Crusader Kings II

Crusader Kings II

Cities of Wonders
 This topic has been pinned, so it's probably important
kurthakon  [developer] Oct 18, 2019 @ 6:20am
Suggestions & Planned Changes/Features
Here you can post suggestions, and you can also find the list of any currently planned changes.

Planned Changes/Features
  1. Must make/find a suitable dynamic wonder image strip for the Cities of Wonders. Currently Cities of Wonders just uses the vanilla wonder image for the Great Walls wonder instead of something unique. (High Priority)
  2. Need to make better wonder district upgrade images, to better represent the fact that the wonder is actually located in a city district. (Medium Priority)
  3. Need to make improve/rewrite some of the localization at some point for all of the Cities of Wonders, Wonders and all Wonder-associated upgrades/features, instead of just using stuff from vanilla/books/wiki. (Low Priority)
Last edited by kurthakon; Mar 16, 2020 @ 4:48am
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Showing 1-15 of 43 comments
Zack Wester Oct 27, 2019 @ 8:25am 
can you add a option to replace a current wonder whit the Cities of Wonders.
as I currently built a Aquaduct in my capital provinse of sweden, curently the Empire of scandinavia but I would like to put my Cities of Wonders in upland but can´t as there is a aquaduct wonder in the way or let me build it in sodermanlands that right under uppland.
kurthakon  [developer] Oct 27, 2019 @ 8:42am 
Have you tried the mod Destroy Wonders? With that mod you should at least be able to remove any wonders that you want to replace with something else.

https://steamcommunity.com/sharedfiles/filedetails/?id=1755408585
Zack Wester Oct 27, 2019 @ 10:22am 
could work but it feels like a wast to just have the wonder go puff. would be nice if you could have the value of the wonder be discounted for a new one or something. I mean a few of the wonder are part of the Wonder of City itself so if something have it be build afterwards at least.
Zack Wester Oct 28, 2019 @ 11:07am 
quick qestion is there a reson why it must be build in the capital County itself?
Wouldent been part of the capital Duchies be enouth.
kurthakon  [developer] Oct 28, 2019 @ 1:07pm 
Well, the basic idea is that you are only supposed to have one City of Wonders per realm, which is supposed to represent the capital of a major power. Building it outside of your capital county even in your capital duchy, kinds of kill this image.
Zack Wester Oct 29, 2019 @ 12:50pm 
well for exaple sweden bit of micro history. Stockholm is the current capital (located between Uppland and Sodermanland) but sometime in history that was planes in fact we started working on the city (Karlskrona) that was at one time designed to be the new capital of sweden as it would be better located then what ever the previus one was but Stockholm won that bid in the end.
so yes where a massive project as a City of Wonder and where the capital at the time is can change or at least not the same though if you did build a city of wonder that would preatty much force move the capital to the new location.
becose let face it building the capital way up north as the Kingdom of Lapland (northern sweden/finland) is a tad silly especially if you had formed scandinavia or at least the modern Sweden or Finland as lapland... really you would move it a bit south if you could so that it wasn´t winter year round.
but yes only one City of wonder per relm I agree.
AWpCR Nov 20, 2019 @ 12:34pm 
Making Baghdad a City of Wonders would be cool, since it was a hugely important city that rivaled the likes of Alexandria. And maybe adding one or two to India to make it a bit less Eurocentric. Granted, I tend to play in Europe, and I understand not adding too many for balance.
kurthakon  [developer] Nov 20, 2019 @ 1:04pm 
Baghdad is a bit too close to the other COWs to my liking, but overall Baghdad certainly is a viable candidate if I intend to add more.

In regards to India, do you have any suggestions on which cities I could make a COW? I’m not very familiar with the region during this time period (769-1066) so I’m not sure of any cities that could qualify for a COW through either population size, development, or historical/cultural significance as a “Caput Mundi”.
Last edited by kurthakon; Nov 20, 2019 @ 1:04pm
AWpCR Nov 20, 2019 @ 3:24pm 
I'm not familiar with the region, either. So I wouldn't have any particular suggestions. I might end up looking up large and renowned medieval Indian cities to see if there are good candidates for having multiple wonders inside a single city.

And while I understand your point of Baghdad, it isn't really any closer to say Constantinople or Alexandria then Alexandria is to Constantinople, though I suppose Alexandria and Constantinople are separated by the Mediterranean.

Edit: Delhi and Bangalore might be good candidates. Both have several 'wonders' that exists both today and during the era CKII is set in.
Last edited by AWpCR; Nov 20, 2019 @ 3:29pm
Polish_Milk Dec 1, 2019 @ 12:38pm 
Hi is Jerusalem gonna be a megalopolis? Would love to have something like that for my Outmer empire :D
Stylianos_V Dec 2, 2019 @ 1:59pm 
Say I first build the grand university in Athens, is it possible to leater make Athens a city of wonders? If not what about adding a 6th stage to the rest of the wonders that will evolve it to a 1st stage city of wonders with that wander prebuild? It can also be something like a you have to have
a wonder to the city to make it a city of wanders. Also maybe remove the recuirement for the city to be your capital. Maybe as Byz you want to make Athens or thesalonica a city of wonder (or whoever you are make Jerusalem a city of wonder)
kurthakon  [developer] Dec 3, 2019 @ 10:06am 
Originally posted by Polish_Milk:
Hi is Jerusalem gonna be a megalopolis? Would love to have something like that for my Outmer empire :D
I have currently no plans to add any more historical City of Wonders that close to the Mediterranean, but you can build a COW in Jerusalem yourself if it’s your capital. :)

Originally posted by Stylianos_V:
Say I first build the grand university in Athens, is it possible to leater make Athens a city of wonders? If not what about adding a 6th stage to the rest of the wonders that will evolve it to a 1st stage city of wonders with that wander prebuild? It can also be something like a you have to have
a wonder to the city to make it a city of wanders. Also maybe remove the recuirement for the city to be your capital. Maybe as Byz you want to make Athens or thesalonica a city of wonder (or whoever you are make Jerusalem a city of wonder)
  1. It would create a lot of unnecessary conflicts if I were to add more stages to the vanilla wonders.
  2. It's impossible to turn an existing wonder (with a custom/generated name) into a wonder upgrade, the only way to do so would just be with a generic name for the corresponding Wonder District. Though, it has been requested that people would like to be able upgrade their wonders into a City of Wonders, so it’s a feature I’m considering to add in the future.
  3. The ability to build it outside your capital has been asked before, and it’s something I don’t want to add for multiple reasons: - COW is meant to represent the capital of a great realm, not just any major city in the realm. – It’s not very balanced in terms of cost and time to be able to build more than one COW due to the fact that the scaling cost for wonders apply much less.

    Again, it's something I might consider adding in the future. But in any case you would only be able to build a single custom COW in total, so flavorwise it would be best to build it in the capital.

Last edited by kurthakon; Dec 3, 2019 @ 10:11am
Lucien Jan 1, 2020 @ 3:26pm 
Not sure if your a fan, but the Game of Thrones mod as far as ive tested works with your mod. Its really nice because they removed GW for reasons. Anyway, one problem is that they also remove tech levels so u cant build Walls, Universities, ect. If its possible maybe u could make a patch for Agot that removes that req. If you are a fan of Game of Thrones u could expand your mod into including custom buildings like the crypts of Winterfell (Mausoleum) and other stuff for the lore. Besides all that if its possible to remove the tech level it would be cool to get a patch for that. Thanks for the mod!
Last edited by Lucien; Jan 2, 2020 @ 11:32am
Salociin Mar 16, 2020 @ 3:53am 
Hey, I love the mod, the HIP version has become a must-have for my HIP playthroughs!

One suggestion I might have, though it may just be me, I'd adjust the descriptions of some of the Great Work features/buildings in some of the existing COWs such as Constantinople to be in the "present tense", or reword them otherwise to sound a bit more "contemporary".

I've noticed a lot of the "historical" buildings/features, especially in Constantinople, tend to sound like they're describing them as we would describe them today, like in a history book, rather than how they may have been described in their time. For an example, I'd compare the vanilla descriptions for Hagia Sophia and the Theodosian Walls used, to some of the other custom buildings in the city. Same in some of the other historical COWs as well. Just sort of an "immersion" thing for me. Functionally, the mod works perfectly!

One other minor thing to throw out there is for the decision to "Upgrade Wonder to COW", I might change it slightly so it's abbreviated as "C.O.W." or some such, to emphasize its status as an abbreviation, or maybe just as "City", like "Upgrade Wonder to City" for the decision. Again, just a personal "aesthetic" thing, just think it looks a little weird seeing the word "COW" as is, but that's just me :P
kurthakon  [developer] Mar 16, 2020 @ 4:41am 
Thank you for your feedback!

I do agree with you that the varying tenses is an issue. Some of it is because I literally wrote down directly from the source while researching. But the key issue is that the descriptions is supposed to represent four different stages at the same time:

Before construction (1), after construction (2), after destruction (3), and after reconstruction (4).

In vanilla this was not an issue because all the wonder features were just minor upgrades in general, so there was no need for there to be any dynamic names or descriptions for any of the features. When I wrote some of the descriptions it was with the assumption that it would be possible to have the text be dynamic, which was not possible unfortunately. It might be possible for me to jerry-rig a dynamic system from scratch, but it would be a lot of work for little gain.


Also: Hey, I won’t tolerate any COW-phobia in my forums! You won’t ever know the true meaning of life until you’ve petted a COW.
(PS: Changing that text is such a minor fix, so it might take a while before it reaches the masses.)
Last edited by kurthakon; Mar 16, 2020 @ 4:41am
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