RimWorld

RimWorld

Medical System Expansion 2
By the way, I'm really starting to enjoy this mod.
If you've been reading all my ♥♥♥♥♥♥ comments, you might think I hate everything you represent with a passion (for some reason).

But naah. The truth is, it's all very neat. Just, certain design choices and engine limitations are what's really annoying me. Like, do all separate limb segments need module slots? What even am I going to put there? Does it all need to be so expensive? Where a single well placed lance shot can destroy thousands worth of silver just like that? (The fkn components for everything.)

Plus stuff you can't really change, like options to both install and remove 20 fkn fingers each, cluttering the living crap out of bill tab, the inability to storage all the thousands of fingers, pelvises, fingers, toes, They're bionics, so they probably can't stack.

But yeah, other than a few grips, it's a very decently made mod, and all the tinkering has its charm. Few tweaks, and it might ease all the annoyance. Like, attaching all the different mechanical thumbs eating medicine, and taking a ♥♥♥♥ ton of time to do. Like, why. It's seriously just cheaper and easier to take the arm off, attach what's missing manually, then re-attach the complete arm.

Cheaper and easier, but so fkn TEDIOUS.

So yeah. Great mod, little rough around the dges.
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Wild thought. Maybe make fingers non removable? It would cull on the ♥♥♥♥♥♥♥♥♥♥♥♥ bill tab. Like, why the hell would you even remove fingers? Or is that another stupidity of the game engine?

Could you also maybe automate some of it, like, someone loses a finger in battle, and they automatically get a bill to attach new finger back? Other parts as well? Or that also not possible?

Stranger lähetti viestin:
Wild thought. Maybe make fingers non removable? It would cull on the ♥♥♥♥♥♥♥♥♥♥♥♥ bill tab. Like, why the hell would you even remove fingers? Or is that another stupidity of the game engine?

Could you also maybe automate some of it, like, someone loses a finger in battle, and they automatically get a bill to attach new finger back? Other parts as well? Or that also not possible?

To instal better versions, you've got to remove a part before installing a new one.

Possibly to save a pawn from an infection? Haven't paid enough attention to infection locations, whether or not they appear on fingers/toes.
Viimeisin muokkaaja on Schadenfreude; 4.9.2021 klo 16.23
Well I'd imagine infections wouldn't be able to appear on bionics. Better replacements are a valid point tho, unfortunately.
Stranger lähetti viestin:
Wild thought. Maybe make fingers non removable? It would cull on the ♥♥♥♥♥♥♥♥♥♥♥♥ bill tab. Like, why the hell would you even remove fingers? Or is that another stupidity of the game engine?

Could you also maybe automate some of it, like, someone loses a finger in battle, and they automatically get a bill to attach new finger back? Other parts as well? Or that also not possible?

Get dubs mint menus or something to manage the bills tab. Vanilla menu was designed for just that, vanilla. It gives you a search bar and makes it less unbearable. Even doing something as simple as installing a few VE mods will make your crafting bills a ♥♥♥♥♥♥♥♥. I'd say some new bills menu is a baseline for any modded playthrough.

I agree on the expensive point you made in your original post, but that's not really fixable for a single finger recipe as without making the full arm recipe even more expensive, they can't make a recipe 0.2 components. The most they could divide it by would be one.

This could be remedied by making a batch recipe for fingers. But that has the downside of leading to either A) More crafting bills or B) Removal of the single finger recipe, which would be good and bad in its own way.

In regards to stack size, I agree fingers shouldn't take up a full slot, but I don't know if they do or not (though I think they might?) as a temporary solution you could get ogrestacks and set everything to default except bionics. I do agree stack size should be changed on the mod's end in regards to exceptionally small bionics such as fingers and toes, but that would be a solution temporarily or possibly indefinitely if the mod author doesn't want to change it.
Viimeisin muokkaaja on yeastus; 23.6.2022 klo 13.41
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