RimWorld

RimWorld

Save Our Ship 2
Menace312 Nov 25, 2024 @ 9:07am
I asked Chat GPT what it knows about enemy bording
I have no idea where it got this info, but its good:

In the RimWorld mod Save Our Ship 2 (SoS2), boarding parties can land in specific areas based on the configuration of your ship and the defenses you've set up. Here’s an overview of how and where boarding parties might land:

Landing Zones for Boarding Parties

1. Breach Points in Hull:
Boarding parties will attempt to land on open tiles within the ship's boundaries. If there are breaches or exposed areas in the ship's hull, these make ideal entry points for them.

2. Airlocks or External Doors:
Boarding parties may target external doors or airlocks. Ensure your ship design minimizes access points, or these will become likely targets.

3. Interior Spaces via Breaching Pods:
If there are no suitable open tiles or external doors, boarding parties can create their own entry points by using breaching pods. These can smash through walls, creating a direct entry into your ship's interior.

4. Unroofed Areas:
Boarding pods can land in unroofed areas. If you have unsealed spaces (for example, sections with missing ceilings), those are vulnerable spots for attackers.

5. Weak Spots in Defenses:
The AI prioritizes areas with fewer turrets, weaker defenses, or paths with the least resistance.

Strategies to Counter Boarding Parties

1. Seal All Breaches:
Regularly inspect your ship for damaged walls or exposed areas that boarding pods can target. Use the ship’s "Scan for Breaches" option to locate vulnerabilities.

2. Roof Critical Areas:
Ensure all key sections of your ship are roofed. Boarding pods cannot land on fully roofed tiles.

3. Defend Airlocks:
Position turrets or traps near airlocks or external access points. These areas are common entry points for boarding parties.

4. Distribute Defenses:
Don't concentrate all your defenses in one area. Spread out turrets and colonists to respond effectively to attacks from multiple directions.

5. Design Chokepoints:
Create narrow, defensible corridors that force boarding parties into kill zones where your turrets and colonists can focus their firepower.

6. Use Security Systems:
Leverage Save Our Ship 2’s ship security systems, such as shields and automated defenses, to repel attackers before they can land.

Let me know if you'd like detailed tips on ship design or defensive setups for Save Our Ship 2!


Pretty amazing...
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Showing 1-4 of 4 comments
Thain  [developer] Nov 27, 2024 @ 2:02pm 
Sure ChatGPT can see how to breach your starship and butcher your crew for organs, but can it see why kids love the taste of cinnamon toast crunch?
Menace312 Nov 28, 2024 @ 4:30pm 
I'm not sure these AI (or rather VI as it actually is) can "see" anything...

But it undoubtedly has an answer for that aswell ;).

Anyway, I'm sure you as a developer are already using these tools in your work?
Either to directly write code, or to evaluate code...
If not, you should ;)
Sel Und Irae Dec 14, 2024 @ 6:31am 
ChatGPT is getting pretty insane, Had one generate an entire months worth of reading material that dwarfs anything you'd find in an university course.

It's a joke you still gotta pay to attend schools.
Menace312 Dec 28, 2024 @ 7:08am 
Originally posted by Sel Und Irae:
ChatGPT is getting pretty insane, Had one generate an entire months worth of reading material that dwarfs anything you'd find in an university course.

It's a joke you still gotta pay to attend schools.

We don't pay anything for school. We get paid to go to school.

Im European.
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