example from my game.ini to change the meat bait to use meat from the hunted:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="DA_PrimalItemConsumable_RawMeat_Child_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

The only real change is to add the DA_ prefix to the meat, so you can change all the bait the same way if it needs it. You may also want to change the trophy bait to use the 'dna' drops from this mod if you don't want to wait for them to decay to regular trophies before you can use them.

This worked for me. The only problem I have so far (after correcting some of the bait recipes) is that some dinos don't respond at all to Immersive Taming, despite being detected correctly by the Immersive Taming journal and being enabled. DA_Raptors, specifically, totally ignore baits. Otherwise, it's a great combo.

You definitely need to turn down the default settings in Immersive Taming though - they are way too overpowered to fit well with The Hunted.
Last edited by RHBallistic; Nov 21, 2020 @ 8:56pm
Piggycat Nov 28, 2020 @ 6:25pm 
Originally posted by RHBallistic:
Originally posted by fromafar2013:
Baits might need to be remapped in your game.ini to use the resources from this mod. Thankfully, this mod has all of their resources listed in a google doc, so you can find everything you need to change any recipe from any mod to work with this one.

IT also has a discussion about changing bait to work with stacking mods that is basically the same idea: https://steamcommunity.com/workshop/filedetails/discussion/1251632107/1692659769949784578/

Here's an example from my game.ini to change the meat bait to use meat from the hunted:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="DA_PrimalItemConsumable_RawMeat_Child_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

The only real change is to add the DA_ prefix to the meat, so you can change all the bait the same way if it needs it. You may also want to change the trophy bait to use the 'dna' drops from this mod if you don't want to wait for them to decay to regular trophies before you can use them.

This worked for me. The only problem I have so far (after correcting some of the bait recipes) is that some dinos don't respond at all to Immersive Taming, despite being detected correctly by the Immersive Taming journal and being enabled. DA_Raptors, specifically, totally ignore baits. Otherwise, it's a great combo.

You definitely need to turn down the default settings in Immersive Taming though - they are way too overpowered to fit well with The Hunted.
what settings are you using for immersive taming?
RHBallistic Nov 29, 2020 @ 1:26pm 
Originally posted by Piggycat:
what settings are you using for immersive taming?

I halved the default affinities in my single-player game.
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