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If it just had a radius of 1 this would entirely fix the problem because you can't harvest from more than 1 tile away, so you can't drop the harvest more than 1 tile away.
Can you please send us some Performance Analyzer screenshots showing the performance loss? You can post them preferably on our Discord or alternatively in the Bug Reports Discussion on Steam.
it gets pretty bothersome, when you've got fully augmented pawns running around, and then they suddenly slow down to a crawl when trying to get items from storage...
cheers!
@zyMex
Suggestions:
1. Copy-paste I/O settings (not just vanilla filters)
2. Drone upgrades - carry capacity++
3. I/O Unit (+refrigerated) - Act as hopper for nutrient dispenser
4. Drills - Option to NOT obey stockpile rules. When rare loot happens - breaks chain (if drops loot to unit with restrictions)
5. Smart Hopper - option to gather loot around and not forbit it. Solution for regathering - zone for gathering and zone for placing.
6. (New) Smart Hopper I Unit - Gathers loot from radious and transports it to linked node. Basically conveyor belt with targeted (to specific O unit) teleportation. Example: I built big fermentation building, that can produce drinks by itself. But I can't get drinks out automatically without building Digital Storage. And since I don't want to store drinks in it - I need to use drones or pawns to remove prepared product.
Reason: I don't like belts. When I built really big pile of drills - I lost like 20FPS because of constantly moving items. When I moved to IO (Oh it's godsend) - all speedy again.
7. Add info about fermenting tank - Ambrandy and Wine. Like what quality you can get using these.
8. (New) Advanced refueling hand - more targets in more radius. Maybe optional to block pawns attempts to refuel by hand
9. S.A.L Assemblers - patch for rimfeller maybe, so I can build SAL to work on Resource Console.
#3 Thank you, but you're wrong here. (at least notification is not removed when I place dispenser and IO port in output mode near) Rimfidge is considered hopper, while I/O unit (any variation) is NOT. I suggest making them act as hoppers too.
Suggest adding detection for Seeds Please Lite.
https://steamcommunity.com/sharedfiles/filedetails/?id=2586052937