RimWorld

RimWorld

Character Editor
Triss Mar 15, 2020 @ 9:03pm
Should not generate pawns with context 'All'?
Should not generate pawns with context 'All'
Verse.Log:Error(String, Boolean)
Verse.PawnGenerationRequest:.ctor(PawnKindDef, Faction, PawnGenerationContext, Int32, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Single, Pawn, Single, Predicate`1, Predicate`1, IEnumerable`1, IEnumerable`1, Nullable`1, Nullable`1, Nullable`1, Nullable`1, Nullable`1, String, String, RoyalTitleDef)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, List`1, Faction, IntVec3)
CharacterEditor.BlockPawnList:AAddStartPawn()
CharacterEditor.SZWidgets:ButtonImage(Single, Single, Single, Single, String, Action, String)
CharacterEditor.BlockPawnList:DrawTopBottons(Int32, Int32)
CharacterEditor.BlockPawnList:Draw(Int32, Int32, Int32, Int32)
CharacterEditor.EditorUI:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Log link:
https://gist.github.com/444a177f176f88aa0a36c46607d9df20


Also should mention, i think the mod might be trying to put Warframe clothing or armor on pawns, or something. I have very few mods that affect clothing or weaponry atm, but after hitting random the test before this, a invisible pawn was spawned in the (pre-landing) menu and the error log was spammed with errors about it. I'mma do some more testing and post here again if I can pin down what causes it.
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Showing 1-5 of 5 comments
Triss Mar 15, 2020 @ 9:07pm 
Aight immediately tried out spawning a "Ikquan berserker" off the specific pawn roles menu, and that broke the menu completely, splicing it in a weird adjacent fashion to the regular pawn menu. Everything I try to do makes it worse, to the point where I can't open the console log.
Triss Mar 15, 2020 @ 9:43pm 
Restarted again, this time without the Warframe mods, which have historically caused issues with random gen in the past.

https://gist.github.com/6769f6e05b3b41a4dba871e06697aae3
It's not quite as bad. XD

Instead the pawn is no longer invisible, but the log is still spammed with errors, the pawn's head was off center, I couldn't change his clothing, and when clicking on teh little button of a square with diagonal lines through it on the other pawn that was generated on selecting a spot to land, the menu broke again. Luckily this time it didn't lock everything else down so I could actually put out a hugslog.
VOID  [developer] Mar 18, 2020 @ 10:26am 
@trisscar05 generation with context colonist was even worse in 1.1. this is an error that is not within the editor. its an error of the ingame pawn generator. as you see, the error happens in Verse.PawnGenerationRequest. Verse is the ingame namespace. the request is repeated, when it fails. but you will still see error messages, when you enable dev mode. those can actually be ignored.
Triss Mar 20, 2020 @ 1:00am 
huh, aight. Is it something Tynan could possibly fix or...?

Also wonderful replacement for PC, thanks so much for making this thing.
Last edited by Triss; Mar 20, 2020 @ 1:01am
VOID  [developer] Aug 13, 2020 @ 2:44am 
fixed in current version
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