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now they show as MIA survivors and im unable to remove them, they seem to cause a lot of lua errors too
Here is the error logs from the console file
LOG : General , 1712885722715> -----------------------------------------
STACK TRACE
-----------------------------------------
function: perform -- file: ISInventoryTransferAction.lua line # 311 | Vanilla
function: perform -- file: ZOverrides.lua line # 23 | MOD: Superb Survivors
ERROR: General , 1712885722715> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: selectButtonForContainer of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1712885722716> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: selectButtonForContainer of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
(These are the last logs after which I disabled the game.)
LOG : General , 1712900431501> [SuperbSurvivors] weaponhitcharacter
LOG : General , 1712900431597> -----------------------------------------
STACK TRACE
-----------------------------------------
function: setStuckProjectile -- file: GunFighter_02Function.lua line # 4888 | MOD: Arsenal(26) GunFighter [MAIN MOD 2.0]
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8d42cac7
function: Attack -- file: SuperSurvivor.lua line # 4453 | MOD: Superb Survivors
function: update -- file: AttackTask.lua line # 81 | MOD: Superb Survivors
function: update -- file: TaskManager.lua line # 157 | MOD: Superb Survivors
function: update -- file: SuperSurvivor.lua line # 3073 | MOD: Superb Survivors
function: update -- file: SuperSurvivorManager.lua line # 193 | MOD: Superb Survivors
function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 73 | MOD: Superb Survivors
ERROR: General , 1712900431597> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in setStuckProjectile at KahluaUtil.fail line:82.
ERROR: General , 1712900431597> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in setStuckProjectile
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.characters.IsoZombie.Hit(IsoZombie.java:926)
at jdk.internal.reflect.GeneratedMethodAccessor2676.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameWindow.frameStep(GameWindow.java:778)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1712900431600> -----------------------------------------
STACK TRACE
-----------------------------------------
function: setStuckProjectile -- file: GunFighter_02Function.lua line # 4888 | MOD: Arsenal(26) GunFighter [MAIN MOD 2.0]
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8d42cac7
function: Attack -- file: SuperSurvivor.lua line # 4453 | MOD: Superb Survivors
function: update -- file: AttackTask.lua line # 81 | MOD: Superb Survivors
function: update -- file: TaskManager.lua line # 157 | MOD: Superb Survivors
function: update -- file: SuperSurvivor.lua line # 3073 | MOD: Superb Survivors
function: update -- file: SuperSurvivorManager.lua line # 193 | MOD: Superb Survivors
function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 73 | MOD: Superb Survivors
LOG : General , 1712900431600> [SuperbSurvivors] weaponhitcharacter
What happens is that sometimes I create other characters within the same game, but when I open my old character the survivors I had disappear, is there a reason for this?
https://steamcommunity.com/sharedfiles/filedetails/?id=3242054141