Arma 3
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Arma 3 Apex: Old Man (Beta)
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Data Type: Mod
DLC: Apex
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25.721 KB
Dec 17, 2019 @ 4:41am
Apr 17, 2020 @ 4:38am
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Arma 3 Apex: Old Man (Beta)

Description
This Steam Workshop item contained the beta version of Arma 3 Apex: Old Man. All of its content has now been integrated into the Arma 3 vanilla platform via update 1.98. An empty item is retained to preserve all the links and information about its original purpose as beta. You are recommended to unsubscribe from this item, as it is no longer needed and considered deprecated. Over the course of the beta there have been many fixes and improvements. Thank you kindly for testing the scenario and providing your feedback!

“La mission est sacrée, tu l’exécutes jusqu’au bout et si besoin, en opérations, au péril de ta vie.” – The Legionnaire’s Code of Honor, Art. 6.

Bienvenue, “Old Man”. In this open-world singleplayer scenario, you assume the role of a retired Legionnaire, who – together with a familiar CTRG operative – attempts to avert a catastrophic CSAT power play on the island of Tanoa.

This experimental scenario is a Bohemia Incubator project developed by Bohemia Interactive. It is available as free bonus content for everyone who owns the Arma 3 Apex expansion.
  • Shared Armaverse
    After the events of the Arma 3 “The East Wind” and “Apex Protocol” campaigns, the South Pacific island nation of Tanoa is hit by yet another humanitarian crisis; a malaria outbreak. When authorities fail to distribute an effective vaccine, a local veteran is tipped off about a possible plot and sets out to uncover the truth.

  • Open World
    Return to the beautiful Horizon Islands and discover their many hidden secrets. Travel by land, sea, or even air – and stay in one of the many shelters to save your progress. Populated by CSAT soldiers, Gendarmerie officers, Syndikat rebels, civilians, and IDAP aid workers, Tanoa draws you right into its long history of conflict and turmoil.

  • Sandbox Gameplay
    “Old Man” presents you with a varied set of objectives, but how you accomplish these is completely up to you. Get creative and make good use of Arma 3’s diverse selection of weapons and explosives. Just remember; all missions are a matter of life and death – so consider your tactics, prepare your loadout, and always have an exit strategy ready.

  • Experimental Design
    Our goal with this scenario is to provide freedom of choice and let real world logic apply to what you can (and cannot) do. At the same time, we have added a few convenience features to keep it fun, such as the option to wait and skip time, and the ability to fast travel between known safe houses. Additionally, you can choose to purchase all equipment directly on the black market – if you have enough money, of course. Lastly, Old Man's reputation system means that your actions can influence your relationship with Syndikat, which in turn determines their support for your cause.

  • Free Content
    This free bonus scenario for Arma 3 Apex offers more than 10 hours of game time. It also comes with a new static M2 .50 Caliber Machine Gun, and adds new assets for community content creators to use, such as a Tanoa CSAT reskin of the Zamak truck, a red beret, malaria-infected civilian characters, and various decals and inventory items. These extras are currently only available as part of this Workshop item but will be added to the Arma 3 base game for free in a future platform update.

How to play
Follow these steps to start the “Old Man” scenario:
  1. Subscribe to this Workshop item. Your Steam client will then download and install the required data.
  2. When the download is complete, you can start Arma 3 on Steam. This will first open the Arma 3 Launcher. Here, you visit the MODS tab, and load “Arma 3 Apex: Old Man (Beta)”. Then hit the PLAY button to launch the game.
  3. In the Arma 3 main menu, go to SINGLEPLAYER, choose SCENARIOS, select "Old Man" and click on PLAY.
Enjoy!

Bohemia Incubator
The “Old Man” scenario is released as part of Bohemia Incubator, a label for experimental projects that are made available to the public. Visit https://incubator.bohemia.net for more information.

Feedback
This scenario is currently in beta and is exclusively distributed via the Arma 3 Steam Workshop. If you experience any game issues, please report them to our Feedback Tracker[feedback.bistudio.com]. If you’d like to share other feedback, we kindly ask you to post it in this Workshop item's comment/discussion section or the dedicated Bohemia forums thread[forums.bohemia.net].

License
This Workshop item is distributed under the Arma Public License Share Alike (APL-SA) license. For more information, go to https://www.bohemia.net/community/licenses/arma-public-license-share-alike.

Frequently Asked Questions
When can I expect the official vanilla release of Old Man?
Whether or not the Old Man scenario will see an official vanilla release depends on the feedback on the (Workshop) beta version, as well as our internal resources and priorities. However, assuming everything goes according to plan, we wish to release the finished version of Old Man in 2020 via a free Arma 3 platform update.

Will there be updates of Old Man's beta on Steam Workshop?
Yes, we do plan to publish several updates with fixes and improvements. However, please be aware that savegame progress may be lost when we update. Find more information – including a way of backing up the actual version – in this forums post[forums.bohemia.net].

Why is this scenario part of Bohemia Incubator?
Developing this scenario helps us gains experience in open world game design and define some of the core design principles for our future projects.

Is this scenario localized into all Arma 3 languages?
The beta of Arma 3 Apex: Old Man is only available in English, but we will support all Arma 3 languages in the near future. See Arma 3's product page on Steam for the list of supported Arma 3 languages.
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Pac Jul 20 @ 11:11pm 
They actually did update for this scenario but named "WS and RF Gear in Old Man"
Jack Lexington Apr 15 @ 10:01am 
@GWOP-WXTCH

If you drive cars well, and utilise fast travel options, it really doesn't take even close to 20 minutes to travel from A to B.

Familiarise yourself with all travel mechanics before you complain about the travel length.
GWOP-W×TCH Apr 14 @ 7:30pm 
Wow, this was an amazing "drive 20 minutes here, then drive 20 minutes back, then walk 20 minutes here, then walk 20 minutes back, then sleep to this exact time" fetch quest simulator. Literally the most mind numbingly boring thing that Bohemia decided to take and put into the game as a scenario. It doesn't even need constant action, but what this turned out to be was hours of walking for no reason other than padding. Truly talentless.
lord-yo Feb 29 @ 12:59pm 
only black screen
Stefan Jan 29 @ 3:55pm 
how can i get this running with SOG prairie fire enabled?
nadata Feb 4, 2023 @ 12:02pm 
endings are still bugged...
d3ltarom3o871 Jan 13, 2023 @ 6:07am 
hi. after collecting the captive ID i can t seem to end that task. the mission doesn t appear and even by dropping the ID at the stash it doesn t conclude the mission. anyone fixed it ?
PORTA Jul 31, 2022 @ 7:07am 
Eh.. sounded great, but at the first millitary checkpoint the idiot on my right just keeps waving, and nothing happens. I perfectly parked my car next to him, where it needed. So it bleeds out at the start for me.
Eric Jul 12, 2022 @ 11:19pm 
this comes with the game so dont worry
E-M-Y Jun 11, 2022 @ 2:07pm 
how can you put this scenario in the editor to put a custom option addon