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in cfgeventspawns.xml
<event name="LandRoverDefender">
<pos x="7735.35498" z="14834.541016" a="275.906708" />
i had to add Vehicle just like all the other events
<event name="VehicleLandRoverDefender">
<pos x="7735.35498" z="14834.541016" a="275.906708" />
next in cfgspawnbletypes.xml
with the new update i placed the content after the <!-- content for the v3s --> and as such they would not spawn be cause it was ignored in code.
so make sure to place BEFORE any segment that is set to ignore!
next in types.xml
i had to change the category from "vehicleparts" to "tools"
THIS change made the parts spawn as normal. and then the items were able to spawn attached to the rover. and the rover would spawn.. in the locations i picked!
mapgroupproto.xml
Changing <category name="vehicleparts"/> to <category name="vehiclesparts"/> .. seems to jsut be a typo
cfgeventspawns.xml
cut and pastes all the locations for the police ada and put it in
types.xml
changed lifetime to 3888000 from 3 in
cfgeventspawns.xml
lastly needed to change LandRoverDefender to VehicleLandRoverDefender
Can you elaborate on this?
Can't seem to find the fix for the spawning issue. If I spawn it via admin menu, everythign works fine but the server won't spawn it. I've tried everything in the discussion here :(
1. Follow all the included instructions, adding the example-files to the corresponding files types.xml, events.xml, cfgeventspawns.xml and cfgspawnabletypes.xml.
2. Make corrections to the following files:
a. types.xml
-- For all Defender-related, change <category name="vehiclesparts"/> to <category name="tools"/>
b. mapgroupproto.xml
-- Search and replace all <category name="vehicleparts"/> with <category name="vehiclesparts"/>
-- This seems to be a typo in DayZ version 1.13, still in 1.14. After making this edit all vehicles and their corresponding parts will spawn normally.
c. events.xml
-- Edit <event name="LandRoverDefender"> to <event name="VehicleLandRoverDefender">
d. cfgeventspawns.xml
-- Edit <event name="LandRoverDefender"> to <event name="VehicleLandRoverDefender"> so it corresponds to the change we made in events.xml, otherwise it won't spawn.
e. cfgspawnabletypes.xml
-- Nothing to edit, just use the example file.
After this it should spawn normally on Chernarus as this is what the spawn-positions in cfgeventspawns.xml are made for. For Livonia I've created a set of spawn-positions posted in another topic. For any other map you need to find a suitable list of spawn-positions or create them yourself.
I wish the mod-developer will update the mod with these changes. The only thing he/she can't fix is step B as that file is not really part of the mod.
I've been trying to reach the mod-creator for some time now but unfortunately without success. I'm afraid repacking is not allowed or I would love to keep this mod updated and alive but that would require permission from the mod-creator.