Stellaris

Stellaris

District Overhaul 2
RevansSchatten  [developer] Mar 18, 2020 @ 7:38am
Compatibilites
If you are missing a mod from the compatibilities list, please post them here.
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Showing 1-15 of 45 comments
jht_89 Mar 18, 2020 @ 10:19am 
Would you be able to add compatibility for the following mods (if required):

ACOT: Sins of the Fallen Empires
Carrying Capacity
Dynamic Political Events
Event Horizon Offset Facility
Expanded Stellaris Ascension Perks
Expanded Stellaris Traditions
~Glavius's Ultimate AI
Local Production
Ecology Mod
Last edited by jht_89; Apr 22, 2020 @ 6:36am
gordon519 Mar 18, 2020 @ 11:29am 
Star net AI please
forerunner398 Mar 18, 2020 @ 11:49am 
I will second the desire for compatibility with Glavius (who has now returned) and Starnet, as well as Dynamic Political Events/Potent Rebellions
Last edited by forerunner398; Mar 18, 2020 @ 11:50am
mani_ Mar 18, 2020 @ 3:01pm 
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
jlsolider Mar 18, 2020 @ 3:04pm 
Bigger Colonies plz
GameMaster Mar 19, 2020 @ 1:08am 
Originally posted by mani_:
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
I've been having this problem as well...
Hellfire Mar 19, 2020 @ 7:37am 
No Alphamod compatibility, no party.
TequilaSe'lai Mar 19, 2020 @ 10:41pm 
Local Production will probably need a patch
Cobrastan Mar 20, 2020 @ 1:26pm 
bigger colonies is likely incompatible
troopersmith1 Mar 20, 2020 @ 2:44pm 
I would like to see compatibility added for True Ring World. It adds a new ringworld type and an origin to start the game on one, which will likely conflict with your mod without a patch.

https://steamcommunity.com/sharedfiles/filedetails/?id=1621435510
Birb Mar 20, 2020 @ 4:39pm 
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there
Nilserrich Mar 20, 2020 @ 5:15pm 
Originally posted by Randomvirginian:
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there

The Belt? This mod is totally outdated, isn't it?!
Birb Mar 20, 2020 @ 5:32pm 
Dunno? I mean the last update for it at 2.3 is a couple versions outdated but it still works perfectly fine for me at least :P

Edit: Looking back It seems the author of both mods are the same and a new and improved Belt is already in the works for the future so just ignore me the village idiot.
Last edited by Birb; Mar 20, 2020 @ 5:43pm
Heller Mar 21, 2020 @ 6:06am 
Bigger Colonies needs a comp. patch, crashes every time i try to launch with both enabled ^^

EDIT: MB, was another Mod that created a error
Last edited by Heller; Mar 24, 2020 @ 8:49am
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