Project Zomboid

Project Zomboid

Superb Survivors!
 This topic has been pinned, so it's probably important
nolanritchie  [developer] Aug 17, 2022 @ 9:10am
1
NEW Bug / Error / Problem Report Thread
Hey Guys I'm back for now!, am updating to fix most serious issues I could find while testing.
This is a fresh new error thread so I dont have to sort through old stuff to find relevant stuff

please report any bugs problems or errors here. If there was an error idealy include your console.txt or at least copy and paste the error and ideally explain what you were doing that created the error

known issues will be in main desc, check to see if your issue is already reported

you console.txt will be found in C:\Users\(your user name)\Zomboid\console.txt
you will need to paste it into a site like Pastebin.com and then post the link here since steam wont let you just paste a huge file
Last edited by nolanritchie; Aug 19, 2022 @ 6:16am
< >
Showing 541-555 of 615 comments
SnowBee Mar 10, 2024 @ 6:53pm 
when I load up a world it wont allow me to play, it says error and it makes me shut down my game.
samurai lebron Mar 13, 2024 @ 3:36am 
hey, i had a few survivors in another place of the map before I drove off cause I had no space for them.
now they show as MIA survivors and im unable to remove them, they seem to cause a lot of lua errors too
DemonSpiritCZ Mar 15, 2024 @ 9:40am 
Survivors do not pile corpses, do not use meeles even they have them equipped and I use command to use meele weapon instead of ranged. Also another problem is I have set base area but random survivors keep spawning in here and they break my safehouse, even it's written that they do not spawn in and around base area. Would be nice if you could solve the problems. And for some reason I'm getting a lot of errors. Last time I had 650+ errors
JBG_84 Mar 30, 2024 @ 5:35am 
this mod is a miracle of zomboid modding, : all aspects of the mod work but I've found a pretty serious bug that has already been reported to this thread, when any npc decides to reload a cartridge gun and infinite ammo is enabled the npc will continously spawn and despawn cartridges in his inventory, as such the only weapons that currently DO function are any weapons that inherently have no cartridge, also after reloading 3 rounds in the weapon the npc will continue to rack it multiple times, hope this helps, cheers!:steamhappy:
The survivors arent spawning in any of the spawns, help?
hardslaw Mar 31, 2024 @ 10:10pm 
Somethings not right. I can't shoot hostiles nor friendly survivors, is there some sort of option I'm supposed to toggle?
Shana Bertha Apr 5, 2024 @ 7:35pm 
I found a bug. When you have the mining helmet equipped and press the "6" key, infinitely spawn survivors!
Slimm Apr 11, 2024 @ 6:32pm 
Not entirely sure what to make of this one, but i added this mod to my current SP save and any time i would enter a chunk (OR an npc would enter the chunk im in regardless or not if they're on screen) My character would dissapear. nothing else, just a visual glitch. it would throw a huge number on errors on entry too.
Frumbi Apr 11, 2024 @ 11:44pm 
I have a bug, I was surviving, fighting with zombies and after another skirmish I got a bite, after returning to the base I waited until I died, after creating a new character and some time played on it my past corpse came back to life in my house with npc, the problem is that my corpse as a zombie is immortal, he does not take any damage, the damage on me and my npc he does. (The text was written with the help of a translator, so mistakes may be made)

Here is the error logs from the console file
LOG : General , 1712885722715> -----------------------------------------
STACK TRACE
-----------------------------------------
function: perform -- file: ISInventoryTransferAction.lua line # 311 | Vanilla
function: perform -- file: ZOverrides.lua line # 23 | MOD: Superb Survivors

ERROR: General , 1712885722715> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: selectButtonForContainer of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1712885722716> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: selectButtonForContainer of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

(These are the last logs after which I disabled the game.)
LOG : General , 1712900431501> [SuperbSurvivors] weaponhitcharacter
LOG : General , 1712900431597> -----------------------------------------
STACK TRACE
-----------------------------------------
function: setStuckProjectile -- file: GunFighter_02Function.lua line # 4888 | MOD: Arsenal(26) GunFighter [MAIN MOD 2.0]
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8d42cac7
function: Attack -- file: SuperSurvivor.lua line # 4453 | MOD: Superb Survivors
function: update -- file: AttackTask.lua line # 81 | MOD: Superb Survivors
function: update -- file: TaskManager.lua line # 157 | MOD: Superb Survivors
function: update -- file: SuperSurvivor.lua line # 3073 | MOD: Superb Survivors
function: update -- file: SuperSurvivorManager.lua line # 193 | MOD: Superb Survivors
function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 73 | MOD: Superb Survivors

ERROR: General , 1712900431597> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in setStuckProjectile at KahluaUtil.fail line:82.
ERROR: General , 1712900431597> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in setStuckProjectile
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.characters.IsoZombie.Hit(IsoZombie.java:926)
at jdk.internal.reflect.GeneratedMethodAccessor2676.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameWindow.frameStep(GameWindow.java:778)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1712900431600> -----------------------------------------
STACK TRACE
-----------------------------------------
function: setStuckProjectile -- file: GunFighter_02Function.lua line # 4888 | MOD: Arsenal(26) GunFighter [MAIN MOD 2.0]
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8d42cac7
function: Attack -- file: SuperSurvivor.lua line # 4453 | MOD: Superb Survivors
function: update -- file: AttackTask.lua line # 81 | MOD: Superb Survivors
function: update -- file: TaskManager.lua line # 157 | MOD: Superb Survivors
function: update -- file: SuperSurvivor.lua line # 3073 | MOD: Superb Survivors
function: update -- file: SuperSurvivorManager.lua line # 193 | MOD: Superb Survivors
function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 73 | MOD: Superb Survivors

LOG : General , 1712900431600> [SuperbSurvivors] weaponhitcharacter
Levi Ackerman Apr 21, 2024 @ 8:29am 
hi i would like to get your Super Survivors! (For Build 41) mod from EN to DE
♥Maniac♥ Apr 22, 2024 @ 11:54am 
I don't know why, but the corpses from the NPS do not disappear, but remain lying on the ground for a couple of months.
Last edited by ♥Maniac♥; Apr 22, 2024 @ 11:54am
leoja430 Apr 23, 2024 @ 9:56am 
I'm having trouble, my survivors will disappear when I enter again
What happens is that sometimes I create other characters within the same game, but when I open my old character the survivors I had disappear, is there a reason for this?
John Doe May 10, 2024 @ 6:00pm 
Mod causes mini-stuttering/freezing. Tried other solutions, but the problem got fixed after i disabled the mod. It also generates 4 errors.
kitson gaming May 15, 2024 @ 1:48pm 
hey, i have been having a problem with the mod all together, first i have not seen a single NPC yet, it has been causing massive lag, and it is causing a constant stream of error codes on the bottom right of the screen, any way to fix this?
< >
Showing 541-555 of 615 comments
Per page: 1530 50