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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- ================== YOU CAN FIND A LOT MORE INFORMATIONS IN HELP.TXT FILES ================== -->
<types>
<!-- =========== ZOMBIES MAIN OPTIONS =========== -->
<type name="Zombies_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_Zombies_From_The_Horde Day="1.0" Night="1.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_Zombies_Outside_The_Horde Value="1.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_Zombies_From_The_Horde Value="10.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_Zombies_Outside_The_Horde Value="1.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Zombies_Behaviours">
<Allow_Ghost_Zombies_To_Go_Through_Walls Value="1"/> <!-- [Integer 0 or 1] -->
<Allow_Night_Zombies_To_Teleport Value="0"/> <!-- [Integer 0 or 1] -->
</type>
<type name="Master_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_The_Master Day="40.0" Night="40.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_The_Master Value="1000.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="5.0" Night="10.0"/> <!-- [Decimal 0.01 to infinite] (Health Points per second)-->
<Master_Is_Bulletproof Day="0" Night="0"/>
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="0" Night="0"/> <!-- [Integer 0 or 1] -->
<Master_Can_Dodge Day="1" Night="1"/> <!-- [Integer 0 or 1] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<!-- =========== OTHER OPTIONS =========== -->
<type name="Zombies_Spawn_Options">
<Zombie_Spawn_Timer Day="1.5" Night="2.0"/> <!--[Decimal 0.01 to infinite] (seconds) -->
<Zombie_Spawn_Shift Day="-3" Night="-5"/> <!--[Decimal 0.0 to infinite] (meters) -->
<Zombie_Spawn_Radius Value="3"/> <!--[Decimal 0.0 to infinite] (meters) -->
<Master_Spawn_Radius Value="2"/> <!--[Decimal 0.0 to infinite] (meters) -->
</type>
<type name="Zombies_Despawn_Options">
<Radius_To_Despawn_Zombie_When_Horde_Is_Calm Mini="30" Maxi="50"/> <!-- [Integer 10 to infinite] (meters) -->
<Radius_To_Despawn_Zombie_When_Horde_Is_Not_Calm Mini="50" Maxi="60"/> <!-- [Integer 10 to infinite] (meters) -->
<Zombie_Despawn_Time_When_They_Are_Outside_Radius Value="3"/> <!-- [Integer 0 to infinite] (seconds) -->
<Zombie_Despawn_Time_After_Zombie_Have_Been_Killed Value="30"/> <!-- [Integer 0 to infinite] (seconds) -->
<Zombie_Despawn_Time_After_Master_Have_Been_Killed Value="15"/> <!-- [Integer 0 to infinite] (seconds) -->
</type>
<type name="Master_Follow_The_Horde_And_Despawn">
<Distance_To_Teleport_Master_When_Horde_Is_Calm Mini="10" Maxi="10"/> <!-- [Integer 10 to infinite] (meters) -->
<Distance_To_Teleport_Master_When_Horde_Is_Not_Calm Mini="10" Maxi="10"/> <!-- [Integer 10 to infinite] (meters) -->
<Master_Despawn_Time_After_Master_Have_Been_Killed Value="300"/> <!-- [Integer 0 to infinite] (seconds) -->
</type>
</types>
Are zombies bound to die if they shoot in the head?
I want the zombies to survive after being shot in the head.
What am I supposed to do?
I am not proficient in English. Please forgive me.
you can change the lives of zombies on the way
".. \ profiles \ PvZmoD_CustomisableZombies_Profile \ PvZmoD_CustomisableZombies_Characteristics.xml"
on the line
"<Health_Points Day =" 300 "Night =" 600 "/>",
these would be for zombies outside the horde.
For the horde it would put a very high value on the priest and increase more of the zombies that spawn with it.
Now if you only use "PvZmoD_TheDarkHorde", change it to ".. \ profiles \ PvZmoD_TheDarkHorde_Profile_V2 \ Zombies \ Pvz_TheDarkHorde_ZombiesOptions.xml"
"Health_Points_Ratio_For_Zombie_From_The_Horde"
and
"Health_Points_Ratio_For_Zombie_Outside_The_Horde".
And about bullet resistance, if you want the priest resistant to bullets, you have to change
"<Master_Is_Bulletproof Day =" 0 "Night =" 0 "/>
for
"<Master_Is_Bulletproof Day =" 1 "Night =" 1 "/>
I recommend using these 2 mods together.
Hope this helps.
Thank you very much. I'll give it a try.
I tried.
It still doesn't work.
Can't be bulletproof.
“And about bullet resistance, if you want the priest resistant to bullets, you have to change
"<Master_Is_Bulletproof Day =" 0 "Night =" 0 "/>
for
"<Master_Is_Bulletproof Day =" 1 "Night =" 1 "/>”
Still invalid.
Note that there is a mistake in the zombies_Help file, "enable" and "disable" are inverted (enable should be 1 and disable 0)
I tried to adjust.
Bulletproof is still ineffective.
Any gun shot in the head is still one shot.
I want to modify "Resistance_to_HeadShots" to achieve the condition that one can't be killed with one shot.
The way I tried Formigao couldn't make the zombie "ZmbM_DH_Master_Day" bulletproof.
Please help me to see where I set it wrong. Thank you.
<type name="ZmbM_DH_Master_Day">
<Health_Points Day="300" Night="600"/> <!-- Strong Lvl 5 -->
<Resistance_to_Bullets Day="2.0" Night="2.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="1.0" Night="1.0"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/> <!-- Vehicles Immune -->
<Resistance_to_Explosions Day="100" Night="100"/> <!-- Explosions Immune -->
<Resistance_to_HeadShots Day="5.5" Night="5.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/> <!-- Don't Sprint -->
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/> <!-- Never Crawl -->
<Can_Dodge Day="1" Night="1"/> <!-- Can dodge when fighting -->
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>
<type name="ZmbM_DH_Master_Night"> <!-- This class is use if go through walls option of Dark Horde mod is Activated -->
<Health_Points Day="300" Night="600"/> <!-- Strong Lvl 5 -->
<Resistance_to_Bullets Day="2.0" Night="2.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="1.0" Night="1.0"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/> <!-- Vehicles Immune -->
<Resistance_to_Explosions Day="100" Night="100"/> <!-- Explosions Immune -->
<Resistance_to_HeadShots Day="5.5" Night="5.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/> <!-- Don't Sprint -->
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/> <!-- Never Crawl -->
<Can_Dodge Day="1" Night="1"/> <!-- Can dodge when fighting -->
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>
<type name="Master_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_The_Master Day="10.0" Night="10.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_The_Master Value="1000.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="3.0" Night="3.0"/> <!-- [Decimal 0.01 to infinite] (Health Points per second)-->
<Master_Is_Bulletproof Day="1" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="0"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="1" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Can_Dodge Day="1" Night="1"/>
PvZmoD_TheDarkHorde_Profile_V2\Zombies\Pvz_TheDarkHorde_ZombiesOptions
PvZmoD_CustomisableZombies_Profile\PvZmoD_CustomisableZombies_Characteristics
\ profiles \ PvZmoD_CustomisableZombies_Profile \ PvZmoD_CustomisableZombies_Characteristics.xml
<!--_______________________________________FS FIDO STALKERS_______________________________________________-->
<type name="FS_Zombie_1">
<Health_Points Day="300" Night="600"/>
<Resistance_to_Bullets Day="1.0" Night="1.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="0.5" Night="0.5"/>
<Resistance_to_Vehicles Day="1.0" Night="1.0"/>
<Resistance_to_Explosions Day="0.01" Night="0.01"/>
<Resistance_to_HeadShots Day="0.5" Night="0.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="3.0" Night="3.0"/>
<Chance_To_Spawn_Crawling Day="0.0" Night="0.0"/>
<Can_Dodge Day="0" Night="0"/>
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="0" Night="0"/>
<Ratio_Damage_Health LightAttack_NotBlocked="1.0" LightAttack_Blocked="0.0" HeavyAttack_NotBlocked="1.0" HeavyAttack_Blocked="0.5" NightRatio="1.0"/>
<Ratio_Damage_Shock LightAttack_NotBlocked="1.0" LightAttack_Blocked="0.0" HeavyAttack_NotBlocked="1.0" HeavyAttack_Blocked="0.5" NightRatio="1.0"/>
<Bleeding_Chance LightAttack_NotBlocked="0.1" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.1" HeavyAttack_Blocked="0.1" NightRatio="1.0"/>
<Damage_Blood LightAttack_NotBlocked="0" LightAttack_Blocked="0" HeavyAttack_NotBlocked="0" HeavyAttack_Blocked="0" NightRatio="1.0"/>
<Damage_Stamina LightAttack_NotBlocked="0" LightAttack_Blocked="0" HeavyAttack_NotBlocked="0" HeavyAttack_Blocked="0" NightRatio="1.0"/>
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>
and
<type name="ZmbM_DH_Master_Day">
<Health_Points Day="270000" Night="370000"/>
<Resistance_to_Bullets Day="1.0" Night="1.0"/>
<Resistance_to_Melees Day="90" Night="90"/>
<Resistance_to_HeavyAttack Day="0.5" Night="0.5"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/>
<Resistance_to_Explosions Day="100" Night="100"/>
<Resistance_to_HeadShots Day="0.5" Night="0.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/>
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/>
<Can_Dodge Day="1" Night="1"/>
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>
And here is an example \ profiles \ PvZmoD_TheDarkHorde_Profile_V2 \ Zombies \ Pvz_TheDarkHorde_ZombiesOptions.xml
<!-- =========== ZOMBIES MAIN OPTIONS =========== -->
<type name="Zombies_Health">
<Health_Points_Ratio_For_Zombies_From_The_Horde Day="10000.0" Night="10000.0"/>
<Health_Points_Ratio_For_Zombies_Outside_The_Horde Value="1.0"/>
<Resistance_To_The_Cars_For_Zombies_From_The_Horde Value="10.0"/>
<Resistance_To_The_Cars_For_Zombies_Outside_The_Horde Value="1.0"/>
</type>
<type name="Zombies_Behaviours">
<Allow_Ghost_Zombies_To_Go_Through_Walls Value="1"/>
<Allow_Night_Zombies_To_Teleport Value="1"/>
</type>
<!-- =========== MASTER MAIN OPTIONS =========== -->
<type name="Master_Health">
<Health_Points_Ratio_For_The_Master Day="270000.0" Night="370000.0"/>
<Resistance_To_The_Cars_For_The_Master Value="15000.0"/>
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="0.3" Night="0.3"/>
<Master_Is_Bulletproof Day="0" Night="0"/>
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="1"/>
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="0" Night="0"/>
<Master_Can_Dodge Day="1" Night="1"/>
</type>
In My file the priest is not resistant to bullets, but his life is very high due to several heavy weapons that I have on my server so that the priest does not die so easily.
But my zombie. It's very easy to be shot in the head.
I want zombies.
It's not easy to get shot in the head.Or increase the number of head blows.
Where should it be changed?
The translation software I use. There may be something inappropriate in the organization of the text.
Please forgive me.
Let (@ PvZmoD_TheDarkHorde;@PvZmoD_CustomisableZombies;) two not work properly?
This is the list I loaded, (MOD).
@CF;
@CodeLock;
@Bags++;
@BuilderItems;
@GoreZ;
@JunkYardDog;
@Mass'sManyItemOverhaul;
@MunghardsItempack;
@NatureOverhaul;
@Trader;
@Unlimited Stamina;
@Cl0ud's Military Gear;
@[Remastered]ArmaWeaponPack;
@Banking;
@VanillaPlusPlusMap;
@ZombieUp;
@PsychoGamingVehicleExpansion(Upgraded);
@RaG_Hummer_Armored;
@PvZmoD_TheDarkHorde;
@RevGuns;
@PvZmoD_CustomisableZombies;
Thank you (Liven, Formigao.)
The reason is the "MOD" conflict.
It's easy to die if the monster is shot in the head.
The conflict "MOD" is: @ ZombieUp; (cannot be used with @ PvZmoD_TheDarkHorde).
Thanks again to the people who helped me.