Arma 3
Escape | Chernarus 2035 (No ACE)
Suggestions
I havent a single clue of how to do coding, How scripts and other things weigh down performance, With that out of the way, I have been playing this scenario for about a week and i have compiled a list of suggestions that i think would be amazing if added and will fit in. I dont know how closely you want to follow the actual Tarkov, So these suggestions are just being thrown out for consideration.

1: Weather, In Tarkov there is different weathers that can be generated, I think it would be interesting to kind of mimic that with the laptop being able to pick a random weather setting, whether it be foggy or rainy, Or be able to pick a specific weather option.

2: Food and Drinks, In Tarkov as well, there is also food and such. There are already mods that introduce food and the likes into ArmA 3, If possible i think it would be a interesting aspect to have to eat and drink every now and then. It would also spread out the loot tables to the point to where you don't always find military gear, glasses or even guns.

3: NVGs, I have a mod that makes the RHS infantry spawn with their NVGs on in the day time, But then i realized that they shouldnt even have them in the first place. I suggest changing the loot tables on all PMCs and Scavs to kind of block them from spawning with NVGs. The laptop will have an option to turn on or off this script, Allowing the Scavs or PMCs to spawn with NVGs in the day.

4: If its possible, I saw a suggestion in the comments stating about Scav and PMC numbers. In Tarkov there is a specific number of players, Which should be represented by the Scavs and PMCs, So my idea is to have that same system, Each raid location has a set amount of AI that spawn, The deeper you go inland, the more PMCs and less scavs you find.

5: I believe better equipped PMCs and Scavs should be deeper into the Mainland. My idea is to have mainly scavs on the islands and on the coast, And the deeper you go into Chernarus more geared PMCs will pop up. So the scenario becomes more challenging and rewarding the deeper you go into the mainland.

6: Raid Bosses. This one will use the pre-set Scav and PMC numbers in suggestion 4. In Tarkov there are raid bosses, Scav boss and the like. I think there should be a 1 in X chance of the raid boss spawning in a raid but only one can spawn. The boss that spawns will either be a Scav boss or a named raid boss example being Killa, These raid bosses will spawn in a specific location and are allowed to patrol up to 100 meters away from their spawn points, And the named boss will have a possibility to spawn with a group like Reshala. The Named boss' Minions will be allowed to patrol farther away from their spawn points, but like to stick close to their leader.

7: Indoor & Outdoor Locations. There are quite a few large buildings that you can cobble together to make a location like EFTs Factory map. I think having a Indoor location would be an interesting idea, Also maybe even make one that is set entirely in a forest, with editor (or however you place stuff) buildings in it for some spice.

8: Snipers. In a map that i can not remember the name of, There are sniper scavs sitting atop large terrain features and buildings. I would suggest that these guys are added in on top of buildings with a way to get on to them, to loot the Scav. However, There was one raid i did where i found a Scav with a T5000 sniper rifle inside of a hunting tower, So im not sure if they are already a thing.

9: UN Bases. I think the Airfields would be an interesting place to introduce UNTAR. Considering UNTAR is the UN, These bases would be heavily defended with static armor and so on, These bases being heavily defended means they will have extreme amounts of high value loot. The AI of the UN soldiers will be peaceful until the player, PMC or Scav enters 50 or less meters. (assuming this is possible without murdering performance) But once a UN soldier is shot at, Or found dead, The entire base will go on red alert, The UN soldiers will enter into combat mode and sweep the entire base to make sure there are no intruders. They will also stay in combat mode until the raid has ended to simulate a state of red alert.

And that ends my suggestion list. Again, Im not at all qualified enough to tell you what to add and what to not add. These are suggestions that i feel would fit right in with the idea of this scenario. I also imagine you have plans to add some of these suggestions.
Last edited by Sir 7DozenEggs; Aug 18, 2020 @ 11:01pm