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in the meantime if you want to "force compatibility" you can do that yourself
Subscribe to the mod via the steam workshop. Make note of the mod ID (it's in the URL for the workshop page) and navigate to C:\Games\Steam\steamapps\workshop\content\108600\<mod number>\mods Copy the mod to C:\Users\<your username>\Zomboid\mods - this is your local mods folder.
Convert the local copy to the new folder structure for B42 mods
In the local copy of your mod, make new folders called "common" and "42". Then copy everything (except for the new folders you just created) into "42"
sometimes the mod auto keeps the "show" box up by mistake (you can also show multiple to help plan base layouts)
you can <sorta> get the mod working in MP if you use 3rd party stuff to link discord rich presence with mods that allow hosting solo as lan instead of true MP, but expect many glitches with the npcs as a result
Bandits mod makes me
NPC's are planned to be in game by default in upcoming updates, while also this system for npc's in this mod was/is a work of art with the code that was available, you could probs build a better system from scratch with current game code and lessons learnt.
TLDR: that will not be known till B42 is stable.
any reason that may be?
build 41.
there is also a very basic fandom wiki page that might help https://supurb-survivors.fandom.com/wiki/Settings