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combine a channelSource mod skillbook with an Identifying Glass, then enable the second option.
it's worded as a reward, but it seems to me like it's only a reward for one person. No one else gets to use it -- the book is consumed on use. Thoughts?
You can enable the debug-console by using LL's ModManager or manually by creating https://github.com/Norbyte/ositools#configuration in the bin folder (Divinity Original Sin 2\DefEd\bin) with { CreateConsole: true }
Once in game, focus the debug-console and double-press the Enter key. This will put you in REPL mode. Type the console commands and all skillbooks should be added to your inventory.
The siphon source skillbook is in Meistr Siva's home in Driftwood.
If you're in Act 3 or beyond, you can use the ModMenu to get it.
Consuming source-orbs has an AP to SP conversion factor of 1.0. They are pricey but gold is never a problem after act 1. If you have Five-Star-Diner then you get 2SP from 1AP! (cf. of 2).
Source-Vampirism has a cf. of 1 but is short ranged and requires corpses or enemies without magic armour.
Channel Source skills have cfs of 0.5, 0.67, 0.75
Each of these skills require you to commit APs, which are the most important resource in combat. It takes 8AP to regen and cast a 3SP skill. Assuming you topped-off before combat, this is at least round 3. Combat lasts 2-3 rounds on average.
Remember that regenerating source by itself does absolutely nothing and only wastes AP. You have to use that SP in the same fight to get the desired payoff. This means having a source-skill off cooldown and available to actually use.
Time Warp, under normal circumstances and for a regular character, provides one extra turn (i.e. 4 AP). That evens out to 0AP. You trade 1 turn of setup for 1 turn of Time Warp.
You can make this combo work depending on your party, other spells, tea, and talents like GC/LW. But on its own, I think it balances out.