RimWorld

RimWorld

Save Our Ship 2
javi4m Aug 18, 2021 @ 9:12pm
Reporting some weird mechanics about holographic pawns
First of all i´ ve gotta say you are a truly talented team of modders and i must thank you for the many hours of fun you´ve given me, i cant wait to see what your own game turns out like.

Second i ve noticed a bunch of mechanics about my holographic pawns that i m not sure are intended or bugs or what so i decide to report them to you.

Bionic Explosion - When I introduce the corpse of one of my colonists in the afterlife casket, all artificial parts installed on them are generated on the map, where the pawn died. This was very confusing the first time, when i noticed a field of half broken bionics on the ruins of a mech cluster. It happened to every other colonist i made holographic afterwards.

Drug Binge Mental Break - The holopawn will try to consume it ( go juice in my game ) but cant, so everytime he tries the game pauses. I can unpause the game but he drops it and tries again. I managed to get him out of it by consuming the go juice he constantly dropped with a living colonist. Good thing i only had one dose.

Food Binge Mental Break - Like the drug one, he cant consume the food but this one did not bug out, the holo pawn just wandered a bit till he calmed down.

Dying Holo Clothes - Holo Pawns weirdly can get their clothes dyed and the mood bonus but with no appearance changes.
Holo Clothes are generated with no input from the styles of your ideology - My holo clothes do not reflect any ideology style, they are always the normal version. The icon when generating them shows the styled ones, but the appeareance in game does not.

Raiders will try to kidnap downed holograms - I was buying time with a hologram against a raid while the rest of the team prepared when the holographic pawn got downed, the raid turned into "try to kidnap mode", grabbed my holopawn and started making their way back. I despawned and respawned the holo from the casket just before they reached the border and they left.

Holo laser weapon is counted in venerated / despised weapons - This might be intended but just in case, the default weapon of the holo pawns counts as a ranged weapon venerated or despised by the ranged/melee option. My holos get the venerated weapon buff, since i picked that, but with the opposite choice, in a melee only colony they would probably be miserable.This makes me wonder if brawler holograms also get unhappy about it.

If this is not the best place to post this, let me know and ill repost it there, i m not so savvy on Steam Etiquette.

And i have to say it again, this mod is amazing and it feels more like a proper expansion than any other mod i´ ve tried. Thank you!
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Showing 1-15 of 21 comments
javi4m Aug 18, 2021 @ 9:48pm 
Forgot this one

Holographic pawns keep permits after being revived and are still able to use them - My count is still able to use all of his permits now that he is an hologram, despite losing his title on death, the permit page shows -5 permit points
javi4m Aug 18, 2021 @ 10:47pm 
Another one:

Holo pawns drop holo laser when downed - Holo pawns can no longer used their ranged attack after being downed, seems like they drop it like any pawn would drop their weapon when downed. I circumvent this by despawning and respawning the holo pawn which seems to give them a new laser. I do wonder if the dropped hololasers despawn or are still there invisible but cluttering the game.
javi4m Aug 18, 2021 @ 10:54pm 
Another thing that seems unintended :

Portable hologram relays have quality, which means my crafter will make legendary ones valued almost 4000 silver. This seems easily exploitable if you want to sell them or a hassle wealth - wise if you want to use them.
javi4m Aug 19, 2021 @ 12:20am 
Just noticed, not sure if intended:

Holographic pawns do not seem to suffer from skill degradation, my crafter and doctor holo pawns respective skills sit at 20 and do not seem to go down naturally.
vaer Aug 20, 2021 @ 6:21pm 
These are all great observations. As SoS2 doesn't really have documentation that I know of (outside of the fan wiki, which is pretty out of date in general and doesn't mention holograms at all), your thread was the first thing I found when looking up similar issues.

I would encourage you to post these issues on git, but they don't seem to have one.

I believe they track issues using this google sheet, so you might have some luck posting them there.
https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0

While I'm here, I'll also state that the hologram pawns emit light*, which is a pretty annoying thing to have with a tunneller / darkness meme. This could be considered by design, I suppose.

Edit: I have patched this here: https://steamcommunity.com/sharedfiles/filedetails/?id=2581525030
Last edited by vaer; Aug 21, 2021 @ 9:16pm
javi4m Aug 21, 2021 @ 11:54pm 
Oh wow you even patched it ? what a boss! The Darklight meme thing was something i wanted to test, and now theres no need for it, thank you!

Btw if you or anyone else encounter any bug with their holo pawns related to mental breaks like the ones i reported, 7 quick doses or virtual beer from the casket will down the pawn and fix the issue, not elegant and you might end up with alcoholic holograms but its better than the game bugging out!
vaer Aug 22, 2021 @ 3:39am 
I haven't had a hologram mental break yet, but overdosing them was pretty much the plan :) Drugs really do solve all your problems.

Another note on the hologram emitting light; while that my patch makes it darklight, it's still light of a kind. The pawns like it, but this does mean that nutrifungus will be continue to damaged by your pawn walking near them (and preventing sowing while the pawn is nearby), so I zone him out of the area (as he is a grower).

Presumably, the combat in darkness buff that the darkness meme grants is also ruined, regardless of if it's darklight or regular light. Also, if you are running CE, well, your hologram is making a nice target (and doing the same for all your allies within 8 tiles).

This causes so many tiny little issues in a darkness run that I may have to look into an option to disable the glow entirely. This is easy to do by itself, I just don't know how to properly add the option to toggle between light, darklight, and no light.
javi4m Aug 22, 2021 @ 5:10am 
The whole idea of darkness and darklight memes was really appealing to me but i don´t think its well implemented in game, even without taking into account the holograms which being made of light is gonna be tricky by itself.

I´m pretty sure many buildings like heaters, produce tiny amounts of light that with the wrong placing , can ruin a pawns day. I think some production buildings might shed light too (machining table?) Also, even under a roof when outdoors i noticed pawns getting the debuffs from normal light during day hours, so until i get a better handle of how to maximize the time in darkness / darklight i´ve put off the darkness runs.
vaer Aug 22, 2021 @ 10:55am 
Aye, some buildings emit light*. Honestly, the debuff isn't that big a deal temporarily (say, quickly moving down a path outside). I'm entirely enclosed in a mountain, though, which helps.

*For buildings that emit regular light, just having a stronger source of darklight nearby (e.g. lamp) overrides the white light, because the darklight is stronger.
javi4m Aug 22, 2021 @ 12:50pm 
Yeah the moodlet aint so bad, the combat modifier is the one that worries me more, i remember getting a wall breached during the day and my soldiers inmediately turning into the worst shooters i ve seen.

Good to know about lamps overriding smaller sources, thanks for the tip!
globofglob Aug 24, 2021 @ 12:34pm 
Is there any way to simulate scarification on Holograms, to avoid the mood debuff? I chose the scarification precept, and I can carry out the scarification ceremony repeatedly on holograms without any scar appearing.
Arcimbaldo Aug 30, 2021 @ 10:10pm 
Originally posted by globofglob:
Is there any way to simulate scarification on Holograms, to avoid the mood debuff? I chose the scarification precept, and I can carry out the scarification ceremony repeatedly on holograms without any scar appearing.
Honestly, i don't even mind the mood debuff - the bigger issue for me is you constantly have the annoying notification telling you you need to do the ritual
Thain  [developer] Aug 31, 2021 @ 12:41am 
We've added these to our big list of adjustments. Unsure how long it will take but we'll get to it when we can. :)
vaer Aug 31, 2021 @ 6:47pm 
Originally posted by Thain:
We've added these to our big list of adjustments. Unsure how long it will take but we'll get to it when we can. :)
Ayy thanks fam.
javi4m Sep 1, 2021 @ 8:45am 
Originally posted by Thain:
We've added these to our big list of adjustments. Unsure how long it will take but we'll get to it when we can. :)
Nice !
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