RimWorld
Character Editor
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VOID  [δημιουργός] 25 Οκτ 2022, 7:55
BUGs in v1.4
You can post the occured problems in this thread.
First check that your game version is >= 1.4.3580

Things i need to know for fixes:
- is biotech active or not
- which mods were used (please no huge lists, if you can break it down to a small amount it would be more helpful)
- detailed description how to reproduce the bug


KNOWN ISSUES



KNOWN mod incompatibilities
Sidearms
- (added/changed weapons get auto added to sidearms)
UI Not Included
- editor icon is not visible in main tabs -> set a hotkey for the editor if you want to use it together with UI Not Icluded



PROBABLY NOT A BUG
- when a character hits the age of 13 with a body size gene they end up with a purple square until they put new clothes on or until their graphics get refreshed (needs deeper testing)
- sometimes pawns want to change their hairstyles back, when they were chosen against their ideoligion (can't reproduce it. if it should occur, try to add your chosen hairstyle to the ideology of that pawn)


FIXED
- fixed bug that reverted saved changes, when changes were applied to a previously already changed object
- fixed bug causing no ingredients in recipes with empty cost list
- fixed bug causing editor ui not starting, when starting to new worlds and then clicking on escape instead of continue
- fixed bug that prevented animal gears from being worn
- fixed scribe_deep instead of scribe_values for pawn name in capsule ui
- fixed hotkeys not saved for keys (like Kp-) without preexisting keycode in the keyprefs
- fixed save button in capsule ui not working
- fixed missing toggle button between interstellar view and rescue-pod view (click on the title in the capsule ui dialog to switch, while playing on map)
- fixed scribe_def bug when clicking on save game
- fixed bug: taken scenario items gets removed from scenario when scenario is started multiple times in a row using the load button
- fixed scenario items present by default in scenarios being automatically given awful quality, when not changed/set manually
- fixed key not found bug due to old saved custom items
- fixed facial animation not loading when clicked on load pawn slot
- fixed copy/paste of some lists doesn't work
- fixed in apparel+ when opening by clicking on existing pawn apparel, then setting all filters to 'all' then selecting an apparel with style - the stuff is set to none and the dialog box crashes
- fixed hotkeys not saving
- fixed bugs caused by nulled lists for apparel, items, etc.
- fixed only the first custom modification is saved correctly. separator between modifications is missing.
- fixed when zoomed out old cached textures for pawn are rendered
- fixed issues with custom apparel when apparelProperties is null (when its null, constructor for apparelProperties will be called)
- fixed color dialog in pawn block for apparel doesn't open
- fixed pawns without relation tracker like mechanoids can't be created
- fixed loading xenotype when using ideology with that prefered xenotype doesn't make the pawns xenotype prefered
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- fixed skin color shader issue and issues with skin colors that get reverted on reload. set the color by opening color picker and save to fix it.
- fixed change race issues
- fixed some pawn generation problems with humanlike pawns and robots (there are several retries on fail now)
- fix for save pawn to slot, when wrong psychology mod is loaded
- fixed randomizer button in backstories dialog doesn't work
- fixed when ideology is turned off and HAR is not active, sliders opened directly under the skin color button - don't move
- fixed when ideology is turned off, the skin colors get reverted after reload
- fixed click on randomizers in dialogs like 'add trait' don't scroll down to the choosen object
- fixed when biotech is not active pawns use another source for skin color when they got rendered
- fixed age can't be increased with the next button when on the limit of a lifestage
- fixed changing age was resulting in not updating allowed works for pawns
- fixed Vanilla Psycasts Expanded some issues with the custom psylink from that mod
- fixed adding bodysize genes or changing age while having changed bodysize resulted in automatically changed backstory to colonist
- fixed royalty title button label is not capitalized for some languages and selector values are not genderized
- fixed issues with bodysize between transitions of lifestages and after reload of savegames
- bodysize genes gets active at the age of 18. teenager will no longer have changed adult bodysize
- changing pawns age with next and previous buttons instantly updates pawn image
- fixed babies who can walk on reload
- fixed if no psylink is present a random one will be generated when adding abilities
- fix for included gradient hair defs
- fixed not being able to load from slot when pawn has the same gene added as endo and xenogene that add traits to pawn
- fixed some skin color changes on opening color dialog or loading from slot. issue between skincolorbase and skincoloroverride
- fixed glucosoid rush (hediff) severity can't be changed, despite different levels
- fixed throws errors for missing icons in color dialog when biotech is not active
- fixed when loading pawn from slot (with psylink lvl > 1) psylink level is set to 1
- fixed when in starting screen and some new xeno pawns were added through editor, then editor was closed -> the xenotype icon on the button in default starting game page does not updates correctly. this is just a visual issue. the pawns have the correct xenotype.
- fixed adding pregnancy health condition to humans seems not to work properly
- fixed pressing teleport hotkey throws exception
- fixed beard can't be changed to 'no beard' when [CAT] Show Hair With Hats mod is on
- fixed pawns not loading from slots when royalty is not active
- fixed problem with patches of vanilla skills extended mod
- fixed positioning button in starting screen should be removed (as there is no use for it while in space)
- fixed traits don't show gene info, when pawn is loaded from slot with genes that add traits
- fixed modlist filter is not updated in dialog window add genes
- fixed loaded pawn from slot lose their abilities gained by genes when adding a new ability through editor (when pawn had no psylink)
- fixed addon variant count incorrect
- fixed color picker window when opened does not allow clicks in base editor
- fixed loading of endogenes from pawn slot not worked for some specific genes
- fixed ui window layer problems
- fixed headlist for star wars race wookie has some incompatible heads
- fixed clothes for adults can't be worn on childs. when body is not a child body (note - childs with child body will still be not able to wear adult apparel)
- fixed weapon changes not being saved for melee weapons
- fixed changing skin color removes skin color gene (in base game without alien races)
- fixed changing hair color changes hair gene
- fixed changing pawn while color dialog is open can apply settings to other pawn
- fixed missing possibility to change endogenes
- fixed xenogenes that are not saved under a custom xenotypename get lost when loading pawn from slot (all genes are saved in pawn slots now)
- when color selector window is opened - selecting any other pawn will apply the color to the selected pawn
- changing to xenotype that changes head or body can cause missing head or body for alien races
- not possible to change back from predefined xenotype to normal type
- for some races headlist seems not be replaced with the heads suitable for selected gender after clicking on gender change
- some missing 'biotech active' checks
- missing KeyBindings in KeyPrefs.xml (Keys are HotkeyEditor and HotkeyTeleport)
- hash collision error for internal crypto casket
- pawn skin color and hair color changes back after loading a savegame (when pawn has endogenes with another color)
- timer for putting in name or age is too fast (timer is doubled now)
- xeno genes like great shooter boost skill to 20 with no ability to reduce
- fixed skincolor not being loaded/saved from slot properly
- fixed wrong missing texture error for apparel when trying to add apparel from mods
- fixed skill and body bugs when loading pawn from slot
- fixed changing race of a human with facial animation enabled can cause headless pawn
- changing head function filters out wrong heads
Τελευταία επεξεργασία από VOID; 11 Αυγ 2023, 8:28
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Εμφάνιση 76-90 από 401 σχόλια
there's a bug that it show blue the starters 5 character, for example in the tribal, but if I press to go down to see the others character it change the blue for the other character
Sometimes I get freezes (need to close RW), when I try to create a new colonist.

I suspect that it tries to create a "non humanoid" pawn, in my case Nagas or Rakkles, with an absurd amount of clothing from a mod (Apparello perhaps). The one time, it unfreezed itself and I spawned a Naga with like 30 socks/shoes but I had massive lag.

I checked the "spawn nude" option and no freezes so far.
The button to the right of "save pawn to slot" (grey square with diagonal lines) seems to break the UI and somehow switch the windows to the background and make it non-clickable.
Traits added by genes do not show the little "this trait is added by a gene", or whatever the description is, if you remove and readd the trait or load a new pawn.
There were other buttons that broke the UI but I don't remember them off the top of my head.

Not sure if it was fixed already, but assigning a hotkey to launch the mod in mod settings didn't save the setting between relaunches.

Two little suggestions. If the pawn has hair/skin/eye colours set by genes, it'd be nice to have them as options to choose from. What I do now is randomize a character until the preferred combination is reached. Regarding traits, I think they should be blocked from removing / adding new ones that conflict with those that come from genes.

Thanks for continually updating this mod.
Τελευταία επεξεργασία από B flat; 3 Νοε 2022, 11:01
VOID  [δημιουργός] 3 Νοε 2022, 11:26 
Αναρτήθηκε αρχικά από Zical:
there's a bug that it show blue the starters 5 character, for example in the tribal, but if I press to go down to see the others character it change the blue for the other character

you mean when the color picker dialog is open?
VOID  [δημιουργός] 3 Νοε 2022, 11:27 
Αναρτήθηκε αρχικά από Darth Bratpfanne:
Sometimes I get freezes (need to close RW), when I try to create a new colonist.

I suspect that it tries to create a "non humanoid" pawn, in my case Nagas or Rakkles, with an absurd amount of clothing from a mod (Apparello perhaps). The one time, it unfreezed itself and I spawned a Naga with like 30 socks/shoes but I had massive lag.

I checked the "spawn nude" option and no freezes so far.

actually pawns should not spawn with 30 apparel slots. pawn redressing is limited to max of 8 random slots. i will check that mod later.
Τελευταία επεξεργασία από VOID; 3 Νοε 2022, 11:28
VOID  [δημιουργός] 3 Νοε 2022, 11:40 
Αναρτήθηκε αρχικά από B flat:
The button to the right of "save pawn to slot" (grey square with diagonal lines) seems to break the UI and somehow switch the windows to the background and make it non-clickable.
Traits added by genes do not show the little "this trait is added by a gene", or whatever the description is, if you remove and readd the trait or load a new pawn.
There were other buttons that broke the UI but I don't remember them off the top of my head.

Not sure if it was fixed already, but assigning a hotkey to launch the mod in mod settings didn't save the setting between relaunches.

Two little suggestions. If the pawn has hair/skin/eye colours set by genes, it'd be nice to have them as options to choose from. What I do now is randomize a character until the preferred combination is reached. Regarding traits, I think they should be blocked from removing / adding new ones that conflict with those that come from genes.

Thanks for continually updating this mod.

hotkey is actually reassigned on every reload. some mods or even defaults tho can also overwrite them (sometimes assigning two functions to one button) and the hotkeys don't work when you are in space screen.

gene colors in color picker? - thats an interesting idea
It seems that when biotech is loaded and dragonian pawns inheriting genetics its impossible to remove said genetics via character editor without the game freezing up the character menu window, you can hear the game continue but the screen is locked at whatever you were looking at. You cant exit it without a complete restart of the game. You will know the genetics are present because the game will display them as a pink box ingame and their body will be a blur in the character menu with random gene addons(ears tails etc) poking out.

The genetics in question were the pigskins variant which are vanilla based I believe.
Τελευταία επεξεργασία από NotoriousNix; 4 Νοε 2022, 1:13
Αναρτήθηκε αρχικά από NotoriousNix:
It seems that when biotech is loaded and dragonian pawns inheriting genetics its impossible to remove said genetics via character editor without the game freezing up the character menu window, you can hear the game continue but the screen is locked at whatever you were looking at. You cant exit it without a complete restart of the game. You will know the genetics are present because the game will display them as a pink box ingame and their body will be a blur in the character menu with random gene addons(ears tails etc) poking out.

The genetics in question were the pigskins variant which are vanilla based I believe.

If you're referring to a HAR race, HAR isn't compatible with biotech atm.
I can't seem to open the backgrounds menu, though I could last night
I'm having this error with the latest version of Character Editor and Vanilla Skills Expanded :
Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Null method for vanillaexpanded.skills

Full log here :
https://gist.github.com/HugsLibRecordKeeper/8a03d5253c886cdd9d68ef8d4bf52646
Αναρτήθηκε αρχικά από B flat:
Αναρτήθηκε αρχικά από NotoriousNix:
It seems that when biotech is loaded and dragonian pawns inheriting genetics its impossible to remove said genetics via character editor without the game freezing up the character menu window, you can hear the game continue but the screen is locked at whatever you were looking at. You cant exit it without a complete restart of the game. You will know the genetics are present because the game will display them as a pink box ingame and their body will be a blur in the character menu with random gene addons(ears tails etc) poking out.

The genetics in question were the pigskins variant which are vanilla based I believe.

If you're referring to a HAR race, HAR isn't compatible with biotech atm.


Ahhh My mistake! I didnt really think it was har as the screen crash happed in the character editor.
Τελευταία επεξεργασία από NotoriousNix; 4 Νοε 2022, 4:53
Hugslib log without Character Editor loaded, VE Skills loaded. No errors.
https://gist.github.com/b43ace33fc923d8d34554f5f473db174

Hugslib log with Character Editor loaded, VE Skills also loaded. Error.
https://gist.github.com/ef9f9c5a959cbd9f59f8640c8af92a76
Line 1504 Error while instantiating a mod of type VSE.SkillsMod
Dunno how I missed it, but same error. Although it doesn't seem to be doing anything for me.
While trying to load freshly pre-saved character an error pops out.
Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) RimWorld.StatExtension.RimWorld.StatExtension.GetStatValue_Patch2(Verse.Thing,RimWorld.StatDef,bool,int) at RimWorld.Pawn_PsychicEntropyTracker.TryAddEntropy (System.Single value, Verse.Thing source, System.Boolean scale, System.Boolean overLimit) [0x0000d] in <2a35adf0a6b2491888068e783d046a45>:0 at q.a (System.Boolean A_0, System.Boolean A_1) [0x006a2] in <39159243568243788fb0865e86006e71>:0 at q.a (System.Int32 A_0, System.Boolean A_1, System.String A_2) [0x0001c] in <39159243568243788fb0865e86006e71>:0 at CharacterEditor.CEditor+EditorUI+BlockPerson+b.b () [0x0000e] in <39159243568243788fb0865e86006e71>:0 at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <2a35adf0a6b2491888068e783d046a45>:0 at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00535] in <2a35adf0a6b2491888068e783d046a45>:0 at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <2a35adf0a6b2491888068e783d046a45>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <2a35adf0a6b2491888068e783d046a45>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
VOID  [δημιουργός] 4 Νοε 2022, 15:31 
@Cioa - can you post me the pawn string from the slot that is not loading here?
open mod options of this mod and then go to the slot number and click on the copy button. then paste it here with [CTRL] + [V]
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