RimWorld

RimWorld

Save Our Ship 2
CptVodka Jun 13, 2020 @ 9:50pm
Questions about building - first timer
* Shuttle bay& Salvage bay - It seems as if i can place them anywhere, even over existing buildings. I see on shuttle bay that "has to be free of obstruction", is salvage the same? Does obstruction count as being placed on top of an object, or simply that there's no empty square beside it? I.e, walkway.
* Weapons - Do i need to use hardpoints, or can i place them inside of the ship and they'll work?
* Shuttles - It seems as if i can place shuttles anywhere. Even inside of the hull. I'm guessing that i'm meant to place them on top of the shuttle bay? Which leads me to a follow up question..
I've got SRTS expanded, which seems to add shuttles much bigger than the bay size. Not sure if anyone can answer that question here, but what are you supposed to do with them? :P

It's my first playthrough with SoS2. Thought i'd figure out most stuff before going to space and screwing myself over xD
Btw, any recommendations about size of a "starter ship"? I'm very much late game with 15 guys and tons of material. I made a 28x38 sized ship (widest point to longest point) but realized that i'm filling it up before i've even added beds, farming, crafting etc.. lol.
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Showing 1-15 of 21 comments
starbabylon Jun 14, 2020 @ 9:19am 
Hi, I am pretty new to SOS2 too, however I can answer to this:

SRTS expanded is not yet compatible with SOS2 (you can see it on their mod description page, but it is promised that it soon will. (You are not supposed to put any shuttle in your SoS 2 shuttle bay or ship). Consider the bays as lifts to transfer cargo/people from ground to ship and ship to ground.

There is a youtube tuto for SoS which is pretty good, even though marked as outdated (December 2019): https://www.youtube.com/watch?v=5prLbacPEpI&disable_polymer=1 (it really starts at 4.45)
And it helped me figuring a ton of stuff. Guess it will for you too if you are patient enough.
Skip the last part of the vid for the manifold as it is a HUGE spoiler.

Concerning ship size, I just built my very first ready to launch ship and it is quite small, I will expand it in space after I launch it. Basically my ground map would not allow the construction of the final ship. (gotta store adv compo/compo/steel/uranium and uranium fuel pods on the ship before I launch it.)

Hardpoints are ship weapon anchors, so yes, you need to build your weapons on them.
Last edited by starbabylon; Jun 14, 2020 @ 2:45pm
starbabylon Jun 14, 2020 @ 9:56am 
While I am at it: how do I build a Freezer on my ship? (yes I want to eat lavish in space!)
=(e)= Lemonater47 Jun 14, 2020 @ 11:51am 
You can use one of those thermal vents to act as a freezer. Provided you build it at the edge of your ship of course.
CptVodka Jun 14, 2020 @ 12:00pm 
Originally posted by starbabylon:
While I am at it: how do I build a Freezer on my ship? (yes I want to eat lavish in space!)

Hey! No hijacking.. :D Haha no worries.
I was actually thinking of it too, but as i had quite limited space.. I just went with rimfridges anyway (Think that's what the mod is called?). The mod where you can put down freezers anyway.
I would suspect though.. That one way would be to expose your freezer to vacuum. Just pop a hole in the roof, floor or something.

As for the previous post you made:
I saw that video too, but it said "outdated" and was pretty long so i figured that it might be alot of time in vain, so i winged it.
Built a ship and answered all those questions myself (except for hte expanded SRTS one) But even though i made it MUCH bigger.. It was still rather tight. I'm running a couple of extra mods that make it a bit harder, such as dub's hygiene. Had to fit all of that in.
Now i'm even running out of beds because my people are breeding like rabbits. Gotta find some birth prevention pills to buy.. (Another mod).
CptVodka Jun 14, 2020 @ 12:30pm 
This is what i ended up with. As you can see it's pretty cramped xD
I just went with an exterior design and started filling it up. After adding the stuff from this mod i felt it getting more and more cramped. Ended up having to remove alot of the original ship equipment i intended to have :P

https://steamcommunity.com/sharedfiles/filedetails/?id=2130608794
Last edited by CptVodka; Jun 14, 2020 @ 12:31pm
Thain  [developer] Jun 14, 2020 @ 2:18pm 
Managing space is indeed the hardest part. I enjoy that aspect of ship building though. I feel like the ship parts are overall too large and make building small ships less viable. If we could do it again, I'd opt for smaller basic parts and make the larger parts upgrades.

Also, tutorials live here: https://sosv2.fandom.com/wiki/Save_Our_Ship_Wiki

Feel free to make more and add them. you don't need permission to make new tutorials.
CptVodka Jun 14, 2020 @ 2:44pm 
Originally posted by Thaiauxn:
Managing space is indeed the hardest part. I enjoy that aspect of ship building though. I feel like the ship parts are overall too large and make building small ships less viable. If we could do it again, I'd opt for smaller basic parts and make the larger parts upgrades.

Also, tutorials live here: https://sosv2.fandom.com/wiki/Save_Our_Ship_Wiki

Feel free to make more and add them. you don't need permission to make new tutorials.

Yeah, i'm gonna try a more minimalistic design eventually just to try it out. Which probably means.. less other mods :D

I've checked out the page a little, but haven't found much that i've needed to know there.
There has been one question raised though..

How does the value/size of enemy ships get calculated? I saw a youtuber say something about map value. But it seems as if he was referring to "main base"-value. If that's true, you kinda need to have a big base on the ground.
As it is now, i have tons of ♥♥♥♥. At least close to one million silver in worth if not more (On the ship, took everything of value from the ground). Still i haven't really had the chance to go up with anything bigger than a lifeboat pretty much :P
starbabylon Jun 14, 2020 @ 2:52pm 
I was just topicjacking a little bit, with a question related to the topic anyway!

For the fridge, well, think I will consider "utility columns" mod.
Thank you dear Dev for the tuto link, it 's gonna help more than the 2 of us I think.

I like your design Vodka. And I saw some impressive screenies in the screenshots tab, that Defiant is amazing!

Not sure my first ship will be a masterwork or a legendary ship, I think there is a learning curve in space too. For now, it is a brick, ready to launch.
CptVodka Jun 14, 2020 @ 3:15pm 
Haven't heard of utility columns before, but it looks cool. Will certainly go into my next build. As well as a mod with better lamps.. Really don't like the vanilla lamps but i was too excited about getting my ship in the air xD

Thanks. What do you mean by "that defiant" btw? :P

Haha, gathered so much material just to make sure i didn't have to settle for a brick. It's surely much more space-efficient to do so. But i hate doing them, in any game :P
But about the learning curve, yeah. My biggest mistake would probably be cooling. I initially had much more heatsinks since i couldn't really fit so many radiators with my sloped design. Had to get rid of them due to other stuff needing to be there.
As it is now, my hangar bay/storage gets really hot due to proximity with the "hot-rooms" but only have two radiators. Since it's also the only walkway through to crafting&medbay from the rest of the ship it's.. Not the best thing.
starbabylon Jun 15, 2020 @ 10:48am 
check that screenshot: (I hope you re familiar with Star Trek DS9 - there is a ship called the Defiant in that TV series)

https://steamcommunity.com/sharedfiles/filedetails/?id=2118427601

I ve got most of the materials, well I think I do (36k steel, 5k Uranium, 3k gold, 5k Plasteel -ok I need more of this- , 700 components and I only have like 50 Adv components left,ok...I need a lot more) , but there is no room on my map so I will just sent the core ship with the material and 2 android builders to expand the ship. Well this is the plan, but I am not yet ready!

You can also check this SoS2 fun video :

https://www.bilibili.com/video/BV16g4y1B7e7/

Yeah I will do design mistakes too, I already know that, even my brick is far from perfect... I noticed that lighting sucks too, we really need something better than vanilla lamps.

utility columns works great, I put a 3X3 fridge with a frozen column in the middle, I can store a lot of meals in there, for a very limited space.

Now I am wondering if the frozen columns could mitigate some of that heat too... haha so many things to try out, I love that!

Here you can check how some guy has placed heatsinks:

https://steamcommunity.com/sharedfiles/filedetails/?id=2099802494
Last edited by starbabylon; Jun 15, 2020 @ 10:50am
Smitty Jun 15, 2020 @ 2:24pm 
I am trying my first attempt and building and I've got pretty much everything done and got the ship to launch, but I'm having bad problems with heat inside the ship. I have a LOT of ship radiators but they all say "retracted" and I don't know how to get them to start up so it cools in the inside of the ship. Any ideas?
Thain  [developer] Jun 15, 2020 @ 11:41pm 
Turn off your shields when not in use.
starbabylon Jun 16, 2020 @ 4:31am 
Haha Thanks Smitty for sneaking in, I am sure I would have encountered that problem too!

And thank you Thaiauxn for helping us understanding SoS2 better.
Last edited by starbabylon; Jun 16, 2020 @ 4:31am
CptVodka Jun 16, 2020 @ 6:53am 
Originally posted by starbabylon:
check that screenshot: (I hope you re familiar with Star Trek DS9 - there is a ship called the Defiant in that TV series)

Hhaha oh. Star Trek is probably one of the only sci-fi series that i haven't binged :D



Originally posted by starbabylon:
Here you can check how some guy has placed heatsinks:

I actually got an idea that i'm going to test in my next build. Put the heatsinks in a room of their own with a vacuum-filled corridor between that room and the rest of the ship.
In the worst case scenario, fire&heat would start in that room but it would be unable to spread so you could just wait and rebuild. I'll see if it works out as intended though :D
Smitty Jun 17, 2020 @ 11:59am 
So I've been learning a lot and having a lot of fun with this mod. The only thing I have figured out... on some of the screen shots I see there is a distance meter with the enemy ship. I don't have that and it makes fighting a good bit harder since I can't judge when my weapons will fire. I have a LOT of mods loaded so no idea which one may be conflicting with it. Other than Giddy-Up, any other known conflicting mods that may cause that little map to not show up?
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