RimWorld

RimWorld

Psychology (unofficial) v1.1-1.5
1,828 Comments
Mythophile Jul 2 @ 7:36am 
Best Mod.
greatorder Jun 27 @ 1:55pm 
I have to assume it's this mod adding it, I can't think of another that might, but I seem to double stack breakup/divorce mood debuffs. I get the vanilla one, and then one I'm pretty sure is from this mod.

One of my guys has a -30 debuff of "I miss you... please come back" on top of a -32 debuff of "We made a commitment, and they just tore it apart"
DYNAMAX Jun 23 @ 8:36am 
since an author has shown up, would you be able to shed some light on how one of my colonists had a -81 mood debuff and had a mental break for complaining to the mayor 6 times? Mind you this happened despite being in catharsis (+40) and with low expectations (+30) - not mentioning impressive rooms and lavish meals. I have a screen capture of right before he died. I've had elections turned off since but that's something I hope would be addressed if you're supporting this in 1.6. The settings were not displaying properly when I went to disable elections as well.
Peluceus Donmian Jun 23 @ 3:38am 
This is not safe to uninstall if your game is an unholy mod obelisk.

I am trapped in a snare of my own creation

(The UI is missing, it could be associated to the UI mods I use. Or not. I do not know, and I'm going to just try and soldier through with a mayor who won with 0 votes in a tie, who has a social skill of literally 1. I will find a way to make this make sense narratively.)
Solarius Scorch Jun 22 @ 2:03am 
The mayor thing is just so removed from everything else in this mod that I believe it should be a separate mod.
Peluceus Donmian Jun 21 @ 3:55pm 
I hope that you get whatever assistance you need to rework / revamp / redux / remaster / remake this mod because I very much like the concept of my pawns having a very deep personality and traits, even if they offer very little actual gameplay changes but heavily influence social interactions between pawns.
Bruh Moment Jun 20 @ 3:56pm 
Thanks for the clarification man, and thank you for keeping this ancient relic alive for those who use it haha
che_lovek  [author] Jun 20 @ 3:36pm 
@Bruh Moment I don't think you need do. You'll get a couple of errors in console, but eventually the game will clear out all the missing stuff by itself.
Bruh Moment Jun 20 @ 3:33pm 
Do we need to change anything from the save before removing it, like do we need a mental break ended or no mayor's office selected?
che_lovek  [author] Jun 20 @ 8:28am 
@Peluceus Donmian It is safe.

@Thssthfok Yeah this mods problem might be that it is a bit too complex. Definetely the most difficult code base I've seen in a while
Peluceus Donmian Jun 19 @ 8:20pm 
Is this safe to uninstall mid save? i'm reading the comments and I'm running a LOT of mods, so I think if it isn't too late I just won't chance it.
Thssthfok Jun 19 @ 1:42pm 
@che_lovek yeah after rereading my comment i realized that a lot of my own frustration with rimworld mod coding was packed in there, i guess the sheer size of this mod is just naturally going to be frustrating to work with, especially when one such as myself starts tinkering with it for the first time in 1.5.
che_lovek  [author] Jun 18 @ 10:01am 
@Thssthfok The codebase was rewritten by WILDCARD in 1.4 version. So aside from elections related stuff I would say it's not that bad. I play with this mod regulary and don't get any issues/perfomance drops.

I do agree though that a redisign is needed. Part of the problem is that back in 0.7 when this mod was first released the pawns were less complex than they are now with all the DLCs, so some stuff is definitely redundant.

@Sephira jo @LifeIsAbxtch I'll update it, unless 1.6 breaks this mod too much (it shouldn't)
Thssthfok Jun 18 @ 8:36am 
this mod barely worked in 1.5, a 1.6 update will be mildly functional at best.

this mod would be best redesigned from the ground up, the mayor stuff is so broken, ive tried to mess with the codebase at least 8 times trying to fix it and got nowhere. theres harmony-based methods/functions that are attempting to overwrite functions that dont exist anywhere in the rimworld codebase (nor did they match up to anything in the old modding primer migration guides), its a mess.

but thats to be expected for a mod that was written back in 1.0, was ported to 1.1 by someone else, and subsequently patched for 1.2, 1.3 etc. its hard to say when things even became broken.

sometimes a jenga tower will fall no matter how carefully you try to place a new block on top.
Sephira jo Jun 18 @ 3:39am 
I really hope this gets a 1.6 update before the drop next month <3
LifeIsAbxtch Jun 17 @ 11:49pm 
Can you please update this mod to 1.6, if you can...🙏
DYNAMAX Jun 11 @ 10:55pm 
Yeah one of my slaves decided he'd run for mayor so I'll be turning that off and thank you for mentioning it. Also the mod setting for elections only actually displayed its particular settings after I clicked into some of the other settings and back. Not sure if the settings for the mod are semi broken for all but this allowed me to turn off elections.
SadPlastic Jun 10 @ 4:45am 
The mod settings exist, but when I click on the table of contents it doesn't show any options. Elections are like other peoples broken, I think this happens when I disable the ideology system in the vanilla dlc.
wutville resident Jun 9 @ 1:33am 
mayor system has been broken for a while, you should disable it

anyway this mod is essentially on life support so people can just use it for future versions
DYNAMAX May 29 @ 3:47pm 
Tom wandered too close to the resident mech cluster. Neck deleted. Guess I need to find a new abbot.
DYNAMAX May 29 @ 1:44pm 
Why in all of the rimworlds does my colonist have -81 mood debuff for complaining to the mayor 6 times? D: Tom is currently running wild and removing all of his clothes and I wondered why...
wsl May 29 @ 3:52am 
In my case the mod was the reason of constant performance stutters. (found out in the dev console)
I turned it off and now the game feels way more responsive.
Not sure about you can't remove it from a save. Mine works just fine, but maybe it's because I installed it mid-save too.
Thssthfok May 19 @ 10:34pm 
@Rosadrop yeah, i mean it is a pretty complex mod. On top of rimworld "f it" approach to modding api documentation, it makes it difficult to even know where to begin as far as fixing how it works.
Solarius Scorch May 16 @ 9:32am 
The "story generation" is... well, it's not wrong, but it has a pretty narrow understanding of what a story is. Basically, the storytelling aspect is shooting and looting, and maybe an occasional marriage. The human interaction part is extremely simplistic and lacking in basic storytelling tropes. Psychology is definitely a step in the right direction to fix this.
Savage Servant May 16 @ 7:53am 
You should add information that you can't remove it safely from a save.
Rosadrop May 12 @ 9:58am 
And yes, a mod like psychology that fits with huge mod lists is dearly dearly missed ;(
Rosadrop May 12 @ 9:56am 
I have to say it's kinda insane that no mod ever even tried to establish a pawn-personality interaction system as psychology did, and that in almost 7 years. Not even tried to (at least to my knowledge). Which is just crazy, if you take the fact rimworld is mainly branded as a story generator game, yet it lacks the ability for the individuality of its pawn to matter in story generation. Kinda wild tbh
Piss guy May 4 @ 3:27pm 
Why is everyone talking about this mod being dead? It seems to work fine for me
The Viral Divinity Apr 17 @ 2:45pm 
R.I.P. Dead mod.
11Bullets Apr 17 @ 10:18am 
As much as I loved this mod, it was breaking ideology preacher from being able to convert, as well as affecting VE psycast ability interactions between pawns. Removed it and those problems straightened up. Sad to see it go from my mod list.
Ostrich Apr 14 @ 5:42am 
welp, this shit aint ever gonna get updated.
Snarls Barkley Mar 29 @ 11:57am 
Did this mod break cooking for anyone else?
Sverd Mar 25 @ 11:41pm 
Prepare carefully is badly broken. Do not use it, download character editor instead
Tepel2 Mar 19 @ 12:46pm 
Any chance for prepare carefully support?
jptrrs Mar 14 @ 8:45pm 
Heads up: currently, this generates a lot of errors if loaded without Ideology. I just posted a solution on the "BUG reports" discussion.
mayonnaise Mar 14 @ 7:34pm 
is anyone aware of how to toggle aromantic / asexual status for a pawn? just curious if that's a thing that we can do
-=JkJkLoL=- tk421storm Feb 13 @ 9:38am 
yup @big time there's a setting in the mod settings for elections
big time bobby Feb 12 @ 5:16pm 
Is there a way to disable elections? The rest of the mod is great but I keep having 0 socials running for mayor and ruining everyone's mood. Also, no one is able to vote so it goes 50/50 for the outcome.
moonfish Jan 6 @ 8:45pm 
How does this work with vanilla social interactions expanded and vanilla backstories expanded?
Zephroze Dec 27, 2024 @ 2:44pm 
A desensitized space marine would absolutely try to find love with other pawns, but it would most likely not be very "romantic"

They would likely just "take" the love by force.
ALS_sakari Dec 22, 2024 @ 9:00am 
One of my pawn with 'test subjects, Space marine'backstory and 'Desensitized' traits, had extremely high romantic needs. And she's constantly trying to find love with other pawns. I don't think is appropriate.

我的一名身世“实验对象、冷酷星际战士”,特性“冷漠”的小兵居然有着极高的浪漫需求,以至于她开始到处向其他小兵告白。我觉得不是很对。
The Cache Thrasher Dec 19, 2024 @ 10:36am 
I'm having the same error as @-=JkJkLoL=- tk421storm, literally my only problem with this mod
-=JkJkLoL=- tk421storm Dec 11, 2024 @ 9:14am 
thanks for keeping this up to date! is there a github anywhere? i'm seeing an error around "hanging out with someone" - when that someone is a child, i believe there needs to be a check around which rec activity they can participate in
Dirt Wizard Dec 5, 2024 @ 1:02pm 
Having an issue on 1.5 where having this mod installed (even with nothing else but its dependencies and the vanilla cores) causes only a couple of settlements to spawn on the world map, makes it unusable for me sadly :(
jakeyboy13579 Dec 5, 2024 @ 4:46am 
Thank you!!!
Aria~ムキ Dec 5, 2024 @ 1:46am 
@jakeyboy13579 disable "Enable individuality Thoughts" its in the "Other settings" in the mod settings
:D Dec 1, 2024 @ 11:49am 
- Some issues from original psychology mod are probably still here.
good old anxiety panic attack spam
jakeyboy13579 Nov 29, 2024 @ 10:38am 
Anyone know how to get the matching apparal debuff off? I cant find the option in the mod settings
che_lovek  [author] Nov 27, 2024 @ 7:41am 
@Kedi Can't promise it would work in every modlist, but it does work fine on most. Character Editor support works fine, EdB Prepare Carefully support is bugged.
Kedi Nov 24, 2024 @ 7:35am 
Wait, does this mod work now?
does it also work with the Pawn Editor mod?