RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
 This topic has been pinned, so it's probably important
FrozenSnowFox  [developer] Jan 9, 2023 @ 10:40am
List of Bionics
Below is a full list of bionics added by this mod.

Bionics

Synaptic Regulator
- Locks consciousness to 100%. This allows brain damaged pawns to function normally once more.

Suppression Module
- Makes a pawn suffer Brain Shock when hit by an EMP weapon. This gives you a cheap and easy way to control unwieldy pawns.
- Induces Terror +25 (Requires Useful Terror)



Advanced Specialised Bionic

Advanced Bionic Breaching Arm
- Specialises in destroying walls
- Fist, Demolish, 32 Damage, 25% Armor Penetration, 2.0 Second Cooldown

Advanced Bionic Power Arm
- Features 3 attacks
- Fist, Blunt, 32 Damage, 75% Armor Penetration, 2 Second Cooldown
- Edge, Cut, 32 Damage, 100% Armor Penetration, 2 Second Cooldown
- Point, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown

Advanced Bionic Shocker Arm
Advanced Bionic Shocked Jaw
- Standard Advanced Bionic attack with a chance of EMP.
- Gives the ability Shock Blast, 3 charges, 24 hour cooldown per charge, 2.5 second warmup, instantly downs an enemy for 4 hours and may induce vomiting.
- Enemies randomly dying on being downed is due to game mechanics (Requires a mod or editing storyteller settings for 100% success)

Advanced Bionic Construction Arm
- Construction Speed +160%

Advanced Bionic Chef Arm
- Butcher Flesh Speed +160%
- Cook Speed +24
- Drug Cooking Speed +160%

Advanced Bionic Production Arm
- Drug Synthesis Speed +160%
- General Labor Speed +160%

Advanced Bionic Medic Arm (Requires Biotech DLC)
- Medical Operation Speed +160%
- Medical Tend Speed +160%
- Gives the ability Administer Medical Care, 3 Charges, 8 hour cooldown per charge. Instantly tends all wounds on the target with 70%-100% tend quality.

Advanced Bionic Drill Arm (Requires Royalty DLC)
- Mining Speed +160%
- Deep Drilling Speed +70%

Advanced Bionic Field Arm (Requires Royalty DLC)
- Plant Work Speed +160%
- Pruning Speed +70% (Requires Ideology DLC)

Advanced Bionic Cleaner Leg
- Cleaning Speed +240%

Advanced Bionic Power Leg
- Features 3 attacks
- Kick, Blunt, 32 Damage, 75% Armor Penetration, 2 Second Cooldown
- Knee Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown
- Foot Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown

Advanced Bionic Acid Jaw (Requires Biotech DLC)
- Teeth, Bite, 16 Damage 75% Armour Penetration, 16 Acid Damage, 100% Armour Penetration
- Gives the ability Acid Spray, 3 charges, 24 hour cooldown per charge

Advanced Bionic Flame Jaw (Requires Biotech DLC)
- Teeth, Bite, 16 Damage 75% Armour Penetration, 16 Flame Damage, 100% Armour Penetration
- Gives the ability Flame Spew, 3 charges, 24 hour cooldown per charge

Advanced Bionic Revenant Spine (Requires Anomaly DLC)
- Gives the ability Revenant Invisibility, 3 charges, 24 hour cooldown per charge



Brain Implants

Addiction Assistant
- Disables the chemical need for drug addictions (Supports quite a lot of mods)

Recreation Module
- Disables the recreation need

Servitor Module
- Note: Takes 7 days to recondition the host during that time consciousness will be temporarily lowered and they may undergo constant mental breaks with decreasing severity as they fight against the chip.
- Provides +1000 mood.
- Induces Terror (Requires Useful Terror)
- Removes the feeling of pain.
- Removes the need for recreation.
- Removes the need for rest.
- Prevents inspirations.
- Prevents mental breaks.
- Prevents starting social fights.
- Prevents forming opinions of others.
- Prevents Bonding with Animals.

Darklight Module (Requires Ideology DLC)
- Removes the negative penalties Darkness Ideology followers get from light.



Torso Implants

Thermoregulator Module
- Comfortable Temperature Cold -25C
- Comfortable Temperature Hot +25C

Environmental Filter
- Toxic Environmental Resistance +200%

EMP Shield
- Protects the user from EMP blasts, lightning strikes and electroshock weapons. Prevents effects such as Brain Shock and Electric Shock.

Reproduction Controller (Requires Biotech DLC)
- Adds a suite of abilities that can modify aspects relating to reproduction. Such as Fertility, Lactation and Pregnancy.
- Passively prevents Morning Sickness and Fluctuating Moods during pregnancies.

Resurrection Core (Requires Vanilla Expanded Framework)
- Revives the user upon death a single time.
- Note: With the Anomaly DLC the resurrection uses Anomaly's code which provides a better resurrection method.



AI Assistant Microcomputer

AI Assistant Microcomputer
- AI Assistant Core, required for using Modules.
- Optional Painstopper function.

AI Assistant Animals Module
- Animal Gather Speed +20%
- Animal Gather Yield +20%
- Animal Products Sell Improvement +20% (Requires Ideology DLC)
- Attack On Tame Fail Chance Factor -10% (Requires Vanilla Skills Expanded)
- Fishing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded)
- Fishing Yield +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded)
- Hunting Stealth +20%
- Tame Animal Chance +10%
- Train Animal Chance +10%
- Animals Skill +4 (Requires Anomaly DLC)

AI Assistant Artistic Module (Requires Anomaly DLC)
- Art Quality Bonus +20% (Requires Vanilla Skills Expanded)
- Art Creation Speed +20% (Requires Vanilla Skills Expanded)
- Art Skill +4 (Requires Anomaly DLC)

AI Assistant Construction Module
- Construction Quality Bonus +20% (Requires Vanilla Skills Expanded)
- Construction Speed +20%
- Construct Success Chance +20%
- Fix Broken Down Building Success Chance +20%
- Smoothing Speed +20%
- Construction Skill +4 (Requires Anomaly DLC)

AI Assistant Cooking Module
- Butchery Flesh Speed +20%
- Butchery Flesh Efficiency +20%
- Cook Speed +3
- Drug Cooking Speed +20%
- Food Poison Chance -20%
- Cooking Skill +4 (Requires Anomaly DLC)

AI Assistant Intellectual Module
- Entity Activity Suppression Rate +10% (Requires Anomaly DLC)
- Entity Study Rate +20% (Requires Anomaly DLC)
- Field Research Speed Multiplier +20% (Requires Research Reinvented)
- Global Learning Factor +20%
- Hacking Speed +20%
- Instructive Ability +20% (Requires Vanilla Skills Expanded, Hauts' Framework)
- Learning Rate Factor +20%
- Reading Speed +20%
- Research Speed +20%
- Study Efficiency +20% (Requires Anomaly DLC)
- Writing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Books Expanded)
- Intellectual Skill +4 (Requires Anomaly DLC)

AI Assistant Medical Module
- Medical Operation Speed +20%
- Medical Surgery Success Chance +10%
- Medical Tend Speed +20%
- Medical Tend Quality +10%
- Medical Skill +4 (Requires Anomaly DLC)

AI Assistant Melee Module
- Melee Dodge Chance +15%
- Melee Hit Chance +4
- Trap spring chance x10%
- Melee Skill +4 (Requires Anomaly DLC)

AI Assistant Mining Module
- Deep Drilling Speed +20%
- Mining Speed +20%
- Mining Yield +20%
- Rock Chunk Chance +20% (Requires Vanilla Skills Expanded)
- Mining Skill +4 (Requires Anomaly DLC)

AI Assistant Plants Module
- Forage Nutrition Per Day +3.2 (Feeds 2 Colonists)
- Drug Harvesting Yield +20%
- Plant Harvest Yield +20%
- Plant Work Speed +20%
- Pruning Speed +10% (Requires Ideology DLC)
- Plants Skill +4 (Requires Anomaly DLC)

AI Assistant Production Module
- Bionics Crafting Speed +20% (Requires Vanilla Skills Expanded)
- Component Crafting Speed +20% (Requires Vanilla Skills Expanded)
- Crafting Quality Bonus +20% (Requires Vanilla Skills Expanded)
- Drug Synthesis Speed +20%
- General Labor Speed +20%
- Smelting Speed +20%
- Tailoring Speed +20% (Requires Vanilla Skills Expanded)
- Weapon Creation Speed +20% (Requires Vanilla Skills Expanded)
- Crafting Skill +4 (Requires Anomaly DLC)

AI Assistant Shooting Module
- Aiming Time -25%
- Mortar Miss Radius Factor -0.125
- Shooting Accuracy +5
- Shooting Skill +4 (Requires Anomaly DLC)

AI Assistant Social Module
- Entity Activity Suppression Rate +10% (Requires Anomaly DLC)
- Arrest Success Chance +20%
- Conversion Power +20%
- Negotiation Ability +20%
- Social Impact +20%
- Suppression Power +20%
- Trade Price Improvement +10%
- Social Skill +4 (Requires Anomaly DLC)



Mechanite Serums (Maximum one per pawn)

Armor-Enhancing Mechanites
- Incoming Damage Factor -50% (Same as Tough Trait)

Immunity-Enhancing Mechanites (Is compatible with 1 other Mechanite Serum)
- Provides immunity to a variety of ailments.

Sense-Enhancing Mechanites
- Sight +25%
- Hearing +25%
- Talking +25%
- Melee Hit Chance +4
- Shooting Accuracy Pawn +5

Speed-Enhancing Mechanites
- Moving +100%
- Melee Dodge Chance +15% (Same as Nimble Trait)
- Pawn Trap Spring Chance x0.1 (Same as Nimble Trait)
- Melee Cooldown Factor 0.75
- Ranged Cooldown Factor -25%

Strength-Enhancing Mechanites
- Manipulation +25%
- Moving +25%
- Melee Damage Factor +125%
- Caravan Carry Capacity +17.5kg (Requires Vanilla Expanded Framework)

Psychic-Enhancing Mechanites (Requires Royalty DLC)
- Psychic Sensitivity +50%
- Meditation Focus Gain +0.25
- Psychic Entropy Recovery Rate +0.25

Healing Mechanites (Requires Vanilla Expanded Framework)
- Rapid Healing (Same ability as Raptor Shrimp from Alpha Animals)
- Note: With the Anomaly DLC the regeneration uses Anomaly's code allowing regeneration of scars, missing organs and limbs at a speed of 240hp a day.



Archotech

Archotech Power Arm
- Features 3 attacks
- Fist, Blunt, 48 Damage, 150% Armour Penetration, 2 Second Cooldown
- Edge, Cut, 48 Damage, 200% Armour Penetration, 2 Second Cooldown
- Point, Stab, 48 Damage, 200% Armour Penetration, 2 Second Cooldown

Archotech Power Core
- Disables the needs Food/Thirst/Bladder and prevents food poisoning.

Archotech Medic Arm (Requires Biotech DLC)
- Medical Operation Speed +160%
- Medical Tend Speed +160%
- Gives the ability Administer Medical Care, 3 Charges, 8 hour cooldown per charge. Instantly tends all wounds on the target with 110%-150% tend quality. Also gives the hediff Healing Nanites for 24 hours which gives +400% Healing Factor and 200% Immunity Gain Speed.
- Gives the ability Administer Healing Serum, 15 Day cooldown. Works exactly like a Healer Mech Serum, it tends the most grievous wound and can regenerate body parts.

Psychic Attuner (Requires Royalty DLC)
(Replaces the Psychic Sensitizer)
- Can change between three different modes Psychic Sensitizer which increases Psychic Sensitivity, Psychic Dampener which blocks all Psychic Sensitivity or Psychic Heatsink which helps rapidly cool Neural Heat.

Synthetic Skin Gland (Requires Royalty DLC)
- Armor Rating Sharp +100%
- Armor Rating Blunt +50%
- Armor Rating Heat +70%
- Beauty +1
- Decompression Resistance +1 (Requires Save Our Ship 2).

Immortality Core (Requires Vanilla Expanded Framework)
- Instantly revives the user upon death.
- Note: With the Anomaly DLC the Immortality Core is changed from an instant revive on death to instead use Anomaly's regeneration code allowing it to regenerate scars, missing organs and limbs. The host will regenerate 240hp a day and cannot die even if their head is destroyed.



Miscellaneous Things

- Advanced Bionic Lungs and Archotech Lungs provide Toxic Environment Resistance. (Requires Biotech DLC)
- Advanced Bionic Kidneys and Archotech Kidneys provide Toxic Resistance. (Requires Biotech DLC)



DLC Interaction

This is a small list of changes added so DLCs interact with each other regarding bionics.

Neural Supercharger Buff (Ideology DLC)
- Learning Rate Factor +25% (Requires Biotech DLC)

Field Hand (Royalty DLC)
- Pruning Speed +160% (Requires Biotech DLC)

Learning Assistant (Royalty DLC)
- Learning Rate Factor +20% (Requires Biotech DLC)

Psychic Reader (Royalty DLC)
- Conversion Power +50% (Requires Ideology DLC)
- Suppression Power +50% (Requires Ideology DLC)
Last edited by FrozenSnowFox; May 4 @ 4:31pm