RimWorld

RimWorld

[FSF] Complex Jobs
Reianor Aug 3, 2021 @ 2:57am
Questions
Looking for someone who can clear the fog from all the job mod shenanigans of RW.

Or better yet write a guide or something.

AFAIK vanilla jobs are a combinations of tasks, and fluffy work tab lets you go “into” a job to, for example, stop cleaners from cleaning snow, or to make one pawn prioritize tending to people while another prioritizes tending to animals (don't ask me why, the point is that you can).

So here's the first question – do mods like Complex jobs, some more jobs, and the mysterious who-the-hell-knows-what-other-mods-are-out-there jobs (which no one ever saw in person and lived to tell the tale) do something other than save time micromanaging for people who already have the (imho, essential) work tab mod when they add those extra jobs? (Unless I'm wrong they do not)

Please don't take me the wrong way here, I do appreciate what this mod does, and I like having it alongside the work tab mod, I'm just wondering if I am, on the off chance, missing some functionality by not downloading something like a separate “snow cleaning job” mod.

And that's probably my only question now that I think about it.
I named the topic “questions” because maybe some other people have other question they could add to the initiative.
I think my understanding of the subject is sufficient, so I'm not looking to ask question the answers to which I already have, but at the same time I don't feel sure enough in my knowledge to instruct others on the subject.

And then there are mod-specific questions, like why would we use “jobs mod A” over “jobs mod B” (if anyone is wondering, this one works with work tab mod better than “some more jobs” does - the ones from this mod are expandable the ones from the other one are not).
Or what would happen if we use both (it's not pretty - we get duplicate entires in the work tab, like one nurse job form here and then later down the line another one from another mod).