ARK: Survival Evolved

ARK: Survival Evolved

Upgrade My Dino - Mod Wild Stat Levels, Imprints, & More
 This topic has been pinned, so it's probably important
Kozenomenon  [developer] Jul 31, 2020 @ 11:41am
Full Item Descriptions
These are the types of items available.
Scroll down to find the section you are looking for.
  • Shift Wild Stat Items
    • exchange 1 level point from one stat to another
  • Increase Wild Level Items
    • +1 / +5 random wild stats
  • Mutate Wild Stat Items
    • add / remove wild stat mutations
  • Imprint Items
    • increase imprint or add / change owner
  • Change Gender Item
    • male <-> female
  • Change Colors Item
    • use dyes or can extract from one dino apply to other
    • also 2 random color items
  • Reset Mating CD Item
  • Reroll Gacha Resources Item
  • Buff Foods
    • Meal of the Dauntless (Shock,Stun,etc Immune)
    • Healing Brew & Others

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🢜 🢝 🢞 🢟 Shift WILD Stat Items 🢟 🢞 🢝 🢜
These items allow you to exchange 1 one level from a wild stat to another. Item description will show what the dino's current wild stats are and what will be changed by using the item. Costs vary based on benefit of stats being changed. As with all craft engrams in Ark, you can change costs using overrides, see Engram / Craft Overrides.
There is also a config option to enable Easy Mode which will remove kibble & raw prime meat from all item costs, see CONFIG.
Change is immediate and permanent.
  • Dino Upgrade Craft Skill To Food, HP, Melee, O2, Spd, Stam, Wgt
  • Dino Upgrade Food To Craft Skill, HP, Melee, O2, Spd, Stam, Wgt
  • Dino Upgrade Health To Craft Skill, Food, Melee, O2, Spd, Stam, Wgt
  • Dino Upgrade Melee To Craft Skill, Food, HP, O2, Spd, Stam, Wgt
  • Dino Upgrade Oxygen To Craft Skill, Food, HP, Melee, Spd, Stam, Wgt
  • Dino Upgrade Speed To Craft Skill, Food, HP, Melee, O2, Stam, Wgt
  • Dino Upgrade Stamina To Craft Skill, Food, HP, Melee, O2, Spd, Wgt
  • Dino Upgrade Weight To Craft Skill, Food, HP, Melee, O2, Spd, Stam

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🢜 🢝 🢞 🢟 Increase WILD Level Items 🢟 🢞 🢝 🢜
There are also items that grant additional wild stat levels. These items will randomly choose from eligible stats and apply new wild level point/s. The items will show what stats are eligible to receive point/s.
Change is immediate and permanent.
  • Dino Upgrade +1 / +5 Random

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🢜 🢝 🢞 🢟 Mutate WILD Stat Items 🢟 🢞 🢝 🢜
These items will apply a mutation for the stat specified. The item description will show what changes will be made. Costs vary based on benefit of the stat. There is also a small chance during mutation that one of the dino's color regions will be randomly changed just like with normal mutations. Muations are randomly applied to either the Matrilineal or Patrilineal count, or if one of those is already max then applied to the one not yet maxed. Does not allow mutations beyond the max. Number of points per mutation, chance for color change and other mutation related config details are detailed here: CONFIG
Change is immediate and permanent.
  • Mutate Dino STAT
    • Health
    • Stamina
    • Oxygen
    • Food
    • Weight
    • Melee Damage
    • Speed
    • Craft Skill
  • Negate Dino Mutation
Negate Mutation is to be used along with a Mutate Stat item in order to remove mutations.

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🢜 🢝 🢞 🢟 Imprint Items 🢟 🢞 🢝 🢜
These items allow you to make changes to the dino imprinting. They cannot be used unless dino is in a state intended for use of the item- as item desc will say.
Change is immediate and permanent.
  • Dino Imprint Change Owner
    • change imprint owner from other player to you
  • Dino Imprint Increase
    • increases dino imprint quality if < 100%
  • Dino Imprint Fix*
    • * Imprint Fix is a more expensive item that is intended for servers with modified growth rates where it is possible for babies to grow up before you had a chance to set yourself as imprinter. It sets up imprinting on the dino with you as owner at 100% imprint quality.

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🢜 🢝 🢞 🢟 Change Gender Item 🢟 🢞 🢝 🢜
This item simply changes the dino's gender from male to female or vice versa.
Change is immediate and permanent.
  • Dino Change Gender
    • 50x Hide/Fiber/Crystal/Obsidian

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🢜 🢝 🢞 🢟 Change Colors Item 🢟 🢞 🢝 🢜
This item displays 6 boxes that represent a the color regions for a dino. After you craft the item it will not have any colors applied and the boxes will display with black Xs.
- You can use dye colorings to paint the item's 6 regions.
- Use on dino to apply those colors to the specified regions.
- If you leave a region blank (black X) then that region will not be affected.
- You can use soap on the item to remove the colors it has assigned.
- If you use the item when it has no colors (all black Xs) then it will extract the dino's colors and give you a new item that has those colors on it.
- After extracting colors you can still paint the item's regions if you like.
- The items will stack based on having the same colors assigned for all regions.
Change is immediate and permanent.
  • Dino Change Colors
    • 50x Hide/Fiber/Crystal/Obsidian

  • Random Any Color - applies any Ark color to 1 region
    • 10x Hide/Charcoal, 5x Amar/Azul/Mejoberry

  • Random Dino Color - applies color from dino color set to 1 region
    • 10x Hide/Gunpowder, 5x Narco/Stim/Tintoberry

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🢜 🢝 🢞 🢟 Reset Mating Cooldown 🢟 🢞 🢝 🢜
This item does what its name implies. If the dino currently has a mating cooldown, using this item will reset that cooldown and the dino will immediately be eligible to mate again.
Change is immediate and permanent (until dino mates again of course).
  • 60x Hide
  • 60x Fiber
  • 35x Crystal
  • 35x Obsidian
  • 10x Superior Kibble

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🢜 🢝 🢞 🢟 Reroll Gacha Resources 🢟 🢞 🢝 🢜
This item is usable by Gachas only. When used, it will randomly reselect the Gacha's resource production again. By default, the selection process is made to mimic what the vanilla game does for newly spawned Gachas. There will be 3 common, 2 uncommon, and 1 rare resource selected. There is a 3% chance that the 1 rare selection will be made very rare. For vanilla, there is only one very rare resource: element dust. This mod has config settings to include element shards and/or whole element to the very rare resources selected from and the chance for very rare can also be configured. See the Config discussion for info.
Change is immediate and permanent. The Gacha HUD, if not disabled, will show the change to the resources as well as the resource production in the radial menu.
Default Cost:
  • 60x Hide
  • 60x Fiber
  • 60x Crystal
  • 60x Obsidian
  • 60x Black Pearl

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🢜 🢝 🢞 🢟 Meal of the Dauntless 🢟 🢞 🢝 🢜
This is a buff food item that can be used by players or dinos. It grants the Dauntless buff for 10 min per item consumed (buff time will stack). The buff is persistant through reconnect/restart/stasis.
Dauntless makes the player/dino immune to all shocks, stuns, pins, webs, & fear!
This item is intentionally made to be a bit expensive due to what it offers.
Base spoil for this item is 12000 seconds / 200 minutes / 3 hours & 20 minutes.
Default Cost:
  • 100x Stimberry
  • 20x Savoroot
  • 20x Rare Mushroom
  • 20x Beer Jar
  • 20x Prime Meat Jerky
  • 5x Dinosaur Egg

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🢜 🢝 🢞 🢟 Other Buff Food Items 🢟 🢞 🢝 🢜
Most of these items grant your dino a buff- obvious by the buff icon that displays with a timer. Multiple items can be consumed and the timer will stack. The effect will be the same, but it will last longer. All buffs are persistant so will survive server restarts, reconnects, and stasis.
Dino Energy Brew, Super Stim, & Yummy Tasty do not provide an explicit buff, see their desc below.
Dino Battle Tartare & Enduro Stew use the buff system, however - similar to the vanilla player buffs - their effects on health continue regardless of the buff still being present. I may change it to be entirely custom in the future if I find it to be too problematic.

Dino Healing Brew
Heals between 100-200 health per second based on the dino's max health. Effect lasts 4 seconds per item consumed. Will not heal over max health, but the effect will continue if at max health so in event damage occurs it will then be healed. Dinos will also auto-consume this item if below 84% max health, every 5 seconds.
Base spoil for this item is 7200 seconds / 120 minutes / 2 hours.
Default Cost:
  • 12x Medical Brew

Dino Energy Brew
Similar to the Energy Brew for players, but for your dinos. Will recover 800 stamina over 10 seconds for your dino. Example usage/need would be with flyers so you do not have to land to recover stamina.
Base spoil for this item is 3600 seconds / 60 minutes / 1 hour.
Functionality is using same vanilla item functionality as player energy brew, for dinos. So it is not using the buff system the way the other foods do. So it is subject to whatever rules WC has for such things. Why? Because it seems to work fine using that, so I did not feel the need to make a custom buff to handle it (like healing brew required).
Default Cost:
  • 10x Energy Brew

Dino Battle Tartare
A modified version of Battle Tartare for your dinos. Each use of the item adds 3 minutes for the buff. Be careful stacking this one though! As with the player version, this will cause health loss over time (and like player version, that health loss continues even if the buff is removed early). Will remove Dino Enduro buff if present when used, and will be removed if Dino Enduro is added (just like player version does).
Base spoil for this item is 18000 seconds / 300 minutes / 5 hours.
Buff Effects:
  • Each consumption will cause the dino to lose 1200 health over 3 minutes time (even if buff is removed!)
  • 50% increased food consumption
  • 40% increased melee damage
  • 10% reduction of damage received
  • 25% increased movement speed
Default Cost:
  • 5x Battle Tartare

Dino Enduro Stew
A modified version of Enduro Stew for your dinos. Each use of the item adds 15 minutes for the buff. Will remove Dino Battle Tartare if present when used, and will be removed if Dino Battle Tartare is added (just like player version does).
Base spoil for this item is 18000 seconds / 300 minutes / 5 hours.
Buff Effects:
  • 15% increased melee damage
  • Each consumption will cause dino to gain 5400 health over 15 minutes time (even if buff is removed)
  • Does not stop health loss from Battle Tartare, health gains begin after tartare's health loss is done (which is just like player versions).
Default Cost:
  • 5x Enduro Stew

Dino Lazarus Chowder
Modified version of Lazarus Chowder for your dinos. Each use of the item adds 15 minutes for the buff.
Base spoil for this item is 18000 seconds / 300 minutes / 5 hours.
Buff Effects:
  • 85% reduced oxygen consumption when underwater
  • Each consumption will cause dino to gain 10800 stamina over 15 minutes time
Default Cost:
  • 5x Lazarus Chowder

Dino Broth of Enlightenment
Modified Broth of Enlightenment for your dinos. Each use of the item adds 20 minutes for the buff.
Base spoil for this item is 18000 seconds / 300 minutes / 5 hours.
Buff Effects:
  • 50% additional XP gain from all sources
Default Cost:
  • 1x Broth of Enlightenment

Dino Super Stim
Modified Stimulants for your dinos. Does not use the buff system. Works similar to the vanilla stimulants, but can only be used with dinos and provides a very large amount of torpor reduction.
Effects:
  • 800 torpor reduction over 5 seconds
  • 300 food loss over 15 seconds
Default Cost:
  • 15x Stimulant

Yummy Tasty
Not really a buff at all. This is simply very potent food that can only be consumed by dinos. Intended for use with Daeodons after boss battles.
Different than all the other UMD spoilables in that this will be treated like any other consumable food in the game- Gachas will eat it, troughs will accept it, vanilla preserving salts will work on it.
Effects:
  • ~1000-1200 food gained (may vary by dino)
Default Cost:
  • 5x Any Kibble

UMD: Preserving Salt
Not a food or a buff, but is listed with them in the Dino Upgrade Station because it is to be used with them (except Yummy Tasty). Since vanilla preserving salt does not work with UMD buff foods, this is provided instead.
Default Cost:
  • 3x Preserving Salt
Last edited by Kozenomenon; Dec 28, 2020 @ 3:52pm