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From looking at it the PsiTech devs are patching a vanilla method then passing in something that at this point in the game (since it's in the settings menu) won't exist yet !
Since they're patching that method every time it's called it's throwing an exception way before their stuff is initialised or they're passing something in that doesn't exist on the items at that point (I think) Not sure what if anything I can do to fix, think if they put a bit of defensive code around their patch call and/or in their PsiTechCachingUtility.EverAffectsStat method that will fix it.