Dota 2
Dota 2 Horde Mode *UPDATED*
my opinion for this game (first played since 2016)
general
------------------
- bounty too far away from base, no point getting it early game, it's useless in the late game.
- summoner build is useful only for a few heroes like veno (too op) and beastmaster(still useless), not suited for the rest heroes
- tanky heroes are useless in this game unless new item implemented that gives lifesteal when nearby ally deal damage to enemies close to tanky hero
- only illusion and agi heroes can beat the game, int and str heroes stay at base (you get the idea)
- no one will be buying cursed rapier
- most of the talents come from dota 2 and is useless in almost 80% of the heroes
- cant solo/duo with magic heroes
- 30 secs respawn time is ridiculously long in the early game
- bosses are okay just that only just that too small hero pool can beat the boss in solo duo
- aegis is useless in late game , suggest replace it with something else useful for late game
- small boss like warlock's golem is too op for early game ( that rot is killing 4 of us in easy mode)
- bash ability is useless in this game
- i love this game


heroes
------------------
- od 2nd skill duration is ridiculously short with long cd
- riki is useless enemy facing him and he cant deal extra dmg anymore
- zeus ulti is useless cant do ♥♥♥♥ in the game
- silencer and pudge gains 0.2 primary attribute max stack at 10000, game ends the latest by 70 unless crash and i got only less than 2k stacks hence proven it to be useless
- slark is useless
- vengeful is useless
- clinkz is useless
- too many to name but too many heroes are too useless with their skills (cannot be used on creeps) and talents (that didnt help at all) in this game mod
Last edited by Loser in life BUT Winner in game; Sep 21, 2020 @ 11:24pm
< >
Showing 1-8 of 8 comments
pika Sep 22, 2020 @ 4:20pm 
Clinkz can dominate and death pact the creeps which makes him good
Nocturne of Shadows  [developer] Sep 23, 2020 @ 5:34am 
Hey! thanks for your input, although the next update will take a lot of time (or maybe not), i'll be going through a lot of these points, and will hopefully find a way to fix most of them.
Few things :
- Od's 2nd is kind of hard to balance the right way, if it is too long, the wave could move away and the area damage will be wasted, and if it is too short (like now) it can't be used as a CC/save anymore, but i'll see what i can do :)
- Zeus' ult isn't really bad, if you get your team to clutter it'll spawn 5 nimbus' that deal massive % damage, however this is really bad when you have less than 3 players, so i do agree i guess.
- As said a bit higher Clinkz can be extremely strong with death pact so i don't think i'll be working on him (well who knows)

- One last point, i know some of you are getting crashes later in the game but i can't seem to find the reason, if anyone has any info about that.. would be helpful!
Sid Sep 23, 2020 @ 11:32am 
Originally posted by OP:

bounty too far away from base, no point getting it early game, it's useless in the late game.
- summoner build is useful only for a few heroes like veno (too op) and beastmaster(still useless), not suited for the rest heroes
- tanky heroes are useless in this game unless new item implemented that gives lifesteal when nearby ally deal damage to enemies close to tanky hero
- only illusion and agi heroes can beat the game, int and str heroes stay at base (you get the idea)
- no one will be buying cursed rapier
- most of the talents come from dota 2 and is useless in almost 80% of the heroes
- cant solo/duo with magic heroes
- 30 secs respawn time is ridiculously long in the early game
- bosses are okay just that only just that too small hero pool can beat the boss in solo duo
- aegis is useless in late game , suggest replace it with something else useful for late game
- small boss like warlock's golem is too op for early game ( that rot is killing 4 of us in easy mode)
- bash ability is useless in this game
- i love this game
Money is not an issue at any point..If you are having issue with gold..you are doing something wrong
Summons are rather weak,agreed..but clinks get so much by consuming dominated creep
Cursed Rapier is core on ranged carry in ultra...dusa and sniper buy it regularly..its op as ♥♥♥♥
Agreed talents need some modification
No random heros can hold even in hard ..just need to build them up properly.
Aegis is useless ..agreed
most miniboses are more difficult to deal with than the big ones..honestly
never built bash ..so cant comment
Yes I love this mode also
Sid Sep 23, 2020 @ 1:52pm 
Originally posted by Nocturne of Shadows:
Hey! thanks for your input, although the next update will take a lot of time (or maybe not), i'll be going through a lot of these points, and will hopefully find a way to fix most of them.
Few things :
- Od's 2nd is kind of hard to balance the right way, if it is too long, the wave could move away and the area damage will be wasted, and if it is too short (like now) it can't be used as a CC/save anymore, but i'll see what i can do :)
- Zeus' ult isn't really bad, if you get your team to clutter it'll spawn 5 nimbus' that deal massive % damage, however this is really bad when you have less than 3 players, so i do agree i guess.
- As said a bit higher Clinkz can be extremely strong with death pact so i don't think i'll be working on him (well who knows)

- One last point, i know some of you are getting crashes later in the game but i can't seem to find the reason, if anyone has any info about that.. would be helpful!
As for the crashes, they occur when the number of creeps on the map become too high. This happens when they get stuck in the spawn and are not killed because people are defending in base...

Easy solution is to have them move much faster as the game progresses .
Nocturne of Shadows  [developer] Sep 23, 2020 @ 6:27pm 
Originally posted by Sid:
As for the crashes, they occur when the number of creeps on the map become too high. This happens when they get stuck in the spawn and are not killed because people are defending in base...

Easy solution is to have them move much faster as the game progresses .
I see, should be easily fixed if that's the source, thanks.
Sid Sep 24, 2020 @ 3:25am 
Originally posted by Nocturne of Shadows:
Originally posted by Sid:
As for the crashes, they occur when the number of creeps on the map become too high. This happens when they get stuck in the spawn and are not killed because people are defending in base...

Easy solution is to have them move much faster as the game progresses .
I see, should be easily fixed if that's the source, thanks.
We either drop a gem at the spawn locations or periodically ward it.. as soon as they get stuck, we go and clear it..that way I have played for about two hours without the FPS drop or lag.
the crash happens only when the game reaches 70 mins-ish :lunar2019crylaughingpig:
EXTEND THE GAME LONGER! ADD MORE BOSSES!! XD
Nocturne of Shadows  [developer] Sep 25, 2020 @ 2:46am 
Originally posted by Sid:
Originally posted by Nocturne of Shadows:
I see, should be easily fixed if that's the source, thanks.
We either drop a gem at the spawn locations or periodically ward it.. as soon as they get stuck, we go and clear it..that way I have played for about two hours without the FPS drop or lag.
Yeah seems to be the culprit, will be fixed next update :)

Originally posted by plastic gun 🐈:
the crash happens only when the game reaches 70 mins-ish :lunar2019crylaughingpig:
EXTEND THE GAME LONGER! ADD MORE BOSSES!! XD
Planned, probably not the next update thought
< >
Showing 1-8 of 8 comments
Per page: 1530 50