RimWorld

RimWorld

Psychology (unofficial) v1.1-1.6
1,868 Comments
Solarius Scorch Aug 22 @ 4:55am 
Normally, I'm not one to suggest removing anything, but the mayor/election feature is so detached from the core of the mod that I really don't like it being part of Psychology. It has nothing to do with psychological models. That's like one of the mods which be like "here's a mod which adds a couple of farm animals, and also now everyone has to use a pickaxe to mine stuff".
Besides, I don't like this feature, as it clashes with other concepts of the game, such as nobility mechanics.
Please remove this feature. Making it into a separate mod for diehard fans would be good.
Battl3bee Aug 19 @ 5:10pm 
You guys really need to rebalance mayoral interactions and their effect on mood. someone complained to the mayor for a PLUS 25 MOOD BUFF FOR LIKE 6 DAYS. If you though that was crazy, the MAYOR HAS A MINUS 38 MOOD DEBUFF FROM VISITED BY CONSTITUENT x3 FOR 2.3 DAYS. That is almost the level of eating an unbutchered rotting human, and barely below the penalty for having a spouse and child die/an extreme psychic drone. Honestly mayoral interactions on mood really need to be rebalanced.
Just out of curiosity, is there possibly a way to have the operations to treat chemical interest, pyromania, etc. repeat when needed? It can get kind of difficult to maintain the operations once your colony starts growing large enough
stecph Aug 15 @ 2:01am 
It would be cool if "matching outfit" option would be disabled by default.
ttyet Aug 9 @ 9:11am 
ok.
it's not only gay, errors include asexual and bisexual
che_lovek  [author] Aug 9 @ 8:55am 
@ttyet Seems like gay trait is getting removed and replaced by Kisney scale, idk why it outputs an error (i actually guessed that this is what was causing errors for you). If the pawns generate fine you can disable the auto open for the console window for now.
ttyet Aug 9 @ 7:19am 
strange, I didnt check the whole log before sending you, the error is not in the uploaded whole log! Strange!
the error I want to report is this:
GainTrait_KinseyEnabledPrefix was used for TraitDefOf.Asexual = Tiger
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Psychology.Harmony.TraitSet_ManualPatches:GainTrait_KinseyEnabledPrefix (RimWorld.Trait,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.TraitSet.GainTrait_Patch10 (RimWorld.TraitSet,RimWorld.Trait,bool)
Verse.PawnGenerator:TryGenerateSexualityTraitFor (Verse.Pawn,bool)
(wrapper dynamic-method)
---------------------------------
It's longer than above but I cant post all because of steam's 1000 word restriction. If you need it, please add me as steam friend
che_lovek  [author] Aug 9 @ 6:34am 
@ttyet I don't see the actual error in the log. If the pawns are generating fine you probably can just ignore it, it's hard for me to tell what can go wrong in a huge modlist
ttyet Aug 9 @ 5:51am 
Bug report:
while using RandomPlus to roll pawn under certain conditions, the same error log keeps popping up:
https://gist.github.com/HugsLibRecordKeeper/e8e1d1d5d14b3ad8c9f46ed5f6189c00
Marianojoey Aug 7 @ 2:11pm 
@che_lovek ahhahahahaha, it's ok. :)
The fact that you kept the mod alive is awesome, if you can squash this little bug, great, if not, also great. :)
Thanks for the effort. :)
che_lovek  [author] Aug 7 @ 1:02pm 
@Marianojoey I honestly thought this was fixed years ago
@Ser Lagsalot When I tested it it gave me errors but it fixed itself after saving and reloading, maybe on some saves it's now worse for some reason
Marianojoey Aug 6 @ 3:31pm 
In mayor elections, slaves can be elected... which makes no sense. hahahahahah :D
In my case, it's even worse, since I play with A Rimworld of Magic, and the slaves are all undead (because my Necromancer is the only live person in the colony). Got to 4 zeds to do my biding, and sudenly, mayor elections got going, and two of my zeds got to compite. hahahahahahahah
Ser Lagsalot Jul 31 @ 2:32am 
The description says the mod is safe to add to an ongoing game, but what about remove? One of my colonists disappeared from the top bard and has no log now
che_lovek  [author] Jul 30 @ 3:25am 
@War Criminal Seems to work as intended on my end. My current colony does have both straight and gay couples, though it felt like I've seen slighly more failed romance attempts than usual.

Could be that success chances are a bit low, though it's defenitely not too low for you to not see successful attempts at all. Do you use any modded races, or maybe biotech genes than affect the romance chances?
War Criminal Jul 30 @ 12:49am 
Unfortunately it seems that the kinsey scale changes completely break the romance, as even characters with 6/6 (while same sex) or 0/0 (while opposite sex) are considered unable to romance each other... I see pawns who have 100 relations fail to romance one another. Not only that, but the button that can force romance attempts says that there's no applicable target.

It's a shame because I really liked that part of this mod. Asexual but romantic or romantic but sexual and everything in between. It's overall so much better than the trait-based sexuality system of unmodded Rimworld.
Grim Jul 26 @ 2:57pm 
Thanks a million for the update!
Sephira jo Jul 20 @ 1:19am 
Hey got a stack trace for you, my game still loads but it's getting a log with a few errors https://gist.github.com/HugsLibRecordKeeper/0212855236a875dd52e5b54202512e9a
M-dog da Freek Jul 17 @ 9:29am 
Thank you!
icarosaurvus Jul 17 @ 1:45am 
Thank you!
Kal the Meowlord Jul 16 @ 7:08pm 
thank you so much :D :D <3 <3
vandellyr Jul 16 @ 6:27pm 
Thank you!!!!!!! YAY! :steamhappy:
-=Einherjar=- Jul 16 @ 11:35am 
Thank You!
Sephira jo Jul 16 @ 10:02am 
Yay, update! Thank you for all your hard work.
Nox Jul 16 @ 9:51am 
Thanks for the update!!!
stecph Jul 16 @ 8:43am 
It was working but I guess now it'll work even better. Thank you so much!
Proxyer Jul 16 @ 3:17am 
Thank you for update works!
sybersmoke Jul 15 @ 1:15pm 
Your dah bomb, keep yup the amazing work che_lovek
Tabmoc Jul 14 @ 3:13pm 
<3
cskyet91 Jul 14 @ 11:48am 
Thank you for your work. Yours is one of the ones I'm waiting on before booting up the new expansion.
che_lovek  [author] Jul 14 @ 11:37am 
Working on 1.6 right now, still have a lot of code to go through
Talvi Jam Jul 14 @ 9:13am 
Same here, cant´t start without it. Must have mod for me
asdlfehasdkwjaghsdm Jul 14 @ 7:49am 
Guys does this work on 1.6 without errors?
vandellyr Jul 13 @ 8:58am 
I hope Psychology gets updated to 1.6!
Eric Jul 13 @ 8:42am 
Still waiting for a 1.6 update for Physiology. Cant´t start without it.
Mythophile Jul 12 @ 7:48am 
Awaiting 1.6 update!
cinless Jul 12 @ 2:28am 
@che_lovek I also get that bug, I just never thought to report it because I think it's kind of interesting to have breakups be so devastating, and also because I forgor.
Sexy Legs Jul 11 @ 10:25pm 
Cant wait for an update, thanks for the work <3
Kokorocodon Jul 11 @ 8:57pm 
update?
greatorder Jul 11 @ 8:42am 
@Che_lovek should be? I don't know if I can disable updates or anything.

It could be a bizarre interaction with another mod, I guess, but I wouldn't know which.
che_lovek  [author] Jul 11 @ 8:36am 
@greatorder Are you sure you are using the current version? What you described was indeed a bug, but it was fixed long time ago
Mythophile Jul 2 @ 7:36am 
Best Mod.
greatorder Jun 27 @ 1:55pm 
I have to assume it's this mod adding it, I can't think of another that might, but I seem to double stack breakup/divorce mood debuffs. I get the vanilla one, and then one I'm pretty sure is from this mod.

One of my guys has a -30 debuff of "I miss you... please come back" on top of a -32 debuff of "We made a commitment, and they just tore it apart"
DYNAMAX Jun 23 @ 8:36am 
since an author has shown up, would you be able to shed some light on how one of my colonists had a -81 mood debuff and had a mental break for complaining to the mayor 6 times? Mind you this happened despite being in catharsis (+40) and with low expectations (+30) - not mentioning impressive rooms and lavish meals. I have a screen capture of right before he died. I've had elections turned off since but that's something I hope would be addressed if you're supporting this in 1.6. The settings were not displaying properly when I went to disable elections as well.
Peluceus Donmian Jun 23 @ 3:38am 
This is not safe to uninstall if your game is an unholy mod obelisk.

I am trapped in a snare of my own creation

(The UI is missing, it could be associated to the UI mods I use. Or not. I do not know, and I'm going to just try and soldier through with a mayor who won with 0 votes in a tie, who has a social skill of literally 1. I will find a way to make this make sense narratively.)
Solarius Scorch Jun 22 @ 2:03am 
The mayor thing is just so removed from everything else in this mod that I believe it should be a separate mod.
Peluceus Donmian Jun 21 @ 3:55pm 
I hope that you get whatever assistance you need to rework / revamp / redux / remaster / remake this mod because I very much like the concept of my pawns having a very deep personality and traits, even if they offer very little actual gameplay changes but heavily influence social interactions between pawns.
Bruh Moment Jun 20 @ 3:56pm 
Thanks for the clarification man, and thank you for keeping this ancient relic alive for those who use it haha
che_lovek  [author] Jun 20 @ 3:36pm 
@Bruh Moment I don't think you need do. You'll get a couple of errors in console, but eventually the game will clear out all the missing stuff by itself.
Bruh Moment Jun 20 @ 3:33pm 
Do we need to change anything from the save before removing it, like do we need a mental break ended or no mayor's office selected?
che_lovek  [author] Jun 20 @ 8:28am 
@Peluceus Donmian It is safe.

@Thssthfok Yeah this mods problem might be that it is a bit too complex. Definetely the most difficult code base I've seen in a while