Arma 3
Arma 3 Apex: Old Man (Beta)
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Update: Apr 17, 2020 @ 4:38am

Changed: The Workshop beta was emptied and is considered deprecated. Arma 3 Apex: Old Man is available as part of the base game since update 1.98.

Update: Feb 27, 2020 @ 6:27am

Fixed: The mod presentation was missing

Update: Feb 27, 2020 @ 5:50am

Added: Outro scenes and credits
Added: New calling and busy phone tones
Added: Virtual cargo ammo box in old man's house
Added: More boats and fewer locked civilian vehicles
Added: Correct icons for hold actions
Added: Air patrols over the military island
Added: Extra Air QRF into the mix if the player is using an armored vehicle
Added: Costs of missing items
Added: 5 Tanoa-themed paintings in the texture data
Added: Paid service to repair a vehicle at a fuel station
Added: Quarantine and checkpoint signs
Added: New quest tooltip pictures
Added: Radio playback can be disabled by calling [] call BIS_fnc_OM_moduleRadio_disableRadio (it will finish playing the actual track)
Added: Inventory information to recognize what types of clothing antagonizes CSAT
Added: Players can reach certain restricted zones undercover, if they use correct clothing (harbors, IDAP camps, civilian parts of airports)
Added: Inventory icon for the red CSAT beret

Fixed: Dimensions on some laptop and PC screen textures
Fixed: Incorrect arrival time after Fast Travel
Fixed: The transport plane quest description was not complete and the map marker links did not work
Fixed: Fast Travel did not work at some locations
Fixed: Items that can be picked up were not spawned again if the player took them
Fixed: Ammo crates in old man's house could be destroyed on spawn by collisions with other objects
Fixed: Simple objects in old man's house which were causing player death were removed
Fixed: Duplicated UI information when the player took a money stack
Fixed: Invisible Tigris
Fixed: Using Syndikat or stolen Gendarmerie vehicles is now considered a violent act and factions will react to it
Fixed: Missing reward loot in a CSAT cache
Fixed: Screen Post Process effects sometimes would never disappear after waking up
Fixed: A too sensitive bridge checkpoint
Fixed: Undefined glasses in characters' CfgIdentities - https://feedback.bistudio.com/T147526
Fixed: The task to destroy the fuel silos is now working
Fixed: The visible merchant cargo container in the temple
Fixed: Scientists in infected zones are wearing protective masks

Tweaked: Applied a unique face texture to the main protagonist
Tweaked: The economy was re-balanced
Tweaked: Awareness samples
Tweaked: Compositions in FPS unfriendly environments
Tweaked: The calling with no answer sound tone
Tweaked: Threat level while bribing airport guards
Tweaked: The hold action icon for getting restricted zone access depends on the owner of an access card
Tweaked: Removed AA rocket from Tigris vehicles and lowered their skills
Tweaked: Reduced soldiers guarding the tanks on at the military island
Tweaked: Increased fuel consumption for ships was disabled
Tweaked: Costs of items which were breaking the economy
Tweaked: Restricted zones on checkpoints
Tweaked: Radio channels and styles were properly configured
Tweaked: Awareness improved - language of the radio voice selection is based on the faction members appearance (new samples were added / time and delays were tweaked)
Tweaked: The hint notification was removed after buying too many items
Tweaked: Relations and threat levels when the player changes clothes
Tweaked: Some assets not fully compatible with sandbox usage were hidden in Eden Editor (but are still available)


--- Potential Spoilers ---
Fixed: A possibility for the player to get locked in a NATO SDV at the end of the scenario
Fixed: Keystone could be spawned on two places after finishing the quest to destroy the research facility

Tweaked: Better placement of objects in the abandoned CSAT base

Update: Jan 13, 2020 @ 7:30am

Added: Savegame settings dialog at the start
Added: Missing voice acting to some characters
Fixed: Temporary voice acting replaced by final versions
Fixed: Typos in localization string keys
Fixed: The static M2 optic is now hidden upon destruction
Fixed: FIA crews of the static M2
Fixed: Missing assembly string on the static M2
Tweaked: Compositions in some locations
Tweaked: Increased the minimal hit value on static M2 and increased shield protection so it can deflect MXC rounds from >20 meters
Tweaked: Static M2 gunner get in positions and fixed the floating animation on getting out

Potential spoilers:
Fixed: The task to meet Arthur is canceled if the player kills him
Fixed: Keystone's SDV could get stuck
Fixed: The Transport Plane task could not be finished
Fixed: Tasks Escape Tanoa and Destroy Silos communications
Fixed: Tasks Destroy Radar and Destroy Silos could not be finished

Update: Dec 17, 2019 @ 7:09am

Update: Dec 17, 2019 @ 4:41am