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combine a channelSource mod skillbook with an Identifying Glass, then enable the second option.
it's worded as a reward, but it seems to me like it's only a reward for one person. No one else gets to use it -- the book is consumed on use. Thoughts?
You can enable the debug-console by using LL's ModManager or manually by creating https://github.com/Norbyte/ositools#configuration in the bin folder (Divinity Original Sin 2\DefEd\bin) with { CreateConsole: true }
Once in game, focus the debug-console and double-press the Enter key. This will put you in REPL mode. Type the console commands and all skillbooks should be added to your inventory.
The siphon source skillbook is in Meistr Siva's home in Driftwood.
If you're in Act 3 or beyond, you can use the ModMenu to get it.
Consuming source-orbs has an AP to SP conversion factor of 1.0. They are pricey but gold is never a problem after act 1. If you have Five-Star-Diner then you get 2SP from 1AP! (cf. of 2).
Source-Vampirism has a cf. of 1 but is short ranged and requires corpses or enemies without magic armour.
Channel Source skills have cfs of 0.5, 0.67, 0.75
Each of these skills require you to commit APs, which are the most important resource in combat. It takes 8AP to regen and cast a 3SP skill. Assuming you topped-off before combat, this is at least round 3. Combat lasts 2-3 rounds on average.
Remember that regenerating source by itself does absolutely nothing and only wastes AP. You have to use that SP in the same fight to get the desired payoff. This means having a source-skill off cooldown and available to actually use.
Time Warp, under normal circumstances and for a regular character, provides one extra turn (i.e. 4 AP). That evens out to 0AP. You trade 1 turn of setup for 1 turn of Time Warp.
You can make this combo work depending on your party, other spells, tea, and talents like GC/LW. But on its own, I think it balances out.
Unless you have an older version of this mod, crafting-recipes should not be a thing at all. Even back then, Channel Source - IV never had a recipe iirc. It is meant as a reward for a thematically appropriate fight in the Nameless Isles Academy.
and thanks for the tip
If you're new to the modding scene, I recommend you also checkout LaughingLeader's excellent Mod-Manager [github.com]. Which, in addition to providing a one-click install for the extender, comes with a lot of useful features for, well, managing mods.
Combining any CS Skillbook with an Identifying-Glass will bring up the Mod-Menu . Where the AddMissingBooks option will grant you CS Skillbooks you have missed from previous acts. Just search for the second one (can't miss it lol) and use the mod-menu to get the first.
You're welcome, I hope you like it. :)
anyways I haven't tested the mod itself yet but thanks
But going forward, there will be updates that use the extender's capabilities.
[*] You'll miss out on the integration with another mod I'm working on The Stats Configurator [github.com](work-in-progress). The integration will enable the Skill-Config-Menu that will allow you to customize/modify the stat-attributes (e.g. APCost, memory-cost, cooldown etc.) of these skills to your liking. This feature has already been implemented and is awaiting the official release of the configurator.
[*] I'm also experimenting with UI so that a single-spell opens up a small popup where you can select the tier of the spell to cast. Something like the teleporter-pyramids popup.
I'll try to keep the script-extender requirement optional but any new cool features will likely require it.
Exactly what would I not get from this mod if I don't get it?
Thanks again for the help. Let me know if you need anything. Have fun.
No its just me and my friend no summons. Titan dies and the fight just locks up and nothing happens. just stuck in the fight, cant cast skills, cant end turn, etc etc. Bit of a pain tbh. Might just kill him and leave the game running for awhile to see if the game engine can figure its shit out
Do you have active summons when you kill the Source-Titan? I remember reading somewhere that you have to wait for them to die before you can proceed. That or avoid using summons/totems for that fight. Don't quote me on that though.
The issue here is that It checks if you strictly have 1 copy of the book. So when the mod updates and it finds 2 instances of "The Flow of Source, Part 1", it skips the swap logic entirely. I'm not sure how you got 2 copies of the book but this is why the old book is still in your inventory.
In any case, you can throw the old book away if you want or keep it until the next update. I'll change the logic to check for more than 1[/] instead of strictly 1 .
You say cleanup doesnt replace the books but aside from the channel source 1 book that i now have 2 copies of, when you updated all the books did get replaced
From what I can tell, the book you have just points to the wrong skill as it must have been generated before the new skills were even a thing (May Update). Then the mod updated before you got to Act2 or 3 and therefore the rest of the books generated correctly.
Do you have two "The Flow of Source, Part 1" books or do you have a single book that taught you both skills?
For now, you can just ditch the book and use add missing books from the mod-menu to get a new copy. While magnifying glasses are not hard to find, you now possess the power of the script-extender. Enter the console, and type:
Osi.Proc_StartDialog(1, "S7_ChannelSource_ModMenu", Osi.CharacterGetHostCharacter())
Tbf i could just sell it for 2000 gold but im curious why i would even still have the outdated book, all the other books got replaced with the new books. channel source 1 was the only one that stuck and also gave me a copy of the newer version which is how i ended up with both in the first place
You can use the "CleanUp" diagnostic option from the mod-menu to remove old skills from your characters. (If the mod fails to cleanup automatically).
@Baranorn, Thank you for your help. Let me know if the fix worked or if the issue still persists.
"Shout_ChannelSource_I" should've been unobtainable since the May update.
The mod is supposed to swap out the old skills ("Shout_ChannelSource_I") with new ones ("Shout_S7_CS_ChannelSource_I") if a player updates mid-playthrough. Since you have both of them, it means that it failed to replace the old-skills. This is weird as this has been a part of the mod since May and isn't something that was added by the latest update. I'll try to push a fix soon. Thanks again.
Alternatively, if you use LaughingLeader's Mod-Manager, you can go to Settings>Preferences>Script-Extender and Enable Console Window , and then Export Settings .
5. type exit to get out of the ">>" console-mode.
1. Once you're in the game, select the character that has both new and old skills.
2. Alt+Tab to the debug-console and press Enter . The >> indicate the console awaits an input.
3. Enter the following command
Ext.Print(Osi.CharacterHasSkill(Osi.CharacterGetHostCharacter(), "Shout_ChannelSource_I"))
4. The console will print 1 if your character has this skill or 0 if they don't. Tell me what this number is.
(optional) You can repeat step 3 with "Shout_S7_CS_ChannelSource_I". This should print 1 as this is the new skill-name.
Here's a gif for reference: https://i.imgur.com/GHmtmNQ.gif
I think I know what the issue is but I'll need some help to be certain. Can you help me diagnose the problem? it shouldn't take long.
The fix is live. CS-I should no longer be consumable. If you've consumed it already, you can use the new mod-menu to get a copy.
Hello, thank you for creating this mod. I crafted every source skill book and found something that looks like a mistake. First skillbook, Channel Source precisely, is consumable. While Divine level secret skillbook is not. Considering your last comment here it should be other way around.
That skill is meant to be a reward for defeating the Eternal Guardian in the Academy . Which is why I didn't tell you where to look. However, you can still craft it by combining The Flow of Source, Part III (CS - Master skillbook) with a Source-Orb. Just like the two other upgrade-recipes . Keep in mind that this skillbook is consumable unlike the rest, so only one character can learn the skill.