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https://gist.github.com/HugsLibRecordKeeper/0c2bdcd80bfe615569551305ab2c0774
Sorry about that and thanks for the report. I've uploaded a fix. Unsubscribe and resubscribe to ensure steam updates the mod files.
https://gist.github.com/HugsLibRecordKeeper/2853421286a43576f8256e0ddc516a65
Ugh, sorry about that. I forgot it had a different name for that node. This is what happens when you copy a patch for the wrong def type. Unless I screwed something else up it should be fixed this time.
https://gist.github.com/HugsLibRecordKeeper/b45c61a3c89cfc0161c8810801eb725c
[FSF] Complex Jobs - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/WorkTypeDef[defName = "Genetics"]/naturalPriority"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2069684319\1.5\Ludeon\Core\Patches\105_Genetics_Vanilla_Genetics_Expanded.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I haven't had any issues and I'm running a generations game. Try changing the care option on the baby for the person to Urgent that will cause them to prioritise the baby over practically everything else. If that doesn't work you could try testing it on a fresh game with dev mode to see if the issue persists. Maybe a mod is causing some issues. It shouldn't be Complex Jobs as this mod simply changes the priority number on some childcare tasks so they are rearranged to be more efficient.
it feeds it but still doesnt play wit it.
Strange, none of those mods should have an had issue. Although it is generally best to load every other type of mod before them.
I'm not aware of any issue like that. If you can't find the cause you could try asking on the unofficial discord, maybe somewhere then can help.
That's a link to a picture. Anyway Mechanoids can glitch up if you add the mod midsave or sometimes with updates to fix that follow the instructions below on each mech.
With dev mode, first enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.