RimWorld

RimWorld

Centralized Climate Control (Continued)
Irritant Apr 20, 2021 @ 7:21am
Future improvements / more realism.
I know you've just made some minor modifications to keep this compatible with RimWorld, but are there any plans for future improvements? The idea behind this mod is a good one (and I feel its existence and popularity discourage people from making a new mod with the same purpose), but it has always been very unbalanced and (worse) very unrealistic.

This is simply not how climate control works. The original author seemed to think air conditioning works by sucking in air from the outside, cooling or heating that air in a single unit, and then piping that air into rooms. That would be incredibly inefficient and potentially quite dangerous.

Climate control actually works like this:

1. Condenser + compressor units (typically on the outside of a building) cool a liquid to a set temperature.

2. That liquid (called the coolant) is circulated through insulated pipes to one or more climate control units (located indoors).

3. Those units have a temperature set locally, and will use a fan to circulate the air already in the room over the evaporator coil (to cool the room) or over an electric resistance (to heat the room).

So, relative to the current mod, these would be the changes:

1. Get rid of "intake fans", or make them a completely separate thing, that is not related to climate control.

2. "Climate control units" are renamed "Condenser (or Compressor) units", and don't require a temperature setting (they will take it from the lowest setting of the actual climate control units). Alternatively, they can have a "power" setting that controls how much electricity they consume vs. how quickly they can lower the coolant's temperature.

3. Rename "air pipes" to "coolant pipes".

4. Rename "vents" to "Climate control units", and add a temperature setting (*) to each. Electricity usage is low when trying to cool the room (because it's just blowing air across the evaporator coil - the actual power expenditure there was at the compressor), and high when heating the room (because they're having to heat a resistance, to produce the heat locally).

5. Adjust the power consumption to values more in line with the game's original air conditioning (the base game's values are nonsensical, as is almost every power value in Rimworld, so there isn't much point in making this mod's power consumption realistic, but it can at least be balanced with the rest of the game).

All the graphics can stay pretty much the same.

(*) Ideally, two temperature settings. A lower bound and an upper bound. If the temperature is below the lower bound, the unit heats the room (using a high amount of electricity), if it's above the upper bound it cools the room (using a small amount of electricity, and transferring the heat to the coolant pipes). If it's between the two bounds, the unit doesn't need to change the temperature, and therefore doesn't consume any power (or consumes just ~1W, to power the sensor).
Last edited by Irritant; Apr 20, 2021 @ 7:29am
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Sypwn Oct 4, 2021 @ 12:46pm 
Inspired by both this mod and by your post, I have been working on a rewrite of it that functions basically how you describe. @Irritant accept my friend request if you are interested in testing it. I'll post here again with a link when it's published.
OceanOfGaming Dec 27, 2024 @ 4:34am 
Originally posted by Sypwn:
Inspired by both this mod and by your post, I have been working on a rewrite of it that functions basically how you describe. @Irritant accept my friend request if you are interested in testing it. I'll post here again with a link when it's published.
any updates so far?
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