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So, for example, Megalosaurus can use 'From O2' items but not 'To O2' items. This is because Megalosaurus is flagged as not being able to drown.
- Food, some 'dinos' cannot starve such as Meks, so To Food items cannot be used.
- Craft Skill, only dinos with tag 'Gacha' can utilize To Craft Skill items.
Because when a gender-changed dino was used as a mother to give birth to a child, the child did not inherit the parent's stats at all and was born at Lv1 and all stats were 0.
The gender change function itself worked instantly without any problems. The problem arose in [Best Eggs!] When a gender-changing dino gave birth to a child as a mother. In the window of [Best Egg !], it seems that the parent's qualities are raised normally, but the child actually born was Lv1 and all stats were 0.
Please check if this bug is a universal bug or just me.
Don't do that lol... :D
In the Game.ini i'm using:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_DinoUpgradeTable_C",EngramHidden=True,EngramPointsCost=99999,EngramLevelRequirement=999,RemoveEngramPreReq=True)
But the blueprint stay always available at lvl 1 for 0 engram point cost, and is not hidden,
it doesnt seem like I'm doing an error on the comand line or in the blueprint name..
It just simply won't disappear from the engram list.
There are config settings to manage blacklisting items you do not want to use and you can use craft overrides to change costs.
But it still appear in the engram list and I have no ideas why,
it seem that its OverrideNamedEngramEntries is being ignored, so I cant change its crafting cost
But if there is no way to limit the access to that mod, thats too bad for me, and thank you for the explanation.
This screenshot I just took in-game from dedi svr game. This was from my actual game using this live version of the mod (not a test server).
Perhaps if you provide a bit more information it may shed light on what might be wrong?