X4: Foundations

X4: Foundations

Mules, Supply and Warehouses Extended
Mo¡stDreams  [developer] May 22, 2020 @ 6:24am
General Discuss
Just a simple place to chat about use cases of the mod and help each other out without needed to flood the mod comments :PlanetOrbit:

Click here for general issues and more formal discussion![github.com]


Last edited by Mo¡stDreams; May 24, 2020 @ 1:07am
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Showing 1-15 of 31 comments
Novalesk May 24, 2020 @ 12:28am 
Can any of these mule options be applied to Miners so they mine for all stations in a sector?

Thanks!
Mo¡stDreams  [developer] May 27, 2020 @ 1:42pm 
This was something that we wanted to add eventually but its in a long line of things to do first.
Osium Jan 19, 2021 @ 4:13am 
Is this savegame safe? I installed it. It broke all of my traders somehow. They just sit at the station they are assigned to, and buy and sell goods from and then to their station. I've uninstalled it, and they continue the behavior.

I only applied behaviors from this mod to 3 out of my 60 or so traders, yet they are all borked now.

The old legacy mods this is based off of claim it can be added and removed safely, but I've checked through the entire comment section here, on the github, and all the documentation on the nexus etc. No mention of whether or not it's safe to remove it.

Literally, save before I installed this. Traders are working to move goods along supply lines to trade stations. Installed this to speed up supply stations I am building, which it did, but all my traders stopped working and now just sit and buy hull parts from their station and then sell hull parts back to the same station.
Last edited by Osium; Jan 19, 2021 @ 4:14am
Galaxy-Spam  [developer] Jan 20, 2021 @ 6:46am 
It should be save to add. On remove all assigned mules lose their orders.
Other then that i have not seen anything like you describe.
The mod does not mess with any default traders whatsoever.
We did change some stuff with the latest patch in regard to supply mules for builders.

Can you turn on debug mode and provide the debug log and the individual mule logs?
%X4_EXE_PATH% -showfps -debug all -logfile %LOG_FILE_NAME% -scriptlogfiles
CHEWBACCA Feb 21, 2021 @ 10:39am 
Mod does not work for me i sdet a trader to station and to haul ore from A TO B trader sits there like a dumbass AI like the entire game does. sorry but no ammounts of mods gunna fix this AI
lnomsim Mar 15, 2021 @ 7:36am 
Hello,

I noticed odd behaviour.
Since the AI hull parts factory usually don't produce enough to use a station mule, I prefer to use supply mules assigned to the wharf/yard with Hull parts only trades.

So, I'm in ZYA sectors, they have actually a lot of factories producing hull parts, being hull parts factories or High tech factories.

I asked my mules to only trade in a 4 gates range to speed up the process.

Yet, I noticed they always go to the furthest point they can.

Two sectors from the yard, there is a high tech factory selling 13k units for 179cr/unit.

Yet, the mules go 4 sectors away to a factory that only produces around 1k units at 190cr/units.
Mo¡stDreams  [developer] Oct 3, 2021 @ 5:45pm 
Originally posted by lnomsim:
Hello,

I noticed odd behaviour.
Since the AI hull parts factory usually don't produce enough to use a station mule, I prefer to use supply mules assigned to the wharf/yard with Hull parts only trades.

So, I'm in ZYA sectors, they have actually a lot of factories producing hull parts, being hull parts factories or High tech factories.

I asked my mules to only trade in a 4 gates range to speed up the process.

Yet, I noticed they always go to the furthest point they can.

Two sectors from the yard, there is a high tech factory selling 13k units for 179cr/unit.

Yet, the mules go 4 sectors away to a factory that only produces around 1k units at 190cr/units.

Do you have a trade updates at the factory closer?
lnomsim Oct 4, 2021 @ 12:40am 
Thanks for the answer, unfortunately, that was months ago, since then I stopped playing the game since no matter how many times I try, vanilla new games have a dead economy.

But at the time, yes, I had satellites at every station and scouts updating trade offers regularly.
Mo¡stDreams  [developer] Oct 4, 2021 @ 3:36am 
Originally posted by lnomsim:
Thanks for the answer, unfortunately, that was months ago, since then I stopped playing the game since no matter how many times I try, vanilla new games have a dead economy.

But at the time, yes, I had satellites at every station and scouts updating trade offers regularly.
That should not be the case.
You sure you have the update version of the game installed?

thought yes I don't play at the moment myself though I saw some stuff on github that needed attention so I pushed a couple updates.
Vigil80 Oct 7, 2021 @ 3:00pm 
Got from Nexus, really liking so far. Right away there were a couple idle trading station ships that found trades as soon as I converted them to mules.

Something I haven't found in comments/docs yet, what is the "profit override" setting?
Mo¡stDreams  [developer] Oct 7, 2021 @ 6:54pm 
Originally posted by Vigil80:
Got from Nexus, really liking so far. Right away there were a couple idle trading station ships that found trades as soon as I converted them to mules.

Something I haven't found in comments/docs yet, what is the "profit override" setting?
In shorting the profit override ignores the minimum profit sliders/margins and allows the mule to trade this may result in less income but faster trades.

Same thing for example the min-cargo override toggle it allows ignoring whatever and still make the trade.

Thought messing around with a lot of settings at same time it is possible to create situations in which the mules idle and don't do anything.
mad-rooky Nov 22, 2021 @ 3:52am 
Love the functionality of this mod a lot. But it seems to produce quite alot of stutter. My game became almost unenjoyable because of it. And i only had like 10 station traders and a little supply fleet active. All only serving one big complex. Once deactivated the stutter was gone and the assigned station traders continued their work (which is sitting there and looking for trades insteat of actual working... lol). Its a shame because i have a lot of spare CPU capacity, but its not beeing utilized properly....
ShepardCJS Dec 22, 2021 @ 9:23pm 
do the mules support mimic behavior? if i tell an entire fleet to mimic a commander that is a mule, will they copy the commander's mule settings, or will they literally just do everything the commander does exactly?
rada660 Feb 12, 2022 @ 4:45am 
im wondering if using "supply mule" will supply all my factories from a central warehouse that has every raw material needed for all factories. Or do I still need to do a two way trading station mule group between warehouse and factory station
Mo¡stDreams  [developer] Feb 12, 2022 @ 8:16am 
Originally posted by ShepardCJS:
do the mules support mimic behavior? if i tell an entire fleet to mimic a commander that is a mule, will they copy the commander's mule settings, or will they literally just do everything the commander does exactly?
They should mimic like vanilla mimic works.
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