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I guess I meet to pay close attention to see if the problem happens again so I can try to discern what is going on at that moment.
Not sure about any of that though. Just a thought.
For example if you need 4000 fuel to launch and you have engines that can hold 3000, you need to build another engine.
But yes, that's an odd issue as well. I assume it's because the base game only really recognises chemfuel for ship launch reports?
I identified the "refuel" work type in fluffys work tab and tried assigning them to only that and they still wander. I am going to try moving mods around on my mind list to see if anything helps.
I should note as well. I can always right click the reactor and force them to refuel it. But they only haul to it once. So basically I have to baby sit it and right click it over and over again to fill it up completely.
I just live with it. The nuclear reactors don't run out anyway, their run time is ridiculously long. I'm not even sure it's really a bug.
On a whim, I toggled the power of the reactor off to see if maybe my pawns would be more interested in refueling it when it isn't in operation, but no joy.
I just got a refueling machine from Project Rim Factory and connected it to my stockpile of Uranium Fuel Pods and now my reactor is full all of the time! Not sure what the difference is though.