Dota 2
Dota 2 Horde Mode *UPDATED*
 This topic has been pinned, so it's probably important
Nocturne of Shadows  [developer] May 24, 2020 @ 1:39am
Patch Notes
Bug-fxies
• Join us on Discord[discord.gg].
• Support the game on Ko-Fi[ko-fi.com]!



-- UI --
- Fixed voice Chat Wheel alignment.
- Fixed Scoreboard not displaying some buttons (ie, Shared Unit Control Options).



-- Heroes --
- Fixed Hoodwink having no Innate.
- Fixed Chen having no Innate.
- Fixed Kunkka's level 15 Talent not working.
- Fixed Doom's Gluttony facet setting Devour on a permanent cooldown.
- Fixed Naga Siren's ultimate using the wrong ability slot for hotkeys.
- Zeus' Heavenly Jump now always leaps forward regardless of moving direction.
- Fixed Zeus' Static Field not leveling up with Celestial Tempest.
- Fixed Zeus' Heavenly Jump not proc'ing Static Field.
- Fixed Ringmaster's Aghanim's Scepter upgrade not fully working.



-- Items --
- Fixed Tome of Speed dropping from Dark Seer's Replicas.
- Fixed Tome of Speed dropping in unreachable areas.
- Fixed Vladmir's Cuirass' Lifesteal breaking when a carrier dies. *(ie. Illusions dying would break it before)*
- Fixed War Fury's Pierce working on buildings.
- Fixed Aegis of the Immortal being given to Spirit Bear in Ultra.
- Fixed Shiva's Armaments increasing enemies' attack speed instead of decreasing.
- Fixed Horde Stick/Wand not granting +3 All Attributes to illusions.
- Fixed Hallowed Durandal giving total attack speed percentage instead of base.
- Celestial Slayer no longer counts damage dealt to illusions/buildings/wards.



-- Gameplay & Mechanics --
Votekick:
- Party voting is more lenient now.
- Votekick cooldown reduced from 10 minutes to 3 minutes.
- "New" players can now be kicked after 20 minutes in-game.

- Fixed Mini Roshan's Fire Breath ability not working.
- Replaced Satyr Commander's Mana Burn with Mind Flare.



-- Models --
- Fixed model errors on the following units:
- Suicide Chicken
- Walker (Undying)
- Runner (Endless Undying)
- Fixed model errors on armory content, however, due to the nature of the changes, only notable items remain in-game.
- Fixed an issue with Accursed Demon's Dark Prominence's animation.
Last edited by Nocturne of Shadows; Feb 12 @ 9:29am
< >
Showing 16-30 of 33 comments
Nocturne of Shadows  [developer] Sep 17, 2021 @ 3:29pm 
Update v2.15 -- Archived
*/ Parity with 7.30, most changes that didn't make it should be live now.
*/ Most (all?) bugs introduced in 7.30 have been fixed. Big thanks to anyone who reported them.

** Patreon **
*/ Battle Points will now match Battle Pass points, and have been retroactively granted to any current/previous supporter, if you find any disparities DM me on discord.
*/ As a result the leaderboard has likely shifted.

** Armory **
*/ Added new immortals for Lina, Tinker (bugged but effects work), and Skywrath Mage.

** Bosses **
*/ Disco Pony's Diabolic Edict damage per explosion reduced from 35 to 24.

** Items **
*/ New:
-- Vermillion Robe

*/ Balance:
-- Creep Attributes Upgrade --
*/ Now also provides 8 attack speed per level. (Up to 80)

-- Exalted Silver Edge --
*/ Damage increased from 75 to 90.
*/ Attacks breaking out of invisibility now deal 180 bonus damage instead of 300.
*/ Attacks breaking out of invisibility now deal a guaranteed 300% crit.


** Heroes **
-- Axe --
*/ Shard damage reduction reduced from 20% to 4%, has now a max stack count of 10. (40%)

-- Bounty Hunter --
*/ Fixed Track tooltip stating you need Aghanim's Shard for the crit effect.
*/ Track Shuriken Toss Multiplier increased from 140%/170%/200% to 150%/200%/250%
*/ Track Cooldown reduced from 16 to 6.
*/ Level 15's Half Track Bonus Speed to Allies replaced with +6% Track Movement Speed.
*/ Level 20's Track Grants 600 Ground Vision replaced with -5s Track Cooldown.
*/ Level 25's 2 Shuriken Toss Charges replaced with 50% Chance Shuriken Toss On Jinada.

-- Clinkz --
*/ Searing Arrows mana-cost increased from 5/6/7/8 to 7/8/9/10.

-- Gyrocopter --
*/ Rocket Barrage target count increased from 3 to 5.

-- Lina --
*/ Laguna Blade now also deals an additional 100%/150%/200% of your attack damage.

-- Mirana --
*/ Moonlight Shadow no longer provides full evasion, only 50%.
*/ Moonlight Shadow now also provides 9%/12%/15% bonus movement speed and reduces base attack time by 20%.

-- Monkey King --
*/ Jingu Mastery required hits increased from 4 to 5.
*/ Jingu Mastery damage reduced from 40/70/100/130 to 40/60/80/100.

-- Outworld Devourer --
*/ Aghanim's Shard will also increase Astral Imprisonment's max mana steal from 250 to 350.

-- Pudge --
*/ Meat Hook Rework:
**/ Meat Hook will now always go its full length.
**/ Enemy units that are hit on the way will receive 50% of the damage.
**/ While retracting, it will grab the first 2/4/6/8 units it encounters, dealing the remaining 50% of the damage + 100% of Pudge's strength.
**/ Allied units that aren't heroes are now ignored.

-- Pugna --
*/ Nether Wards will heal 1 health every 2nd attack.

-- Riki --
*/ Blink Strike bonus damage reduced from 120/180/240/300 to 50/100/150/200.

-- Slark --
*/ Essence Shift's Attack Speed reduction per stack reduced from 1 to 0.5.
*/ Level 20's +1 Agility per Essence Shift stack reduced to +0.5.

-- Tinker --
*/ Level 15's +1 Heat-Seeking Missile Count increased to +2.

-- Vengeful Spirit --
*/ Wave of Terror - Aghanim's Shard:
**/ Will steal 20% of enemies base damage/base armor.
**/ Vengeful Spirit's damage gain is capped at 20 per enemy.
**/ Vengeful Spirit's armor gain is capped at 3 per enemy.
**/ Tooltip might break sometimes, this is only visual, damage/armor will still be reduced/stolen server-side.

-- Venomancer --
*/ Poison Nova damage rescaled from 20/30/40 + 2%/2.75%/3.5% of max health to 80/120/160 + 0.6%/0.9%/1.2%
*/ Poison Nova percent damage from Aghanim's Scepter reduced from 3%/3.75%/4.5% to 1%/1.5%/2%.

-- Witch Doctor --
*/ Paralyzing Cask damage reduced from 70/90/110/130 to 70.
*/ Paralyzing Cask will deal 5/10/15/20 more damage per each bounce.

-- Wraith King --
*/ Wraithfire Blast damage over time reduced from 30/60/80/100 to 10/30/50/70
*/ Wraithfire Blast cooldown increased from 8 to 14/12/10/8.


*/ Added Stout Shield to pre-game shop.
*/ Slight improvement to performance when using Mjollnir.
*/ Fixed a bug with Axe's Counter Helix effects.
*/ Fixed some innacuracies with tooltips.
*/ Fixed respawn sound playing too early.
*/ Fixed some bugs with Wraith King's Reincarnation. (And other reincarnation instances that were possibly affected by them)
Nocturne of Shadows  [developer] Oct 30, 2021 @ 10:28am 
Update v2.16 -- Archived
** Items **
-- Mask of Insanity --
*/ Now shares cooldown with Mask of Madness.

-- Vermillion Robe --
*/ Twin Flame's damage reduced from 100% to 80% of the difference between current and max health.
*/ Twin Flame's Damage can no longer be amplified by Spell Amplification. (Damage Multipliers are still applied)
*/ Outgoing Damage per Percent reduced from 0.75% to 0.7%.
*/ Movement Speed per Percent reduced from 1% to 0.8%.
*/ Mana Regen per Percent reduced from 0.3 to 0.25.


** Heroes **
-- Bane --
*/ Brain Sap damage increased from 75/150/225/300 to 105/180/255/330.
*/ Fiend's Grip cooldown reduced from 100/80/60 to 65/55/45.
-- Bloodseeker --
*/ Rupture initial damage reduced from 10% of max health to 2%.

-- Spirit Breaker --
*/ Greater Bash is now applied to all enemies in a 250 radius around the target.
*/ Greater Bash cooldown increased from 0.6/0.5/0.4/0.3 to 1.2

-- Ember Spirit --
*/ Sleight of Fist attack interval reduced from 0.2/0.2/0.1/0.1 to 0.22/0.20/0.18/0.16.
*/ Flame Guard Absorb amount increased from 110/240/370/500 to 250/350/450/550.
*/ Flame Guard damage per second increased from 25/35/45/55 to 30/40/50/60.

-- Io --
*/ Tether HP/Mana Amp reduced from 0.7/0.9/1.1/1.3 to 0.5/0.6/0.7/0.8.

-- Kunkka --
*/ Tidal Wave cooldown reduced from 12 to 10.
*/ Tidal Wave damage increased from 250 to 400.
*/ Torrent Storm cooldown reduced from 70 to 35.

-- Lich --
*/ Frost Shield cooldown reduced from 30/25/20/15 to 21/18/15/12.

-- Mirana --
*/ Moonlight Shadow attack time reduction now stacks with Pirate Hat.

-- Nyx Assassin --
*/ Mana Burn is no longer affected by Spell Amplification.
*/ Mana Burn's intelligence multiplier is now increased by 1 for each 100 intelligence points you have.

-- Pudge --
*/ Meat Hook's Strength to damage reduced from 100% to 75%.
*/ Meat Hook will now hook runes on its way back.
*/ Meat Hook can now be be set to auto-cast to hook the first allied hero it encounters, when this is active, enemies will only take the first 50% damage, and will not be hooked. Keeping it off will fully ignore allied heroes.
*/ Fixed some possible bugs with Meat Hook.
*/ Flesh Heap's magic resistance rescaled from 10%/13%/16%/19% to 12%/14%/16%/18%.
*/ Flesh Heap no longer grants health regeneration.

-- Pugna --
*/ Level 20's talent +20% Life Drain Heal replaced with +100% Int As Nether Ward Damage.
*/ Level 25's talent 100% Int As Nether Ward Damage replaced with +60% Life Drain Heal.

-- Snapfire --
*/ Gobble Up cooldown reduced from 40 to 15.

-- Sniper --
*/ Shrapnel damage reduced from 15/28/41/54 to 15/25/35/45

-- Techies --
*/ Suicide Squad, Attack! self-damage is no longer amplified by Spell Amplification/Damage Multipliers.

-- Underlord --
*/ Fiend's Gate cooldown reduced from 130 to 30.

-- Ursa --
*/ Overpower cast-point reduced from 0.3 to 0.30/0.25/0.20/0.15
*/ Overpower cooldown reduced from 12/11/10/9 to 11/10/9/8.
*/ Overpower attack speed increased from 400 to 450/500/550/600.
*/ Fury Swipes damage reduced from 15/25/35/45 to 10/20/30/40

-- Windranger --
*/ Gale Force's cooldown reduced from 40 to 25.

-- Winter Wyvern --
*/ Arctic Burn duration reduced from 9/10/11/12 to 8.
*/ Arctic Burn cooldown reduced from 42/36/28/20 to 22/20/18/16.

-- Witch Doctor --
*/ Voodoo Switcheroo duration increased from 2 to 3.

-- Wraith King --
*/ Vampiric Spirit cooldown reduced from 50 to 35/30/25/20.

*/ Fixed Axe's Aghanim Scepter upgrade not working.
*/ Fixed a bug that caused Axe's Counter Helix to be global.
*/ Fixed Queen of Pain's Scream of Pain damage talent. (+damage tooltip)
*/ Fixd Vengeful Spirit's Nether Swap cooldown talent not working.
*/ Fixed the broken chat wheel.
*/ Fixed the broken HUD effects.
*/ Fixed Leaderboards displaying a bugged number.
Nocturne of Shadows  [developer] Nov 15, 2021 @ 1:04pm 
Update v2.17 -- Archived
** Gameplay **
*/ Enabled Marci.
*/ Applied relevant changes from 7.30e.
*/ During the first 20 minutes, Gold/Experience sharing is reduced by 10%/25%/40% if there are 3/4/5 players nearby. Last hitting still grants full gold.
*/ Cooldown reduction sourced from items is now stackable again.
*/ Gold/Experience is now slightly scaled with difficulties.
*/ Neutral Creeps will provide additional Gold as the game goes on:
**/ Every 10 minutes an automatic chat message will provide the current bonus, you can also type -neutralgold to manually request this information.
*/ Added two extra neutral camps on 2P/3P

** Misc **
*/ Map theme changed.
*/ Unlocked Chat Wheel for this week.

** Modifiers **
*/ Cold Heart now has a minimum shield value of 200 HP.
*/ Cold Heart has now a 10% chance to trigger an explosion on attacks received, stunning for half the value. (0.5s)

** Bosses **
*/ Jah'rakal's Whirling Axes damage increased from 200 to 650, blind duration reduced from 5 to 4.

** Items **
*** REMOVED ***
-- All of Aether Lens' upgrades.

*** CHANGES ***
-- Arcane Guardian Greaves/Holy Locket --
*/ Are now properly shareable.

-- Arcane Octarine Core/Octarine Core --
*/ No longer provide Cast-Time improvement.

-- Arcane Blink --
*/ Reduced active duration from 4s to 3s.

-- Bloodthorn --
*/ Recipe price increased from 800 to 1600.

-- Exalted Silver Edge --
*/ Fade-time increased from 0.1 to 0.3.
*/ Invisiblity is no longer broken when casting spells during fade-time.
*/ Shadow Walk bonus damage increased from 180 to 200.

** Heroes **
-- Grimstroke --
*/ Phantom's Embrace cooldown reduced from 36/30/24/18 to 22/20/18/16.
*/ Phantom's Embrace attacks to destroy reduced from 6/6/9/9 to 3/3/4/5.
*/ Ink Swell cooldown reduced from 30/25/20/15 to 21/19/17/15.
*/ Ink Swell's Aghanim's Shard healing reduced from 40% to 10%.
*/ Soulbind's duration increased from 4/6/8 to 6/7/8.
*/ Soulbind's latch radius increased from 550 to 600.
*/ Soulbind's cooldown reduced from 80/65/50 to 60/50/40.
*/ Soulbind no longer slows.
*/ Level 20's +3 Phantom's Embrace Hits talent replaced with +150 Ink Swell Radius.
*/ Level 25's +150 Ink Swell Radius talent replaced with Soulbind Replicates Auto-Attacks.
*/ Level 25's +50% Stroke of Fate Damage increased to +100%.

-- Lina --
*/ Aghanim's Scepter now bounces to targets in Laguna's cast range instead of a fixed 900.

-- Windranger --
*/ Level 25's Focus Fire Kills Advance Cooldown by 20s reduced to 15s.


*/ Corrected a tooltip stating shared Gold is only 30%. (It is 50%)
*/ Reduced Battle Pass load time.
*/ Added a note about Faceless Void/Slardar/Spirit Breaker being unable to use Abyssal Blade/Ataraxia.
*/ Added a note to Pudge's Hook tooltip about Auto-Cast.
*/ Added a note on Thundergod's Salvation about requiring Lightning Bolt to work.
*/ Fixed Bloodstone/Deathstone not providing mana-regen amplification.
*/ Fixed Grimstroke's Soulbind not working most of the time, or replicating projectiles on impact infinitely.
*/ Fixed Lina's Laguna Blade not using bonus cast range when upgraded with Aghanim's Shard.
*/ Fixed some bugs related to Lich's spells.
*/ Fixed Void Brewling not being affected by Helm of the Oppressor/Commander.
*/ Fixed Brewlings being affected by Inner Demon's Demonic Presence
*/ Fixed Cursed Rapier's Curse staying active when putting it on courier.
*/ Fixed Hero pets causing gold loss and counting towards the death counter when swapping.
*/ Fixed cheat lobbies granting points after post-game fix update.
Nocturne of Shadows  [developer] Dec 4, 2021 @ 12:52pm 
Update 2.17a -- Archived
** Misc **
*/ Added Spray, make sure to enable Quickcast for item Slot 2 if you use that. (Battle Pass > Settings)
(Also only weeb version available until i have time to add more variety)

** Quality of Life **
*/ You can now kick players:
**/ At least 3+ connected players are required to start a vote.
**/ Players that are considered new cannot be kicked.
**/ Decision must be unanimous.
**/ Vote will fail if all positives come from the same party.
**/ Only available after 5 minutes has passed.

*/ Disable Help will now also stop the following abilities:
**/ Tiny's Toss
**/ Pugna's Decrepify
**/ Furion's Sprout
**/ Marci's Dispose
**/ Earth Spirit's abilities

*/ Arcane Matter/Mysterious Orb will be automatically dropped to base if they're in a player's inventory for longer than 120 seconds.

** Gameplay **
*/ Gold/XP reductions when stacking (3 Players+) during the first 20 minutes increased from 10%/30%/50% to 30%/60%/90%:
**/ Base shared experience (XP value/N° of nearby players) is still fully given, gold bounty is also untouched for the last hitter.
**/ A modifier will be displayed with the current reduction value. (If active)
*/ Increased neutral creeps gold value growth rate.

** The Horde **
*/ Golems Hurl Boulder damage reduced from 145 to 115

** Bosses **
*/ Giant Golem's Meteor Storm building damage reduced from 50% to 33%.
*/ Jungle Bosses will become Enraged if they leave their respective Pit.

** Items **
-- Arcane Blink --
*/ Cooldown reduction reduced from 30% to 25%.

-- Arcane Bloodthorn --
*/ Arcane Soul Rend's additional damage reduced from 30% to 20%.
*/ Arcane Soul Rend's crit damage reduced from 325% to 275%.

-- Arcane Octarine Core --
*/ Cooldown reduction reduced from 40% to 35%.

-- Bloodthorn --
*/ Soul Rend's additional damage reduced from 30% to 15%
*/ Recipe price reduced from 1600 to 1400.

-- Infernal Desolator --
*/ Now also grants 1 stack for every 3 nearby kills done by allied units.

** Heroes **
-- Broodmother --
*/ Reduced spiders scaling from Helms by 25%

-- Marci --
*/ Dispose throw distance reduced from 350 to 150.
*/ Dispose damage reduced from 110/220/330/440 to 110/190/270/350.

-- Treant Protector --
*/ Overgrowth damage reduced from 100/200/300 to 75/125/175.
*/ Overgrowth duration reduced from 4.0/5.5/7.0 to 4.0/4.5/5.0.
*/ Overgrowth cooldown increased from 45/40/35 to 45.

*/ Removed Tusk's ability to snowball into allies, causing unending snowball vfx.
*/ Added missing particles to Grimstroke's Ink Swell.
*/ Fixed Aegis overriding items in Ultra.
*/ Fixed Marci's name when highfiving.
*/ Fixed Kris of Eternity proc'ing off Treads, Vambrace, Magic Stick/Wand, and High Five.
*/ Fixed Patron's High Fives overriding normal ones.
Nocturne of Shadows  [developer] Dec 15, 2021 @ 2:47am 
Update 2.17b -- Archived
** QoL **
*/ Buildings can now be directly upgraded from their respective HUD.

** Misc **
*/ Updated Chat Wheel with TI10 casters.
*/ Chat Wheel's Other Heroes/Casters voices are now available for free. (Ends next Friday)

** Items **
-- Town Portal Scroll --
*/ Cooldown reduced from 80 to 60.

** Heroes **
-- Faceless Void --
*/ Time Dilation has been replaced with Backtrack.
*/ Time Lock secondary attacks no longer use attack modifiers. (They're still used on the main target's first proc)
*/ Level 10's +6 Time Dilation DPS per cooldown replaced with +75 Time Lock Radius.
*/ Level 15's +7% Time Dilation Slow per Cooldown replaced with +0.3s Time Lock Duration.
*/ Level 25's +20% Backtrack replaced with Time Lock Secondary Attacks apply Attack Modifiers.

-- Mirana --
*/ Level 25's Multishot Sacred Arrows are now also upgraded by Aghanim's Scepter.

-- Skywrath Mage --
*/ Skywrath Mage's Ancient Seal magic resistance reduction now also affects non-hero units.


*/ Fixed (?) a bug that caused Infernal Desolator's stacks to be lost despite reincarnating.
*/ More vote-kick fixes.
Nocturne of Shadows  [developer] Feb 26, 2022 @ 12:32pm 
Update v2.18 -- Archived
*/ Fixed crashes from Agh's update.

** Heroes **
-- Abaddon --
*/ Borrowed Time cooldown increased from 50/40/30 to 55/45/35.

-- Bane --
*/ Fixed Fiend's Grip illusions sometimes instantly dying.

-- Batrider --
*/ Sticky Napalm cooldown reduced from from 3 to 2.9/2.6/2.3/2.
*/ Sticky Napalm damage increased from 10/15/20/25 to 10/18/26/34.
*/ Sticky Napalm duration reduced from 30 to 15.
*/ Flaming Lasso cooldown increased from 50/40/30 to 55/45/35.

-- Beastmaster --
*/ Call of the Wild Boar cooldown reduced from 42/38/34/30 to 29/26/23/20.
*/ Call of the Wild Hawk cooldown reduced from 60/50/40/30 to 28/25/22/19.
*/ Primal Roar cooldown reduced from 100/80/60 to 70/60/50.
*/ Primal Roar duration increased from 3.0/3.5/4.0 to 4.0/4.5/5.0.

-- Brewmaster --
*/ Drunken Brawler cooldown reduced from 29/25/21/17 to 20/18/16/14.
*/ Cinder Brew cooldown reduced from 20/17/14/11 to 17/14/11/8.
*/ Cinder Brew total damage increased from 75/150/225/300 to 95/175/255/335.

-- Broodmother --
*/ Insatiable Hunger cooldown rescaled from 30/25/20 to 26/24/22/20.
*/ Spin Web charge restore time reduced from 45 to 25.
*/ Spawn Spiderlings damage increased from 85/165/245 to 350/500/650.

-- Dark Seer --
*/ Normal Punch now properly triggers on enemies.
*/ Added a tooltip about Replicas interactions with bosses.

-- Disruptor --
*/ Level 15's +275 Glimpse Arrival Damage replaced with +120 Glimpse Radius.
*/ Possible bug-fixes with illusions.

-- Lone Druid --
*/ Spirit Bear's damage increased by 10.
*/ Spirit Bear's Return cooldown reduced from 30 to 5.
*/ True Form cooldown reduced from 100 to 60.

-- Meepo --
*/ Level 20's +8 Ransack Health Steal replaced with +375 Health
*/ Level 25's +375 Health replaced with +16 Ransack Health Steal

-- Night Stalker --
*/ Aghanim's Scepter Void mini-stun duration increased from 0.5 to 1.5.

-- Puck --
*/ Level 15's Phase Shift Attack replaced with Dream Coil Rapid Fire.
*/ Level 25's Dream Coil Rapid Fire replaced with Phase Shift Continuously Attacks.

-- Rubick --
*/ Zeus' Thundergod's Salvation can now be stolen and properly trigger bolts.

-- Spirit Breaker --
*/ Level 25's +800 Health replaced with Bulldoze Unlocks Move Speed Limit.

-- Visage --
*/ Summon Familiars cooldown reduced from 90/80/70 to 55/45/35.
*/ Fixed Shard upgraded Gravekeeper's Cloak not having a cooldown/mana-cost.
Nocturne of Shadows  [developer] Mar 24, 2022 @ 5:34pm 
Update v2.19 -- Archived
** Misc **
*/ Added Primal Beast.
*/ Added a new limited time custom hero: Accursed Demon.
*/ Locked Voice Chat lines are now freely available to everyone for the next 2 weeks.
*/ Applied (most) changes from 7.31.
*/ Fixed bugs/crashes related to 7.31, if you still experience (frequent) crashes, please report them along with the used hero/items on Discord/Steam discussions.

** Horde **
*/ Large Golems and Old Stumpy are no longer considered Ancients.

** Bosses **
*/ Old Stumpy is no longer considered Ancient.
*/ Giant Golem mana-pool increased.
*/ Giant Golem's Meteor Storm now requires 20 mana to cast.
*/ Neutral bosses gold drop value increased from 350 to 400. (Tooltip was outdated)

** Items **
*-- REMOVED --*
*/ Deathstone. (Until rework)

*-- NEW --*
*/ Ichor Blade.
*/ Aether Lens' upgrades 2-5. (Cast-Time component removed, range per level reduced by 25)

*-- Rebalanced/Reworked --*
-- Battle Fury --
*/ Old Recipe: Quelling Axe + Perseverence.
*/ New Recipe: Quelling Axe + Echo Sabre
*/ Quell damage reduced from 29/9 to 15/6.
*/ Cleave damage increased from 50% to 60%
*/ Now also provides +50 Attack Range for melee heroes.

-- Bloodstone --
*/ Spell Lifesteal (Old:9%) will now depend on the target's class:
**/ Bosses/Creep-Heroes: Increased to 15%.
**/ Standard Creeps: Lowered to 7%.

-- Boots of Bearing --
*/ Active is now global, no longer requires charges.

-- Desolator & Upgrades --
*/ Now gains 1 damage every 2 kills, up to 25/50/75.
*/ Infernal Desolator no longer resets stacks upon dropping/backpacking.

-- Ethereal Blade --
*/ Updated, but damage is still based on your own attribute.

-- Kris of Eternity --
*/ Old Recipe: Morbid Mask + Vitality Booster + Void Stone + Wind Lace + 675g.
*/ New Recipe: Morbid Mask + Falcon Blade + 275g.
*/ Stats have been updated to reflect the changes.

-- Mask of Insanity --
*/ Now also requires a 325g recipe.
*/ Lifesteal increased from 22% to 24%.
*/ Active Self armor reduction reduced from 18 to 15.
*/ Active bonus attack speed increased from 200 to 220.
*/ Cooldown reduced from 16 to 14.

-- Quelling Axe --
*/ Old Recipe: Quelling Blade + Demon Edge.
*/ New Recipe: Quelling Blade + Claymore.
*/ Damage reduced from 42 to 22.
*/ Quell damage reduced from 25/7 to 12/6.

-- Revenant's Brooch --
*/ Cooldown reduced from 45 to 16.

-- Spirit Vessel/Arcane Spirit Vessel --
*/ Base damage increased from 35/70 to 45/125.
*/ Current health as damage reduced from 4%/5% to 2%/3.5%

-- Trident --
*/ Movement Speed increased from 10% to 15%.
*/ Spell Amplification reduced from 30% to 22%.
*/ Recipe cost increased from 450 to 1050.

-- Vermillion Robe --
*/ Twin Flame damage reduced from 80% to 75%.
*/ New side-effect: Twin Flame reduces all of the caster's healing effects by 75% for 2s.
*/ Twin Flame now benefits from Spell Lifesteal.

-- War Fury --
*/ Cleave damage increased from 70% to 80%.
*/ Recipe cost increased from 500 to 1275.
*/ Quell Damage reduced from 36/11 to 20/8
*/ Now also provides +100 Attack Range for melee heroes.

-- Wraith Pact --
*/ Cooldown reduced from 60 to 45.
*/ Active DPS increased from 25 to 100.


** Heroes **
-- Anti-Mage --
*/ Mana Break illusion effect increased from 25% to 35%.

-- Axe --
*/ Culling Blade cooldown increased from 15/12.5/10 to 22/20/18.
*/ Killing an enemy with Culling Blade grants a permanent +0.1/0.2/0.3 armor bonus to Axe, up to a max of 10/25/40.
*/ Aghanim's Scepter no longer upgrades Battle Rage with +10 Armor.
*/ Level 15's +2% Battle Hunger Slow replaced with +2% Battle Rage Lifesteal.

-- Bloodseeker --
*/ Blood Mist HP Cost/DPS reduced from 5% to 3%.
*/ Blood Mist damage capped to 1000.
*/ Increased Blood Mist's tick interval to avoid lag. (0.1 > 0.5)

-- Enigma --
*/ Midnight Pulse's damage increased from 0.5%/0.75%/1%/1.25% to 1%/2%/3%/4%.

-- Omniknight --
*/ Reverted Degen Aura to vanilla.
*/ Hammer of Purity has a 250/300/350/400 radius now.
*/ Guardian Angel cooldown rescaled from 160/110/60 to 80/75/70.

-- Oracle --
*/ Rain of Destiny's damage increased from 50 to 250.
*/ Rain of Destiny's cooldown reduced from 40 to 30.

-- Primal Beast --
*/ Onslaught cooldown reduced from 25/22/19/16 to 22/20/18/16.
*/ Trample cooldown reduced from 30/27/24/21 to 26/23/20/17.
*/ Pulverize damage increased from 150/210/270 to 180/255/330.
*/ Rock Throw (Shard ability) cooldown reduced from 25 to 15.

-- Puck --
*/ Level 25's Phase Shift Attacks no longer attacks on the first tick.

-- Pudge --
*/ Flesh Heap remains unchanged for now.

-- Rubick --
*/ Telekenisis stun duration reduced from 3.0/3.5/4.0/4.5 to 2.5/2.75/3.0/3.25. (Matching lift duration)

-- Sang King --
*/ Epicenter's cooldown reduced from 120/110/100 to 80/70/60.

-- Shadow Demon --
*/ Demonic Purge damage increased from 300/400/500 to 450/700/950.
*/ Demonic Purge minimum slow increased from 20% to 40%.
*/ Demonic Purge cooldown increased from 20 to 50.
*/ Demonic Purge Scepter charge restore time increased from 20 to 30.
*/ Demonic Purge Scepter max charges reduced from 6 to 3.
*/ Level 25's -30s Demonic Purge Cooldown reduced to -12s.

-- Sniper --
*/ Headshot will now mini-stun for 0.25s instead of knocking-back/slowing.
*/ Level 20's +28 Knockback Distance Headshot replaced with +0.25s Headshot Stun Duration.

-- Sven --
*/ Storm Bolt Scepter upgrade now also reduces mana-cost to 30.

-- Techies --
*/ Removed lethality from Blast Off!

-- Tinker --
*/ The following items can no longer be rearmed : Arcane Guardian Greaves, Aeon Disk, Glimmerdark Shield, Helm of The Oppressor, Helm of The Commander, Helm of the Overlord, Meteor Hammer, Meteor Hammer 2, Armor of Insight.

-- Treant Protector --
*/ Eyes in the Forest: Removed.
*/ New Scepter upgrade: Great Protector.

-- Zeus --
*/ Heavenly Jump cooldown reduced from 25/20/15/10 to 14/12/10/8.
*/ Heavenly Jump range increased from 700/800/900/1000 to 900/1000/1100/1200.
*/ Heavenly Jump Target count increased from 1 to 5/6/7/8.
*/ Heavenly Jump debuff duration increased from 1/1.5/2/2.5 to 1/2/3/4.
*/ Level 15's +1 Heavenly Jump Target increased to +4.


*/ Fixed Bloodseeker's Blood Frenzy unlocking move speed after 5 stacks instead of 1.
*/ Fixed Faceless Void's Aghanim's Scepter Time Walk not dealing damage/attacking/applying modifiers from level 25's talent.
*/ Fixed Skywrath Mage's Ancient Seal not properly silencing.
*/ Fixed Axe's missing hero responses/chat wheel sounds.
*/ Fixed Bloodstone/Deathstone losing charges despite reincarnating.
*/ Fixed illusions of bosses emiting spawn/death cues.
*/ Fixed extra gold from enemies killed nearby not being granted if the only hero nearby was invulnerable/magic immune/out of world.
*/ Fixed Vote Kick system designating parties incorrectly.
*/ Updated a few incorrect tooltips.
*/ Sprays now disappear after 15s and have a slightly smaller radius.
Nocturne of Shadows  [developer] Apr 29, 2022 @ 3:58pm 
Update v2.20 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].
• Avoid getting MM banned by clicking Uninstall > then Install. This forces any pending update/avoids version mismatch.

** Misc **
*/ Overall performance improvements.

** Patreon **
*/ New feature: Outgoing damage tracking, find out which type of damage is more dominant, and track which source deals more! Available to all tiers.

** Items **
*/ Fixed Preserved Skull not providing CDR.
*/ Improved Blink Dagger's reactivity by 1 frame.

-- Magic Scepter --
*/ Reworked Recipe:
Old: Kaya + Staff of Wizardry + 1550g, Total: 4600
New: Kaya + Void Stone + Robe of the Magi + 875, Total: 4200g
*/ Reworked Stats:

Old:
- +30 Intelligence
New:
- +20 Intelligence
- +2.5 Mana Regen
- +8% Spell Amplification
- +50% Mana Regen Amplification
- +24% Spell Lifesteal Amplification

-- Hallowed Scepter --
*/ Reworked Recipe:
Old: Magic Scepter + 2x Ultimate Orb + Arcane Matter + Mysterious Orb + 3500g, Total: 12200g
New: Magic Scepter + Refresher Orb + Arcane Matter + Mysterious Orb + 3500g, Total:
*/ Reworked Stats:

Old:
- +50 Intelligence
- +20 Agility/Strength
New:
- +25 Intelligence
- +14 Health Regen
- +10 Mana Regen
- +12% Spell Amplification
- +75% Mana Regen Amplification
- +25% Spell Lifesteal Amplification

*/ Active now also refreshes abilities and items.
*/ Active cooldown increased from 45 to 60.
*/ Reworked Passive:
Old: Grants 0.23% Spell Amplification for each point of intelligence.
New: Grants 0.2% Spell Amplification for each point of intelligence, increases to 0.25% if your main attribute is Intelligence.


** Heroes **
-- Abaddon --
*/ Fixed Mist Coil targeting buildings.

-- Elder Titan --
*/ Increased Earth Splitter's damage from 8%/11%/14% to 18%/22%/26%

-- Invoker --
*/ Fixed Forge Spirit reducing too much armor, instead of scaling from Exort.

-- Morphling --
*/ Morph can now target allied heroes.

-- Pangolier --
*/ Talents replaced with generic ones until valve fixes theirs.

-- Primal Beast --
*/ Uproar damage per stack reduced from 15/25/35/45 to 5/8/11/14.
*/ Uproar armor per stack reduced from 1/2/3/4 to 0.3/0.6/0.9/1.2.
*/ Uproar slow per stack reduced from 10% to 3%.
*/ Uproar max stacks increased from 5 to 16.
*/ Uproar minimum damage taken reduced from 35 to 10.
*/ Uproar now procs from any enemy unit.
*/ Level 15's +3 Uproar Armor per Stack reduced to +1.

-- Pugna --
*/ Aghanim's Shard will now allow targeting Nether Ward to refract unto all nearby enemies, dealing 60% of the damage.
*/ Fixed Shard not increasing Nether Ward's cast-range.
*/ Level 25's +60% Life Drain Heal replaced with +160 Nether Blast Damage.

-- Skywrath Mage --
*/ Concussive Shot no longer prioritizes Bosses/Creep-Heroes.
*/ Fixed Concussive Shot sometimes not firing secondary shots, or stacking on the same enemy.

-- Treant Protector --
*/ Fixed Great Protector being dispellable.

-- Warlock --
*/ Fatal Bonds count reduced from 7/9/11/13 to vanilla's 6.
*/ Fatal Bonds shared damage increased from 12%/16%/20%/24% to 20%/24%/28%/32%.
*/ Fatal Bonds duration reduced from 25 to 20.


*/ Fixed Rock Golem not using Blink Dagger.
*/ Fixed Giant Golem's AI getting stuck.
*/ Terrorblade can no longer Sunder allies with Disable Help enabled.
Nocturne of Shadows  [developer] Sep 3, 2022 @ 10:54am 
Update v2.21 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].

** Patreon **
*/ Added new High Five effects.

** Battle Pass **
*/ Added a new effect for: Fountain Heal, Teleport, Blink, Level up, Phase Boots, Dagon, and Radiance.

** Items **
*/ Deathstone has been reworked and is back.

-- Desolator & Upgrades --
*/ Extra damage from kills reduced from 25/50/75 to 25/35/45.

-- Infernal Desolator --
*/ No longer grants stacks for units that aren't killed by the owner.

-- Pegasus Boots --
*/ Soar now also unlocks max movement speed, and renders the user immune to slows.

** Heroes **
-- Batrider --
*/ Firefly bonus movement speed increased from 3%/6%/9%/12% to 6%/12%/18%/24%.
*/ Flaming Lasso's damage increased from 35/55/75 to 100/175/250.

-- Bristleback --
*/ Level 20's +20 Quill Stack Damage increased to +30.
*/ Quill Spray max damage increased from 550 to 600/650/700/750.

-- Broodmother --
*/ Insatiable Hunger cooldown reduced from 26/24/22/20 to 20.
*/ Spin Web health regeneration rescaled from 5/15/25/35 to 12/18/24/30.
*/ Silken Bola cooldown reduced from 24/20/16/12 to 22/18/14/10.
*/ Silken Bola damage increased from 100/120/140/160 to 100/195/290/385
*/ Spawn Spiderlings cooldown increased from 9/8/7 to 18/16/14.
*/ Spawn Spiderlings damage increased from 350/500/650 to 450/600/750.
*/ Spiderling duration reduced from 40/45/50 to 40.
*/ Spiderlings/Spiderites' base damage and health doubled.

-- Earthshaker --
*/ Fissure cooldown reduced form 21/19/17/15 to 18/16/14/12.
*/ Fixed fissure using the wrong damage values.
*/ Fixed Echo Slam having 0 range.

-- Grimstroke --
*/ Stroke of Fate's damage radius start/end increased from 120/160 to 180/220.
*/ Ink Swell cooldown reduced from 21/19/17/15 to 18/16/14/12.
*/ Ink Swell's max damage increased from 90/180/270/360 to 115/205/295/385.

-- Hoodwink --
*/ Bushwhack cooldown reduced from 14 to 12/11/10/9.
*/ Bushwhack's damage increased from 75/150/225/300 to 105/180/255/330.
*/ Scurry's evasion increased from 15%/20%/25%/30% to 25%/30%/35%/40%.
*/ Sharpshooter's debuff duration increased from 5s to 8s.

-- Leshrac --
*/ Pulse Nova's damage increased from 120/160/200 to 130/190/250.

-- Outworld Destroyer --
*/ Sanity's Eclipse mana multiplier scaled from 0.4 to 0.40/0.55/0.70.

-- Queen of Pain --
*/ Shard damage increased from 125 to 175.

-- Sand King --
*/ Shard's required distance to proc a pulse reduced from 700 to 300.

-- Storm Spirit --
*/ Static Remnant damage radius increased from 260 to 360. (Activation radius is still 260)
*/ Electric Vortex duration rescaled from 1/2/3/4 to 1.4/2.0/2.6/3.2.
*/ Electric Rave stacks increased from 3 to 6.
*/ Electric Rave stacks are no longer consumed on secondary attacks.

-- Tidehunter --
*/ Kraken Shell now procs on creep sourced attacks as well.

-- Venomancer --
*/ Venomous Gale slow scaled from 50% to 50%/60%/70%/80%.
*/ Venomous Gale impact damage increased from 50/75/100/125 to 70/140/210/280.
*/ Venomous Gale damage per tick increased from 15/45/75/105 to 30/60/90/120.
*/ Venomous Gale tick rate reduced from 2s to 1s, duration reduced from 10s to 5s.
*/ Venomous Gale cooldown reduced from 21/20/19/18 to 18/16/14/12.
*/ Poison Nova percent damage rescaled from 0.6%/0.9%/1.2% to 0.8%/1.0%/1.2%.
*/ Poison Nova base damage increased from 80/120/160 to 100/140/180.

-- Zeus --
*/ Heavenly Jump damage increased from 25/50/75/100 to 90/180/270/360.
Nocturne of Shadows  [developer] Oct 31, 2022 @ 11:12am 
Update v2.22 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].

*/ All Chat Wheel sounds are unlocked for the next week.

** Gameplay **
*/ Required XP per level updated to match 7.32. (Higher requirements)
*/ Ancient armor increased from 13 to 25.

** The Horde **
*/ Drake's (little harpy) attack range reduced from 800 to 700.
*/ Fixed Giant Golem's Meteor Storm dealing 50% damage to buildings instead of 33%.

** Neutral Items **
*/ Removed:
**/ T1: Keen Optic, Royal Jelly, Chipped Vest.
**/ T2: Quicksilver Amulet, Fae Grenade, Pupil's Gift, Bull Whip.
**/ T3: Quickening Charm.
**/ T5: Mirror Shield.

*/ Added:
**/ T1: Seeds of Serenity, Lance of Pursuit, Occult Bracelet.
**/ T2: Eye of the Vizier, Specialist's Array, Dagger of Ristul.
**/ T3: Ogre Seal Totem.
**/ T4: Illusionist's Cape
**/ T5: Ballista (Knockback removed), Guardian Shell (New item: auto purge + unslowable).

** Items **

*/ Bloodstone and Deathstone self damage is now flagged as health loss.

*** REWORKED ***
-- Arcane Octarine Core --
*/ Renamed to Elysian Core, recipe has been changed.
**/ Old Recipe: Octarine Core + Arcane Matter + Recipe (8675g)
**/ New Recipe: Ethereal Blade + Octarine Core + Recipe (10700g)
*/ Item stats updated to reflect the recipe change, cooldown reduction remains untouched.
*/ New passive effect:
**/ Elysium's Blessing : Dealing spell damage above a certain threshold has a 25% chance to launch an Ether Shot at the target, dealing 1.33x your primary attribute as magical damage.

-- Boots of Agility/Intellect/Strength --
*/ Primary attribute reduced from 61 to 55.
*/ Secondary attributes reduced from 25 to 22.
*/ Now also requires a 390g recipe

-- Boots of Agility --
*/ Attack speed increased from 30 to 40.
*/ Now also grants 8 armor.
*/ Active's bonus armor reduced from 100 to 80.
*/ Active now also grants 25% evasion/movement speed.

-- Boots of Intellect --
*/ Attack speed reduced from 30 to 25.
*/ Now also grants 6 mana regen.
*/ Active's magic resistance reduced from 30% to 25%.
*/ Active now also reduces nearby enemies' status resistance by 25% and grants 2% max mana regen.
*/ You can now hover the item to see the active's aura AoE (+Added an AoE marker).

-- Boots of Strength --
*/ Attack Speed reduced from 30 to 25.
*/ Now also grants 10 health regen.
*/ Ultimate Strength (active) renamed to Vitality.
*/ Active's bonus strength reduced from 100 to 80.
*/ Active now also heals the owner for an amount equal to the Strength gained, making the active beneficial even when low on health.
*/ Active now also grants 2% max health regeneration and 25% status resistance.

-- Mask of Insanity --
*/ Now requires Kris of Eternity instead of Yasha, recipe cost decreased by 75g.
*/ Active now boosts Kris of Eternity's Eternal Edge damage by another 100%, reduces its cooldown to 2s, and procs it from normal attacks.
*/ Activating will reset Eternal Edge's cooldown.
*/ Active's armor reduction reduced from 15 to 14.


*** BALANCE ***
*/ Reverted changes to Lifesteal items. (Values reverted, removed the 50% penalty against creeps)

-- Bloodstone --
*/ Bloodpact cooldown reduced from 40s to 30s.
*/ Health gained from Bloodstone's Spell Lifesteal also grants 15% of its value as mana (Disabled during Bloodpact).

-- Boots of Bearing --
*/ Cooldown reduced from 30s to 25s.

-- Celestial Slayer --
*/ Celestial Judgment's returned damage increased from 75% to 150%.

-- Deathstone --
*/ Bloodpact cooldown reduced from 35s to 25s.
*/ Health gained from Deathstone's Spell Lifesteal also grants 25% of its value as mana (Disabled during Bloodpact).

-- Diffusal Blade --
*/ Manabreak's mana burned from illusions increased from 8 to 14.

-- Dragon Javelin (& Upgrades) --
*/ Item stats will now increase with each level.
*/ Dragon Javelin 6's recipe cost raised by 200.

-- Exalted Armlet of Mordiggian --
*/ Bonus damage reduced from 30 to 25.
*/ Bonus attack speed reduced from 50 to 35.
*/ Bonus armor reduced from 12 to 9.
*/ Bonus HP regen reduced from 10 to 8.
*/ Active damage increased from 100 to 140, strength from 60 to 70, armor from 10 to 18, drain from 110 to 220.
*/ Active now also provides +80 attack speed.

-- Exalted Diffusal Blade --
*/ Manabreak's mana burned from illusions increased from 8/14 to 35.

-- Exalted Silver Edge --
*/ Passive backstab duration increased from 1.5 to 2.5.
*/ Passive backstab change increased from 20% to 25%.

-- Gleipnir --
*/ Chain Lightning max targets increased from 4 to 10.

-- Hallowed Chestguard --
*/ Passive damage return increased from 75% to 125%.
*/ Active added damage return increased from 150% to 225%.
*/ Active duration increased from 6 to 8.
*/ Hallowed Burn's strength damage reduced from 80% to 40%.
*/ Hallowed Burn's base damage increased from 60 to 120.

-- Hallowed Scepter --
*/ Now has a 300 mana cost.

-- Ichor Blade --
*/ Pure damage increased from 30% to 35%.

-- Maelstrom --
*/ Chain Lightning max targets increased from 4 to 8.

** Heroes **
-- Axe --
*/ Berserker's call bonus armor reduced back to 25.
*/ Berserker's Call duration reduced from 3/4/5/6 to 2.5/3/3.5/4
*/ Counter Helix Strength as Damage reduced from 100% to 75%.
*/ Level 10 +8 Berserker's Call armor increased from +15.
*/ Level 10 +10% Movement Speed per Battle Hunger changed to Battle Rage provides +10% Movement Speed.

-- Bane --
*/ Level 10 +20% Enfeeble Cast Range Reduction replaced with +20% Enfeeble Cast Time Reduction

-- Bristleback --
*/ Quill Spray damage per stack increased from 28/30/32/34 to 30/35/40/45.
*/ Quill Spray max damage increased from 600/650/700/750 to 600/800/1000/1200.

-- Chaos Knight --
*/ Level 15's -75% Phantasm damage taken reduced to -20%.

-- Crystal Maiden --
*/ Aghanim's Shard self-slow reduced from -75% to -20%.

-- Dark Willow --
*/ Bedlam attack targets increased from 1 to 2/4/6.

-- Earth Spirit --
*/ Magnetize cooldown reduced from 60/55/50 to 50/45/40.

-- Enigma --
*/ Added Aghanim's Shard, Eidolons will only spawn on the initial cast target.

-- Grimstroke --
*/ Stroke of Fate start/end radius increased from 180/220 to 240/320.
*/ Ink Swell bonus movement speed increased from 10%/12%/14%/16% to 15%/20%/25%/30%.
*/ Level 15 Talent +20% Soulbind Spell Damage reverted to +15% Spell Amplification.

-- Huskar --
*/ Berserker's Blood min health for max benefits raised from 10% to 25%.

-- Juggernaut --
*/ Blade Fury Aghanim's Shard attack rate improved from 1.0 to 0.5.

-- Leshrac --
*/ Diabolic Edict damage increased from 7/14/21/28 to 9/18/27/36.

-- Lina --
*/ Light Strike Array radius increased from 250 to 250/275/300/325.
*/ Laguna Blade's Scepter/Shard upgrades removed.
*/ Level 25's Laguna Blade Pure damage + Pierce Immunity changed to Laguna Blade Pure damage + hit units along its way.
*/ Fiery Soul attack speed reduced from 10/20/30/40 to 8/16/24/32, talent reduced from +15 to +10.
*/ Aghanim's Shard now also increases fiery soul max stacks by 3.
*/ Aghanim's Shard damage per Charge increased from 15 to 20.
*/ Aghanim's Scepter Flame Cloak duration increased from 6 to 8.

-- Lion --
*/ Hex cooldown reduced from 30/24/18/12 to 24/20/16/12.
*/ Aghanim's Shard bonus Mana Drain targets increased from +2 to +4.
*/ Level 25 Mana Drain damage increased from 150% to 400%.

-- Meepo --
*/ Earth Bind cooldown reduced from 20/16/12/8 to 14/12/10/8.

-- Naga Siren --
*/ Removed Reel In.

-- Ogre Magi --
*/ x2 Multicast chance increased from 75% (all levels) to 75%/80%/85%.
*/ x3 Multicast chance increased from 0%/30%/30% to 15%/30%/45%
*/ x4 Multicast chance increased from 15% to 5%/15%/25%.

-- Outworld Destroyer --
*/ Astral Imprisonment charge replenish time reduced by 2s on all levels.

-- Phantom Assassin --
*/ Stifling Dagger cast point reduced from 0.3 to 0.30 0.25 0.20 0.15.
*/ Stifling Dagger attack damage increased by 5% on all levels.
*/ Phantom Strike's duration increased from 2s to 3s.

-- Primal Beast --
*/ Onslaught cooldown reduced from 22/20/18/16 to 20/17/14/11.
*/ Trample cooldown reduced from 26/23/20/17 to 18/17/16/15.

-- Pudge --
*/ Flesh Heap's magic resistance reduced from 10%/12%/14%/18% to 6%/8%/10%/12%.
*/ Flesh Heap now has an active that provides 8/16/24/32 damage block. (From each damage instance, including spell based ones)
*/ Level 25 +25 Strength Talent replaced with 1.8x Flesh Heap Magic Res and Damage Block bonuses.

-- Pugna --
*/ Added 7.32's Scepter Upgrade: Drain rates reduced from 8/4 to 2/1, max enemy spell amp drain is -50%, max Pugna's spell amp gain is +80%.
*/ Aghanim's Shard Life Drain damage increased from 60% to 75%.

-- Queen of Pain --
*/ Shadow Strike duration reduced from 15 to 8, interval damage from 40/75/110/145 to 20/40/60/80, damage interval from 3s to 1.6s.
*/ Level's 900 AoE Shadow Strike replaced with -12s Sonic Wave cooldown.
*/ Added Shadow Strike Scepter upgrade, same as vanilla, but Scream of Pain's damage is reduced by 50%.

-- Razor --
*/ Storm Surge Shard damage increased from 150 to 225, target count increased from 3 to 5, on attacked chance raised from 18% to 20%.

-- Riki --
*/ Cloak and Dagger now also procs for 40% of the damage when not attacking from behind.
*/ Cloak and Dagger no longer deals double damage against creeps.
*/ Fixed Blink Strike proc'ing Backstab damage independently from the actual attack, it now only ensures a backstab proc instead. (Like vanilla)

-- Shadow Demon --
*/ Disruption duration reduced from 2.75 to 2.
*/ Disruption cooldown reduced form 29/26/23/20 to 22/20/18/16.

-- Shadow Fiend --
*/ Shadowraze movement slow per stack reduced from 15% to 5%, turn rate reduced from 30% to 10%.
*/ Aghanim's Scepter Requiem of Souls cooldown reduction increased from -30s to -35s

-- Silencer --
*/ Glaives of Wisdom steal duration rescaled from 10/20/30/40 to 20/25/30/35.
*/ Glaives of Wisdom bonus damage against units affected by Global Silence reduced from 50% to 30%.
*/ Last Word intellect difference damage reduced from 1/1.5/2/2.5 to 0.75/1/1.25/1.5.
*/ Global Silence cooldown changed from 90/70/50 to 65.
*/ Level 15 +0.8 Last Word Int Multiplier reduced to 0.5.
*/ Level 25 Last Word Mutes replaced with +40% Global Silence Glaives Multiplier.

-- Skywrath Mage --
*/ Aghanim's Shard now works. (And has been nerfed)

-- Sniper --
*/ Headshot stun duration reduced from 0.25s to 0.2s.
*/ Level 20's +0.25s Headshot stun duration reduced to +0.2s.

-- Spirit Breaker --
*/ Charge of Darkness cooldown reduced from 17/15/13/11 to 16/14/12/10.
*/ Charge of Darkness bonus move speed increased from 300/325/350/375 to 300/350/400/450.
*/ Greater Bash cooldown reduced from 1s to 0.5s.

-- Storm Spirit --
*/ Electric Vortex cooldown reduced form 20/18/16/14 to 16/14/12/10.
*/ Overload Shard upgrade cooldown reduced from 30s to 10s.

-- Sven --
*/ Added Storm Hammer autocast behaviour when Scepter is active.
*/ Warcry cooldown reduced from 32/28/24/20 to 25/22/19/16.
*/ Warcry radius increased from 700 to 1200.
*/ God's Strengh cooldown reduced from 95/85/75 to 80/70/60.

-- Tiny --
*/ Tree Grab grab range increased from 165 to 600.
*/ Tree Grab stack count increased from 5 to 5/6/7/8.

-- Undying --
*/ Removed Decay Shard upgrade.
*/ Reduced Scepter strength steal from 3 to 2.5.

-- Ursa --
*/ Attack rate improved from 1.7 to 1.55.

-- Vengeful Spirit --
*/ Nether Swap damage reduction duration increased from 3 to 6/8/10.
*/ Nether Swap damage increased from 50 to 250/400/550.

-- Venomancer --
*/ Latent Toxicity (Shard) cooldown reduced from 20 to 10, damage per second increased from 20 to 120, slow from 10% to 20%, dispel damage from 300 to 500.

-- Viper --
*/ Nose Dive (Shard) cooldown reduced from 20 to 17, cast range increased from 300 to 700.

-- Void Spirit --
*/ Aether Remnant's damage increased from 105/155/205/255 to 105/175/245/315.
*/ Aether Remnant's pull duration increased from 1.2/1.4/1.6/1.8 to 1.3/1.6/1.9/2.2.
*/ Aghanim's Scepter now also grants 2 charges to Resonant Pulse.

-- Witch Doctor --
*/ Voodoo Switcheroo's attack speed is now properly reduced by 30.
*/ Death Ward damage increased from 75/125/175 to 90/150/210.
*/ Aghanim's Scepter bounces reduced from 6/8/10 to 4/6/8.
*/ Aghanim's Scepter now also increases Death Ward's damage by 100% of Witch Doctor's Base Intelligence.
*/ Level 25 200% Int as Death Ward Damage replaced with Death Ward replicates Witch Doctor's items.
**/ Death Ward does not benefit from attack speed/attack time buffs.
**/ Death Ward's damage will increase from Intelligence stats (Primary attribute).
**/ Death Ward will fully apply passive components from items.
*/ Death Ward should now properly use cosmetics.


*/ Fixed various hero abilities using vanilla values instead of Horde Mode's.
*/ Fixed various abilities/items not working.
*/ Fixed Scythe of Vyse not having a recipe.
*/ Fixed the broken minimaps.
*/ Dropping/Taking/Buying or giving items to dominated units is no longer be possible.
*/ Added missing tooltip about Exalted Silver Edge's crit component.
Nocturne of Shadows  [developer] Dec 24, 2022 @ 12:14pm 
Update v2.23 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].

*/ All Chat Wheel sounds are unlocked for the next week.

** Custom Heroes **
*/ Custom heroes are available now for testing for a period of 10 days, after that they'll be locked to Patreon supporters (Arcane+).
*/ Added a new custom hero: Merlin (Mage/Semi-Support).

-- Accursed Demon --
*/ Added Aghanim's Scepter: Reduces Assault Mode cooldown by 35 and no longer prevents controlling during transformation.
*/ Level 25's -30s Assault Mode cooldown replaced with +10s Assault Mode Duration.
*/ Level 25's -2000 Dies Irae Cast Range increased to Global.
*/ Assault Mode no longer ticks down while transforming.

** Battle Pass **
*/ Added new effects from the current International.

** The Horde **
*/ Wolves Cripple movement speed reduction reduced from 15% to 10%, attack speed reduction from 35 to 10, damage per second increased from 8 to 14. Proc chance reduced from 33% to 20%.
*/ Golem Wave's Hurl Boulder ability damage reduced from 115 to 100, stun duration reduced from 0.5 to 0.25
*/ Ghost wave small Ghosts now have Phantom Strike and Kris of Eternity.
*/ Frost attack movement slow reduced from 40% to 25%, attack speed from 60 to 40.

** Bosses **
*/ Giant Golem base damage reduced from 1050/1270 to 850/1070.
*/ Giant Golem's Meteor Storm land radius reduced from 350 to 200, stun duration reduced from 1.5 to 1.2.

** Items **
-- Elysian Core --
*/ Elysium's Grace damage reduced from x1.33 to x1, chance reduced from 25% to 20%.

** Heroes **
-- Meepo --
*/ Level 20 +375 Health replaced with +10 Ransack Health Steal.
*/ Level 25 +16 Ransack Health Steal replaced with Pack Rat.

-- Morphling --
*/ No longer keeps permanent stacks from Silencer/Slark upon transforming back.

-- Nyx Assassin --
*/ Level 20's +0.6s Carapace Stun swapped with level 15's +0.5x Mana Burn Int Multiplier.
*/ Fixed Mana Burn talents not working.

-- Outworld Destroyer --
*/ Astral Imprisonment duration lasts now 1s for enemies and 1.75/2.5/3.25/4s for allies
*/ Astral Imprisonment area damage increased from 40% to 100%, no longer has 2 charges.
*/ Aghanim's Scepter now adds one charge to Astral Imprisonment and increases min/max mana steal by 200. (Still increases damage)
*/ Aghanim's Shard no longer increases max mana steal.

-- Witch Doctor --
*/ Level 25 Death Ward replicates Items now also replicates Witch Doctor's base attributes.

*/ Fixed Storm Spirit's Overload proc'ing from cosmetic abilities.
*/ Fixed Omniknight's Purification not healing/dealing damage.
*/ Fixed Bane's Brain Sap damage talent not working.
*/ Fixed Shuriken Toss tooltip stating it only bounced to tracked enemy units.
*/ Fixed item pickup orders interrupting TPs.
*/ While teleporting, non-teleporting units in a selected group of units will now follow the order instead of ignoring it.
*/ Fixed Centaur Warrunner/Skywrath Mage chat wheels being swapped.
Nocturne of Shadows  [developer] Apr 23, 2023 @ 12:43pm 
Update v2.24 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].

*/ Happy Holidays!
*/ Until the 1st of January 2023:
**/ All Voice Chat Wheels/Custom Heroes are free.
**/ Battle Pass points earned by match are doubled.

** Bosses **
*/ Bosses now have a 10% chance to drop a Tome of Speed. (Disabled in endless.)
*/ On Hard/Ultra difficulties, Tome of Speed drop chance is increased to 15/20%.


** Custom Heroes **
*/ New hero: Undead Bandit.

-- Merlin --
*/ Added a visual and auditory cue for when Infinity procs.
*/ Added Aghanim's Shard: Reduces Purgatory Orb's cooldown by 3s and each pulse applies root for 0.6s
*/ Added Aghanim's Scepter: Infinity becomes castable, allowing to either increase Merlin's proc chance by 15%, or giving an ally a 25% chance to proc it themselves.
*/ Fixed rare cases where Infinity used innacurate cooldowns.

** Items **
*/ New item:
-- Tome of Speed --
*/ Permanently increases movement speed by 40. Can be consumed up to 3 times. Cost: 3500.
*/ Has a 10% (15%/20% for Hard/Ultra) chance to be dropped from bosses. (Disabled in endless.)

** BALANCE **
-- Helm of the Oppressor/Commander --
*/ All affected summons have been buffed by 13-40%. (Except Necronomicons)
*/ Summons that have different efficiency value now have it in their ability note (ALT).
*/ Agi/Int based bonuses will auto refresh every 5s.
*/ Spirit Bear's HP will auto refresh every 5s.

** Heroes **
-- Brewmaster --
*/ Drunken Brawler:
**/ Earth armor increased from 1/3/5/7 to 3/6/9/12.
**/ Storm move speed increased from 5/7/9/11 to 8/12/16/20.
**/ Fire crit chance increased from 145/160/175/190 to 165/180/195/210.
*/ Cinder Brew's cooldown rescaled from 17/14/11/8 to 13/12/11/10.
*/ Primal Split's cooldown reduced from 140/130/120 to 80/70/60.

-- Broodmother --
*/ Insatiable Hunger's cooldown reduced from 20 to 18.

-- Earth Spirit --
*/ Rolling Boulder stun duration increased from 0.4/0.6/0.8/1 to 0.8/1.4/2.0/2.6.

-- Elder Titan --
*/ Echo Stomp now has a 0 cast-time, and properly uses the 1s channel time.
*/ Echo Stomp wake damage increased from 50/100/150/200 to 200/400/600/800.
*/ Ancestral Spirit's cast time reduced from 0.4 to 0.4/0.3/0.2/0.1.
*/ Fixed Echo Stomp's damage using vanilla values.

-- Juggernaut --
*/ Healing Ward cooldown reduced from 60 to 55.
*/ Aghanim's Shard damage increased from 75% to 100%.

-- Keeper of the Light --
*/ Spirit Form's cooldown reduced from 85 to 60.

-- Legion Commander --
*/ Overwhelming Odds buff duration increased from 7 to 9.

-- Necrophos --
*/ Ghost Shroud's cooldown reduced from 28/24/20/16 to 19/18/17/16.

-- Night Stalker --
*/ Aghanim's Scepter now also makes casting Void ignore backswing. (No longer interrupts attacking and other actions, except channeling)

-- Phantom Assassin --
*/ Blur cooldown reduced from 60/55/50/45 to 30.
*/ Fan of Knives cooldown reduced from 20 to 16.

-- Phantom Lancer --
*/ Spirit Lance illusion duration increased from 2/4/6/8. to 6/8/10/12.
*/ Spirit Lance illusion damage taken reduced from 300% to 250%.
*/ Shard bounce count increased from 2 to 4.

-- Shadow Fiend --
*/ Aghanim's Scepter Requiem of Souls cooldown reduction increased from -35 to -40.

-- Slark --
*/ Essence Shift's active no longer blocks passive stack gain.

-- Sven --
*/ Level 25's +1.25s Storm Hammer Stun duration replaced with -6s Storm Hammer cooldown.

-- Windranger --
*/ Gale Force duration increased from 3s to 10s.


*/ Fixed Razor's Shard not dealing damage.
*/ Fixed Reactive Armor not working properly on some creeps.
*/ Reduced Pugna's Nether Wards attack sound volume.
Nocturne of Shadows  [developer] Aug 5, 2023 @ 3:45am 
Update v2.26 -- Archived
• Join us on Discord[discord.gg].
• Support the game on Patreon[www.patreon.com].

*/ Custom Heroes and Voice Chat Wheel are available for free until the next weekend!

** Misc **
*/ Teleport Requires Hold/Stop, inventory slots 1/2 quickcast are now directly read from the player's settings, and will be updated if the settings are changed mid-game.
*/ Added Shield Runes.
*/ Added one Wisdom Rune that spawns in front of the Ancient every 7 minutes.

** Items **
*/ Added the new neutral items.
*/ Added the new items to shop hud.
*/ Updated items that had stat/behaviour change, along with their upgrades.

-- Arcane Blink --
*/ Cooldown reduced from 6 to 3.

-- Arcane Bloodthorn --
*/ Now provides +11.5 Health Regen
*/ Intelligence bonus increased from +40 to +60.
*/ Damage bonus decreased from +95 to +65.
*/ Soul Rend damage increased from 20% to 45%.

-- Arcane Holy Locket --
*/ Now provides +18 to all attributes.
*/ Now gains 2 charges for each enemy death instead of 1.

-- Bloodthorn --
*/ Soul Rend damage increased from 15% to 25%.

-- Apex --
*/ Now provides +20 + 7% to all attributes for Universal Heroes.

-- Blood Grenade --
*/ No longer limited by stock count.
*/ Can have up to 3 stacks now. (Same as Enchanted Mango)

-- Elysian Core --
*/ No longer provides bonus cast range, now provides +8 Health Regen.
*/ Bonus mana regen reduced from 6 to 3.75.
*/ Recipe cost increased from 875 to 1025.

-- Dragon Javelin --
*/ Bonus attack range no longer stacks with other Dragon Javelins.
*/ Bonus strength reduced from 14/17/20/23/26/30 to 12/14/16/18/20/22.

-- Helm of the Commander/Oppressor --
*/ Damage/Attack Speed/Armor is now updated every second.

-- Mjollnir --
*/ Static Charge's bounce count increased from 4 to 10.
*/ Static Charge's proc cooldown reduced from 1 to 0.8s
*/ Added information regarding internal cooldowns on the ALT tooltips (Added to the Exalted version as well).

-- Pavise --
*/ Cooldown reduced from 18 to 10.
*/ Shield value increased from 300 to 375.

-- Phylactery --
*/ Cooldown reduced from 6 to 1.5.
*/ Slow duration reduced from 1.2 to 0.9.

*/ Glimmerdark Shield's Hecatomb is now disabled by Disable Help.
*/ Removed stock limitations for the following items: Enchanted Mango, Clarity, Healing Salve, Tango.
*/ Dagon hasn't been updated yet.

** Heroes **
-- Ancient Apparition --
*/ Fixed Cold Feet sometimes not freezing enemies upon reaching full duration (Mostly affected bosses).

-- Lina --
*/ Light Strike Array now destroys trees in the area.

-- Lone Druid --
*/ Summon Spirit Bear cooldown reduced from 120 to 90/80/70/60.
*/ Helm of the Oppressor/Commander no longer updates Bear's health every 5 second, it is now updated every time Summon Spirit Bear is used. (Bear still needs to die for the buff to be applied the very first time)
*/ Added ALT tooltip to mention Spirit Bear's max health increases by 90 every time Lone Druid levels up, this is part of the base game. (Valve??)

-- Pudge --
*/ Cast range bonuses now affect Meat Hook.

-- Rubick --
*/ Can no longer self-target with Spell Steal.
*/ Ensnare's Scepter version is now only replicated on the owner's illusions.
*/ Fixed a bug that when Stealing Shadow Strike from QoP or Zeus' old ultimate.
*/ Can now steal and use Voodoo Switcheroo without needing to steal Death Ward.

-- Witch Doctor --
*/ Aghanim's Scepter no longer grants extra damage to Death Ward based on base intellect (as this is granted through the level 25's talent), instead it now increases Accuracy to 100%.

-- Zeus --
*/ Arc Lightning current enemy health damage reduced from 3%/4%/5%/6% to 3%/3.5%/4%/4.5%.
*/ Heavenly Jump changes:
**/ targets reduced from 5/6/7/8 to 3/4/5/6.
**/ Slow reduced from 1/2/3/4 to 2s.
**/ Damage reduced from 90/180/270/360 to 90/150/210/280.
**/ Cooldown increased by 1s on all levels.
**/ Now works correctly if Bosses/Hero class enemies are within range (no target count reduction).
**/ Enemy search range is now affected by cast range bonuses.

*/ Level 10's -3s Heavenly Jump cooldown increased to -4s.
*/ Level 15's +4 Heavenly Jump Targets reduced to +2.
*/ Level 20's +4% Arc Lightning Current Health as Damage reduced to +1%
*/ Heavenly Jump now works correctly if Bosses/Hero class enemies are within range.
*/ Reworked Ultimate:
**/ Celestial Tempest: Zeus summons a powerful thunderstorm at a targeted location. While the storm is active, Zeus's basic spells are replicated and randomly cast on enemies within the area of the storm.

*/ Fixed Aeon Disk and other similar broken items and abilities.
*/ Cold Heart modifier now displays the shield value on health bars.
*/ Fixed Resonant Pulse shield getting destroyed before the pulse reaches full distance sometimes. (+Added shield bar)
*/ Fixed Heart of the Infested sometimes not granting the Infested strength upon purchase/losing it if a second heart is purchased then sold.
*/ Fixed many abilities/items with passive cooldowns that broke after 7.33.
*/ Fixed tower/barracks upgrade buttons on HUD.
*/ Fixed some missing HUD parts.
*/ Fixed Bounty Runes spawning an extra Powerup Rune.
Nocturne of Shadows  [developer] Aug 11, 2023 @ 11:22am 
Update v2.27 -- Archived
• Join us on Discord[discord.gg].

** General **
*/ Illusions now fully benefit from consumed Moon Shards and attribute tomes.

** Items **
*/ Removed Aether Lens upgrades.
*/ Removed Exalted Diffusal Blade.
*/ Added an ALT note for Rhyzik's Eye about Universal Heroes.

-- New Item: Astral Phylactery --
*/ Requires Aether Lens (2275), Phylactery (2375), Recipe (1225). Total Cost 5875.
** +10 All Atributes
** +300 Health
** +500 Mana
** +4 Mana Regen
** +17% Debuff Duration
*/ Passive: Celestial Reach. Increases targeted Spell and Item cast range by 350.
*/ Passive: Mystic Infliction. The next single target spell you cast on an enemy deals a separate 125 + 75% Intellect bonus damage in a 325 radius around the target and roots them for 0.9 seconds. Cooldown: 1.5s;

-- New Item: Exalted Disperser --
*/ Requires Disperser (5700), Mysterious Orb (0), Recipe (3500). Total Cost 9200.
** +45 Agility
** +20 Intelligence
** +70 Damage.
*/ Active: Supress. Same as Disperser, duration for both enemies and allies increased from 4 to 6. Cooldown: 10.
*/ Passive: Manabreak. Each attack burns 80 mana from the target, and deals 1.6 physical damage per mana burned. Illusions burn 30 mana.


-- Disperser --
*/ Increased mana burn per hit from 40 to 55.
*/ Increased mana burn from illusions from 8 to 18.
*/ Increased damage per mana burned from 1 to 1.2.

** Heroes **
-- Arc Warden --
*/ Spark Wraith Activation delay (Arc Warden) reduced from 2s to 1.6/1.4/1.2/1.0.
*/ Spark Wraith Activation delay (Tempest Double) reduced from 1s to 0.8/0.7/0.6/0.5.
*/ Spark Wraith damage (Arc Warden) increased from 100/180/260/340 to 120/215/310/405.
*/ Spark Wraith damage (Tempest Double) increased from 75/135/195/255 to 90/160/235/305.

-- Batrider --
*/ Flaming Lasso damage increased from 100/175/250 to 100/200/300.

-- Broodmother --
*/ Spawn Spiderlings cooldown reduced from 18/16/14 to 9/8/7.

-- Chaos Knight --
*/ Phantasm cooldown reduced from 100/80/60 to 75/65/55.
*/ Phantasm incoming damage increased from 100% to 150%

-- Dazzle --
*/ Poison Touch damage increased from 20/32/44/56 to 25/40/55/70.
*/ Level 20 +45 Poison Touch DPS increased to +75.

-- Disruptor --
*/ Thunder Strike damage increased from 25/55/85/115 to 50/90/130/170.
*/ Thunder Strike interval reduced from 2s to 0.8s.
*/ Static Storm damage increased from 275/350/425 to 450/600/750.
*/ Static Storm radius reduced from 500/575/650 to normal Dota's 500.

-- Morphling --
*/ Waveform damage reduced from 120/220/330/420 to 120/200/280/360.
*/ Waveform mana-cost increased from 80/95/110/135 to 130.
*/ Adaptive Strike (AGILITY) max agility multiplier rescaled from 1/2/3/4 to 1.5/2.0/2.5/3.0.
*/ Both Adaptive Strike abilities now have a 300 impact radius.
*/ Adaptive Strike abilities shared cooldown reduced from 3 to 1.5.

-- Phantom Lancer --
*/ Juxtapose's max illusions increased from 5 to 6/7/8.
*/ Juxtapose illusions damage increased from 30% to 35%.

-- Shadow Fiend --
*/ Enemy units killed by Shadow Fiend will increase Presence of the Dark Lord's armor reduction by 0.2 for 20s.


** Bug-fixes **
*/ Fixed Accursed Demon's Binding Mark dealing Physical damage instead of Pure.
*/ Fixed Earth Spirit not using the modified and buffed values on his abilities.
*/ Fixed Clockwerk's level 20's +75 Rocket Flare damage not working.
*/ Fixed a missing talent in Warlock's Talent Tree.
*/ Fixed Warlock/Brewmaster summons not benefitting from Helm of the Oppressor/Commander health bonuses.
*/ Fixed Heart of the Infested not properly updating health upon acquisition.
*/ Fixed some neutral items being sellable.
*/ Fixed an issue with Giant Golem (Tiny boss) being uncontrollable when using abilities like Wall of Replica.
*/ Fixed some issues with post game state.
Nocturne of Shadows  [developer] Dec 28, 2023 @ 8:43am 
Update v2.28 -- Archived (Part 1)
• Join us on Discord[discord.gg].
• Support the game on Ko-Fi[ko-fi.com]!

*/ This patch integrates the changes from Dota's patch 7.34 into Horde Mode. Numerous heroes have seen adjustments in damage, cooldowns, and mechanics. Several abilities have been fixed to reflect intended values instead of default Dota values. Some heroes have undergone ability reworks, and numerous level talents have been either corrected or enhanced.

*/ Important: I've transitioned from Patreon to Ko-Fi for our support platform. Please avoid using Patreon for new contributions and consider supporting me on Ko-Fi[ko-fi.com] instead. Thank you for your continued support!

** Items **
-- Arcane Holy Locket --
*/ Refreshing the item now restores full charges of Vitality Charge.

-- Ataraxia --
*/ Damage bonus increased from +85 to +90.

-- Arcane Bloodthorn --
*/ Soul Burn damage increased from 25% to 40%.

-- Bloodthorn --
*/ Soul Burn damage increased from 25% to 30%.

-- Exalted Armlet of Mordiggian --
*/ Unholy Strength now additionally grants 50% slow resistance.

-- Exalted Disperser --
*/ Suppress now affects all units in a 550 AoE around the target.
*/ Mana Burn from illusions increased from 30 to 40.
*/ Damage per mana burned increased from 1.5 to 1.75

-- Exalted Spirit Vessel --
*/ No longer provides Health bonus.
*/ Mana regeneration reduced from 7.5 to 4.5.
*/ All Attributes bonus increased from +12 to +20.

-- Desolator / Volatile Desolator / Infernal Desolator --
*/ Soul Stealer Maximum Damage Bonus increased from 25/35/45 to 30/40/50.

-- Orchid of Malevolence --
*/ Soul Burn damage reduced from 30% to 20%.

** Heroes **
-- Abaddon --
*/ Increased level 15's +40 Mist Coil Heal/Damage to +75.
*/ Fixed Abaddon's Mist Coil Heal/Damage talent not working.

-- Anti-Mage --
*/ Mana Break damage per mana burned increased from 50% to 80%.
*/ Mana Break Max mana burned per hit rescaled from 1/1.5/2/2.5 to 1.4/1.6/1.8/2.
*/ Mana Break illusion effect increased from 35% to 50%.
*/ Mana Break no mana damage increased from 50% of the base damage to 80%.
*/ Counterspell shield duration increased from 1.2 to 1.5.
*/ Level 15's +0.5% Max Mana Mana Burn reduced to +0.4%.

-- Axe --
*/ Counter Helix base damage increased from 80/110/140/170 to 95/120/145/170.

-- Bane --
*/ Enfeeble cooldown reduced from 24/20/16/12 to 18/16/14/12.
*/ Enfeeble damage increased from 18/24/30/36 to 20/28/36/44.
*/ Removed Aghanim's Scepter upgrade for Brain Sap.
*/ Brain Sap now heals 10% of the value from secondary targets.
*/ Level 15 +16 Enfeeble Damage per Second increased to +20.
*/ Level 25 +200 Brain Sap Damage/Heal increased to +250.
*/ Fixed Level 10 -3s Brain Sap Cooldown not working.

-- Batrider --
*/ Sticky Napalm cooldown reduced from 2.9/2.6/2.3/2.0 to 3.0/2.5/2.0/1.5.
*/ Level 25 +6 Sticky Napalm Damage increased to +10.

-- Beastmaster --
*/ Call of the Wild Boar cooldown reduced from 29/26/23/20 to 20.

-- Bloodseeker --
*/ Blood Frenzy stack duration increased from 15/18/21/24 to 25s.
*/ Fixed Blood Rite using vanilla values. (90/140/190/240 -> 125/185/245/305)

-- Bounty Hunter --
*/ Track's Gold Bag value reduced from 50 to 30.
*/ Aghanim's Scepter Jinada Gold Steal effect on Shuriken Toss reduced from 20% to 15%.

-- Bristleback --
*/ Fixed Quill Spray using vanilla values. (Stack damage 90/140/190/240 -> 125/185/245/305, Max damage 550 -> 600 800 1000 1200)

-- Centaur Warrunner --
*/ Double Edge Cooldown decreased from 4s to 3.5s
*/ Double Edge Strength Damage increased from 60/80/100/120% to 60/90/120/150%.
*/ Double Edge radius increased from 190 to 220.
*/ Retaliate Strength return damage increased from 16%/24%/32%/40% to 20%/30%/40%/50%.
*/ Level 15 +40% Double Edge Strength Damage increased to +50%.

-- Clockwerk --
*/ Fixed Hookshot using vanilla values. (Stun duration 1.2/1.4/1.6 -> 2/3/4, damage 75/175/275 -> 400/650/900)

-- Dark Seer --
*/ Fixed Vacuum using vanilla values. (Damage 100/150/200/250 -> 100/180/260/340)

-- Dark Willow --
*/ Fixed Bramble Maze using vanilla values. (Damage per tick 50/55/60/65 -> 75/100/125/150)

-- Dazzle --
*/ Fixed Shadow Weave using vanilla values. (Damage 60/85/110/135 -> 100/125/155/185)

-- Death Prophet --
*/ Spirit Siphon charges increased from 1/2/3/4 to 3/4/5/6.
*/ Spirit Siphon damage increased from 30/60/90/120 to 35/70/105/140.
*/ Spirit Siphon charge restore time reduced from 30/28/26/24 to 20/18/16/14.
*/ Exorcism spirit damage increased from 64 to 65/75/85.
*/ Level 25 -8s Spirit Siphon charge restore time talent reduced to -4s.

-- Disruptor --
*/ Fixed abilities using vanilla values:
*/ Kinetic Field formation delay 1s -> 1.0/0.9/0.8/0.7s, duration 2.6/3.2/3.8/4.4s -> 3.0 4.0 5.0 6.0s.
*/ Static Storm max damage 200/275/350 -> 450/600/750.

-- Earth Spirit --
*/ Fixed abilities using vanilla values:
*/ Rolling Boulder speed 1000 -> 1200, rock speed 1600 -> 2000, damage 30 -> 100/175/250/325, stun duration 0.3/0.5/0.7/0.9 -> 0.8/1.4/2.0/2.6.

-- Earthshaker --
*/ Fixed abilities using vanilla values:
*/ Aftershock range 350 -> 300/400/500/600, damage 70/100/130/160 -> 100/150/200/250.
*/ Echo Slam range 700 -> 600/750/900.

-- Elder Titan --
*/ Fixed Earth Splitter using vanilla values. (Damage 30%/40%/50% -> 18%/22%/26%)

-- Ember Spirit --
*/ Searing Chains damage per second increased from 50/70/90/110 to 90/115/140/165
*/ Flame Guard cooldown reduced from 35 to 20/19/18/17.
*/ Aghanim's Shard damage per second increased from 50 to 70.
*/ Fixed abilities using vanilla values:
*/ Searing Chains unit count 2 -> 5/6/7/8.
*/ Sleight of Fist attack interval 0.25 -> 0.20/0.18/0.16/0.14.
*/ Fire Remnant damage 100/200/300 -> 200/400/600.

-- Gyrocopter --
*/ Call Down cooldown reduced from 90/75/60 to 55/45/35.

-- Hoodwink --
*/ Acorn Shot bounces increased from 2/3/4/5 to 4/5/6/7.
*/ Acorn Shot cooldown reduced from 16/14/12/10 to 14/12/10/8.
*/ Bushwack radius increased from 265 to 275/300/325/350.
*/ Sharpshooter max damage increased from 550/900/1250 to 650/1000/1350.
*/ Level 15 +2 Acorn Shot Bounces increased to +3.
*/ Level 25 +135 Bushwack radius increased to +200.

-- Juggernaut --
*/ Blade Fury cooldown reduced from 42/34/26/18 to 22/19/16/13.
*/ Omnislash duration increased from 3/3.25/3.5 to 3/3.5/4.
*/ Omnislash attack rate improved from 1.65 to 1.75.
*/ Omnislash cooldown reduced from 80/60/40 to 75/55/35.

-- Keeper of the Light --
*/ Illuminate charge/channel time reduced from 3 to 3.0/2.5/2.0/1.5.
*/ Blinding Light damage increased from 85/130/175/220 to 115/180/245/310.
*/ Blinding Light cooldown reduced from 25/22/19/16 to 16/14/12/10.
*/ Will-O-Wisp cooldown reduced from 60 to 30.

-- Kunkka --
*/ Tidebringer cooldown reduced from 13/10/7/4 to 9/7/5/3.
*/ Tidebringer damage increased from 30/60/90/120 to 40/70/100/130.
*/ Ghostship cooldown reduced from 80/70/60 to 60/50/40.
*/ Level 20 +70% Tidebringer Cleave talent increased to +100%.

-- Legion Commander --
*/ Moment of Courage cooldown reduced from 1.9/1.5/1.1/0.7 to 1.2/1.0/0.8/0.6
*/ Duel duration increased from 3.75/4.5/5.25 to 4/5/6.
*/ Aghanim's Scepter Duel cooldown reduction increased from -5s to -10s.

-- Leshrac --
*/ Lightning Storm jump delay reduced from 0.25s to 0.1s.
*/ Level 25 Pulse Nova triggers Lightning Storm trigger interval reduced from 2s to 1s.
*/ Fixed Lightning Storm using vanilla values. (Damage 90/140/190/240 -> 90 165 240 315, Jumps 5/7/9/11 -> 6/9/12/15)

-- Lifestealer --
*/ Ghoul Frenzy attack speed increased from 25/40/55/70 to 25/45/65/85.
*/ Fixed Feast not dealing damage based on health percent.
*/ Fixed Feast not showing damage on its tooltip.

-- Lina --
*/ Dragon Slave damage increased from 85/160/235/310 to 115/190/265/340.
*/ Dragon Slave now also burns enemies, dealing 10/20/30/40 damage per second. Damage Interval: 1s; Burn Duration: 2s.
*/ Light Strike Array damage increased from 100/150/200/250 to 100/175/250/325.
*/ Laguna Blade attack damage increased from 100%/150%/200% to 125%/175%/225%.

-- Lion --
*/ Hex now deals 150% of Lion's Intelligence upon expiring.

-- Lone Druid --
*/ Savage Roar cooldown reduced from 38/32/26/20 to 19/18/17/16.
*/ Fixed abilities using vanilla values. (Notably True Form cooldown 100 > 60)
< >
Showing 16-30 of 33 comments
Per page: 1530 50