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NOW I don't know if this is because:
1) I haven't gotten my collar taken off
2) I am playing with DU (Divinity Unleashed) which changes how a bunch of the base mechanics work.
Edit: Even without a collar it still just heals.
Might be a DU thing.
@RzRTelhalm, Good catch. It does appear to be a faulty interaction between this mod and Divinity Unleashed. "Channel Source" is implemented in a way that it technically "heals" your source, and from what I read, DU converts all forms of non-vitality healing into vitality healing.
Give me some time to work up a solution, and thank you for bringing it to my attention.
Update - The mod now detects Divinity-Unleashed and compensates accordingly. This fix can be manually enabled for any-other incompatible mods using the mod-menu.
not sure if you're still working on this mod but i would like to report a bug. The channel source skills don't seem to work, in and out of combat. (Context: the game is multiplayer with multiple mods) If you'd like i can send you the list of mods or any other information you need! Thank you for the work done so far
I saw your post but was busy with work-stuff and then I totally forgot.
You're probably done with your playthrough, but if you wish to follow through then let me know!
Compatibility issues are unlikely, so I'll ask for the modlist if and when we need it.
- The icons are not greyed out, and seems to be working fine
- All the skills can be casted
- After the casting animation the source points does not increase nor dicrease, meaning both channel and syphon source either did not work, or simply did not add the source points
- It doesn't matter if it's on 1st, 2nd or 3rd island that we get the book or started learning the skills, none of them gave source points
Also, do you guys use Norbyte's Script-Extender? and LaughingLeader's Mod Manager? both of these tools will make debugging this issue significantly easier.
A quick test you can try to determine if this is a mod-conflict is to run this mod alone and see if it works.
Backup your save files (Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/PlayerProfiles/{YOUR_PROFILE}/Savegames) someplace safe - In case something goes horribly wrong.
If you have a test savefile that you can use without risking your playthrough then use that. Make a new manual save to be extra sure.
Disable all mods except Channel Source and try to load into the game. It'll warn you about missing mods and potential crashes. Disabling mods midgame is a very bad idea, but we made backups for this very reason.
If the savefile loads, try casting the skills and see if they regen source points. You can also try only disabling the mod you suspect are causing the conflict. DO NOT save the game in this state, exit and restore the original files if you feel the need.
If the mod works on its own, then this is a mod conflict. Otherwise, you may have an outdated version of the mod.
Try casting any CS skill and see if it fixes the issue.
No problem. Enjoy your run :)