RimWorld

RimWorld

Project RimFactory Revived
 This topic has been pinned, so it's probably important
zyMex  [developer] Jun 14, 2020 @ 2:13pm
Suggestions
Please feel free to add suggestions here

i can be:
- New items
- Balance changes
- Removal of stuff
- Ideas
- New functions

yea anything feel free to add your suggestion ALSO
Please add a description for it, and some info what you want and why.

makes it easier for us to review it and see if it should go into PRF
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Showing 76-90 of 152 comments
ignis Aug 19, 2021 @ 10:45pm 
Drone columt light radius is smaller than drone radius, so it can't illuminate the whole room and can't fully replace a lamp. Maybe increase it a little?
Omega13 Aug 23, 2021 @ 9:45am 
When you change the settings and the mod says "Changes will require a reboot," it should be WAAAAYYY more clear that this means if you click "Confirm" that it's about to restart without saving and bork all your progress, instead of just applying your changes the next time you restart like every other process in the world that phrases the confirmation dialogue this way.
Kateye Sep 7, 2021 @ 3:26pm 
Could Growzone Pullers pull from the tiles next to the grow zone? There's a very real problem of harvesters dropping the harvest on the tile they're standing on, next to the growzone, instead of the tile they harvested from. This is especially apparent with Drone Cultivators which will start off by harvesting the tiles immediately around their station, dropping the harvest on their station, which is the ONLY tile the puller can't access because I surrounded the growzone with fences.
If it just had a radius of 1 this would entirely fix the problem because you can't harvest from more than 1 tile away, so you can't drop the harvest more than 1 tile away.
Last edited by Kateye; Sep 7, 2021 @ 3:28pm
Losenis Sep 8, 2021 @ 9:52am 
Is it possible to add an option to throttle how often I/O ports and refuelers run checks on their inputs/outputs/forbidding? I have a turret line that combines I/O ports with refuelers as well as an assembly creating ammunition with all the required inputs ported in next to it(CE) but the performance is degrading very fast even if I'm just on 3 pawns for the entire colony.
[IoD]Sn1p3rr3c0n  [developer] Sep 8, 2021 @ 11:31am 
@Tanya Murderloli
Can you please send us some Performance Analyzer screenshots showing the performance loss? You can post them preferably on our Discord or alternatively in the Bug Reports Discussion on Steam.
9bananas Sep 25, 2021 @ 12:54pm 
hi zyMex! i've got a (hopefully) straightforward request: could we get a setting or optional patch to disable the slow down of pawns when accessing storage?

it gets pretty bothersome, when you've got fully augmented pawns running around, and then they suddenly slow down to a crawl when trying to get items from storage...

cheers!
InFeaRn0 Oct 8, 2021 @ 4:18pm 
@9bananas I suggest using RIMMsqol to reduce path cost for crossing that building.

@zyMex
Suggestions:
1. Copy-paste I/O settings (not just vanilla filters)
2. Drone upgrades - carry capacity++
3. I/O Unit (+refrigerated) - Act as hopper for nutrient dispenser
4. Drills - Option to NOT obey stockpile rules. When rare loot happens - breaks chain (if drops loot to unit with restrictions)
5. Smart Hopper - option to gather loot around and not forbit it. Solution for regathering - zone for gathering and zone for placing.
6. (New) Smart Hopper I Unit - Gathers loot from radious and transports it to linked node. Basically conveyor belt with targeted (to specific O unit) teleportation. Example: I built big fermentation building, that can produce drinks by itself. But I can't get drinks out automatically without building Digital Storage. And since I don't want to store drinks in it - I need to use drones or pawns to remove prepared product.
Reason: I don't like belts. When I built really big pile of drills - I lost like 20FPS because of constantly moving items. When I moved to IO (Oh it's godsend) - all speedy again.
7. Add info about fermenting tank - Ambrandy and Wine. Like what quality you can get using these.
8. (New) Advanced refueling hand - more targets in more radius. Maybe optional to block pawns attempts to refuel by hand
9. S.A.L Assemblers - patch for rimfeller maybe, so I can build SAL to work on Resource Console.

Last edited by InFeaRn0; Oct 10, 2021 @ 9:50am
smitty_the_smith Oct 10, 2021 @ 8:20pm 
#3 is called Rimfridge and it's a separate mod
InFeaRn0 Oct 11, 2021 @ 12:48am 
@smitty_the_smith
#3 Thank you, but you're wrong here. (at least notification is not removed when I place dispenser and IO port in output mode near) Rimfidge is considered hopper, while I/O unit (any variation) is NOT. I suggest making them act as hoppers too.
Aurora Bora Oct 25, 2021 @ 9:19pm 
a patch for mining glass and ebony from https://steamcommunity.com/sharedfiles/filedetails/?id=2053604662 please and sorry for not paying attention and posting in main chat my bad on that find it either spawns on a playthough or never spawns so ya would be nice to have a better way to aquire the stuff
Vlad_1492 Nov 6, 2021 @ 3:45am 
The nano cultivator looks for Seeds Please, but I'm using Seeds Please Lite which it doesn't recognize. So it harvests without generating seed or replanting.

Suggest adding detection for Seeds Please Lite.
https://steamcommunity.com/sharedfiles/filedetails/?id=2586052937
ignis Nov 7, 2021 @ 2:22pm 
Maybe make rimefeller autoclaves refuelable by dispensers? Currently, drones can load them, but since drone carry weight is only 38, drones can't fully load them (they start working immediately after being loaded). Or maybe make drone researches also affect carry capacity.
ignis Nov 10, 2021 @ 8:15am 
Also rimefeller compatibility request: add synthylene components to basic assembler.
ignis Nov 12, 2021 @ 2:10pm 
Maybe some cheap item puller that only needs basic research and pulls indiscriminately? For machines from other mods which need special output places and can't just unload on conveyours. Current pullers feel like overkill.
zozilin Jan 5, 2022 @ 6:43am 
Separate mod for storage units or an option to make it unlocked from the start, at least the wooden crates. I find that these crates are superior to Deep Storage in simplicity and purpose but at the same time it's can be hard to actually get them when I want to among other research
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