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O_NUMSLOTS = "卒的槽位数";
O_DESC_NUMSLOTS = "设置你需要的插槽数量,范围[1...100] 默认=90";
ABILITIES = "能力";
ADD = "添加";
ADD_HEDIFF = "健康状况";
ADD_THOUGHT = "建立记忆";
ADD_TRAIT = "人格特质";
ADDSTAT = "添加属性";
ALL = "全部";
ALLCUSTOMSWILLBEDELEATED = "所有武器、服装和库存物品的自定义设置将被删除。你确定吗?";
ALLSLOTSWILLBECLEARED = "所有槽位都将被删除。你确定吗?";
ALLSOUNDS = "全部声音";
ALWAYS_SKIP = "不要再问了";// 始终跳过;
ANAESTHETIZE = "麻醉";
ANIMAL = "动物";
ANIMALDENSITY = "动物密度";
APPARELLAYER = "服装";
BEARD = "胡子: ";
BIOAGE = "生物年龄";
BIRTHDAY = "生日";
BODYPARTGROUPS = "身体覆盖部位";
BROW = "眉毛";
BULLET_SPEED = "弹药速度";
BUY_1 = "购买 {0} 需要 {1} 白银, 确定?";
CANTREMOVELAYER = "无法删除最后一个服装层,至少需要保留一层服装.";
CHANGE_FACTION = "改变派系";
CHANGERACE = "改变种族";
CHARACTER = "人物";
CHOOSE_PAWN = "选择典当";
CHRONOAGE = "计时年龄";
CLONE_PAWN = "典当";
CLOSE_FACIAL = "更新人物";
COLONISTS = "殖民者";
COLONISTS_ONLY = "仅殖民者";
COLONYANIMALS = "殖民地动物";
COLORA = "颜色 A";
COLORB = "颜色 B";
CONFIRM_RACE_CHANGE = "确认种族变更.";
COSTS = "制造成本";
COSTSTUFFCOUNT = "创造成本 - 物品数量 ";
COUNT = "数量: ";
CREATE = "创造";
DAUER = "时间";
DAY = "一天";
DAYS = "日";
DELETE_CUSTOMS = "删除海关";
DELETE_PAWN = "移除人物";
DELETE_SLOTS = "删除插槽";
DESC_CASCET = "休眠仓型人物塑造器";
DESC_GRAVE = "坟墓型人物塑造器";
DISABLEDSKILLS = "残疾人技能";
DISABLEDWORKTAGS = "已停用的作品";
DRAWSIZE = "绘制尺寸: ";
ENSLAVE = "奴役";
ENTER_ZOMBGRELLA = "进入休眠仓";
ENTROPY = "熵";
EQUIPSTATS = "装备属性";
EXPL_RADIUS = "爆炸半径";
EXPORT = "出口";
EXPORT_SLOTS = "将棋子导出到桌面上的一个文件中";
EXTRAS = "杂项";
EYECOLOR = "眼睛的颜色";
FACETATTOO = "面部纹身: ";
FACIAL = "脸部";
FIND_PAWN = "寻找人物";
FOCUS = "焦点";
FORM = "形状";
FRISUR = "发型";
FULLHEAL = "完全治愈";
FULLNEEDS = "最大化";
GENERATE_PAWN = "生成人物";
GRAPHICS = "图形化数据";
GUNSTATS = "远程统计";
HA_INFO = "移动滑动条以更改附件图形.某些附件只能从侧面或背面看到,有些附件可能无法更改.";
HAIR = "发型";
HAIRCOLOR = "发色: ";
HB_All = "所有";
HB_ALLADDICTIONS = "成瘾或毒品";
HB_ALLDISEASES = "生病或坏事";
HB_ALLIMPLANTS = "植入物";
HB_ALLINJURIES = "违法行为";
HB_ALLTIME = "基于时间的";
HB_Arm = "臂";
HB_Brain = "脑";
HB_Clavicle = "锁骨";
HB_Ear = "耳";
HB_Eye = "眼";
HB_Femur = "股骨";
HB_Finger = "手指";
HB_Foot = "脚";
HB_Hand = "手";
HB_Head = "头";
HB_Heart = "心";
HB_Humerus = "肱";
HB_Jaw = "颚";
HB_Kidney = "肾";
HB_Leg = "腿";
HB_Liver = "肝";
HB_Lung = "肺";
HB_Neck = "颈部";
HB_Nose = "鼻子";
HB_Pelvis = "骨盆";
HB_Radius = "半径";
HB_Shoulder = "肩";
HB_Skull = "头骨";
HB_Spine = "脊柱";
HB_Sternum = "胸骨";
HB_Stomach = "胃";
HB_Tibia = "胫骨";
HB_Toe = "趾";
HB_Torso = "躯干";
HB_Utility = "效用";
HB_UtilitySlot = "实用插槽";
HB_WholeBody = "全身";
HB_WITHLEVEL = "基于水平的";
HEAD_ADDONS = "头部附件";
HEAL = "治愈";
HOUR = "小时";
HOURS = "小时";
HUMANOID = "人形";
HURT = "伤害";
IMPORT = "进口";
IMPORT_SLOTS = "从一个文件中导入棋子到槽中";
INFINITE = "∞";
INFO = "信息";
INGESTIBLEMOD = "可摄取的改性剂";
INSPIRATIONS = "灵感";
KAPSELCONTAINER = "胶囊容器";
LID = "眼皮";
LIFESTAGE = "生命的阶段";
LOADSLOT = "从插槽加载 ";
MAGAZIN = "弹匣尺寸";
MAINBUTTON_DESCR = "启动角色编辑器";
MAP_NOTLOADED = "地图未加载!";
MAX_RANDOM_BRIGHTNESS = "最大随机亮度";
MEDICATE = "用药";
MELEE = "近战";
MENTAL = "心理方面";
MIN = "最小.";
MIN_RANDOM_BRIGHTNESS = "最小随机亮度";
MODIFICATIONLOADED = "修改已加载";
MOUTH = "嘴巴";
NEEDS = "需要";
NO_BLOCKING_SKILLS = "没有技能限制";
NOMEMORIES = "没有记忆";
NONE = "无";
NOT_COMPATIBLE_APPAREL = "服装不兼容";
O_AUTOMOVEINCOMPATIBLE = "自动去除不兼容的衣服";
O_AUTOSAVECOLORS = "自动保存自定义颜色";
O_CHARACTEREDITORUI = "人物编辑器界面";
O_COPYTOCLIPBOARD = "复制到剪贴板";
O_CREATENOINV = "创建无启动库存";
O_CREATENOWEAPON = "创建无启动武器";
O_CREATENUDE = "创建裸体";
O_CREATERACESPECIFIC = "用种族特定的衣服创建";
O_CUSTOMCOLOR = "保存的自定义颜色";
O_DESC_AUTOMOVEINCOMPATIBLE = "启用=不兼容的服装将自动移动到库存。非活动=服装保持打开状态。默认=无效";
O_DESC_AUTOSAVECOLORS = "启用=保存游戏后所有殖民者的自定义颜色都会自动保存. 默认=启用";
O_DESC_CHARACTEREDITORUI = "触发界面";
O_DESC_CREATENOINV = "启用 = 将以空库存创建卒子。默认=禁用";
O_DESC_CREATENOWEAPON = "启用 = 将在没有启动武器的情况下创建卒子。默认=禁用";
O_DESC_CREATENUDE = "启用=裸体创建卒子。默认=禁用";
O_DESC_CREATERACESPECIFIC = "主动 = 卒子被创建时有特定的种族服装。默认=启用";
O_DESC_CUSTOMCOLOR = "所有殖民者的自定义颜色都保存在这里.如果不希望保存或它变得太多,则可以删除此字段.默认=空";
O_DESC_DISABLEOBJ = "开启=在建筑菜单中启用编辑器. 停用=隐藏. 默认=开启";
O_DESC_DOAPPARELCHECK = "启用=检查服装是否丢失纹理。禁用=不检查服装(可能导致错误)。默认=启用";
O_DESC_EDITALLPAWNS = "启用=所有人物都可编辑. 禁用=只有在棺材中的人物可编辑. 默认=启用";
O_DESC_EDITTABS = "活动=制表符。 无效=未绘制编辑器标签。 默认=激活";
O_DESC_EXTENDEDCOLORS = "启用=每个颜色通道的最大值设置为510,而不是255。禁用=标准颜色空间,每个通道具有255个颜色渐变。 默认=无效";
O_DESC_FORCEIMAGE = "启用=人物图像实时更新. 禁用=人物图像仅在更改后更新. 默认=禁用";
O_DESC_HDR = "主动 = ARGB,非主动 = HDR。默认=ARGB";
O_DESC_HOTKEYTELEPORT = "用于快速传送棋子的钥匙码";
O_DESC_HOTKEYEDITOR = "启动用户界面的关键代码";
O_DESC_KEYCODE = "开启按键";
O_DESC_MAPSIZE = "启用=显示地图大小,植物密度和动物密度的自定义设置. 禁用=隐藏. 默认=禁用";
O_DESC_MINI = "启用=最小化视图。默认 = 禁用";
O_DESC_MOREPAWNNAMES = "已启用 = 名称文件中的典当名称集成到名称数据库中。已禁用 = 没有额外的名称。默认 = 已启用";
O_DESC_NUMCAPSULE = "该值决定了有多少个胶囊插槽可用 [1...100] 默认=10";
O_DESC_PAUSEGAME = "启用=启动编辑器时游戏暂停。 无效=游戏继续。 默认=激活";
O_DESC_PAWNLIST = "启用=显示人物列表. 禁用=列表隐藏. 默认=启用";
O_DESC_PAWNSLOT = "可保存人物自定义字符串,如果您不知道要做什么,请不要更改此设置.默认=空";
O_DESC_RESOLUTION = "渲染所选棋子的分辨率。值是图像的宽度。图像高度是自动计算的。默认=800";
O_DESC_SAVEDARMORCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SAVEDITEMCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SAVEDWEAPONCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SHORTNAME = "启用=左上角的名词将以缩写显示. 禁用=显示全称. 默认=启用";
O_DESC_SHOWDEADLOGO = "启用=死去的人物会显示死亡标识. 禁用=无标识. 默认=启用";
O_DESC_SHOWINMAINTABS = "启用=允许从主界面启动. 默认=启用";
O_DESC_SHOWPAWNLIST = "切换典当列表。 默认=激活";
O_DESC_SHOWWEAPON = "启用=在默认视图中显示武器. 禁用=不显示武器. 默认=禁用";
O_DESC_SORTEDPAWNLIST = "启用=排序的棋子列表,禁用=列表未排序。默认=启用";
O_DESC_STACKLIMIT = "物品最大堆叠数[1..9999]";
O_DESC_STAYINCASCET = "启用=人物不会离开棺材,直到有人打开. 禁用=人物会自动离开棺材.";
O_DESC_USEALTERNATIVEHEADFINDER = "启用 = 将使用另一种方法来寻找合适的头部纹理。默认=禁用";
O_DESC_USERIMWORLDPAWNGENERATOR = "启用 = 卒子是用Rimworld生成器创建的。禁用 = 卒子是用自己的生成器创建的。默认=启用";
O_DISABLEOBJ = "建筑菜单对象";
O_DOAPPARELCHECK = "自动服装检查";
O_EDITALLPAWNS = "编辑所有人物";
O_EDITTABS = "显示编辑器标签";
O_EXTENDEDCOLORS = "扩展的色彩空间";
O_FORCEIMAGE = "快速图像刷新";
O_HDR = "ARGB / HDR";
O_HOTKEYTELEPORT = "热键瞬移";
O_HOTKEYEDITOR = "热键UI";
O_MAPSIZE = "可选的地图设置";
O_MINI = "小型视图";
O_MOREPAWNNAMES = "使用名称文件";
O_CHAOSABILITY = "传送的视觉效果";
O_DESC_CHAOSABILITY = "传送的视觉效果";
O_NUMCAPSULE = "胶囊槽的数量";
O_PAUSEGAME = "编辑器暂停游戏";
O_PAWNLIST = "显示人物列表";
O_PAWNSLOT = "人物插槽 {0}";
O_RESOLUTION = "决议";
O_SAVEDARMORCHANGES = "保存护甲更改";
O_SAVEDITEMCHANGES = "保存物品更改";
O_SAVEDWEAPONCHANGES = "保存武器更改";
O_SETTODEFAULT = "设置为默认值";
O_SHORTNAME = "显示简称";
O_SHOWDEADLOGO = "显示死亡标识";
O_SHOWINMAINTABS = "在主界面显示";
O_SHOWWEAPON = "显示武器";
O_STACKLIMIT = "堆叠限制";
O_STAYINCASCET = "在棺材中待着";
O_USEALTERNATIVEHEADFINDER = "使用替代头列表";
O_USERIMWORLDPAWNGENERATOR = "使用轮辋世界典当发电机";
O_USESORTEDPAWNLIST = "使用排序典当列表";
ONLYFORSHIELD = "此属性仅适用于盾牌";
ONMAP = "灰色-在地图上显示棋子\n白色 - 在世界上显示棋子";
OPTIONS = "EDITOR 模特设置";
OTHER = "其他";
OUTFITTAGS = "默认服装标签";
PAINLESS = "无痛";
PARTS = "物品";
PARTSANIMAL = "动物";
PARTSONMAP = "地图散落";
PLACE_ITEM = "地点";
PLACE_PAWN = "地点人物";
PLANTDENSITY = "人物密度";
POSITIVE_ONLY = "只有积极的一面";
PREVIEW = "预览";
PRICE = "$";
PSYFOCUS = "精神病发作";
PSYTALENTE = "神秘的天赋";
QUADRUM = "四重奏";
QUALITY = "质量: ";
QUARTALS = "季度";
RACESPECIFICDRESS = "按种族穿衣";
RANGED = "远程";
RECRUIT = "招募";
REDRESS = "装扮";
REEQUIP = "装备武器";
REINVENT = "负载";
RELATION_INFO = "只能编辑显式关系(例如父母,爱人等),隐式关系将自动生成(例如姐妹,儿子,祖母等).";
RELATIONS = "人际关系";
RELATIONSOF = "关系 ";
RELATIONTO = "与该人物关系:";
RELOADTIME = "装填时间CE";
REMOVE_ADDONS = "删除插件";
REMOVE_HEDIFF = "移除健康状态或植入物";
RESET = "重置为默认";
RESETALL = "全部重置为默认值";
RESURRECT = "复活";
RETTUNGSKAPSEL = "逃生舱";
SAVE = "保存";
SAVESLOT = "保存到插槽";
SELECT_BODYPART = "选择身体部位";
SELECT_COLOR = "选择颜色";
SELECT_PAWN = "选择人物";
SETROYALTITLE = "产权借贷";
SETTINGSSAVED = "修改已保存";
SHOW_HIDDEN = "显示隐藏";
SHOW_IMPLICITE = "显示隐式关系";
SHOWCREATION = "显示典当创建按钮和扩展功能";
SILVER_NEAR = "位置附近的白银数量";
SILVER_NEEDED = ", 需要 ";
SKILLGAINS = "技巧收获";
SKIN = "皮肤: ";
SKIP = "跳过";
SPRAYING = "散射半径";
START = "开始";
STARTCONTAINER = "飞船设定";
STAT = "统计";
STATS = "统计资料";
STATTYPE = "统计类型: ";
STEALABLE = "可窃取的";
STUFF = "材料: ";
STUFFPROPS = "材质类型";
STYLE = "风格: ";
SUMME = "共计";
SWAP_TO_PAWN = "切换人物";
TAGS = "标签";
TARGET_LOCATION = "目标地面";
TATTOO = "纹身: ";
TECHLEVEL = "科技等级:";
TEILEIMSCHIFFSWRACK = "宇宙飞船残骸中的零件";
TELEPORT = "传送";
TEXPATH = "地面材质: ";
TH_MEMORY = "记忆";
TH_SITUATIONAL = "意识";
TH_SOCIAL = "社交";
TH_UNSUPPORTED = "杂项";
THOUGHTS = "思考";
TIERKAPSEL = "动物胶囊";
TIP_ADD_APPAREL = "添加/更改穿着";
TIP_ADD_CUSTOMPAWN = "添加所选派系随机人物到当前列表,按住[CTRL]选择添加位置,按住[SHIFT]将空投人物\n按住[CAPS]可多次克隆";
TIP_ADD_EQUIP = "添加/更改装备";
TIP_ADD_ITEM = "添加/更改物品";
TIP_ADD_PAWN = "添加随机人物到当前列表,按住[CTRL]选择添加位置,按住[SHIFT]将空投人物\n按住[CAPS]可多次克隆";
TIP_CHANGE_NAME = "随机比赛的特定名称";
TIP_CHANGE_NAME_ALL = "完全随机的名称";
TIP_CLONE = "克隆选定的棋子\n按住[CTRL]在地图上放置克隆体\n按住[SHIFT]让克隆人带着吊舱降落\n按住[CAPS]以进一步克隆";
TIP_DELETE_PAWN = "删除选定的棋子";
TIP_DESTROYDROP = "\n按住[ALT]销毁";
TIP_DLG_RANDOM_COLOR = "随机颜色\n按住[CTRL]使用基本颜色";
TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "随机发型和颜色\n按住[CTRL]使用基本发型";
TIP_HEAL = "按住[ALT]只能治愈非永久性伤害并恢复腿部";
TIP_HURT = "按住[ALT]表示严重/永久伤害";
TIP_LOAD_PAWN_FROM_SLOT = "从插槽\n按住[CAPS]可多次克隆";
TIP_QUICKHEAL = "复活并完全治愈\n按住[ALT]可以治愈,[SHIFT]可以帐篷\n[CTRL]麻醉,[CAPS]受伤";
TIP_RANDOM_APPAREL = "随机着色的衣服\n按住[ALT]初始颜色\n按住[SHIFT]随机颜色\n按住[CTRL]随机alpha颜色";
TIP_RANDOM_BEARD = "随机胡子";
TIP_RANDOM_BODY = "随机体型";
TIP_RANDOM_BODYTATTOO = "随机身体纹身";
TIP_RANDOM_FACETATTOO = "随机面部纹身";
TIP_RANDOM_HAIR = "随机发型\n按住[ALT]发型将使用随机颜色\n按住[CTRL]发型将使用随机基本颜色";
TIP_RANDOM_HAIRCOLOR = "随机发型颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
TIP_RANDOM_HEAD = "随机头部";
TIP_RANDOM_SKINCOLOR = "随机皮肤颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
TIP_RANDOMIZE_BIO = "保存人物,随机化(名称,技能,特质,背景故事)";
TIP_RANDOMIZE_BODYPARTS = "保持典当,随机性别,头部,身体,头发,皮肤,胡须,纹身\n持有[ALT]为女性\n持有[CAPS]为男性";
TIP_RANDOMIZE_EQUIP = "保存人物,随机化服装和武器\n按住[ALT]仅服装\n按住[SHIFT]仅武器\n按住[CTRL]使用基本颜色";
TIP_RANDOMIZE_PAWN = "用新的随机人物替换当前人物";
TIP_RANDOMIZE_PAWNKEEPRACE = "用相同种族的随机人物替换当前人物\n持有[ALT]为女性\n持有[CAPS]为男性";
TIP_REDRESS = "替换旧衣服/装甲";
TIP_REEQUIP = "替换旧武器";
TIP_REINVENT = "准备典当和交换库存物品";
TIP_REMOVE_PAWN = "切换删除按钮\n按住[ALT]来删除地图上的人物. 右键单击以取消";
TIP_SAVE_PAWN_TO_SLOT = "将典当保存在插槽\n按住[CTRL]可删除所选槽位。";
TIP_TELEPORT = "传送选定的棋子\n按住[CTRL]可传送任何棋子";
TIP_UNDRESS = "脱下随机服装\n按住[ALT]来摧毁而不是丢下";
TOOLTIP_REMOVE_ADDONS = "在整个游戏过程中删除该种族的所有附加组件。";
TRADEABILITY = "可交易性:";
TURRET = "炮塔";
UNDRESS = "脱下";
VON = " 的 ";
WARMUP = "瞄准时间";
WILDANIMALS = "野生动物";
WILL_REPLACE = "替换";
WORNPATH = "粗糙地面: ";
YEAR = "年";
YEARS = "年";
IS = "是";
O_NUMSLOTS = "小人槽位數";
O_DESC_NUMSLOTS = "設定您需要的槽位數量,範圍 [1..100] 預設 = 90";
ABILITIES = "能力";
ADD = "增加";
ADD_HEDIFF = "健康狀況";
ADD_THOUGHT = "建立記憶";
ADD_TRAIT = "特性";
ADDSTAT = "增加屬性";
ALL = "全部";
ALLCUSTOMSWILLBEDELEATED = "所有自訂字串都將被刪除。這包括自訂武器、自訂服裝和自訂物品。你確定嗎?";
ALLSLOTSWILLBECLEARED = "所有槽位都將被清除。你確定嗎?";
ALLSOUNDS = "全部聲音";
ALWAYS_SKIP = "別再問了"; // 總是跳過;
ANAESTHETIZE = "麻醉";
ANIMAL = "動物";
ANIMALDENSITY = "動物密度";
APPARELLAYER = "服裝層";
BEARD = "鬍鬚: ";
BIOAGE = "生理年齡";
BIRTHDAY = "生日";
BODYPARTGROUPS = "覆蓋的身體部位";
BROW = "眉毛";
BULLET_SPEED = "拋射物速度";
BUY_1 = "以 {1} 白銀購買 {0},接受嗎?";
CANTREMOVELAYER = "最後一層服裝無法移除。 必須至少保留一層服裝。";
CHANGE_FACTION = "改變派系";
CHANGERACE = "改變種族";
CHARACTER = "角色";
CHOOSE_PAWN = "選擇小人";
CHRONOAGE = "實際年齡";
CLONE_PAWN = "複製小人";
CLOSE_FACIAL = "更新小人";
COLONISTS = "殖民者";
COLONISTS_ONLY = "只限殖民者";
COLONYANIMALS = "殖民地動物";
COLORA = "顏色 A";
COLORB = "顏色 B";
CONFIRM_RACE_CHANGE = "確認種族變更。";
COSTS = "製造成本";
COSTSTUFFCOUNT = "建立成本 - 材料數量: ";
COUNT = "數量: ";
CREATE = "建立";
DAUER = "時間";
DAY = "天";
DAYS = "天";
DELETE_CUSTOMS = "刪除自訂";
DELETE_PAWN = "刪除小人";
DELETE_SLOTS = "刪除槽位";
DESC_CASCET = "Zombrella工業人物塑造器";
DESC_GRAVE = "Zombrella工業人物塑造器";
DISABLEDSKILLS = "禁用的技能";
DISABLEDWORKTAGS = "禁用的工作標籤";
DRAWSIZE = "繪製: ";
ENSLAVE = "奴役";
ENTER_ZOMBGRELLA = "進入 Zombgrella";
ENTROPY = "神經熱";
EQUIPSTATS = "裝備屬性";
EXPL_RADIUS = "爆炸範圍";
EXPORT = "導出";
EXPORT_SLOTS = "將小人文件導出到桌面";
EXTRAS = "雜項";
EYECOLOR = "眼睛顏色";
FACETATTOO = "臉部刺青: ";
FACIAL = "臉部";
FIND_PAWN = "尋找小人";
FOCUS = "焦點";
FORM = "型態";
FRISUR = "髮型";
FULLHEAL = "完全康復";
FULLNEEDS = "最大化";
GENERATE_PAWN = "生成小人";
GRAPHICS = "圖形化資料";
GUNSTATS = "遠程屬性";
HA_INFO = "更改滑塊以更改插件圖形。 有些插件只能從固定側面(僅從側面或背面)看到。 某些插件可能無法更改。";
HAIR = "頭髮";
HAIRCOLOR = "頭髮顏色: ";
HB_All = "全部";
HB_ALLADDICTIONS = "成癮或藥物";
HB_ALLDISEASES = "不適或嚴重";
HB_ALLIMPLANTS = "植入物";
HB_ALLINJURIES = "損傷";
HB_ALLTIME = "基於時間";
HB_Arm = "手臂";
HB_Brain = "腦";
HB_Clavicle = "鎖骨";
HB_Ear = "耳朵";
HB_Eye = "眼睛";
HB_Femur = "股骨";
HB_Finger = "手指";
HB_Foot = "腳";
HB_Hand = "手掌";
HB_Head = "頭部";
HB_Heart = "心臟";
HB_Humerus = "肱骨";
HB_Jaw = "臉頰";
HB_Kidney = "腎";
HB_Leg = "腿";
HB_Liver = "肝臟";
HB_Lung = "肺";
HB_Neck = "頸部";
HB_Nose = "鼻子";
HB_Pelvis = "骨盆";
HB_Radius = "橈骨";
HB_Shoulder = "肩膀";
HB_Skull = "頭骨";
HB_Spine = "脊椎";
HB_Sternum = "胸骨";
HB_Stomach = "胃";
HB_Tibia = "脛骨";
HB_Toe = "腳趾";
HB_Torso = "軀幹";
HB_Utility = "腰部";
HB_UtilitySlot = "腰部";
HB_WholeBody = "全身";
HB_WITHLEVEL = "基於等級";
HEAD_ADDONS = "頭部插件";
HEAL = "治癒";
HOUR = "小時";
HOURS = "小時";
HUMANOID = "人形";
HURT = "傷害";
IMPORT = "導入";
IMPORT_SLOTS = "將小人從文件導入到槽位中";
INFINITE = "∞";
INFO = "訊息";
INGESTIBLEMOD = "可服用修改劑";
INSPIRATIONS = "激勵";
KAPSELCONTAINER = "膠囊容器";
LID = "眼皮";
LIFESTAGE = "生命階段";
LOADSLOT = "從槽位載入 ";
MAGAZIN = "彈匣尺寸";
MAINBUTTON_DESCR = "開始角色編輯器";
MAP_NOTLOADED = "地圖未載入!";
MAX_RANDOM_BRIGHTNESS = "最大隨機亮度";
MEDICATE = "治療";
MELEE = "格鬥";
MENTAL = "心理";
MIN = "最小。";
MIN_RANDOM_BRIGHTNESS = "最小隨機亮度";
MODIFICATIONLOADED = "修改已載入";
MOUTH = "嘴";
NEEDS = "需求";
NO_BLOCKING_SKILLS = "無技能限制";
NOMEMORIES = "沒有記憶";
NONE = "無";
NOT_COMPATIBLE_APPAREL = "不相容的服裝";
O_AUTOMOVEINCOMPATIBLE = "自動刪除不相容的服裝";
O_AUTOSAVECOLORS = "自動保存顏色";
O_CHARACTEREDITORUI = "角色編輯器UI";
O_COPYTOCLIPBOARD = "複製到剪貼簿";
O_CREATENOINV = "不建立起始貨物";
O_CREATENOWEAPON = "不建立起始武器";
O_CREATENUDE = "建立裸體";
O_CREATERACESPECIFIC = "建立特定種族服裝";
O_CUSTOMCOLOR = "以保存的顏色";
O_DESC_AUTOMOVEINCOMPATIBLE = "啟用=不相容的服裝會自動移至物品庫存。 禁用=服裝保持不變。 預設=禁用";
O_DESC_AUTOSAVECOLORS = "啟用=每當保存遊戲時,所有殖民者的顏色都會自動保存。 預設=啟用";
O_DESC_CHARACTEREDITORUI = "觸發UI";
O_DESC_CREATENOINV = "啟用=建立小人時使用空物品庫存。 預設=禁用";
O_DESC_CREATENOWEAPON = "啟用=建立小人時不使用起始武器。 預設=禁用";
O_DESC_CREATENUDE = "啟用=建立裸體小人。 預設=禁用";
O_DESC_CREATERACESPECIFIC = "啟用=建立小人時使用特定種族服裝。 預設=啟用";
O_DESC_CUSTOMCOLOR = "所有殖民者的顏色都保存在這裡。 如果這是不需要的或者如果它變得太多,則可以刪除該字段的內容。 預設=空";
O_DESC_DISABLEOBJ = "啟用=在建築選單的其它中顯示角色編輯器建築。 禁用=隱藏。 預設=啟用";
O_DESC_DOAPPARELCHECK = "啟用=檢查服裝是否缺少紋理。 禁用=無服裝檢查(可能導致錯誤)。 預設=啟用";
O_DESC_EDITALLPAWNS = "啟用=地圖上的所有小人都可以更改。 禁用=僅可以更改棺材中的棋子。 預設=啟用";
O_DESC_EDITTABS = "啟用=顯示編輯選單。 禁用=不顯示選單。 預設=啟用";
O_DESC_EXTENDEDCOLORS = "啟用 = 每個顏色通道的最大值設定為 510,而不是 255。禁用 = 標準顏色空間,每個通道有 255 個顏色漸變。 預設=禁用";
O_DESC_FORCEIMAGE = "啟用=小人圖像不斷更新。 禁用=小人圖像僅在更改時更新。 預設=禁用";
O_DESC_HDR = "啟用 = ARGB, 禁用 = HDR。 預設 = ARGB";
O_DESC_HOTKEYTELEPORT = "用於快速傳送小人的熱鍵";
O_DESC_HOTKEYEDITOR = "開啟UI的熱鍵";
O_DESC_KEYCODE = "熱鍵的鍵碼";
O_DESC_MAPSIZE = "啟用=顯示地圖大小、植物密度和動物密度的自訂設定。 禁用=隱藏。 預設=禁用";
O_DESC_MINI = "啟用 = 簡約介面。 預設 = 禁用";
O_DESC_MOREPAWNNAMES = "啟用=名稱文件中的小人名稱會被集成到名稱數據庫中。 禁用=沒有額外的名稱。 預設=啟用";
O_DESC_NUMCAPSULE = "數值決定有多少個膠囊槽位可用 [1..100] 預設=10";
O_DESC_PAUSEGAME = "啟用=開啟編輯器時遊戲暫停。 禁用=遊戲不暫停。 預設=啟用";
O_DESC_PAWNLIST = "啟用=顯示小人列表。 禁用=隱藏列表。 預設=啟用";
O_DESC_PAWNSLOT = "可保存小人的字串。 如果您不知道自己在做什麼,請不要更改此設定。 預設=空";
O_DESC_RESOLUTION = "渲染所選小人的解析度。 數值是圖像寬度。 圖像高度是自動計算的。 預設 = 800";
O_DESC_SAVEDARMORCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SAVEDITEMCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SAVEDWEAPONCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SHORTNAME = "啟用=左上角名稱將以縮寫顯示。 禁用=將顯示全名。 預設=啟用";
O_DESC_SHOWDEADLOGO = "啟用=死亡小人將顯示死亡標誌。 禁用=無標誌。 預設=啟用";
O_DESC_SHOWINMAINTABS = "啟用=允許從下排主選單開啟角色編輯器。 預設=啟用";
O_DESC_SHOWPAWNLIST = "切換小人列表。 預設=啟用";
O_DESC_SHOWWEAPON = "啟用=在預設介面中顯示武器。 禁用=不顯示武器。 預設=禁用";
O_DESC_SORTEDPAWNLIST = "啟用=已排序的小人列表。禁用=列表未排序。 預設=啟用";
O_DESC_STACKLIMIT = "物品滑塊的最大堆疊數[1..9999]";
O_DESC_STAYINCASCET = "啟用=小人不會離開棺材,直到有人打開它。 禁用=小人將自動離開Zombgrella棺材";
O_DESC_USEALTERNATIVEHEADFINDER = "啟用=將使用替代方法來尋找適合頭部的紋理。 預設=禁用";
O_DESC_USERIMWORLDPAWNGENERATOR = "啟用=小人是使用 Rimworld 生成器創建的。 禁用=小人使用自己的生成器創建。 預設=啟用";
O_DISABLEOBJ = "建築選單建築";
O_DOAPPARELCHECK = "自動服裝檢查";
O_EDITALLPAWNS = "編輯所有小人";
O_EDITTABS = "顯示編輯器選單";
O_EXTENDEDCOLORS = "擴展色彩空間";
O_FORCEIMAGE = "快速圖像刷新";
O_HDR = "ARGB / HDR";
O_HOTKEYTELEPORT = "傳送熱鍵";
O_HOTKEYEDITOR = "UI熱鍵";
O_MAPSIZE = "可選地圖設定";
O_MINI = "迷你介面";
O_MOREPAWNNAMES = "使用名稱文件";
O_CHAOSABILITY = "使用視覺效果進行傳送";
O_DESC_CHAOSABILITY = "使用視覺效果進行傳送";
O_NUMCAPSULE = "膠囊槽位數";
O_PAUSEGAME = "編輯器暫停遊戲";
O_PAWNLIST = "顯示小人列表";
O_PAWNSLOT = "小人槽位 {0}";
O_RESOLUTION = "解析度";
O_SAVEDARMORCHANGES = "自訂裝甲";
O_SAVEDITEMCHANGES = "自訂物品";
O_SAVEDWEAPONCHANGES = "自訂武器";
O_SETTODEFAULT = "設定為預設";
O_SHORTNAME = "顯示簡稱";
O_SHOWDEADLOGO = "顯示死亡標誌";
O_SHOWINMAINTABS = "顯示主選單";
O_SHOWWEAPON = "顯示武器";
O_STACKLIMIT = "堆疊限制";
O_STAYINCASCET = "待在棺材裡";
O_USEALTERNATIVEHEADFINDER = "使用替代頭列表";
O_USERIMWORLDPAWNGENERATOR = "使用rimworld小人生成器";
O_USESORTEDPAWNLIST = "使用小人列表排序";
ONLYFORSHIELD = "此屬性只限盾牌";
ONMAP = "灰色 - 顯示地圖中的小人\n白色 - 顯示世界的小人";
OPTIONS = "MOD 設定";
OTHER = "其它";
OUTFITTAGS = "預設服裝標籤";
PAINLESS = "無痛";
PARTS = "在救援膠囊";
PARTSANIMAL = "在動物膠囊";
PARTSONMAP = "散落";
PLACE_ITEM = "放置";
PLACE_PAWN = "放置小人";
PLANTDENSITY = "植物密度";
POSITIVE_ONLY = "只有積極的";
PREVIEW = "預覽";
PRICE = "$";
PSYFOCUS = "精神力";
PSYTALENTE = "心靈能力";
QUADRUM = "月";
QUALITY = "品質: ";
QUARTALS = "季";
RACESPECIFICDRESS = "特定種族服裝";
RANGED = "遠程";
RECRUIT = "招募";
REDRESS = "隨機裝扮";
REEQUIP = "隨機武裝";
REINVENT = "隨機物品庫存";
RELATION_INFO = "只能編輯明確關係(例如母親、父親、情人……)。 隱性關係(如姐妹、兒子、奶奶……)將自動生成。";
RELATIONS = "社交關係";
RELATIONSOF = "與他的關係";
RELATIONTO = "關係:";
RELOADTIME = "重新載入CE時間";
REMOVE_ADDONS = "刪除插件";
REMOVE_HEDIFF = "刪除狀態";
RESET = "重設預設";
RESETALL = "重設全部預設";
RESURRECT = "復活";
RETTUNGSKAPSEL = "逃生艙";
SAVE = "保存";
SAVESLOT = "保存至槽位 ";
SELECT_BODYPART = "選擇身體部位";
SELECT_COLOR = "選擇顏色";
SELECT_PAWN = "選擇小人";
SETROYALTITLE = "設定頭銜";
SETTINGSSAVED = "修改已保存";
SHOW_HIDDEN = "顯示隱藏";
SHOW_IMPLICITE = "顯示隱關係";
SHOWCREATION = "顯示小人建立按鈕和擴展功能";
SILVER_NEAR = "位置附近的白銀量 ";
SILVER_NEEDED = ", 需求 ";
SKILLGAINS = "技能增益";
SKIN = "膚色: ";
SKIP = "跳過";
SPRAYING = "散佈範圍";
START = "開始";
STARTCONTAINER = "事故現場掃描";
STAT = "屬性";
STATS = "屬性";
STATTYPE = "屬性類型: ";
STEALABLE = "可偷竊";
STUFF = "材料: ";
STUFFPROPS = "材料類型";
STYLE = "風格: ";
SUMME = "全部";
SWAP_TO_PAWN = "切換小人";
TAGS = "標籤";
TARGET_LOCATION = "目的地";
TATTOO = "紋身: ";
TECHLEVEL = "科技等級:";
TEILEIMSCHIFFSWRACK = "太空船殘骸中的零件";
TELEPORT = "傳送";
TEXPATH = "紋理路徑: ";
TH_MEMORY = "記憶";
TH_SITUATIONAL = "情景";
TH_SOCIAL = "社交";
TH_UNSUPPORTED = "不相容";
THOUGHTS = "心情";
TIERKAPSEL = "動物膠囊";
TIP_ADD_APPAREL = "增加/更改服裝";
TIP_ADD_CUSTOMPAWN = "將所選類型的小人增加到當前列表\n按住 [CTRL] 將小人放置在地圖上\n按住 [SHIFT] 用運輸艙放置小人\n按住 [CAPS] 進行複製";
TIP_ADD_EQUIP = "增加/更改裝備";
TIP_ADD_ITEM = "增加/更改物品";
TIP_ADD_PAWN = "將隨機小人增加到當前列表\n按住 [CTRL] 將小人放置在地圖上\n按住 [SHIFT] 用運輸艙放置小人\n按住 [CAPS] 進行複製";
TIP_CHANGE_NAME = "隨機特定種族名稱";
TIP_CHANGE_NAME_ALL = "完全隨機名稱";
TIP_CLONE = "複製選擇的小人\n按住 [CTRL] 複製在地圖上\n按住 [SHIFT] 用運輸艙放置複製人\n按住 [CAPS] 進一步複製";
TIP_DELETE_PAWN = "刪除選擇的小人";
TIP_DESTROYDROP = "\n按住 [ALT] 銷毀";
TIP_DLG_RANDOM_COLOR = "隨機顏色\n按住 [CTRL] 使用alpha顏色";
TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "隨機頭髮和顏色\n按住 [CTRL] 使用alpha顏色";
TIP_HEAL = "按住 [ALT] 只治愈非永久性損傷並恢復腿部";
TIP_HURT = "按住 [ALT] 生成嚴重/永久性傷害";
TIP_LOAD_PAWN_FROM_SLOT = "從槽位載入小人\n按住 [CAPS] 複製";
TIP_QUICKHEAL = "復活並完全康復\n按住 [ALT] 治癒, [SHIFT] 包紮\n[CTRL] 麻醉, [CAPS] 傷害";
TIP_RANDOM_APPAREL = "隨機服裝\n按住 [ALT] 原始顏色\n按住 [SHIFT] 隨機顏色\n按住 [CTRL] 隨機alpha顏色";
TIP_RANDOM_BEARD = "隨機鬍鬚";
TIP_RANDOM_BODY = "隨機身體";
TIP_RANDOM_BODYTATTOO = "隨機紋身";
TIP_RANDOM_FACETATTOO = "隨機紋面";
TIP_RANDOM_HAIR = "隨機頭髮\n按住 [ALT] 隨機頭髮顏色\n按住 [CTRL] 隨機alpha頭髮顏色";
TIP_RANDOM_HAIRCOLOR = "隨機頭髮顏色\n按住 [ALT] 隨機顏色A\n按住 [SHIFT] 隨機B\n按住 [CTRL] 使用alpha顏色";
TIP_RANDOM_HEAD = "隨機頭部";
TIP_RANDOM_SKINCOLOR = "隨機膚色\n按住 [ALT] 隨機膚色A\n按住 [SHIFT] 隨機膚色B\n按住 [CTRL] 使用alpha顏色";
TIP_RANDOMIZE_BIO = "保留小人,隨機經歷(姓名、技能、特性、背景故事)";
TIP_RANDOMIZE_BODYPARTS = "保留小人,隨機性別、頭部、身體、頭髮、皮膚、鬍鬚、紋身\n按住 [ALT] 對於女性\n按住 [CAPS] 對於男性";
TIP_RANDOMIZE_EQUIP = "保留小人,隨機服裝和武器\n按住 [ALT] 只有服裝\n按住 [SHIFT] 只有武器\n按住 [CTRL] 對於alpha顏色";
TIP_RANDOMIZE_PAWN = "用新的隨機小人取代小人";
TIP_RANDOMIZE_PAWNKEEPRACE = "用同一種族的新隨機小人取代小人\n按住 [ALT] 對於女性\n按住 [CAPS] 對於男性";
TIP_REDRESS = "裝扮小人,取代所有服裝";
TIP_REEQUIP = "武裝小人,取代舊武器";
TIP_REINVENT = "準備小人並交換物品庫存";
TIP_REMOVE_PAWN = "切換刪除按鈕\n按住 [ALT] 刪除地圖上的小人。 點擊右鍵中止";
TIP_SAVE_PAWN_TO_SLOT = "從槽位保存小人\n按住 [CTRL] 刪除選擇的槽位";
TIP_TELEPORT = "傳送選擇的小人\n按住 [CTRL] 傳送任意小人";
TIP_UNDRESS = "脫掉隨機部分服裝\n按住 [ALT] 摧毀而非卸下";
TOOLTIP_REMOVE_ADDONS = "將刪除當前遊戲中該種族的所有插件";
TRADEABILITY = "可交易性:";
TURRET = "砲塔";
UNDRESS = "脫衣";
VON = " 的 ";
WARMUP = "瞄準時間";
WILDANIMALS = "野生動物";
WILL_REPLACE = "取代";
WORNPATH = "破損路徑: ";
YEAR = "年";
YEARS = "年";
IS = "是";