RimWorld

RimWorld

Save Our Ship 2
Ship not launching (Move Failed)
Having a issue with launching my ship, last night I was able to launch it into space and it worked fine I forgot to save and went to relaunch without changing anything today and now im getting a move failed error and the hull plating disappears and the ship is still on the ground but there is a icon in space of where the ship should be. Any Ideas on how to fix?

I get an in game message saying "Ship move failed! Recheck your ship and reload if things are out of place or broken. This is most often caused by modded buildings that do not despawn properly. Failed by moving: The given key was not present in the dictionary
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Showing 1-8 of 8 comments
Estredar Jul 23, 2024 @ 10:08pm 
Is there any way to know what makes the move fail? It would be helpfull to know what key about which dictionnary it is talking about. It would also help identify problem mod interactions and add them to the google doc.

I have been through the google doc and i do not have any reported incompatibilities. Is it possible to send a save for troubleshooting? I have tried removing about anything modded from the ship (except SoS 2 of course) and i cannot find what it is that makes the move fail.
Last edited by Estredar; Jul 23, 2024 @ 10:17pm
Thain  [developer] Jul 24, 2024 @ 9:41am 
It could be as simple as the load order being sorted improperly. Or it could be a comp that doesn't like being moved, and we have no way of dealing with it. If it's a storage mod using something other than vanilla shelves as the base, that could try using our patch.

I need to read the log to know, and oftentimes the log is so full of other errors it never reaches SOS, or the user sends it after wiping the log, or they rebooted and then sent the log... So typically I leave it up to you guys to fin and report the mod responsible. I could spend 7 hours trying to find it, not get any work done today, or 1 of the hundreds of thousands of users can just tell me they found the culprit.
Last edited by Thain; Jul 24, 2024 @ 9:43am
Estredar Jul 24, 2024 @ 2:59pm 
Hold on, when you said something about storage mod using something other than vanilla shelves as the base, what patch are you talking about? I'll look into these mods on my end seeing if its one of the three i run and recheck my load order. About load order, anyone has any usefull guide or tips?
Estredar Jul 24, 2024 @ 4:51pm 
Found it!

Ok, you can add to the list that, once again, a small thing from dear Aelanna's mods, this time: Eccentric Tech - Fusion Power will make the launch fail.... Yeah, of all things any Underground Fuel Pipe will kill the launch, does not stop you from moving the ship once you rebuild them in orbit!

Edit: Also, launching or moving the ship in orbit breaks the conduit layer from said mod but it is fixed on reload.
Last edited by Estredar; Jul 24, 2024 @ 4:54pm
Thain  [developer] Jul 25, 2024 @ 11:17am 
You sure it's updated? I thought Aelanna fixed that weeks ago
Estredar Jul 25, 2024 @ 3:53pm 
I heard she fixed the fridges from her furniture mod, it seems this one slipped between the cracks. BTW what do you mean by updated? I'm always online and verified integrity of game cache after the liftoff failed 5 or 10 times.
Thain  [developer] Jul 26, 2024 @ 1:20pm 
Cool. Added to the list.
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