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I am also coding inept, so I have no clue if it's at all a thing you can do. That being said, I am able to install multiple things on certain parts. Maybe remove the "replaces parts" piece from the Knee Spike, Hand Talon, and Elbow Blade? Or is there a mod that does that already?
Unfortunately due to how bionics are made the only body parts that allow stacking bionics are the torso and brain. Normal human body parts are made up of many small pieces but bionics are technically one single giant piece. You also can't attach one bionic to another although I think there were some changes with Biotech that might help with that a bit. This causes a lot of limitations and the only way to get around it is to use a mod like Medical Expansion which overhauls how the bionics function.
If you wanted to make any of the bionics you listed provide advanced or archotech arms/legs you'd need to make a unique variant of it and you would be unable to attach another bionic to that area without replacing the existing one.
While Medical Expansion is nice in terms of customisation, due to the increased complexity I haven't had much interest in it. To support it to the fullest I think you'd want to design your mod around it. There's patches for bionics mods to work with Medical Expansion but I'm not sure if anyone ever patched my mods for it.
That's more a bug than a suggestion so it'd be better in the bug thread. Anyway I've added support for VFC Opium and uploaded a fix. Unfortunately that implant requires manually adding every single drug based need and many mods use their own unique drug need.
In any case, thanks for the great mod! I really like the advanced bionic and archotech power arms for melee fighters.
The whole techprint thing fits in line with the Royalty bionics so I hadn't really had any intention of removing it or adding an option to disable that. My mod is also not the only one that makes use of techprints so you might encounter more of them.
Having said that if techprints annoy you then you can simply use a mod to disable them. My tweaks collection has an option to disable all techprints, I'm not sure if there's mods that do finer control.
To specifically remove them from my mod open the file below in notepad and remove this <li> block. The changes will likely be overwritten if I update the mod though.
<li Class="PatchOperationAdd">
<xpath>/Defs/ResearchProjectDef[@Name = "FSFABEResearchBase"]</xpath>
<value>
<techprintCount>1</techprintCount>
<techprintCommonality>1</techprintCommonality>
<techprintMarketValue>2000</techprintMarketValue>
<heldByFactionCategoryTags><li>Empire</li></heldByFactionCategoryTags>
</value>
</li>
FSF Advanced Bionics Expansion\1.4\Royalty\Patches\FSFABE_Royalty_Patch_For_Royalty.xml
The vanilla prosthetic heart has an efficiency of 80% which is what the other prosthetic organs are based on. That being the case I don't intend to lower it below the vanilla values. The prosthetic eye could maybe be lowered slightly but I didn't want to make it too low as eyesight is very important for everything. This mod has bionics at 125% efficiency so its quite a big bump from prosthetics. Natural body parts are a good alternative if you're simply looking for a replacement though as it doesn't require research or materials.
The detoxifier lungs and kidneys provide a 50% bonus in part efficiency which is a pretty massive bonus in breathing (movement) and blood filtration (immunity gain). I based their cost on the specialised limbs which is is a +50% component cost. Based on what the chest implants do and their cost compared to other parts I think they're about right. The Environmental Filter is sort of a different technology in a different direction.
Yeah, its intended to be broken as hell. To be honest if I could I would set a resurrection time for those items so it takes a day or two. Unfortunately the resurrect code available is the one used for the Owl critters from Alpha Animals that have nine lives and resurrect immediately. I'd need to tweak it to rely on another mod but I don't think there's currently one that would work as I need.