Divinity: Original Sin 2

Divinity: Original Sin 2

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Channel Source
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
4.377 MB
Mar 20, 2020 @ 10:41am
Feb 9, 2021 @ 9:33pm
6 Change Notes ( view )

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Channel Source

In 1 collection by Hunter-Ghost-27
Hunter-Ghost-27's Mod Compendium
5 items
Description
Channel Source adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat.

Releases
Requirements

Features
  • Adds 3 tiers of Channel Source Skill that regenerates SP at the cost of AP.
  • Channel Source - grants 1SP at the cost of 2AP.Can be found in Fort Joy.
  • Channel Source, Greater - grants 2SP at the cost of 3AP. Can be found in Driftwood.
  • Channel Source, Master - grants 3SP at the cost of 4AP. Can be found in the Nameless Isles.
  • Siphon Source - allows you to transfer 1SP to someone else. Think reverse source-vampirism. Can be found with Channel Source, Greater - in Driftwood.
  • Adds another skill similar in effect to the skills listed above, but much more powerful. I'll leave its location a secret.
NOTE: Most of these skill-books should not be hard to find and you will come upon them naturally as you progress the storyline. Even the secret skill isn't exactly well hidden. The skill-books, except for the last skill, are not consumable. One is enough for the entire party.

  • Mod-Menu can be accessed by combining any channel-source skillbook with an identifying-glass. If you have the UI-Components-Library, you can access the mod-menu by right-clicking any CS-Skillbook and selecting the Mod-Menu context-menu option.

  • The Channel-Source skills have Mutual-Cooldowns. This means casting a channel-source skill will put all other channel-source skills on cooldown in-tandem. You can disable this feature and switch to individual cooldowns using the mod-menu. (Requires the Script-Extender).

Thanks and Credits
Popular Discussions View All (3)
15
Oct 19, 2022 @ 9:41pm
PINNED: Compatibility, Reporting Issues and Troubleshooting
Hunter-Ghost-27
5
Apr 21, 2020 @ 11:06am
PINNED: Balance?
Hunter-Ghost-27
1
May 24, 2023 @ 3:11pm
PINNED: Where are these books?
Hunter-Ghost-27
54 Comments
Din Feb 27 @ 9:33pm 
If you're trying this mod with Divinity Unleashed, do the following:
combine a channelSource mod skillbook with an Identifying Glass, then enable the second option.
Acheron Apr 25, 2023 @ 6:10pm 
So is there a way to get more than one copy of the final channel source book in Act 3?

it's worded as a reward, but it seems to me like it's only a reward for one person. No one else gets to use it -- the book is consumed on use. Thoughts?
Hunter-Ghost-27  [author] Jan 8, 2022 @ 6:49am 
If you have the Script-Extender you can enable the debug-console and use console commands to get a copy of all the books. !S7_ChannelSource AddSkillbooks .

You can enable the debug-console by using LL's ModManager or manually by creating https://github.com/Norbyte/ositools#configuration in the bin folder (Divinity Original Sin 2\DefEd\bin) with { CreateConsole: true }

Once in game, focus the debug-console and double-press the Enter key. This will put you in REPL mode. Type the console commands and all skillbooks should be added to your inventory.
Hunter-Ghost-27  [author] Jan 7, 2022 @ 7:31am 
I'm not sure I understand ...
The siphon source skillbook is in Meistr Siva's home in Driftwood.
If you're in Act 3 or beyond, you can use the ModMenu to get it.
Hunter-Ghost-27  [author] Aug 22, 2021 @ 10:17pm 
The most consistent way to regen source in-combat in vanilla is consuming source-orbs, which serves as the balance point.
Consuming source-orbs has an AP to SP conversion factor of 1.0. They are pricey but gold is never a problem after act 1. If you have Five-Star-Diner then you get 2SP from 1AP! (cf. of 2).
Source-Vampirism has a cf. of 1 but is short ranged and requires corpses or enemies without magic armour.

Channel Source skills have cfs of 0.5, 0.67, 0.75

Each of these skills require you to commit APs, which are the most important resource in combat. It takes 8AP to regen and cast a 3SP skill. Assuming you topped-off before combat, this is at least round 3. Combat lasts 2-3 rounds on average.

Remember that regenerating source by itself does absolutely nothing and only wastes AP. You have to use that SP in the same fight to get the desired payoff. This means having a source-skill off cooldown and available to actually use.
Wabbajack Aug 16, 2021 @ 6:09am 
Maybe you could increase the cooldown so it would be "more" balanced(?), 1 SP 1 CD, 2 SP 2 CD, 3 SP 3 CD, or something like that.
Hunter-Ghost-27  [author] Jul 24, 2021 @ 2:46am 
Time Warp requires 2AP and 1SP to cast. To get the needed SP using these spells you'll need to spend at least 2 more AP. Which adds up to 4AP.
Time Warp, under normal circumstances and for a regular character, provides one extra turn (i.e. 4 AP). That evens out to 0AP. You trade 1 turn of setup for 1 turn of Time Warp.

You can make this combo work depending on your party, other spells, tea, and talents like GC/LW. But on its own, I think it balances out.
De La Penrose Jul 23, 2021 @ 1:30pm 
Won't this spell become imbalanced in pair with "Time Warp" spell?
Hunter-Ghost-27  [author] Mar 16, 2021 @ 9:27pm 
Like the rest, its hand-placed into the game-world and doesn't drop as loot. It should be at the end of the hall (Arena of the One) where that fight takes place. Might need to teleport to the raised platform.
Justice Dankula Mar 16, 2021 @ 7:28pm 
Maybe im blind but i defeated the enemy needed to get the 5th skill and it wasn't on his corpse.