Slay the Spire

Slay the Spire

Lobotomy
Call of Fleet  [developer] Jan 15, 2020 @ 12:01am
Bug report
If have any bug, please report here.

If game crashes, please select the "debug" between the "start" at the mts screen before start.
Then once game crashes, send me the log in mts(only need last 3 pages).
Last edited by Call of Fleet; Jan 22, 2020 @ 8:26pm
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Showing 1-15 of 316 comments
hyprformnce Jan 16, 2020 @ 12:15am 
right clicking on the bucket doesn't seem to ever reveal or activate. is this because i have the super speed mod activate?
Last edited by hyprformnce; Jan 16, 2020 @ 12:15am
Call of Fleet  [developer] Jan 16, 2020 @ 2:41am 
Originally posted by hyprformnce:
right clicking on the bucket doesn't seem to ever reveal or activate. is this because i have the super speed mod activate?
No. The tutorial should told you that "There is only 1 Abnormality can be active till now", that means if you don't have that Abnormality, right this relic won't activate.
Adozaraz Jan 16, 2020 @ 5:07am 
About bugs:
After killing Angela itself(in the core suppresion), i cannot load the game(it crashes at the moment of loading)
Also, some cards under certain conditions(i didn't understand conditions), brokes in calculation like little worker, that deal overkilling damage, or fiery bird, that deal insanely high damage to you, but it didn't supposed to do this(like it should,ve done 30 damage, but dealt ~500 damage)
Last edited by Adozaraz; Jan 16, 2020 @ 5:13am
Call of Fleet  [developer] Jan 16, 2020 @ 5:26am 
Originally posted by Adozaraz:
About bugs:
After killing Angela itself(in the core suppresion), i cannot load the game(it crashes at the moment of loading)
Also, some cards under certain conditions(i didn't understand conditions), brokes in calculation like little worker, that deal overkilling damage, or fiery bird, that deal insanely high damage to you, but it didn't supposed to do this(like it should,ve done 30 damage, but dealt ~500 damage)
About the first bug, crash. You can select the "debug" beside "start" in mts. And send the log to me when crash happen. That will help me to know what cause it, thx.
The second bug. I'm fixing it, I'll upload a new version soon.
Adozaraz Jan 16, 2020 @ 5:36am 
https://pastebin.com/xJFNgrv0 - link to the log of debug mode
Call of Fleet  [developer] Jan 16, 2020 @ 6:01am 
Originally posted by Adozaraz:
https://pastebin.com/xJFNgrv0 - link to the log of debug mode
ok.
That Thing Jan 16, 2020 @ 11:02am 
Running this mod with any other mod causes the game to crash. Is there no way to fix this incompatibility?
The Wise Wolf Jan 16, 2020 @ 3:33pm 
Are blue and red modes of Wellcheers supposed to have any effect? Since they don't seem to.
imago Jan 16, 2020 @ 7:07pm 
Originally posted by Call of Fleet:
Originally posted by hyprformnce:
right clicking on the bucket doesn't seem to ever reveal or activate. is this because i have the super speed mod activate?
No. The tutorial should told you that "There is only 1 Abnormality can be active till now", that means if you don't have that Abnormality, right this relic won't activate.

I'm not sure I understand. Is this a translation issue? "There is only 1 Abnormality can be active till now" doesn't quite make sense, but it sounds like it's saying you can only have one Abnormality active at a time. The tutorial doesn't sound like it's talking about having or not having any particular Abnormality. Is there any way of knowing which Abnormality can be activated? For that matter, is there any way of replaying the tutorial?
Call of Fleet  [developer] Jan 16, 2020 @ 7:42pm 
Originally posted by That Thing:
Running this mod with any other mod causes the game to crash. Is there no way to fix this incompatibility?
Maybe your other mods didn't update for new version of game, did you try to run them without this mod?
Call of Fleet  [developer] Jan 16, 2020 @ 7:46pm 
Originally posted by The Wise Wolf:
Are blue and red modes of Wellcheers supposed to have any effect? Since they don't seem to.
They do, but maybe not obvious(But I think red Wellcheers is quite easy to find its effect)
Call of Fleet  [developer] Jan 16, 2020 @ 8:08pm 
Originally posted by mykenae:
Originally posted by Call of Fleet:
No. The tutorial should told you that "There is only 1 Abnormality can be active till now", that means if you don't have that Abnormality, right this relic won't activate.

I'm not sure I understand. Is this a translation issue? "There is only 1 Abnormality can be active till now" doesn't quite make sense, but it sounds like it's saying you can only have one Abnormality active at a time. The tutorial doesn't sound like it's talking about having or not having any particular Abnormality. Is there any way of knowing which Abnormality can be activated? For that matter, is there any way of replaying the tutorial?
So how should tutorial describe it in your opinion?
Maybe you will know it when you meet that Abnormality. This Abnormality appear with a event at the first time. If you want to meet this event again in next games, you will need to activate it.
If you want to replay the tutorial again you need to delete the save file (Just like sts game itself). But in fact without tutorial, you can still find what you want to know while playing.
imago Jan 16, 2020 @ 8:19pm 
Originally posted by Call of Fleet:
So how should tutorial describe it in your opinion?
Maybe you will know it when you meet that Abnormality. This Abnormality appear with a event at the first time. If you want to meet this event again in next games, you will need to activate it.
If you want to replay the tutorial again you need to delete the save file (Just like sts game itself). But in fact without tutorial, you can still find what you want to know while playing.

I'm afraid I couldn't say how I'd rephrase it, since I don't think I quite understand how this mod works just yet (I haven't played the game it's based on either, so that makes it a little more difficult to understand too). When you say encounter an Abnormality, do you mean something besides encountering the Abnormality card rewards at the end of each battle? It's possible there's some other feature that shows up later on; I don't seem to be getting very far in my runs because my cards keep killing me.
imago Jan 16, 2020 @ 8:23pm 
Also, crash report--it's possible to choose to gain PE when you don't have a Bucket during the champagne event with the girl at the start of the game, causing a crash.
Last edited by imago; Jan 16, 2020 @ 8:39pm
Call of Fleet  [developer] Jan 16, 2020 @ 8:30pm 
Originally posted by mykenae:
Originally posted by Call of Fleet:
So how should tutorial describe it in your opinion?
Maybe you will know it when you meet that Abnormality. This Abnormality appear with a event at the first time. If you want to meet this event again in next games, you will need to activate it.
If you want to replay the tutorial again you need to delete the save file (Just like sts game itself). But in fact without tutorial, you can still find what you want to know while playing.

I'm afraid I couldn't say how I'd rephrase it, since I don't think I quite understand how this mod works just yet (I haven't played the game it's based on either, so that makes it a little more difficult to understand too). When you say encounter an Abnormality, do you mean something besides encountering the Abnormality card rewards at the end of each battle? It's possible there's some other feature that shows up later on; I don't seem to be getting very far in my runs because my cards keep killing me.
I see. Some Abnormalities can't be got through rewards, you will encounter them in some special events. And it's not a big matter if you haven't played the game it's based on, this mod is quite different from that.
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