Hearts of Iron IV

Hearts of Iron IV

The New Order: Old World Blues - 1.9.0 Update
 This topic has been pinned, so it's probably important
Lonely Knightess  [developer] Mar 31, 2020 @ 11:26pm
GENERAL FEEDBACK
Please let us know whether you love or hate the demo here! Criticism and compliments are both welcome. Think there is a glaring issue with the mod, or love something so much you need to let us know! Let your voice be heard!

Also please keep bug reports to the appropriate thread please! Thank you!
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Showing 1-15 of 19 comments
xocas04 Apr 1, 2020 @ 3:15am 
I cant find a way to exit the opening credits event in the begining.
jchilton Apr 1, 2020 @ 11:55am 
Hey Panzer, love the mod and my friends and i have followed it for a while. What's the official release date of the entire mod? When we can finally play as the likes of Germany, Japan, Omsk, and America.
i cant see anything with this blue color on every thing
King of the Gayz Apr 1, 2020 @ 6:40pm 
I get that this is supposed to be an apocalyptic scenario but the map looks very gloomy and gray. Furthermore, the outlines and design of the laws and techs make it difficult what is selectable and not.

I was playing Orenburg and was completely enthralled by the story and the immersion. I enjoyed every second. HOI 4 is best, in my view, when it's an RPG of nations and you get to make the decisions of a government and see those decisions take effect.

That said, the choices aren't clear enough to see what possible decisions may do. I can select one thing and not know what the outcome would be. I tried to centralize the government but I failed each time.

But other than that, this is a mod that will be on my watch list and I eagerly look forward to seeing the completed product!
robin Apr 1, 2020 @ 11:02pm 
Given how detailed the descriptions for events, ideologies, decisions, etc. are, and how great the writing is, the fact that the text is too small to read comfortably is a huge problem. I enjoyed reading it but it was exhausting; by the time I'd played for an hour it gave me a headache. I assume the text size was reduced to allow for longer descriptions, but it might be better to split things into multiple events rather than force the player to either skip the reading (and miss all the effort that went into it) or strain their eyes.
Bryce4040 Apr 2, 2020 @ 6:37am 
please please please change the look of the text and UI color scheme. its unbearable and you can barely even read what the text is saying. cool mod idea but in i cant stand to play it while its giving me a headache just looking at the screen
sanyesza900 Apr 2, 2020 @ 12:03pm 
I can hardly see anything with the blue UI.
Shabby Apr 2, 2020 @ 3:15pm 
- Negatives -
1. Cant see anything with the Black/Blue UI, reading equipment text is very hard, same for all of the war popups that are gray on black.
2. Every one being able to engage in border conflicts mean that the player will be raded from every side constantly, thats what happened to me after conquering orienburg and the ural as the bandits, i had 7 countries next to me and every one wanted to raid me. Since most of my army was just 5 units of infantry on the border with the "secret nation" i was loosing border conflicts by my army just not being there since it took very long to get to the border.
3. Remove the defence buffs from the ural, they are stupid overpowered to the point where you cant push through. By the time i got around to invading them they completed their unit buff tree and were at 700 defence. With the preperation buff i had 300 attack and 3 breakthrough, the only way to actually defeat them for me was to walk around them when orienburg declared war on me, the orienburg infantry melted in a second, so when the front was wide enough i walked around the ural troops straight in to their capital. In base game stupid amounts of defences are countered by air support and tanks... you cant do that when all you have is old rifles and artilery.
4. Please add more supression to units, or a designated unit for supression, once the ural and the orienburg were conquered it was a race against time untill all of the regions reached 100% resistance with no way to counter it since they ate through my manpower and rifles at a crazy rate.
+ Positives +
1. I like the small random events like the bandit officer gaining a bear as a pet (though i tried to do the event 8 times and all of the times the bear just mauled the guy after becomming friendly so... rigged?)
2. Playing in a massive balkanised russia sounds super fun.
3. The tech tree looks very interesting and seeing it in action would be super cool, as well as using all of the tanks, rocket platforms and so on.
4. In general it gives off a lot of "Red Land" vibes (a campaign setting for "Savage Worlds") which is a welcome change compared to other mods that try to do things with a straight face. Its less: "THIS IS A GRIM DARK WORLD WHERE FUN IS NOT ALLOWED" and more of a "Wouldn't it be cool if you could play as a crazy sientist in the russian mountains?" Looking forward to playing as the free aviators, the remains of the soviets as well as playing the bandits again, conquering the whole of russia and knocking down germany's door. (Swear to god that needs to be a secret event or something where you invade germany and after taking Berlin proclaim yourself the new leader of greater germany.)
[HoV] Mwamba Apr 3, 2020 @ 2:32am 
Originally posted by jchilton:
Hey Panzer, love the mod and my friends and i have followed it for a while. What's the official release date of the entire mod? When we can finally play as the likes of Germany, Japan, Omsk, and America.

mod will be released when this hits %100

https://docs.google.com/spreadsheets/d/1NmyGNvK7QPxiSD7kP6WnV8Eh86jhb2NIdn2l25PgAgc/edit#gid=123693493
jchilton Apr 3, 2020 @ 7:37am 
Legit feedback time. 1.Going through the UI, one of the problems I ran across was text size. This game(based on the developer's stated intent) is meant to focus just as much on story, which of course will mainly be given via text. Therefore it doesn't really make sense why the text is in a small and difficult to read font. Perhaps you could try and create a "scroll" feature for news events? 2.The color scheme for research tabs and text is obnoxious, with various shades of blue and black lettering sometimes mixing together making me re-read more than a few times. In single-player this isn't a problem, I can take as much time as I need to read numbers and stats, but in multiplayer it could quickly become a pest, especially given the sheer visual noise of all the other new stuff. Material-wise, I have no problems, the story's enthralling and well-executed. This game has a "BICE meets Kaiserreich" feel to it, which is great because those are two of my favorite mods. Keep up the good work.
Last edited by jchilton; Apr 3, 2020 @ 7:38am
kvicarage Apr 4, 2020 @ 9:49am 
Originally posted by xocas04:
I cant find a way to exit the opening credits event in the begining.
Me too.
i hope that the UI gets improved, its got style and matches the era, but its less easier to use and harder on the eyes i messed around a bit in paint instead of playing the mod (yes i realize this sounds useless, and i think green looks a bit better. https://imgur.com/a/DoegSf9 (this image is a color swap of the truck into green, which i think looks better than the white being more pronounced and noticeable than the green forming the outline (also the text is small and is harder to see than vanilla Hoi4

Edit: ive played a bit of the mod, and i have to say, the UI is bad but this is fairly compelling, so the only real complaint i have is that the UI is bad (shocker huh) but i loving what im playing as the Ural Leauge
Last edited by [SNS] Guest3444306 2; Apr 4, 2020 @ 7:35pm
Unknown Apr 5, 2020 @ 1:22pm 
Get rid of the pop-up at the beginning of the game or shrink it down. Too big, can't exit it.
Zeppelin Apr 6, 2020 @ 7:29am 
UI made my eyes bleed... Everything else is fine!
PoopDoop Apr 6, 2020 @ 11:20am 
its great and reading all the events is really cool. only thing is the ui makes it really hard to read and see techs/events and the map is hard to look at aswell.

also the impact of the decisions you make isnt so clear. for example for orenburg the event where you decide whether a change is needed or the status quo should resume is good and fair enough, but didnt know until playing through again that picking status quo gives you little to no choices at all, picking options is completely disabled. it isnt clear what makes choices locked or unlocked. there was an event for a 3rd way as though we could choose to go down it, but guess everything had done prior meant that we couldnt actually choose it.


great mod though holy moses
Last edited by PoopDoop; Apr 6, 2020 @ 11:40am
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