Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whoa...Brutal :/
Kurthakon the creator of this mod has passed away in real life.
To honor his memory please continue his legacy and please credit him, from his sister.
Based off of that, as long as you give credit, I think nobody will mind.
So if anyone who does could just build a Great Work, add a couple Generic features (like Road Tolls or Hypocausts), and tell me what happens to those features when you use the right-click option to upgrade a Great Work into a City of Wonders, I'd greatly appreciate it!
So, where are the generic features (I didn't see them on the COW upgrades list) and what happens to them if you upgrade a wonder with them into a COW?
We should, logically (and for balance reasons) be able to build at least one extra set of generic features for each district. Otherwise, what's the point of having "districts" vs. "upgrades" (if you can only build one of each, and they compete for slots, essentially only as good as four fully-upgraded wonders in one 36-slot historical COW)? Also, the generic features were clearly in the base game partially to represent that, while certain wonders didn't specialized in something, they could still provide it (the bonuses to taxes from Road Tolls or the opinion from murals applied to nearly all wonders, for instance).
The base benefits of a wonder are usually small compared to those from the features (which were cheaper and faster, so you'd have many more than actual wonders), and since a City of Wonders doesn't provide the direct benefits of an actual wonder, many players would build one from an existing wonder: which might already have some generic features/upgrades.
(See Part 3)
I understand a City of Wonders gets up to 40 "slots" (a lvl 4 wonder gets 8,), and the wonder-specific features (such as Bells for the Grand Cathedral) seem somehow tied to building the related districts. Am I right so far?
But many of the "best" upgrades/features for vanilla wonders have always been ones that can be built on nearly any wonder (there were exemptions: no Historical Murals on Great Walls, for instance). Road Tolls, Historical Murals, and the Watchtower Network in particular.
Further, many of these were also quite historically important/prestigioys/recognized- the Historical Murals of the Hagia Sophia, the Heating Pipes of some of the great Roman palaces (which can be recreated, sort of, by adding them to your own palaces), and road tolls near the Masoleum of Halicarnassus come to mind in particular..
(see Part 2)
"Well son, Kurthakon was a man that allowed us to do all this." I answered, waving my hands around with pride. "It is thanks to him that we have what we have. Never forget that."
Rest in piece.