Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The version of the hangout bug I had run into only occurred when one of the participants was a Tiers android, which might not happen during the lifespan of the average colony. The only change I made was to check to see if the rest need exists (needs.rest != null) before reading the rest level, which seemed to clear it up. It's probably fine without the change.
Exception while ticking lord with job Psychology.LordJob_HangOut:
System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.LordJob_HangOut.ShouldBeCalledOff () [0x00032] in <c5a07323ccb84d2882a72e1c3fe7a96e>:0
once per tick.
A little anesthetic put a stop to it, but maybe it would be good to have the "needs.rest != null" check in there.