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I like the idea of your mod.
but wanted to ask if it is possible to write a simple variant of this mod.
Just run one or even two hordes across the map.
I have been looking for such a mod for a long time but have not yet found a simple variant.
Sorry for my bad English.
No worries I didn't think it would be.
One more thing though. Is there any way you can add some of these perks to "special" zombies that I can spawn in?
I would love to have some non-ghostly looking zombies that have some of these abilities.
Extra Strength, RedEyes, Faster Sprint, Head Shots. This mod is AMAZING, but I would love the ability to spawn normal looking zombies with those abilities in as well.
For the abilities : Strength is not modified, they don't sprint faster than vanilla (they can't).
I'm preparing a new mod that will replace pvz tweaked zombies. With this mod you will be able to modify speed, heath, headshot.... (strength later, probably not in first iteration) for each zombies (vanilla or modded).
I hope to launch this mod this month but you know, no promise.
I will add start points in Pvz_TheDarkHorde_StartPoints.c to complete.
I don't see what else to do.
You currently have:
ref TStringArray itemList_DH_01 = {"30.0","Pristine","Guts","HumanSteakMeat","Bone"};
I would like to be able to add something like:
ref TStringArray itemList2_DH_01 = {"1","Random","LAR" ","NVGoggles","AWMreal"};
//This would give a random bonus item
and
ref TStringArray itemList3_DH_01 = {"0.3","Pristine","BluDHMGem","RedDHMGem","YellowDHMGem"};
//This would add an aditional item to be sold at the trader for various amounts.
It seems that you would just need to simply add tthe 2 lists into the base code, then they would be able to be added to the ZombieLoot.c
I think it would add a whole dimension to how the mod could be used.
These lists work exacitly the same way (I should have named them list01, list02... but too late)
For example backList_xx is not reserved to backpack.
When you spawn an item it automaticaly go in the approate slot.