DayZ
PvZmoD_TheDarkHorde
zheng78181 Jan 30, 2021 @ 3:36am
Master_Is_Bulletproof ---Unable to work properly
Pvz_TheDarkHorde_ZombiesOptions/Master_Is_Bulletproof :steamfacepalm:
0 and 1 Invalid in the game.
Can still be shot to death.
Please help me.

Pvz_TheDarkHorde_ZombiesOptions.xml
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="5.0" Night="10.0"/> <!-- [Decimal 0.01 to infinite] (Health Points per second)-->
<Master_Is_Bulletproof Day="0" Night="0"/>
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="0" Night="0"/> <!-- [Integer 0 or 1] -->
<Master_Can_Dodge Day="1" Night="1"/> <!-- [Integer 0 or 1] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
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zheng78181 Jan 30, 2021 @ 3:44am 
My setup.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- ================== YOU CAN FIND A LOT MORE INFORMATIONS IN HELP.TXT FILES ================== -->
<types>
<!-- =========== ZOMBIES MAIN OPTIONS =========== -->
<type name="Zombies_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_Zombies_From_The_Horde Day="1.0" Night="1.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_Zombies_Outside_The_Horde Value="1.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->

<Resistance_To_The_Cars_For_Zombies_From_The_Horde Value="10.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_Zombies_Outside_The_Horde Value="1.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Zombies_Behaviours">
<Allow_Ghost_Zombies_To_Go_Through_Walls Value="1"/> <!-- [Integer 0 or 1] -->
<Allow_Night_Zombies_To_Teleport Value="0"/> <!-- [Integer 0 or 1] -->
</type>
<type name="Master_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_The_Master Day="40.0" Night="40.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_The_Master Value="1000.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="5.0" Night="10.0"/> <!-- [Decimal 0.01 to infinite] (Health Points per second)-->
<Master_Is_Bulletproof Day="0" Night="0"/>
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="0" Night="0"/> <!-- [Integer 0 or 1] -->
<Master_Can_Dodge Day="1" Night="1"/> <!-- [Integer 0 or 1] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>

<!-- =========== OTHER OPTIONS =========== -->
<type name="Zombies_Spawn_Options">
<Zombie_Spawn_Timer Day="1.5" Night="2.0"/> <!--[Decimal 0.01 to infinite] (seconds) -->
<Zombie_Spawn_Shift Day="-3" Night="-5"/> <!--[Decimal 0.0 to infinite] (meters) -->
<Zombie_Spawn_Radius Value="3"/> <!--[Decimal 0.0 to infinite] (meters) -->
<Master_Spawn_Radius Value="2"/> <!--[Decimal 0.0 to infinite] (meters) -->
</type>

<type name="Zombies_Despawn_Options">
<Radius_To_Despawn_Zombie_When_Horde_Is_Calm Mini="30" Maxi="50"/> <!-- [Integer 10 to infinite] (meters) -->
<Radius_To_Despawn_Zombie_When_Horde_Is_Not_Calm Mini="50" Maxi="60"/> <!-- [Integer 10 to infinite] (meters) -->
<Zombie_Despawn_Time_When_They_Are_Outside_Radius Value="3"/> <!-- [Integer 0 to infinite] (seconds) -->
<Zombie_Despawn_Time_After_Zombie_Have_Been_Killed Value="30"/> <!-- [Integer 0 to infinite] (seconds) -->
<Zombie_Despawn_Time_After_Master_Have_Been_Killed Value="15"/> <!-- [Integer 0 to infinite] (seconds) -->
</type>

<type name="Master_Follow_The_Horde_And_Despawn">
<Distance_To_Teleport_Master_When_Horde_Is_Calm Mini="10" Maxi="10"/> <!-- [Integer 10 to infinite] (meters) -->
<Distance_To_Teleport_Master_When_Horde_Is_Not_Calm Mini="10" Maxi="10"/> <!-- [Integer 10 to infinite] (meters) -->
<Master_Despawn_Time_After_Master_Have_Been_Killed Value="300"/> <!-- [Integer 0 to infinite] (seconds) -->
</type>
</types>
zheng78181 Jan 30, 2021 @ 3:52am 
Hello, Liven
Are zombies bound to die if they shoot in the head?
I want the zombies to survive after being shot in the head.
What am I supposed to do?

I am not proficient in English. Please forgive me.
Away Jan 30, 2021 @ 10:33am 
If you use "PvZmoD_CustomisableZombies" and "PvZmoD_TheDarkHorde"

you can change the lives of zombies on the way
".. \ profiles \ PvZmoD_CustomisableZombies_Profile \ PvZmoD_CustomisableZombies_Characteristics.xml"

on the line

"<Health_Points Day =" 300 "Night =" 600 "/>",

these would be for zombies outside the horde.

For the horde it would put a very high value on the priest and increase more of the zombies that spawn with it.

Now if you only use "PvZmoD_TheDarkHorde", change it to ".. \ profiles \ PvZmoD_TheDarkHorde_Profile_V2 \ Zombies \ Pvz_TheDarkHorde_ZombiesOptions.xml"

"Health_Points_Ratio_For_Zombie_From_The_Horde"

and

"Health_Points_Ratio_For_Zombie_Outside_The_Horde".

And about bullet resistance, if you want the priest resistant to bullets, you have to change

"<Master_Is_Bulletproof Day =" 0 "Night =" 0 "/>
for
"<Master_Is_Bulletproof Day =" 1 "Night =" 1 "/>

I recommend using these 2 mods together.
Hope this helps.
zheng78181 Jan 30, 2021 @ 11:36pm 
Hello, Formigao.
Thank you very much. I'll give it a try.:steamthumbsup:
zheng78181 Jan 31, 2021 @ 8:14pm 
Formigao.~
I tried.
It still doesn't work.
Can't be bulletproof.

“And about bullet resistance, if you want the priest resistant to bullets, you have to change

"<Master_Is_Bulletproof Day =" 0 "Night =" 0 "/>
for
"<Master_Is_Bulletproof Day =" 1 "Night =" 1 "/>”
zheng78181 Jan 31, 2021 @ 8:15pm 
I also tried to reinstall MOD.
Still invalid.
Liven  [developer] Jan 31, 2021 @ 10:48pm 
Thank you Formigao for the informations, zheng78181 if you still need help tell me, i will try to answer faster ;-)
Note that there is a mistake in the zombies_Help file, "enable" and "disable" are inverted (enable should be 1 and disable 0)
zheng78181 Feb 1, 2021 @ 7:31am 
Thank you Liven.
I tried to adjust.
Bulletproof is still ineffective.
Any gun shot in the head is still one shot.
I want to modify "Resistance_to_HeadShots" to achieve the condition that one can't be killed with one shot.
The way I tried Formigao couldn't make the zombie "ZmbM_DH_Master_Day" bulletproof.
Please help me to see where I set it wrong. Thank you.

<type name="ZmbM_DH_Master_Day">
<Health_Points Day="300" Night="600"/> <!-- Strong Lvl 5 -->
<Resistance_to_Bullets Day="2.0" Night="2.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="1.0" Night="1.0"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/> <!-- Vehicles Immune -->
<Resistance_to_Explosions Day="100" Night="100"/> <!-- Explosions Immune -->
<Resistance_to_HeadShots Day="5.5" Night="5.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/> <!-- Don't Sprint -->
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/> <!-- Never Crawl -->
<Can_Dodge Day="1" Night="1"/> <!-- Can dodge when fighting -->
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>


<type name="ZmbM_DH_Master_Night"> <!-- This class is use if go through walls option of Dark Horde mod is Activated -->
<Health_Points Day="300" Night="600"/> <!-- Strong Lvl 5 -->
<Resistance_to_Bullets Day="2.0" Night="2.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="1.0" Night="1.0"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/> <!-- Vehicles Immune -->
<Resistance_to_Explosions Day="100" Night="100"/> <!-- Explosions Immune -->
<Resistance_to_HeadShots Day="5.5" Night="5.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/> <!-- Don't Sprint -->
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/> <!-- Never Crawl -->
<Can_Dodge Day="1" Night="1"/> <!-- Can dodge when fighting -->
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>
zheng78181 Feb 1, 2021 @ 7:32am 
Pvz_TheDarkHorde_ZombiesOptions.xml/


<type name="Master_Health"> <!-- !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Health_Points_Ratio_For_The_Master Day="10.0" Night="10.0"/> <!-- [Decimal 0.01 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
<Resistance_To_The_Cars_For_The_Master Value="1000.0"/> <!-- [Decimal 0.0 to infinite] !! Not used if "PvZmoD Customisable Zombies" is loaded !!-->
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="3.0" Night="3.0"/> <!-- [Decimal 0.01 to infinite] (Health Points per second)-->
<Master_Is_Bulletproof Day="1" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="0"/> <!-- [Integer 0 or 1] -->
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="1" Night="1"/> <!-- [Integer 0 or 1] -->
<Master_Can_Dodge Day="1" Night="1"/>
zheng78181 Feb 1, 2021 @ 7:33am 
I'd like to solve this problem very much. Thank you very much.:steamthumbsup:
zheng78181 Feb 1, 2021 @ 7:37am 
The above data comes from.
PvZmoD_TheDarkHorde_Profile_V2\Zombies\Pvz_TheDarkHorde_ZombiesOptions
PvZmoD_CustomisableZombies_Profile\PvZmoD_CustomisableZombies_Characteristics
Away Feb 1, 2021 @ 8:54am 
Here is an example of a zombie and the priest on the way
\ profiles \ PvZmoD_CustomisableZombies_Profile \ PvZmoD_CustomisableZombies_Characteristics.xml

<!--_______________________________________FS FIDO STALKERS_______________________________________________-->
<type name="FS_Zombie_1">
<Health_Points Day="300" Night="600"/>
<Resistance_to_Bullets Day="1.0" Night="1.0"/>
<Resistance_to_Melees Day="1.0" Night="1.0"/>
<Resistance_to_HeavyAttack Day="0.5" Night="0.5"/>
<Resistance_to_Vehicles Day="1.0" Night="1.0"/>
<Resistance_to_Explosions Day="0.01" Night="0.01"/>
<Resistance_to_HeadShots Day="0.5" Night="0.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="3.0" Night="3.0"/>
<Chance_To_Spawn_Crawling Day="0.0" Night="0.0"/>
<Can_Dodge Day="0" Night="0"/>
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="0" Night="0"/>
<Ratio_Damage_Health LightAttack_NotBlocked="1.0" LightAttack_Blocked="0.0" HeavyAttack_NotBlocked="1.0" HeavyAttack_Blocked="0.5" NightRatio="1.0"/>
<Ratio_Damage_Shock LightAttack_NotBlocked="1.0" LightAttack_Blocked="0.0" HeavyAttack_NotBlocked="1.0" HeavyAttack_Blocked="0.5" NightRatio="1.0"/>
<Bleeding_Chance LightAttack_NotBlocked="0.1" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.1" HeavyAttack_Blocked="0.1" NightRatio="1.0"/>
<Damage_Blood LightAttack_NotBlocked="0" LightAttack_Blocked="0" HeavyAttack_NotBlocked="0" HeavyAttack_Blocked="0" NightRatio="1.0"/>
<Damage_Stamina LightAttack_NotBlocked="0" LightAttack_Blocked="0" HeavyAttack_NotBlocked="0" HeavyAttack_Blocked="0" NightRatio="1.0"/>
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>

and


<type name="ZmbM_DH_Master_Day">
<Health_Points Day="270000" Night="370000"/>
<Resistance_to_Bullets Day="1.0" Night="1.0"/>
<Resistance_to_Melees Day="90" Night="90"/>
<Resistance_to_HeavyAttack Day="0.5" Night="0.5"/>
<Resistance_to_Vehicles Day="10000" Night="10000"/>
<Resistance_to_Explosions Day="100" Night="100"/>
<Resistance_to_HeadShots Day="0.5" Night="0.5"/>
<Special_HeadShot_Weapons Day="0" Night="0"/>
<Move_Speed_Min Day="0.0" Night="0.0"/>
<Move_Speed_Max Day="2.0" Night="2.0"/>
<Chance_To_Spawn_Crawling Day="-1.0" Night="-1.0"/>
<Can_Dodge Day="1" Night="1"/>
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="1" Night="1"/>
<Ratio_Damage_Health LightAttack_NotBlocked="2.0" LightAttack_Blocked="1.5" HeavyAttack_NotBlocked="2.0" HeavyAttack_Blocked="1.5" NightRatio="1.0"/> <!-- More Health Damage -->
<Ratio_Damage_Shock LightAttack_NotBlocked="3.0" LightAttack_Blocked="0.5" HeavyAttack_NotBlocked="3.5" HeavyAttack_Blocked="1.0" NightRatio="1.0"/> <!-- More Shock Damage -->
<Bleeding_Chance LightAttack_NotBlocked="0.2" LightAttack_Blocked="0.1" HeavyAttack_NotBlocked="0.2" HeavyAttack_Blocked="0.1" NightRatio="1.0"/> <!-- More Bleeding chance -->
<Damage_Blood LightAttack_NotBlocked="100" LightAttack_Blocked="50" HeavyAttack_NotBlocked="100" HeavyAttack_Blocked="50" NightRatio="1.0"/> <!-- Drain Blood -->
<Damage_Stamina LightAttack_NotBlocked="50" LightAttack_Blocked="25" HeavyAttack_NotBlocked="50" HeavyAttack_Blocked="25" NightRatio="1.0"/> <!-- Drain Stamina -->
<Vision_Distance_Ratio Day="1.0" Night="0.8" WithBloodyHands="0.5" WithSpecialMask="0.25" MinimumRatioDistance="0.1"/>
</type>


And here is an example \ profiles \ PvZmoD_TheDarkHorde_Profile_V2 \ Zombies \ Pvz_TheDarkHorde_ZombiesOptions.xml


<!-- =========== ZOMBIES MAIN OPTIONS =========== -->
<type name="Zombies_Health">
<Health_Points_Ratio_For_Zombies_From_The_Horde Day="10000.0" Night="10000.0"/>
<Health_Points_Ratio_For_Zombies_Outside_The_Horde Value="1.0"/>

<Resistance_To_The_Cars_For_Zombies_From_The_Horde Value="10.0"/>
<Resistance_To_The_Cars_For_Zombies_Outside_The_Horde Value="1.0"/>
</type>
<type name="Zombies_Behaviours">
<Allow_Ghost_Zombies_To_Go_Through_Walls Value="1"/>
<Allow_Night_Zombies_To_Teleport Value="1"/>
</type>

<!-- =========== MASTER MAIN OPTIONS =========== -->
<type name="Master_Health">
<Health_Points_Ratio_For_The_Master Day="270000.0" Night="370000.0"/>
<Resistance_To_The_Cars_For_The_Master Value="15000.0"/>
</type>
<type name="Master_Behaviours">
<Master_Regeneration_Rate Day="0.3" Night="0.3"/>
<Master_Is_Bulletproof Day="0" Night="0"/>
<Master_Is_Teleport_When_Hit_By_MeleeWeapon Day="0" Night="1"/>
<Master_Is_Teleport_When_Hit_By_FireWeapon Day="0" Night="0"/>
<Master_Can_Dodge Day="1" Night="1"/>
</type>


In My file the priest is not resistant to bullets, but his life is very high due to several heavy weapons that I have on my server so that the priest does not die so easily.
zheng78181 Feb 1, 2021 @ 11:37pm 
Thank you very much.( Liven).
But my zombie. It's very easy to be shot in the head.
I want zombies.
It's not easy to get shot in the head.Or increase the number of head blows.
Where should it be changed?

The translation software I use. There may be something inappropriate in the organization of the text.
Please forgive me.:steamhappy:

zheng78181 Feb 2, 2021 @ 1:23am 
Could it be because of the “MOD” conflict?
Let (@ PvZmoD_TheDarkHorde;@PvZmoD_CustomisableZombies;) two not work properly?
This is the list I loaded, (MOD).
@CF;
@CodeLock;
@Bags++;
@BuilderItems;
@GoreZ;
@JunkYardDog;
@Mass'sManyItemOverhaul;
@MunghardsItempack;
@NatureOverhaul;
@Trader;
@Unlimited Stamina;
@Cl0ud's Military Gear;
@[Remastered]ArmaWeaponPack;
@Banking;
@VanillaPlusPlusMap;
@ZombieUp;
@PsychoGamingVehicleExpansion(Upgraded);
@RaG_Hummer_Armored;
@PvZmoD_TheDarkHorde;
@RevGuns;
@PvZmoD_CustomisableZombies;

zheng78181 Feb 3, 2021 @ 6:27am 
The problem has been found.
Thank you (Liven, Formigao.)
The reason is the "MOD" conflict.
It's easy to die if the monster is shot in the head.
The conflict "MOD" is: @ ZombieUp; (cannot be used with @ PvZmoD_TheDarkHorde).
Thanks again to the people who helped me.
:steamhappy:

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