Arma 3
Fapovo Island
IceBreakr  [developer] Jan 27, 2020 @ 6:26am
Missions for Fapovo
Please post links here so ppl can test them out.

Warmachine runs on Fapovo, soon my Crookz is going public after 2 weeks of testing.
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Showing 1-12 of 12 comments
Whiskey Mar 16, 2020 @ 8:24am 
CLEMC
The CLE-Mercenary Corps uses and enjoys the Fapovo map for professional Zeus ops
we have a discord with our server's password and connection info, if anyone would like to use our server (or join a mission) feel free to ask.
https://discord.gg/hMjwu2e
LucSon Apr 2, 2020 @ 7:38pm 
Missions not servers
_Muecke Apr 27, 2020 @ 8:09am 
I added two traditional crCTI missions featuring Fapovo Island to my mod. One is with CUP setup and the other is 2035. https://steamcommunity.com/sharedfiles/filedetails/?id=697756742
IceBreakr  [developer] Apr 27, 2020 @ 5:36pm 
Oh wow nice! Thank you! I'll try it out with my team asap.
IceBreakr  [developer] May 3, 2020 @ 4:47pm 
Thanks mate!
LucSon May 4, 2020 @ 4:36pm 
Considering making a scenario for Fapovo.
Sgt Bombadil Jun 15, 2022 @ 8:24am 
DeadlandZ Fapovo. Open world zombie survival with 17 story line areas, trader, and hostile compounds.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513409499
LarryTheStrong Dec 6, 2022 @ 1:53am 
I've made a lot of "scenarios" on Fapovo. But I don't know how to properly set it up to where it's a proper scenario. I'm using show/hide modules synced to triggers to try to contain the amount of enemies that are active on the map. Despite this it's not running well. I assume there's a better way to do it. But I'd love to share my creations none the less.
IceBreakr  [developer] Dec 6, 2022 @ 3:05pm 
Use Published in Arma3 Tools to publish missions. Then post links here from your Workshop please :) thank you.
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Showing 1-12 of 12 comments
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