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1) Clibanarii unit (and horse) weight corrected to "very heavy"
2) Celtic standard bearer's wrong eastern helmet corrected
3) Added more cultural aversion between celts and nordic tribes
4) All minor factions, separatists and rebels got their culture, subculture, traits and rosters corrected. Examples: Judea had berber/african roster: now it is arabian, Anatolia had berber/african roster: now it is roman (along with apropriate changes to faction's names, traits, culture, etc etc), Burgundian separatists had no factional traits: they now have Brugundian traits (all separatists normally have the faction traits), Celtic rebels had nordic roster: they now have a basic celtic roster
5) Fixed the bug that allowed Alamans and Ebdanians to recruit several Ybor and Olam Ri characters (proper fix)
1) Created proper unit officers for Slavic faction: proper different officers for heavy/medium, light, very light (and missiles) infantry, cavalry, onager and naval.
2) Fixed a bug that swapped the gothic with the germanic standard bearer. Now gothic standard bearer is the correct one.
3) Fixed wrong officers of the units: gothic palatina defectors, grey hairs, thracian oathsworns and warriors, alani horsemen, alani spearmen
4) Clibanarii missing neck protection on a variant fixed
Generic fixes
1) Fixed the unique faction leader armour not being inherited to the new leader (all factions, GC)
2) Fixed the faction leader appearance of separatists
3) Fixed nordic factions (including Angles) not using nordic general uniforms
4) Fixed unit cards for Antesignani, Bosporan Warriors, Royal Anstrutiones and Visigothic Slingers (This fix was made and provided to me by the awesome modder Maksk!)
5) Fixed the wrong icon/flag of Suebi Separatists
6) Fixed the missing civil war effect for Tanukhids
7) Fixed the Venedi faction trait not applying correctly (bonus to animal husbandry was missing, less income from entertainment was missing)
8) Fixed missing javelin of Byzantine Marines
AoC fixes
1) Fixed the technologies Armed Citizenry, Stirrup and Battlefield Surgery leading to a previous technology instead of being the requirement for the last one (affected christian factions like Asturia and Lombards)
2) Added mail coif and mail leg protection for Charlemagne, only in battles, a uniform seen in the Aoc trailer
Many thanks to Арина for reporting and helping in solving Generic 7) and AoC 1) !
1) Fixed missing price of the clothes resource (AoC)
2) Fixed wrong effect of Quaestor ancillary (TLR)
3) Fixed missing provincial "security against agents" attributes for Slavic Nations and Danish separatists
4) Fixed missing immunity to snow for slavic rebels and separatists in GC and viking rebels and separatists in AoC
5) Fixed missing immunity to desert for all desert rebels and separatists
6) Fixed two ports in AoC downgrading to the wrong building
7) Fixed AI not building the Bimaristan building
Thank you Арина for reporting all these bugs and helping me fix them!
1) Fixed AoC faction leaders of playable factions not using unique uniform
2) Fixed some wrong agent models in AoC (for example emirate of Cordoba had european assassin)
3) Added some missing strength/weakness information (AoC wardogs)
4) Fixed missing refill ammo ability of many naval units
5) Corrected the icon of multiple effects
6) Seems that equipment upgrades to ships were intended but left out. Added the ability of all equipment upgrades to apply to ships in adjacent sea regions of the province with the upgrade building (All DLCs, all cultures)
7) Renamed the description of multiple skills and effects from "missile rate of fire" to "missile reload skill" which is the correct one
1) Improved the appearance of Persian Mounted Warriors, Persian Camel Raiders
2) Fixed hair/beard clipping issues of Gyan - Avspar, corrected the horse armour to full cataphract armour and improved their appearance
3) Fixed missing shield and boss of Badyia Skirmishers
4) Fixed wrong placed javelin of Sassanian heavy maries
5) Fixed ALL Roman naval units having barbarian voice
6) Fixed the lack of admiral unit upgrade for ERE with a new unit: Towered Liburnian Warship - Elite Byzantine Marines available for GC and TLR
7) Corrected unit variants of Dacia and Anatolia to eastern roman
8) Fixed wrong voice of Roman Onager Bastion
9) Improved the appearance of eastern roman Legio Comitatensis
1) Fixed Palatina Guards leg clipping
2) Fixed missing clothing around the neck for some chainmail armours
3) Fixed eastern spangenhelm helmet incorrect crest position (Gyan-Avspar, Persian Royal Archers)
4) Fixed inconsistent horse model for Noble Numidian Cavalry, Garamantian Lancers, Amazigh Raiders and Amazigh Lancers
5) Corrected the model appearance of Sarmatian and Elite Sarmatian Cataphracts according to stats and unit card.
1) Fixed missing large onager for Alans in custom battles
2) "Unlocked" the hidden model of Vandal cavalry officer
3) Corrected the officer of Noble Vandal Horsemen, Noble Vandal Swordsmen, Vandal Horsemen, Vandali Comitatus
4) Corrected the recruitment of Alani mounted bows
5) Fixed missing javelins for slavic naval units
6) Fixed missing hair and beards of spear milites comitatensis (TLR DLC)
7) Added correct steppe helmet to Alani Spearmen
8) Fixed invisible arms of Elite Germanic Archers, Celtic Axe Band and Celtic Marauders
9) Fixed forearm clipping issues with germanic officers
10) Added TLR factions to custom battles (Frankish, Vandalic, Visigothic Kingdoms)
11) Fixed wrong unit card of Roman heavy marines when disembarked (Thank you Maksk for making this fix!)
12) Fixed missing Parthian shot attribute of Jamal al Rumha
13) Fixed Mercenary Savaran Cavalry attributes (parthian shot removed)
14) Fixed Nordic light marauders missing in custom battles for the viking forefather factions
15) Fixed skirt glitch of Kindred of the Sun
1) Many thanks to my friend Maksk for providing to me fixed and corrected unit cards for the units Zafar Sentinels, Armenian Slingers, Persian Hurlers, Armenian Spears, Francisca Heerbann, Scattershot slingers, Hunnic Mounted Warband and new cards for the alanic naval units!!!
2) Fixed a crash in the year 397 when playing germanic longbeard factions
1) Fixed Roma and Aelia Capitolina not being able to have other religious buildings built (when the Pentarchy gets demolished)
2) Corrected the word "Transhumanism" to "Transhumance" in the description of cattle buildings
3) Corrected the icon for the Local Industry building (TLR DLC)
4) Corrected the icons of the Jeweller building chain (city industry building, TLR DLC)
5) Fixed the unique burgundian agricultural building (curing) not being able to be built together with the goats building (confirmed bug)
1) Fixed extra spear garrison in level 3 slavic town and one archer garrison missing in level 4 slavic city
2) Fixed Suebi and Suebi separatists missing provincial protection against agents
3) Fixed provincial protection against agents for the slavic culture
4) Fixed Caledonian, Edbanian and Pictish Separatists missing faction traits because of missing political parties from their faction (ruler, council)
5) Fixed non ruling party of Frankish separatists being in the faction Roman Expedition separatists (TLR DLC)
6) Fixed missing garrisons of level 5 Eastern Church barracks and Zoroastrian barracks
7) Fixed missing recruitment of Scattershot Hurlers from the Goats agricultural building
8) Fixed tier number of Garamantian Hunters (correct is tier 2)
9) Fixed missing provincial edicts of many factions when converting to different religions (most faction affected belong to the celtic and eastern barbarian subcultures)
10) Corrected the character voice of barbarian cutures when converting to Tengrii (from christian to pagan) and Desert factions' voice when converting to Slavic paganism (from nomadic to default)
11) Proper fix for the missile range bonus effect with correct values and correct description
1) Fixed missing greaves for some variants of the Germanic Horsemen
2) Fixed wrong armour models of Protectores Domestici (confirmed bug)
3) Fixed missing shoulder chainmail for many chainmail variants (heavy w/ long sleeves, light w/ longsleeves, elite with no sleeves) according to the original data. I suspect they forgot to add them when they reworked the armour textures in 2016 or earlier.
4) Fixed Night Raiders missing from the roster of Burgundians (confirmed bug)
5) Fixed unit cards of Viking Marauders and Viking Smashers (fixed by Maksk, thak you!!!)
6) Fixed the AI not building Curing Shack (Burgundians)
1) Fixed Justinian's double garrison bug (upgrade paths were missing from the technology tree causing the higher tier units to be available without tech requirement) (TLR DLC)
2) Fixed Antonina's wrong portrait (+ wrong uniform's campaign availability) (TLR DLC)
3) Fixed missing upgrade paths of Roman Expedition preventing the player to upgrade to the units : Dromonarion Ballista Skirmisher - Byzantine Archer Marines, Castled Dromon Warship - Elite Byzantine Heavy Marines. Greek Fire Dromon - Elite Byzantine Heavy Marines
4) Fixed missing faction colours of Anatolia, Judea, Palmyra, Suebi Separatists
5) Fixed ancillaries that provide movement range bonus not working (Many thanks to my friend Anisvara!)
6) Fixed Bucellari Guard Axemen missing "disciplined" attribute
7) Fixed White Hun faction leaders clipping quiver (quiver removed, the character has no missile weapon)
1) TLR DLC: Fixed double sword bug of Frankish faction leader (weapons_2 slot had two attach points)
2) TLR DLC: Fixed ERE and Suebi icons
3) Corrected the armour stats of Devil cavalry and Devil archer cavalry
4) Corrected the armour model of Saxon Lancers
5) Corrected the shield pattern of Desert Palatina Defectors
6) Corrected the armour stats of Herculiani Seniores, Numeroi, Elite Immortals, Bosporan infantry, sarmatian cataphracts, sarmatian cataphract archers, frankish general, elite byzantine/elite western marines, eastern armoured legio, eastern auxilia palatina (the bug here is that these units wear scale, but not the same as the sleeveless scale of the palatina for example but the scale with the long sleeves ON TOP of a mail shirt so I used the most probably intended att_scale_mail_heavy armour stat)
Thank you kca1010 and wino for the reports and help!!!
1) Fixed desert levy recruitment from level 2 horde camp
2) Fixed missing recruitment of Freemen, Celtic Berzerkers, Slavic warriors and Slavic ambushers from level 2 chieftain building in towns
3) Corrected the value of the squalor effect of the level 4 zadruga building
4) Fixed animation of some arrows returning to the bow (thanks to kca1010)