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SRTS expanded is not yet compatible with SOS2 (you can see it on their mod description page, but it is promised that it soon will. (You are not supposed to put any shuttle in your SoS 2 shuttle bay or ship). Consider the bays as lifts to transfer cargo/people from ground to ship and ship to ground.
There is a youtube tuto for SoS which is pretty good, even though marked as outdated (December 2019): https://www.youtube.com/watch?v=5prLbacPEpI&disable_polymer=1 (it really starts at 4.45)
And it helped me figuring a ton of stuff. Guess it will for you too if you are patient enough.
Skip the last part of the vid for the manifold as it is a HUGE spoiler.
Concerning ship size, I just built my very first ready to launch ship and it is quite small, I will expand it in space after I launch it. Basically my ground map would not allow the construction of the final ship. (gotta store adv compo/compo/steel/uranium and uranium fuel pods on the ship before I launch it.)
Hardpoints are ship weapon anchors, so yes, you need to build your weapons on them.
Hey! No hijacking.. :D Haha no worries.
I was actually thinking of it too, but as i had quite limited space.. I just went with rimfridges anyway (Think that's what the mod is called?). The mod where you can put down freezers anyway.
I would suspect though.. That one way would be to expose your freezer to vacuum. Just pop a hole in the roof, floor or something.
As for the previous post you made:
I saw that video too, but it said "outdated" and was pretty long so i figured that it might be alot of time in vain, so i winged it.
Built a ship and answered all those questions myself (except for hte expanded SRTS one) But even though i made it MUCH bigger.. It was still rather tight. I'm running a couple of extra mods that make it a bit harder, such as dub's hygiene. Had to fit all of that in.
Now i'm even running out of beds because my people are breeding like rabbits. Gotta find some birth prevention pills to buy.. (Another mod).
I just went with an exterior design and started filling it up. After adding the stuff from this mod i felt it getting more and more cramped. Ended up having to remove alot of the original ship equipment i intended to have :P
https://steamcommunity.com/sharedfiles/filedetails/?id=2130608794
Also, tutorials live here: https://sosv2.fandom.com/wiki/Save_Our_Ship_Wiki
Feel free to make more and add them. you don't need permission to make new tutorials.
Yeah, i'm gonna try a more minimalistic design eventually just to try it out. Which probably means.. less other mods :D
I've checked out the page a little, but haven't found much that i've needed to know there.
There has been one question raised though..
How does the value/size of enemy ships get calculated? I saw a youtuber say something about map value. But it seems as if he was referring to "main base"-value. If that's true, you kinda need to have a big base on the ground.
As it is now, i have tons of ♥♥♥♥. At least close to one million silver in worth if not more (On the ship, took everything of value from the ground). Still i haven't really had the chance to go up with anything bigger than a lifeboat pretty much :P
For the fridge, well, think I will consider "utility columns" mod.
Thank you dear Dev for the tuto link, it 's gonna help more than the 2 of us I think.
I like your design Vodka. And I saw some impressive screenies in the screenshots tab, that Defiant is amazing!
Not sure my first ship will be a masterwork or a legendary ship, I think there is a learning curve in space too. For now, it is a brick, ready to launch.
Thanks. What do you mean by "that defiant" btw? :P
Haha, gathered so much material just to make sure i didn't have to settle for a brick. It's surely much more space-efficient to do so. But i hate doing them, in any game :P
But about the learning curve, yeah. My biggest mistake would probably be cooling. I initially had much more heatsinks since i couldn't really fit so many radiators with my sloped design. Had to get rid of them due to other stuff needing to be there.
As it is now, my hangar bay/storage gets really hot due to proximity with the "hot-rooms" but only have two radiators. Since it's also the only walkway through to crafting&medbay from the rest of the ship it's.. Not the best thing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2118427601
I ve got most of the materials, well I think I do (36k steel, 5k Uranium, 3k gold, 5k Plasteel -ok I need more of this- , 700 components and I only have like 50 Adv components left,ok...I need a lot more) , but there is no room on my map so I will just sent the core ship with the material and 2 android builders to expand the ship. Well this is the plan, but I am not yet ready!
You can also check this SoS2 fun video :
https://www.bilibili.com/video/BV16g4y1B7e7/
Yeah I will do design mistakes too, I already know that, even my brick is far from perfect... I noticed that lighting sucks too, we really need something better than vanilla lamps.
utility columns works great, I put a 3X3 fridge with a frozen column in the middle, I can store a lot of meals in there, for a very limited space.
Now I am wondering if the frozen columns could mitigate some of that heat too... haha so many things to try out, I love that!
Here you can check how some guy has placed heatsinks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2099802494
And thank you Thaiauxn for helping us understanding SoS2 better.
Hhaha oh. Star Trek is probably one of the only sci-fi series that i haven't binged :D
I actually got an idea that i'm going to test in my next build. Put the heatsinks in a room of their own with a vacuum-filled corridor between that room and the rest of the ship.
In the worst case scenario, fire&heat would start in that room but it would be unable to spread so you could just wait and rebuild. I'll see if it works out as intended though :D