RimWorld

RimWorld

[FSF] Complex Jobs
 This topic has been pinned, so it's probably important
FrozenSnowFox  [developer] Nov 23, 2022 @ 2:03pm
Mod Support
Below is a list of mods that have been patched to be better supported or to fix issues. If you are using a mod that requires a patch and isn't on the list feel free to leave a comment below with a link to the mod in question.

Allow Tool
Alpha Bees
Alpha Genes
Alpha Mechs
Ancient Mining Industry
Anima Obelisk
Appliances Expanded
Asimov
Altered Carbon 2 ReSleeved
Berry Picker
Better Humanoid Mechanoid
Beyond the Ambition of the Cosmic
Bury On The Spot
Ceramics
Colony Manager
Combat Extended
Dubs Bad Hygiene
Dubs Rimatomics
Dubs Rimkit
Dubs Paint Shop
Fluffy Breakdowns
Fortification Industrial Citadel
[FSF] Simple Education
GarlicSauce's Advanced Deep Drill (Continued)
Harvest Organs Post Mortem
Hospitality
Human Power Generator Mod
Keep Mortars Ready
Layered Wall Destruction
[LTS] Ammunition Framework
Logistics Mechanoid
Meat Blend
Medical Dissection
Medieval Overhaul
Medieval Overhaul Toggleable Stuff
Misc. Craftable Robots
Misc. Robots
Misc. Robots++ (If Omni bots don't work this may be due to a load order issue)
Misc Training
Mousekin Race
Omni Core Drill (Continued)
Outer Rim - Droid Depot
Pick Up And Haul
Primitive Workbenches
Project RimFactory Revived
Project RimFactory - Drones
Ready The Guns
Recycle This (Continued)
Resource Drop Pod Redirection
ReSplice Core
Rimefeller
Rimsential - Homebound: Continued
Save Our Ship 2
Scavenging
[SYR] Processor Framework
[SYR] Prosthetic Table
The Dead Man's Switch
Vanilla Brewing Expanded
Vanilla Brewing Expanded Coffees and Teas
Vanilla Expanded Framework
Vanilla Factions Expanded Ancients
Vanilla Factions Expanded Mechanoids
Vanilla Factions Expanded Mechanoids Drones
Vanilla Factions Expanded Mechanoids Unofficial Addon
Vanilla Factions Expanded Pirates
Vanilla Factions Expanded Tribals
Vanilla Fishing Expanded
Vanilla Furniture Expanded Pack
Vanilla Furniture Expanded Security
Vanilla Genetics Expanded
Vanilla Genetics Expanded More Lab Stuff
Vanilla Plants Expanded
Vanilla Plants Expanded More Plants
Vanilla Plants Expanded Mushrooms
Vanilla Races Expanded Archon
Vanilla Races Expanded Androids
Vanilla Races Expanded Sanguophage
Vanilla Quests Expanded The Generator
Veggie Mix
Vehicles Framework
What The Hack
WVC - Xenotypes and Genes
Zombieland
Last edited by FrozenSnowFox; Apr 19 @ 7:30pm
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Showing 1-15 of 105 comments
FrozenSnowFox  [developer] Nov 23, 2022 @ 2:07pm 
[Post Reserved]
Last edited by FrozenSnowFox; Nov 23, 2022 @ 2:08pm
RRR666 (R6) Nov 24, 2022 @ 6:25am 
Misc. Robots++ the bots refuse to do deconstruction or deep mining (and a few other things).
I tested it by making a save that have a deconstruction job and a deep drill set up, and the bot refused to do it. remove Complex Jobs and reload the save and they will happily do it
nothing to see here Nov 24, 2022 @ 12:04pm 
Would you consider adding support for Recycle This? A Fabricor will do Scrap bills at the tailoroing bench, but not items marked by the Recycle designation.
FrozenSnowFox  [developer] Nov 24, 2022 @ 12:19pm 
Originally posted by RRR666 (R6):
Misc. Robots++ the bots refuse to do deconstruction or deep mining (and a few other things).
I tested it by making a save that have a deconstruction job and a deep drill set up, and the bot refused to do it. remove Complex Jobs and reload the save and they will happily do it

Have you made new robots since the new work types were applied? In the files they use the same system as biotech mechanoids so I assume they have the same vanilla bug where mechanoids won't gain new worktypes added by mods even if a patch is present. Someone also mentioned that they were able to fix this issue with the work tab for that mod so that's another option.

Originally posted by Large Moron:
Would you consider adding support for Recycle This? A Fabricor will do Scrap bills at the tailoroing bench, but not items marked by the Recycle designation.

Looking at the mod its adding a new worktype and changing the worktype on the smelter bill. If you load my mod after it should patch the worktype on the smelter bill putting it back in smelting. Smelting is done by lifters though not fabricors. If it's still not working you'll have to talk to the author of that mod. I don't see any files for biotech that would allow fabricors to do the new worktype.
RRR666 (R6) Nov 25, 2022 @ 7:36am 
I tried it spawning a new one, making a new one, starting a new game. and nothing works it completely refuses to deconstruct anything as long as the mod is active, it will happily construct but no deconstruction. (I also tried the legacy mod and was a no go)
could the problem be that I don't have biotech?
FrozenSnowFox  [developer] Nov 25, 2022 @ 1:59pm 
Originally posted by RRR666 (R6):
I tried it spawning a new one, making a new one, starting a new game. and nothing works it completely refuses to deconstruct anything as long as the mod is active, it will happily construct but no deconstruction. (I also tried the legacy mod and was a no go)
could the problem be that I don't have biotech?

I checked the patch to make sure was set up fine and nothing has changed. Well, something has changed. You know how I said the robots use the new biotech system? Well they now have the new biotech system and the old system. I saw this on one robot when I was making the patch but considering none of the others had it I assumed it was an error. I'm guessing if you have the dlc it uses the biotech method, if not it uses the old method. I've updated the patches so it should hopefully work, you may need new robots though, I'm not sure.
RRR666 (R6) Nov 25, 2022 @ 2:38pm 
All the bots except the Omni bot seems to be working now (in the legacy version)
FrozenSnowFox  [developer] Nov 25, 2022 @ 3:05pm 
Originally posted by RRR666 (R6):
All the bots except the Omni bot seems to be working now (in the legacy version)

Ugh, after checking the files the omni bot apparently has 5 levels, I swear there was only one at level 5. I patched the first 4 levels as well now so it should hopefully work.
RRR666 (R6) Nov 26, 2022 @ 5:45am 
Sorry but omni bots are still a no go (all 5 lvls)
FrozenSnowFox  [developer] Nov 26, 2022 @ 11:06am 
Originally posted by RRR666 (R6):
Sorry but omni bots are still a no go (all 5 lvls)

I hate them and I'm finished fixing them. On a slightly more serious note this was an issue in the past and I never was able to actually fix the damn things. I might take another look at it later but considering these patches didn't work that should, I don't have much hope in fixing it. The omni bots are probably going to remain listed as "not working" again.
Last edited by FrozenSnowFox; Nov 26, 2022 @ 11:07am
Lurch The Bastard Dec 1, 2022 @ 10:39pm 
I'm very curious as to how this interacts with Allow Tool's "Haul Urgently" work type. I don't know enough about rimworld mod coding to know exactly what it changes, but it seems to basically add a second hauling work type only triggered on command, further to the left in the work tab (and therefore higher up in priority on top of manual priority changes). It may or may not change the default hauling job type.
FrozenSnowFox  [developer] Dec 1, 2022 @ 10:45pm 
Originally posted by Lurch The Bastard:
I'm very curious as to how this interacts with Allow Tool's "Haul Urgently" work type. I don't know enough about rimworld mod coding to know exactly what it changes, but it seems to basically add a second hauling work type only triggered on command, further to the left in the work tab (and therefore higher up in priority on top of manual priority changes). It may or may not change the default hauling job type.

Allow Tool's Haul Urgently work type is an entirely new work type with an entirely new work task. As a result there's no interaction between the mods and no conflicts. I've been using Allow Tool with my mod for years.
Lurch The Bastard Dec 1, 2022 @ 10:48pm 
Originally posted by FrozenSnowFox:
Originally posted by Lurch The Bastard:
I'm very curious as to how this interacts with Allow Tool's "Haul Urgently" work type. I don't know enough about rimworld mod coding to know exactly what it changes, but it seems to basically add a second hauling work type only triggered on command, further to the left in the work tab (and therefore higher up in priority on top of manual priority changes). It may or may not change the default hauling job type.

Allow Tool's Haul Urgently work type is an entirely new work type with an entirely new work task. As a result there's no interaction between the mods and no conflicts. I've been using Allow Tool with my mod for years.
Cool, thank you. Just wanted to check. It's one of my typical must haves simply because it adds so many little QoL bonuses.
FrozenSnowFox  [developer] Dec 3, 2022 @ 4:44pm 
Originally posted by RRR666 (R6):
Sorry but omni bots are still a no go (all 5 lvls)

Someone else has tried the omni bots and I've been told they work fine. So I'm thinking the problem you have might actually be due to load order. I think one of the mods might be using a replace patch instead of an add patch to fix the worktypes on omni bots. Try throwing Complex Jobs near the bottom of your mod list after everything that adds new worktypes and see if it works. Also ensure your files are up to date by unsubscribing and resubscribing to the mod.
Last edited by FrozenSnowFox; Dec 3, 2022 @ 4:45pm
RRR666 (R6) Dec 4, 2022 @ 2:40am 
Harmony
Core
Misc. Robots
Misc. Robots++ (Adopted)
[FSF] Complex Jobs (Legacy Version)
And I disabled everything else just to make sure it wasn't cross contamination.
But I just loaded up the test save and now it's working fine. (didn't even have to remake the robot)
I'm like 90% sure I haven't done anything that should fix it, but it works now.
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