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Could you also maybe automate some of it, like, someone loses a finger in battle, and they automatically get a bill to attach new finger back? Other parts as well? Or that also not possible?
To instal better versions, you've got to remove a part before installing a new one.
Possibly to save a pawn from an infection? Haven't paid enough attention to infection locations, whether or not they appear on fingers/toes.
Get dubs mint menus or something to manage the bills tab. Vanilla menu was designed for just that, vanilla. It gives you a search bar and makes it less unbearable. Even doing something as simple as installing a few VE mods will make your crafting bills a ♥♥♥♥♥♥♥♥. I'd say some new bills menu is a baseline for any modded playthrough.
I agree on the expensive point you made in your original post, but that's not really fixable for a single finger recipe as without making the full arm recipe even more expensive, they can't make a recipe 0.2 components. The most they could divide it by would be one.
This could be remedied by making a batch recipe for fingers. But that has the downside of leading to either A) More crafting bills or B) Removal of the single finger recipe, which would be good and bad in its own way.
In regards to stack size, I agree fingers shouldn't take up a full slot, but I don't know if they do or not (though I think they might?) as a temporary solution you could get ogrestacks and set everything to default except bionics. I do agree stack size should be changed on the mod's end in regards to exceptionally small bionics such as fingers and toes, but that would be a solution temporarily or possibly indefinitely if the mod author doesn't want to change it.