Arma 3
Arma 3 Apex: Old Man (Beta)
bbfloyd Dec 18, 2019 @ 6:58pm
My first comments
1) Good stuff, don't let the following criticisms think I'm overall negative about this, I'm very positive and impressed by what I've done so far, and hoping it doesn't get screwed up.

2) Seriously, I didn't care for the original Tanoa APEX campaign call of duty salmon respawn format at all, as a single player focused person, but I love Tanoa and it deserved something more.

3) Biggest single complaint about Kingdom Come Deliverance: THE STUPID SAVE SYSTEM. BIS, don't be like Warhorse Studios, its a stupid save system, go back to ARMA standard please. It wasn't broke, DONT FIX IT.

4) minor annoyance, very first mission, driving guy to get illegal explosives: he keeps talking to you, but I don't think he his fully voiced, as subtitles were streaming madly at the bottom of the screen, but I didn't hear him talking. If not fully voiced, cool, actors are expensive i nevery language; but its hard to drive and read subtitles; I missed half his story, hope it wasn't important.
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Showing 1-10 of 10 comments
Arbore Dec 18, 2019 @ 10:22pm 
I like the save they've implemented, you need to sleep at a safe house to save...
vaclav.kerber  [developer] Dec 19, 2019 @ 3:21am 
Hi.
4) Did you drive from 1st or 3rd person view? Arthurs character is fully voiced. The issue might be fact that you can hear Arthurs voice only from 1st person view. From 3rd person view is very quiet.
V L A X Dec 19, 2019 @ 3:23am 
The save system is frustrating but also helps to reduce save-scumming. But you might just ragequit.
bbfloyd Dec 19, 2019 @ 6:32am 
Good info vaclav, I'm not too far in at all, I'll replay it and see if I can get it to glitch again. Thanks for the reply.


For the save system commenters/supporters:

I absolutely hate 99% of save systems implemented this way. Major Pet Peeve, yeah, that kind of hate. It was the first mod I looked for In KCD, and if you look in their forums you'll see it is 100% the #1 most hated feature of the game (followed by the combat system, lol).

1) It largely defeats the purpose of a save system. I need to be able to real life save and walk away from the game instantly for real life purposes and emergencies(and I guess you can save/exit anywhere, so I can't ♥♥♥♥♥ as much as I want). I seriously hate it when I have to tell friend or family to F'k off and come back and bother me later, after I get to a save point. Family is more important than gaming, not the other way around.

2) It breaks the fourth wall. "Gee, there were three guys at the check point, with two on foot patrol, if I ambush the foot patrol here, I can..." wait, ambush postponed, I need to go save my game. Save game should never be a game mechanic in a story or themed game, unless its a story about computer games. Planning a combat mission should not include waypoints for making a savefile.

3) ARMA 3 is not stable enough to not save scum. Example: I spent a lot of time playing the Hunter Six mod/scenario; it is very well done, and similar to this game, its designed as a single mission with a lot of branches and sub-missions over days of game time. IT is a great story, but you have to save super frequently, because the vehicles available to you are mostly Hunter GMG and HMG vehicles, and you cannot send an NPC driving a Hunter more than 2 km in ARMA 3 without them flipping it onto its side. If you don't save every single time you send them on a long drive, you will lose hours of gameplay to vehicle rollovers alone.

4) One of ARMA 3's strengths is that you could savegame, fight a really interesting battle, then load game and refight it to see if different tactics or weapons change the outcome. I am not interested in adding tens of minutes of gameplay to each replay for savegame mechanics.

5) Whats wrong with save scumming? So I die in combat, not unusual, its ARMA. Do you think its more fun and more immersive to add another ten minutes to reload at your house, drive all the way to the CZ, then redo the entire insertion, just to quite possibly die again from a golden BB fired from 300m out? The really fun one: you win a battle, begin collecting your loot, and an unseen random patrol walks in and ambushes you. Is there anyone here that really does not save game after the battle and before looting?
bbfloyd Dec 19, 2019 @ 7:44am 
vaclav, I can confirm that missing voice over was because I was driving in third person. I guess what confused me is that most of the voiceovers in ARMA3 and this mission come as telephone calls or radio, and those play perfectly normal in third person. So I was getting Keystone's voice overs loud and clear, but Arthur was silent.

I will mention now that In my first playthrough, Arthur glitched when we got to his house. He said he will show me where the explosives are, then he froze in place standing by my car; I had to go find the shed and get them myself, which then triggered him paying me and ending the mission.

On the replay he walked me back to the shed as scripted.
Last edited by bbfloyd; Dec 19, 2019 @ 7:45am
bbfloyd Dec 19, 2019 @ 8:32am 
Body/loot removal seems speedily unrealistic.

Heard a firefight, parked nearby, found the battleground, looted an RPG and AKSU, moved off about 400m to store it in vehicle, returned for MG and ammo I had marked but couldn't carry, and all the bodies and loot are gone. I went about 400m and returned in under 3 minutes.

Not real impressed with the buy/sell price ratio at the black market either. The same gun I sold him for 400 he'll sell back for 3000-4000? 10x profit?

I always liked ARMA for being a sim, and I have no problem with this becoming an adventure/RPG scenario, but lets keep the cheesy badly engineered ultra non realistic adventure RPG elements out of it please.
Last edited by bbfloyd; Dec 19, 2019 @ 8:36am
bbfloyd Dec 19, 2019 @ 9:50am 
Checkpoint just west of My House -> getting through it on a Quad bike travelling west is a pain. Flagman gives all sorts of contradictory handsignals, making it look like he's just waving you through, he isn't, and then you die, then you are back to the FUBAR save system.
bbfloyd Dec 19, 2019 @ 10:17am 
6 hours in, confirming Savegame is a dealbreaker for me. Just wandering around trying to learn where/when CSAT is going is tho turn trigger happy on an unarmed civilian is costing me to many reloads from points way too far away and too long ago. Not fun.
V L A X Dec 19, 2019 @ 5:49pm 
Yeah nvm on save-scumming. I can't open my inventory anymore and now I wish I had those save points. ffs... my entire save is gone now unless I can fix it.
Originally posted by noodl:
Yeah nvm on save-scumming. I can't open my inventory anymore and now I wish I had those save points. ffs... my entire save is gone now unless I can fix it.
"helps to reduce save-scumming" ??? :cozyteddymoo:

I didn't understand it in the first place. If it's none of your business anyway how other players play their game and possibly save the s.hit out of their games, how does such a save mechanic help reduce "save-scumming" (whatever that is)?

Your own "save-scumming", or what? Are you that inept not to save a game at any time? It's simple, just don't save it. Done. Apart from that, this explains exactly nothing about why such save systems would help reduce "save-scumming". Whose to start with? How often other players save their games whenever they see fit doesn't have to be of your concern at all.

If it helps you to not save your game, fine, but then you come across as someone who needs help because you cannot not save a game out of your own free will. Forced on psychological help, that is. And if that's the case, then maybe you should urgently stop playing video games if you're that mentally weak. That almost sounds like mentally unstable. No kid. 👨‍⚕️
Last edited by ᗷᑌᒪᗩᗰᗩTᗩRI; Mar 28, 2022 @ 8:04pm
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