RimWorld

RimWorld

Vanilla Events Expanded
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
Kikohi  [Entwickler] 26. Feb. 2021 um 0:24
Bug report
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want us to take a look at your error, we NEED you to submit error logs. It is crucial you provide us with Hugslib logs - we are not interested in comments ‘X doesn’t work because Y’, and we will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.
Zuletzt bearbeitet von Kikohi; 13. Mai 2021 um 23:12
< >
Beiträge 3145 von 131
This is an error report from ver 1.3.
When AnimalPodCrash and CaravanAnimalsWanderIn events occur, no events are executed and an error log is generated.

AnimalPodCrash
https://gist.github.com/8e5c39ae8bf257ffbe18d316359b6b3a
CaravanAnimalsWanderIn
https://gist.github.com/f6867b3b780bfaa6aa282002cd7ce989
Kikohi  [Entwickler] 16. Juli 2021 um 13:00 
Make sure you have last version of both the mod and the game. I can't reproduce any of this errors.
lahj14 16. Juli 2021 um 23:35 
I have an odd thing happening not a huge deal but thought with all the updates going on I'd mention it. Everything in this mod works fine EXCEPT the shuttle crash. I get no errors but when i get the shuttle crash event I see the shadow of where it's going to hit but it never actually lands. i believe about two quadrums have past at this point lol. No errors not crashing and no issues as a result but the shadow never leaves the map. the only thing in my debug log its the following for almost every pawn I have. However its a yellow error and I dont think it actually has anything to do with this but it's literally the only thing in my debug.

Trying to save reference to a discarded thing Crab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
Kikohi  [Entwickler] 17. Juli 2021 um 0:24 
Can you try with only this mod enabled please? And tell me if it work. It might be another mod interacting.
G-Fiti 18. Juli 2021 um 6:31 
steadily dropping temperatures with global warming on 1.3, it went up to -200°C to me (thats when i turned the event off manually). Ice age seemms to be doing the same right now, currently at -60°C https://gist.github.com/6ca10a732a0af91a456fc94e54585981

Also had the bug with the shuttle crash that was just a constant shadow on where it was supposed to drop (but i had another mod on during that time which i since removed (Optimization: Meats - C# Edition), mod might be irrelevant on that, though I had normal working crashes since)
kolin 18. Juli 2021 um 8:55 
same global warming bug as G-Fiti, biome changed from temperate forest to tropical rainforest, but temperature started dropping, currently at -30 to -50 with snow and all that

also can't use debug Remove Game Condition on the global warming that occurred naturally
can use Add Game Condition to start a second global warming and then use Remove Game Condition to remove it, but the first one is not removable

https://gist.github.com/90b574821cca82516e6b99391129986b
Kikohi  [Entwickler] 18. Juli 2021 um 10:01 
Should be fixed with the next update. To end it, use the settings, and unless you made it a permanent condition, it will appears in "End world condition"
G-Fiti 18. Juli 2021 um 19:36 
Ursprünglich geschrieben von kolin:
also can't use debug Remove Game Condition

To clarify what as been said: You have to end it via mod options, not dev mode. :)
Zuletzt bearbeitet von G-Fiti; 18. Juli 2021 um 19:36
I am pretty sure this mod error (on startup) is caused by VVE, any chance you guys have a clue what is going wrong here?
Could not find a type named VEE.DummySpaceBattle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
Verse.DirectXmlToObject:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Shuttle tried crashing into a marsh area, caused my game to lag like hell

https://gist.github.com/de5574a969e00ba87bea57e6b7753126
Kikohi  [Entwickler] 20. Juli 2021 um 22:33 
@Jochem285 Force update the mod by unsuscribing/suscribing again. And if it still happen, share a full hugslib log.

@Von Habsburg Chin No errors caused by this mod.
@Kikohi unsubbed/resubbed, still errors: https://gist.github.com/c72cb90e2f9082e78408c7436b19d595
Kikohi  [Entwickler] 21. Juli 2021 um 23:49 
@Jochem285 Well, it's something that doesn't even exist on my files. So I'm not sure what could be causing the issue
Interesting, since it is calling the VEE abbriviation I would've expected this to be caused by this mod.
Unsure if this is intended or not, but the psychic bloom event can destroy Gauranlen trees.
< >
Beiträge 3145 von 131
Pro Seite: 1530 50