RimWorld

RimWorld

Character Editor
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VOID  [developer] Oct 25, 2022 @ 7:55am
BUGs in v1.4
You can post the occured problems in this thread.
First check that your game version is >= 1.4.3580

Things i need to know for fixes:
- is biotech active or not
- which mods were used (please no huge lists, if you can break it down to a small amount it would be more helpful)
- detailed description how to reproduce the bug


KNOWN ISSUES



KNOWN mod incompatibilities
Sidearms
- (added/changed weapons get auto added to sidearms)
UI Not Included
- editor icon is not visible in main tabs -> set a hotkey for the editor if you want to use it together with UI Not Icluded



PROBABLY NOT A BUG
- when a character hits the age of 13 with a body size gene they end up with a purple square until they put new clothes on or until their graphics get refreshed (needs deeper testing)
- sometimes pawns want to change their hairstyles back, when they were chosen against their ideoligion (can't reproduce it. if it should occur, try to add your chosen hairstyle to the ideology of that pawn)


FIXED
- fixed bug that reverted saved changes, when changes were applied to a previously already changed object
- fixed bug causing no ingredients in recipes with empty cost list
- fixed bug causing editor ui not starting, when starting to new worlds and then clicking on escape instead of continue
- fixed bug that prevented animal gears from being worn
- fixed scribe_deep instead of scribe_values for pawn name in capsule ui
- fixed hotkeys not saved for keys (like Kp-) without preexisting keycode in the keyprefs
- fixed save button in capsule ui not working
- fixed missing toggle button between interstellar view and rescue-pod view (click on the title in the capsule ui dialog to switch, while playing on map)
- fixed scribe_def bug when clicking on save game
- fixed bug: taken scenario items gets removed from scenario when scenario is started multiple times in a row using the load button
- fixed scenario items present by default in scenarios being automatically given awful quality, when not changed/set manually
- fixed key not found bug due to old saved custom items
- fixed facial animation not loading when clicked on load pawn slot
- fixed copy/paste of some lists doesn't work
- fixed in apparel+ when opening by clicking on existing pawn apparel, then setting all filters to 'all' then selecting an apparel with style - the stuff is set to none and the dialog box crashes
- fixed hotkeys not saving
- fixed bugs caused by nulled lists for apparel, items, etc.
- fixed only the first custom modification is saved correctly. separator between modifications is missing.
- fixed when zoomed out old cached textures for pawn are rendered
- fixed issues with custom apparel when apparelProperties is null (when its null, constructor for apparelProperties will be called)
- fixed color dialog in pawn block for apparel doesn't open
- fixed pawns without relation tracker like mechanoids can't be created
- fixed loading xenotype when using ideology with that prefered xenotype doesn't make the pawns xenotype prefered
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- fixed creation of default lists and presets for apparel and items
- changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. will probably change it in the future)
- fixed skin color shader issue and issues with skin colors that get reverted on reload. set the color by opening color picker and save to fix it.
- fixed change race issues
- fixed some pawn generation problems with humanlike pawns and robots (there are several retries on fail now)
- fix for save pawn to slot, when wrong psychology mod is loaded
- fixed randomizer button in backstories dialog doesn't work
- fixed when ideology is turned off and HAR is not active, sliders opened directly under the skin color button - don't move
- fixed when ideology is turned off, the skin colors get reverted after reload
- fixed click on randomizers in dialogs like 'add trait' don't scroll down to the choosen object
- fixed when biotech is not active pawns use another source for skin color when they got rendered
- fixed age can't be increased with the next button when on the limit of a lifestage
- fixed changing age was resulting in not updating allowed works for pawns
- fixed Vanilla Psycasts Expanded some issues with the custom psylink from that mod
- fixed adding bodysize genes or changing age while having changed bodysize resulted in automatically changed backstory to colonist
- fixed royalty title button label is not capitalized for some languages and selector values are not genderized
- fixed issues with bodysize between transitions of lifestages and after reload of savegames
- bodysize genes gets active at the age of 18. teenager will no longer have changed adult bodysize
- changing pawns age with next and previous buttons instantly updates pawn image
- fixed babies who can walk on reload
- fixed if no psylink is present a random one will be generated when adding abilities
- fix for included gradient hair defs
- fixed not being able to load from slot when pawn has the same gene added as endo and xenogene that add traits to pawn
- fixed some skin color changes on opening color dialog or loading from slot. issue between skincolorbase and skincoloroverride
- fixed glucosoid rush (hediff) severity can't be changed, despite different levels
- fixed throws errors for missing icons in color dialog when biotech is not active
- fixed when loading pawn from slot (with psylink lvl > 1) psylink level is set to 1
- fixed when in starting screen and some new xeno pawns were added through editor, then editor was closed -> the xenotype icon on the button in default starting game page does not updates correctly. this is just a visual issue. the pawns have the correct xenotype.
- fixed adding pregnancy health condition to humans seems not to work properly
- fixed pressing teleport hotkey throws exception
- fixed beard can't be changed to 'no beard' when [CAT] Show Hair With Hats mod is on
- fixed pawns not loading from slots when royalty is not active
- fixed problem with patches of vanilla skills extended mod
- fixed positioning button in starting screen should be removed (as there is no use for it while in space)
- fixed traits don't show gene info, when pawn is loaded from slot with genes that add traits
- fixed modlist filter is not updated in dialog window add genes
- fixed loaded pawn from slot lose their abilities gained by genes when adding a new ability through editor (when pawn had no psylink)
- fixed addon variant count incorrect
- fixed color picker window when opened does not allow clicks in base editor
- fixed loading of endogenes from pawn slot not worked for some specific genes
- fixed ui window layer problems
- fixed headlist for star wars race wookie has some incompatible heads
- fixed clothes for adults can't be worn on childs. when body is not a child body (note - childs with child body will still be not able to wear adult apparel)
- fixed weapon changes not being saved for melee weapons
- fixed changing skin color removes skin color gene (in base game without alien races)
- fixed changing hair color changes hair gene
- fixed changing pawn while color dialog is open can apply settings to other pawn
- fixed missing possibility to change endogenes
- fixed xenogenes that are not saved under a custom xenotypename get lost when loading pawn from slot (all genes are saved in pawn slots now)
- when color selector window is opened - selecting any other pawn will apply the color to the selected pawn
- changing to xenotype that changes head or body can cause missing head or body for alien races
- not possible to change back from predefined xenotype to normal type
- for some races headlist seems not be replaced with the heads suitable for selected gender after clicking on gender change
- some missing 'biotech active' checks
- missing KeyBindings in KeyPrefs.xml (Keys are HotkeyEditor and HotkeyTeleport)
- hash collision error for internal crypto casket
- pawn skin color and hair color changes back after loading a savegame (when pawn has endogenes with another color)
- timer for putting in name or age is too fast (timer is doubled now)
- xeno genes like great shooter boost skill to 20 with no ability to reduce
- fixed skincolor not being loaded/saved from slot properly
- fixed wrong missing texture error for apparel when trying to add apparel from mods
- fixed skill and body bugs when loading pawn from slot
- fixed changing race of a human with facial animation enabled can cause headless pawn
- changing head function filters out wrong heads
Last edited by VOID; Aug 11, 2023 @ 8:28am
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Showing 1-15 of 401 comments
Lenin's Cat Oct 25, 2022 @ 8:30am 
Biotech user here.
Any genes that provide a boon or detriment to a skill (i.e. Great shooter, awful miner, etc.) bug out and immediately boost to skill 20 or 0 with no ability to reduce it other than 1 (which makes no difference, it remains 20)
Lenin's Cat Oct 25, 2022 @ 8:31am 
Also some xenotype generation issues, but that was kinda given wasn't it?
VOID  [developer] Oct 25, 2022 @ 8:45am 
@Lenin's Cat - confirmed - i'll put it on the list
Ascawien Oct 25, 2022 @ 11:44am 
Having the same issue as Coles Team member, all mod added apparel is giving the same error as they reported. There are no missing textures however, as some of the other characters in the selection pool are already wearing them.

Biotech is not active in my game as I haven't bought it yet but I am running 1.4
Last edited by Ascawien; Oct 25, 2022 @ 11:44am
gildor Oct 25, 2022 @ 12:11pm 
Saved characters don't retain their preset xenogenes, so when you load them in they're baseliners again, so you have to start from scratch with making them because adding the genes back randomizes the character.
Lenin's Cat Oct 25, 2022 @ 2:11pm 
Originally posted by gildor:
Saved characters don't retain their preset xenogenes, so when you load them in they're baseliners again, so you have to start from scratch with making them because adding the genes back randomizes the character.

I am having this problem as well and it is entirely unique to the recent update, beforehand it was not occurring and the xenotype was correctly loaded as saved.
VOID  [developer] Oct 25, 2022 @ 2:22pm 
saved characters in pawn slots don't have any xenogenes yet. they have only melanin value (and this only, when they were saved before the last version). saving of genes is on the todo.
Lenin's Cat Oct 25, 2022 @ 2:37pm 
Xenotypes were correctly loaded before the recent update though.
I screwed up a couple times making my characters and the character saving and their xeno attributes stuck with. I had a couple loaded with half of the xenotypes and it stopped functioning after the update. Right now it doesn't even keep the melanin.
VOID  [developer] Oct 25, 2022 @ 2:44pm 
i will check that
Lenin's Cat Oct 25, 2022 @ 3:15pm 
Thank you
Chase Oct 25, 2022 @ 6:32pm 
Okay so i did some testing and i think i found out the problem with being unable to equip certain pieces of apparel. I tested this with:

- Vanilla expanded apparel
- Vanilla expanded apparel - accessories
- Archotech power armor
- Vanilla expanded armor

and it seems that apparel that covers the torso layer or is meant to be put over the torso pops up with the error: "Not compatible apparel, Missing texture=Things/[Apparel texture name here]".

This doesn't seem to be a problem with the mods themselves because when I force equip torso armor/apparel while playing it works perfectly fine it only does this in character editor. I had no mods other than the 4 listed above + vanilla expanded framework, harmony and character editor retexture. biotech is active and i am on the latest version (1.4.3528). The bug was still happening on version 1.4.3525
Bailey26108 Oct 25, 2022 @ 10:36pm 
Editing Because I learnt Something About The Issue: I seem to be experiencing a UI error where i cannot actually pull up the character editor in the middle of a save game. It briefly flashes up for a frame and closes itself. It appear's that the editor box actually opens. but seems to be open [Behind} the actual game map. because if i start randomly clicking around the center where it should pop up. it sometimes decides to show itself from the abyss, and i'm able to tell if its open or not, because when attempting to click a colinists need's bar it's not highlighting, but going over to bio and it highlights fine.
Im Using biotech.
Last edited by Bailey26108; Oct 25, 2022 @ 10:39pm
♥♥♥-Go-Back Oct 25, 2022 @ 11:31pm 
Bug: Character editor button does not show on the screen right before you load into the game. Xenotype/gene whatever editor is there but the button for character editor iirc is supposed to be right next to it, but its not.

The forked version of this mod, the unofficial one works. Although it is missing features, the button actually shows up so you can customize your pawns before loading into the game.
Last edited by ♥♥♥-Go-Back; Oct 25, 2022 @ 11:32pm
VOID  [developer] Oct 26, 2022 @ 1:22am 
if character button does not appear for you on starting/preparing screen (or gets vanished after some changes) - check that your mod version of character editor is the latest. if the date in your mod description doesn't match with the date of this mod on steam, then you are using an older version. this problem does not occur in the current version.
VOID  [developer] Oct 26, 2022 @ 1:28am 
@Lenin's Cat this is correct - it should no longer contain a valid melanin value. all chars saved will no longer use any melanin. only the old saved pawns will have it, to be autoconverted to initial genes and after that their melanin value wil be gone.
all the other xenotype genes are currently not saved in pawn slots with this mod. maybe you also have used the unofficial version, so the saved parameters got changed.
xeno and endo genes saving/loading from pawn slots is on the todo and will be available soon.
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