RimWorld

RimWorld

Character Editor
VOID  [developer] Aug 17, 2022 @ 8:35am
Translation File
These are the current english labels used in the editor. If you noticed some bugs in the translation for other languages, you can post the changed translation here.

O_NUMSLOTS = "Num pawn slots";
O_DESC_NUMSLOTS = "Set the number of slots you need, range [1..100] Default = 90";
ABILITIES = "Abilities";
ADD = "Add";
ADD_HEDIFF = "Health Conditions";
ADD_THOUGHT = "Create Memory";
ADD_TRAIT = "Traits";
ADDSTAT = "Add Stat";
ALL = "All";
ALLCUSTOMSWILLBEDELEATED = "All custom strings will be deleted. This include custom weapons, custom apparel and custom items. Are you sure?";
ALLSLOTSWILLBECLEARED = "All slots will be cleared. Are you sure?";
ALLSOUNDS = "all sounds";
ALWAYS_SKIP = "Ask no more"; // Always Skip;
ANAESTHETIZE = "Anaesthetize";
ANIMAL = "Animal";
ANIMALDENSITY = "animal density";
APPARELLAYER = "Apparel Layers";
BEARD = "Beard: ";
BIOAGE = "Biological age";
BIRTHDAY = "Birthday";
BODYPARTGROUPS = "Covered body parts";
BROW = "Brow";
BULLET_SPEED = "Projectile Speed";
BUY_1 = "Buy {0} for {1} silver, accept?";
CANTREMOVELAYER = "Last apparel layer can't be removed. At least one apparel layer must stay.";
CHANGE_FACTION = "Change Faction";
CHANGERACE = "Change race";
CHARACTER = "Character";
CHOOSE_PAWN = "Choose pawn";
CHRONOAGE = "Chronological age";
CLONE_PAWN = "clone pawn";
CLOSE_FACIAL = "Update pawn";
COLONISTS = "Colonists";
COLONISTS_ONLY = "Colonists only";
COLONYANIMALS = "Colony Animals";
COLORA = "Color A";
COLORB = "Color B";
CONFIRM_RACE_CHANGE = "Confirm race change.";
COSTS = "Manufacturing costs";
COSTSTUFFCOUNT = "Creation costs - stuff count: ";
COUNT = "Amount: ";
CREATE = "Create";
DAUER = "Duration";
DAY = "Day";
DAYS = "Days";
DELETE_CUSTOMS = "Delete Customs";
DELETE_PAWN = "remove pawn";
DELETE_SLOTS = "Delete Slots";
DESC_CASCET = "Zombrella Industries humanoid shaper";
DESC_GRAVE = "Zombrella Industries humanoid shaper";
DISABLEDSKILLS = "Disabled Skills";
DISABLEDWORKTAGS = "Disabled Work Tags";
DRAWSIZE = "Drawsize: ";
ENSLAVE = "Enslave";
ENTER_ZOMBGRELLA = "Enter Zombgrella";
ENTROPY = "Entropy";
EQUIPSTATS = "Stats on Equip";
EXPL_RADIUS = "Explosion radius";
EXPORT = "Export";
EXPORT_SLOTS = "Exports pawns to a file on the desktop";
EXTRAS = "Miscellaneous";
EYECOLOR = "Eye color";
FACETATTOO = "Face tattoo: ";
FACIAL = "Face";
FIND_PAWN = "Find Pawn";
FOCUS = "Focus";
FORM = "Form";
FRISUR = "Style";
FULLHEAL = "Full Heal";
FULLNEEDS = "Maximize";
GENERATE_PAWN = "Generate Pawn";
GRAPHICS = "Graphic Data";
GUNSTATS = "Ranged Stats";
HA_INFO = "Change the slider to change addon graphics. Some addons can only be seen from fix sides (from side or back only). Some addons may not be changeable.";
HAIR = "Hair";
HAIRCOLOR = "Haircolor: ";
HB_All = "All";
HB_ALLADDICTIONS = "Addiction or Drug";
HB_ALLDISEASES = "Sick or Bad";
HB_ALLIMPLANTS = "Implant";
HB_ALLINJURIES = "Injury";
HB_ALLTIME = "Time-based";
HB_Arm = "Arm";
HB_Brain = "Brain";
HB_Clavicle = "Clavicle";
HB_Ear = "Ear";
HB_Eye = "Eye";
HB_Femur = "Femur";
HB_Finger = "Finger";
HB_Foot = "Foot";
HB_Hand = "Hand";
HB_Head = "Head";
HB_Heart = "Heart";
HB_Humerus = "Humerus";
HB_Jaw = "Jaw";
HB_Kidney = "Kidney";
HB_Leg = "Leg";
HB_Liver = "Liver";
HB_Lung = "Lung";
HB_Neck = "Neck";
HB_Nose = "Nose";
HB_Pelvis = "Pelvis";
HB_Radius = "Radius";
HB_Shoulder = "Shoulder";
HB_Skull = "Skull";
HB_Spine = "Spine";
HB_Sternum = "Sternum";
HB_Stomach = "Stomach";
HB_Tibia = "Tibia";
HB_Toe = "Toe";
HB_Torso = "Torso";
HB_Utility = "Utility";
HB_UtilitySlot = "UtilitySlot";
HB_WholeBody = "WholeBody";
HB_WITHLEVEL = "Level-based";
HEAD_ADDONS = "Head Addons";
HEAL = "Heal";
HOUR = "Hour";
HOURS = "Hours";
HUMANOID = "Humanoid";
HURT = "Hurt";
IMPORT = "Import";
IMPORT_SLOTS = "Imports pawns from a file into the slots";
INFINITE = "∞";
INFO = "Info";
INGESTIBLEMOD = "Ingestible Modifier";
INSPIRATIONS = "Inspirations";
KAPSELCONTAINER = "Capsule container";
LID = "Lid";
LIFESTAGE = "Lifestage";
LOADSLOT = "Load from slot ";
MAGAZIN = "Magazine size";
MAINBUTTON_DESCR = "Start Character Editor";
MAP_NOTLOADED = "Map is not loaded!";
MAX_RANDOM_BRIGHTNESS = "maximum random brightness";
MEDICATE = "Medicate";
MELEE = "melee";
MENTAL = "Mental";
MIN = "Min.";
MIN_RANDOM_BRIGHTNESS = "minimum random brightness";
MODIFICATIONLOADED = "modification loaded";
MOUTH = "Mouth";
NEEDS = "Needs";
NO_BLOCKING_SKILLS = "without skill blocker";
NOMEMORIES = "No memories";
NONE = "None";
NOT_COMPATIBLE_APPAREL = "Not compatible apparel";
O_AUTOMOVEINCOMPATIBLE = "Auto remove incompatible apparel";
O_AUTOSAVECOLORS = "Save colors automatically";
O_CHARACTEREDITORUI = "Character Editor UI";
O_COPYTOCLIPBOARD = "copy to clipboard";
O_CREATENOINV = "Create no start inventory";
O_CREATENOWEAPON = "Create no start weapon";
O_CREATENUDE = "Create nude";
O_CREATERACESPECIFIC = "Create with race specific clothes";
O_CUSTOMCOLOR = "Saved colors";
O_DESC_AUTOMOVEINCOMPATIBLE = "Active=Incompatible apparel is automatically moved to inventory. Inactive=Apparel remains on. Default=Disabled";
O_DESC_AUTOSAVECOLORS = "Enabled=colors of all colonists are automatically saved whenever game is saved. Default=Enabled";
O_DESC_CHARACTEREDITORUI = "Triggers the UI";
O_DESC_CREATENOINV = "Enabled=Pawn will be created with empty inventory. Default=Disabled";
O_DESC_CREATENOWEAPON = "Enabled=Pawn will be created without starting weapon. Default=Disabled";
O_DESC_CREATENUDE = "Enabled=Pawn is created nude. Default=Disabled";
O_DESC_CREATERACESPECIFIC = "Enabled=Pawn is created with race specific clothing. Default=Enabled";
O_DESC_CUSTOMCOLOR = "The colors of all colonists are saved here. If this is not desired or if it simply becomes too much, the content of this field can be deleted. Default=Empty";
O_DESC_DISABLEOBJ = "Enabled=Show character editor objects in the architect menu misc. Inactive=hidden. Default=Enabled";
O_DESC_DOAPPARELCHECK = "Enabled=Checks apparel for missing textures. Disabled=No apparel check (can cause errors). Default=Enabled";
O_DESC_EDITALLPAWNS = "Enabled=All pawn on the map can be changed. Disabled=Only the pawn in the cascet can be changed. Default=Enabled";
O_DESC_EDITTABS = "Enabled=tabs on. Disabled=editor tabs are not drawn. Default=Enabled";
O_DESC_EXTENDEDCOLORS = "Enabled=maximum value per color channel is set to 510 instead of 255. Disabled=standard color space with 255 color gradations per channel. Default=Disabled";
O_DESC_FORCEIMAGE = "Enabled=Pawn image is constantly updated. Disabled=Pawn image is updated only when changed. Default=Disabled";
O_DESC_HDR = "Active = ARGB, Inactive = HDR. Default = ARGB";
O_DESC_HOTKEYTELEPORT = "Keycode for fast teleporting of pawns";
O_DESC_HOTKEYEDITOR = "KeyCode to start the UI";
O_DESC_KEYCODE = "KeyCode for Hotkey";
O_DESC_MAPSIZE = "Enabled=Displays custom settings for map size, plant density, and animal density. Disabled=hidden. Default=Disabled";
O_DESC_MINI = "Enabled = minimalistic view. Default = Disabled";
O_DESC_MOREPAWNNAMES = "Enabled=Pawn names from the name files are integrated into the name database. Disabled=No extra names. Default=Enabled";
O_DESC_NUMCAPSULE = "Value determines how many capsule slots are available [1..100] Default=10";
O_DESC_PAUSEGAME = "Enabled=game is paused when starting the editor. Disabled=game continues. Default=Enabled";
O_DESC_PAWNLIST = "Enabled=shows list of pawns. Disabled=list is hidden. Default=Enabled";
O_DESC_PAWNSLOT = "String for saveable pawn. Don't change this if you don't know what you do. Default=Empty";
O_DESC_RESOLUTION = "Resolution to render the selected pawn. Value is the image width. Image height is calculated automatically. Default = 800";
O_DESC_SAVEDARMORCHANGES = "Changes which will be applied after reload. If you want to change this field manually be careful. Default=Empty";
O_DESC_SAVEDITEMCHANGES = "Changes which will be applied after reload. If you want to change this field manually be careful. Default=Empty";
O_DESC_SAVEDWEAPONCHANGES = "Changes which will be applied after reload. If you want to change this field manually be careful. Default=Empty";
O_DESC_SHORTNAME = "Enabled=Top left name will be shown in short form. Disabled=Fullname will be shown. Default=Enabled";
O_DESC_SHOWDEADLOGO = "Enabled=Dead logo will be displayed for dead pawns. Disabled=no logo. Default=Enabled";
O_DESC_SHOWINMAINTABS = "Enabled=Allows to start the Character Editor from main tabs. Default=Enabled";
O_DESC_SHOWPAWNLIST = "Toggles the pawn list. Default=Enabled";
O_DESC_SHOWWEAPON = "Enabled=Shows weapons in default view. Disabled=no weapons. Default=Disabled";
O_DESC_SORTEDPAWNLIST = "Enabled=sorted Pawn list, Disabled=list is unsorted. Default=Enabled";
O_DESC_STACKLIMIT = "Maximum stackcount for item slider[1..9999]";
O_DESC_STAYINCASCET = "Enabled=Pawn will not leave the cascet, until someone opens it. Disabled=Pawn will auto leave the cascet";
O_DESC_USEALTERNATIVEHEADFINDER = "Enabled=An alternative method will be used to find suitable textures for the heads. Default=Disabled";
O_DESC_USERIMWORLDPAWNGENERATOR = "Enabled=Pawn is created with Rimworld Generator. Disabled=Pawn is created with own generator. Default=Enabled";
O_DISABLEOBJ = "Architect menu objects";
O_DOAPPARELCHECK = "Automatic Apparelcheck";
O_EDITALLPAWNS = "Edit all pawns";
O_EDITTABS = "Show editor tabs";
O_EXTENDEDCOLORS = "Extended color space";
O_FORCEIMAGE = "Fast image refresh";
O_HDR = "ARGB / HDR";
O_HOTKEYTELEPORT = "Hotkey Teleport";
O_HOTKEYEDITOR = "Hotkey UI";
O_MAPSIZE = "Optional map settings";
O_MINI = "Mini view";
O_MOREPAWNNAMES = "Use name files";
O_CHAOSABILITY = "Use visual effect for teleport";
O_DESC_CHAOSABILITY = "Use visual effect for teleport";
O_NUMCAPSULE = "Num capsule slots";
O_PAUSEGAME = "Editor pauses game";
O_PAWNLIST = "Show pawn list";
O_PAWNSLOT = "Pawn slot {0}";
O_RESOLUTION = "Resolution";
O_SAVEDARMORCHANGES = "Custom Armor";
O_SAVEDITEMCHANGES = "Custom Item";
O_SAVEDWEAPONCHANGES = "Custom Weapon";
O_SETTODEFAULT = "set to default";
O_SHORTNAME = "Show short name";
O_SHOWDEADLOGO = "Show dead logo";
O_SHOWINMAINTABS = "Show in main tabs";
O_SHOWWEAPON = "Show weapon";
O_STACKLIMIT = "Stack Limit";
O_STAYINCASCET = "Stay in cascet";
O_USEALTERNATIVEHEADFINDER = "Use alternative head list";
O_USERIMWORLDPAWNGENERATOR = "Use rimworld pawn generator";
O_USESORTEDPAWNLIST = "Use sorted pawn list";
ONLYFORSHIELD = "This stat works for shields only";
ONMAP = "grey - show pawns on map\nwhite - show pawns in world";
OPTIONS = "CE MOD SETTINGS";
OTHER = "Other";
OUTFITTAGS = "Default Outfit Tags";
PAINLESS = "painless";
PARTS = "In the rescue capsule";
PARTSANIMAL = "In the animal capsule";
PARTSONMAP = "Scattered";
PLACE_ITEM = "place";
PLACE_PAWN = "place pawn";
PLANTDENSITY = "plant density";
POSITIVE_ONLY = "Positive only";
PREVIEW = "Preview";
PRICE = "$";
PSYFOCUS = "Psyfocus";
PSYTALENTE = "Psy-Talents";
QUADRUM = "Quadrum";
QUALITY = "Quality: ";
QUARTALS = "Quartals";
RACESPECIFICDRESS = "Race specific dress";
RANGED = "ranged";
RECRUIT = "Recruit";
REDRESS = "Dress up";
REEQUIP = "Arm";
REINVENT = "Cargo";
RELATION_INFO = "Only explicite relations can be edited (like mother, father, lover, ..). Implicite relations (like sister, son, grandma, ..) will be generated automatically.";
RELATIONS = "Relationships";
RELATIONSOF = "Relations of ";
RELATIONTO = "Relation to:";
RELOADTIME = "Reload Time CE";
REMOVE_ADDONS = "Remove Addons";
REMOVE_HEDIFF = "Remove Handicap";
RESET = "Reset to Default";
RESETALL = "Reset all to Default";
RESURRECT = "Resurrect";
RETTUNGSKAPSEL = "Escape pod";
SAVE = "Save";
SAVESLOT = "Save to slot ";
SELECT_BODYPART = "Select Body Part";
SELECT_COLOR = "Select Color";
SELECT_PAWN = "select pawn";
SETROYALTITLE = "Lend title";
SETTINGSSAVED = "modification saved";
SHOW_HIDDEN = "Show Hidden";
SHOW_IMPLICITE = "Show implicite relations";
SHOWCREATION = "show pawn creation buttons and extended functions";
SILVER_NEAR = "Silver amount near to location ";
SILVER_NEEDED = ", needed ";
SKILLGAINS = "Skillgains";
SKIN = "Skin: ";
SKIP = "Skip";
SPRAYING = "Scatter radius";
START = "START";
STARTCONTAINER = "Scan of crash site";
STAT = "Stat";
STATS = "Stats";
STATTYPE = "Stattype: ";
STEALABLE = "Stealable";
STUFF = "Stuff: ";
STUFFPROPS = "Stuff Categories";
STYLE = "Style: ";
SUMME = "Total";
SWAP_TO_PAWN = "Swap to Pawn";
TAGS = "Tags";
TARGET_LOCATION = "Target Ground";
TATTOO = "Tattoo: ";
TECHLEVEL = "Tech Level:";
TEILEIMSCHIFFSWRACK = "Parts in space ship wreck";
TELEPORT = "teleport";
TEXPATH = "Texture Path: ";
TH_MEMORY = "Memory";
TH_SITUATIONAL = "Situational";
TH_SOCIAL = "Social";
TH_UNSUPPORTED = "Not compatible";
THOUGHTS = "Thoughts";
TIERKAPSEL = "Animal capsule";
TIP_ADD_APPAREL = "add/change apparel";
TIP_ADD_CUSTOMPAWN = "add pawn of choosen kind to current list\nhold [CTRL] to place pawn on map\nhold [SHIFT] to drop pawn with pod\nhold [CAPS] to clone";
TIP_ADD_EQUIP = "add/change equipment";
TIP_ADD_ITEM = "add/change items";
TIP_ADD_PAWN = "add random pawn to current list\nhold [CTRL] to place pawn on map\nhold [SHIFT] to drop pawn with pod\nhold [CAPS] to clone";
TIP_CHANGE_NAME = "random race specific name";
TIP_CHANGE_NAME_ALL = "fully random name";
TIP_CLONE = "Clone selected pawn\nHold [CTRL] to place clone on map\nHold [SHIFT] for clone to land with pod\nHold [CAPS] for further cloning";
TIP_DELETE_PAWN = "eliminate selected pawn";
TIP_DESTROYDROP = "\nhold [ALT] to destroy";
TIP_DLG_RANDOM_COLOR = "random color\nhold [CTRL] use alpha colors";
TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "random hair and color\nhold [CTRL] use alpha colors";
TIP_HEAL = "hold [ALT] to heal only non permanent injuries and restore legs";
TIP_HURT = "hold [ALT] for bad / permanent injuries";
TIP_LOAD_PAWN_FROM_SLOT = "load pawn from slot\nhold [CAPS] to clone";
TIP_QUICKHEAL = "resurrect and full heal\nhold [ALT] to heal, [SHIFT] to tent\n[CTRL] to anaesthesize, [CAPS] to hurt";
TIP_RANDOM_APPAREL = "random apparel\nhold [ALT] original colors\nhold [SHIFT] random colors\nhold [CTRL] random alpha colors";
TIP_RANDOM_BEARD = "random beard";
TIP_RANDOM_BODY = "random body";
TIP_RANDOM_BODYTATTOO = "random body tattoo";
TIP_RANDOM_FACETATTOO = "random face tattoo";
TIP_RANDOM_HAIR = "random hair\nhold [ALT] + random hair color\nhold [CTRL] + random hair color alpha";
TIP_RANDOM_HAIRCOLOR = "random hair color\nhold [ALT] random colorA\nhold [SHIFT] random colorB\nhold [CTRL] use alpha colors";
TIP_RANDOM_HEAD = "random head";
TIP_RANDOM_SKINCOLOR = "random skin color\nhold [ALT] for skin colorA\nhold [SHIFT] for skin colorB\nhold [CTRL] use alpha colors";
TIP_RANDOMIZE_BIO = "keep pawn, randomize bio (name, skills, traits, backstory)";
TIP_RANDOMIZE_BODYPARTS = "keep pawn, randomize gender, head, body, hair, skin, beard, tattoo\nhold [ALT] for female\nhold [CAPS] for male";
TIP_RANDOMIZE_EQUIP = "keep pawn, randomize apparel and weapon\nhold [ALT] for apparel only\nhold [SHIFT] for weapon only\nhold [CTRL] for alpha colors";
TIP_RANDOMIZE_PAWN = "replace pawn with new random pawn";
TIP_RANDOMIZE_PAWNKEEPRACE = "replace pawn with new random pawn of same race\nhold [ALT] for female\nhold [CAPS] for male";
TIP_REDRESS = "dress up pawn, replaces all apparel";
TIP_REEQUIP = "arm pawn, replaces old weapon/s";
TIP_REINVENT = "preparing pawn and exchanging inventory items";
TIP_REMOVE_PAWN = "toggle remove button\nhold [ALT] to remove pawns on map. rightclick to abort";
TIP_SAVE_PAWN_TO_SLOT = "save pawn to slot\nhold [CTRL] to delete selected slot";
TIP_TELEPORT = "Teleport selected pawn\nhold [CTRL] to teleport any pawn";
TIP_UNDRESS = "undress random apparel part\nhold [ALT] to destroy instead of drop";
TOOLTIP_REMOVE_ADDONS = "Will remove all addons from this species for the current game session";
TRADEABILITY = "Tradeability:";
TURRET = "turret";
UNDRESS = "Undress";
VON = " of ";
WARMUP = "Aiming Time";
WILDANIMALS = "Wildlife";
WILL_REPLACE = "replaces";
WORNPATH = "Worn Path: ";
YEAR = "Year";
YEARS = "Years";
IS = "is";
< >
Showing 1-2 of 2 comments
VOID  [developer] Aug 17, 2022 @ 8:38am 
and this is the actual chinese translation

O_NUMSLOTS = "卒的槽位数";
O_DESC_NUMSLOTS = "设置你需要的插槽数量,范围[1...100] 默认=90";
ABILITIES = "能力";
ADD = "添加";
ADD_HEDIFF = "健康状况";
ADD_THOUGHT = "建立记忆";
ADD_TRAIT = "人格特质";
ADDSTAT = "添加属性";
ALL = "全部";
ALLCUSTOMSWILLBEDELEATED = "所有武器、服装和库存物品的自定义设置将被删除。你确定吗?";
ALLSLOTSWILLBECLEARED = "所有槽位都将被删除。你确定吗?";
ALLSOUNDS = "全部声音";
ALWAYS_SKIP = "不要再问了";// 始终跳过;
ANAESTHETIZE = "麻醉";
ANIMAL = "动物";
ANIMALDENSITY = "动物密度";
APPARELLAYER = "服装";
BEARD = "胡子: ";
BIOAGE = "生物年龄";
BIRTHDAY = "生日";
BODYPARTGROUPS = "身体覆盖部位";
BROW = "眉毛";
BULLET_SPEED = "弹药速度";
BUY_1 = "购买 {0} 需要 {1} 白银, 确定?";
CANTREMOVELAYER = "无法删除最后一个服装层,至少需要保留一层服装.";
CHANGE_FACTION = "改变派系";
CHANGERACE = "改变种族";
CHARACTER = "人物";
CHOOSE_PAWN = "选择典当";
CHRONOAGE = "计时年龄";
CLONE_PAWN = "典当";
CLOSE_FACIAL = "更新人物";
COLONISTS = "殖民者";
COLONISTS_ONLY = "仅殖民者";
COLONYANIMALS = "殖民地动物";
COLORA = "颜色 A";
COLORB = "颜色 B";
CONFIRM_RACE_CHANGE = "确认种族变更.";
COSTS = "制造成本";
COSTSTUFFCOUNT = "创造成本 - 物品数量 ";
COUNT = "数量: ";
CREATE = "创造";
DAUER = "时间";
DAY = "一天";
DAYS = "日";
DELETE_CUSTOMS = "删除海关";
DELETE_PAWN = "移除人物";
DELETE_SLOTS = "删除插槽";
DESC_CASCET = "休眠仓型人物塑造器";
DESC_GRAVE = "坟墓型人物塑造器";
DISABLEDSKILLS = "残疾人技能";
DISABLEDWORKTAGS = "已停用的作品";
DRAWSIZE = "绘制尺寸: ";
ENSLAVE = "奴役";
ENTER_ZOMBGRELLA = "进入休眠仓";
ENTROPY = "熵";
EQUIPSTATS = "装备属性";
EXPL_RADIUS = "爆炸半径";
EXPORT = "出口";
EXPORT_SLOTS = "将棋子导出到桌面上的一个文件中";
EXTRAS = "杂项";
EYECOLOR = "眼睛的颜色";
FACETATTOO = "面部纹身: ";
FACIAL = "脸部";
FIND_PAWN = "寻找人物";
FOCUS = "焦点";
FORM = "形状";
FRISUR = "发型";
FULLHEAL = "完全治愈";
FULLNEEDS = "最大化";
GENERATE_PAWN = "生成人物";
GRAPHICS = "图形化数据";
GUNSTATS = "远程统计";
HA_INFO = "移动滑动条以更改附件图形.某些附件只能从侧面或背面看到,有些附件可能无法更改.";
HAIR = "发型";
HAIRCOLOR = "发色: ";
HB_All = "所有";
HB_ALLADDICTIONS = "成瘾或毒品";
HB_ALLDISEASES = "生病或坏事";
HB_ALLIMPLANTS = "植入物";
HB_ALLINJURIES = "违法行为";
HB_ALLTIME = "基于时间的";
HB_Arm = "臂";
HB_Brain = "脑";
HB_Clavicle = "锁骨";
HB_Ear = "耳";
HB_Eye = "眼";
HB_Femur = "股骨";
HB_Finger = "手指";
HB_Foot = "脚";
HB_Hand = "手";
HB_Head = "头";
HB_Heart = "心";
HB_Humerus = "肱";
HB_Jaw = "颚";
HB_Kidney = "肾";
HB_Leg = "腿";
HB_Liver = "肝";
HB_Lung = "肺";
HB_Neck = "颈部";
HB_Nose = "鼻子";
HB_Pelvis = "骨盆";
HB_Radius = "半径";
HB_Shoulder = "肩";
HB_Skull = "头骨";
HB_Spine = "脊柱";
HB_Sternum = "胸骨";
HB_Stomach = "胃";
HB_Tibia = "胫骨";
HB_Toe = "趾";
HB_Torso = "躯干";
HB_Utility = "效用";
HB_UtilitySlot = "实用插槽";
HB_WholeBody = "全身";
HB_WITHLEVEL = "基于水平的";
HEAD_ADDONS = "头部附件";
HEAL = "治愈";
HOUR = "小时";
HOURS = "小时";
HUMANOID = "人形";
HURT = "伤害";
IMPORT = "进口";
IMPORT_SLOTS = "从一个文件中导入棋子到槽中";
INFINITE = "∞";
INFO = "信息";
INGESTIBLEMOD = "可摄取的改性剂";
INSPIRATIONS = "灵感";
KAPSELCONTAINER = "胶囊容器";
LID = "眼皮";
LIFESTAGE = "生命的阶段";
LOADSLOT = "从插槽加载 ";
MAGAZIN = "弹匣尺寸";
MAINBUTTON_DESCR = "启动角色编辑器";
MAP_NOTLOADED = "地图未加载!";
MAX_RANDOM_BRIGHTNESS = "最大随机亮度";
MEDICATE = "用药";
MELEE = "近战";
MENTAL = "心理方面";
MIN = "最小.";
MIN_RANDOM_BRIGHTNESS = "最小随机亮度";
MODIFICATIONLOADED = "修改已加载";
MOUTH = "嘴巴";
NEEDS = "需要";
NO_BLOCKING_SKILLS = "没有技能限制";
NOMEMORIES = "没有记忆";
NONE = "无";
NOT_COMPATIBLE_APPAREL = "服装不兼容";
O_AUTOMOVEINCOMPATIBLE = "自动去除不兼容的衣服";
O_AUTOSAVECOLORS = "自动保存自定义颜色";
O_CHARACTEREDITORUI = "人物编辑器界面";
O_COPYTOCLIPBOARD = "复制到剪贴板";
O_CREATENOINV = "创建无启动库存";
O_CREATENOWEAPON = "创建无启动武器";
O_CREATENUDE = "创建裸体";
O_CREATERACESPECIFIC = "用种族特定的衣服创建";
O_CUSTOMCOLOR = "保存的自定义颜色";
O_DESC_AUTOMOVEINCOMPATIBLE = "启用=不兼容的服装将自动移动到库存。非活动=服装保持打开状态。默认=无效";
O_DESC_AUTOSAVECOLORS = "启用=保存游戏后所有殖民者的自定义颜色都会自动保存. 默认=启用";
O_DESC_CHARACTEREDITORUI = "触发界面";
O_DESC_CREATENOINV = "启用 = 将以空库存创建卒子。默认=禁用";
O_DESC_CREATENOWEAPON = "启用 = 将在没有启动武器的情况下创建卒子。默认=禁用";
O_DESC_CREATENUDE = "启用=裸体创建卒子。默认=禁用";
O_DESC_CREATERACESPECIFIC = "主动 = 卒子被创建时有特定的种族服装。默认=启用";
O_DESC_CUSTOMCOLOR = "所有殖民者的自定义颜色都保存在这里.如果不希望保存或它变得太多,则可以删除此字段.默认=空";
O_DESC_DISABLEOBJ = "开启=在建筑菜单中启用编辑器. 停用=隐藏. 默认=开启";
O_DESC_DOAPPARELCHECK = "启用=检查服装是否丢失纹理。禁用=不检查服装(可能导致错误)。默认=启用";
O_DESC_EDITALLPAWNS = "启用=所有人物都可编辑. 禁用=只有在棺材中的人物可编辑. 默认=启用";
O_DESC_EDITTABS = "活动=制表符。 无效=未绘制编辑器标签。 默认=激活";
O_DESC_EXTENDEDCOLORS = "启用=每个颜色通道的最大值设置为510,而不是255。禁用=标准颜色空间,每个通道具有255个颜色渐变。 默认=无效";
O_DESC_FORCEIMAGE = "启用=人物图像实时更新. 禁用=人物图像仅在更改后更新. 默认=禁用";
O_DESC_HDR = "主动 = ARGB,非主动 = HDR。默认=ARGB";
O_DESC_HOTKEYTELEPORT = "用于快速传送棋子的钥匙码";
O_DESC_HOTKEYEDITOR = "启动用户界面的关键代码";
O_DESC_KEYCODE = "开启按键";
O_DESC_MAPSIZE = "启用=显示地图大小,植物密度和动物密度的自定义设置. 禁用=隐藏. 默认=禁用";
O_DESC_MINI = "启用=最小化视图。默认 = 禁用";
O_DESC_MOREPAWNNAMES = "已启用 = 名称文件中的典当名称集成到名称数据库中。已禁用 = 没有额外的名称。默认 = 已启用";
O_DESC_NUMCAPSULE = "该值决定了有多少个胶囊插槽可用 [1...100] 默认=10";
O_DESC_PAUSEGAME = "启用=启动编辑器时游戏暂停。 无效=游戏继续。 默认=激活";
O_DESC_PAWNLIST = "启用=显示人物列表. 禁用=列表隐藏. 默认=启用";
O_DESC_PAWNSLOT = "可保存人物自定义字符串,如果您不知道要做什么,请不要更改此设置.默认=空";
O_DESC_RESOLUTION = "渲染所选棋子的分辨率。值是图像的宽度。图像高度是自动计算的。默认=800";
O_DESC_SAVEDARMORCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SAVEDITEMCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SAVEDWEAPONCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
O_DESC_SHORTNAME = "启用=左上角的名词将以缩写显示. 禁用=显示全称. 默认=启用";
O_DESC_SHOWDEADLOGO = "启用=死去的人物会显示死亡标识. 禁用=无标识. 默认=启用";
O_DESC_SHOWINMAINTABS = "启用=允许从主界面启动. 默认=启用";
O_DESC_SHOWPAWNLIST = "切换典当列表。 默认=激活";
O_DESC_SHOWWEAPON = "启用=在默认视图中显示武器. 禁用=不显示武器. 默认=禁用";
O_DESC_SORTEDPAWNLIST = "启用=排序的棋子列表,禁用=列表未排序。默认=启用";
O_DESC_STACKLIMIT = "物品最大堆叠数[1..9999]";
O_DESC_STAYINCASCET = "启用=人物不会离开棺材,直到有人打开. 禁用=人物会自动离开棺材.";
O_DESC_USEALTERNATIVEHEADFINDER = "启用 = 将使用另一种方法来寻找合适的头部纹理。默认=禁用";
O_DESC_USERIMWORLDPAWNGENERATOR = "启用 = 卒子是用Rimworld生成器创建的。禁用 = 卒子是用自己的生成器创建的。默认=启用";
O_DISABLEOBJ = "建筑菜单对象";
O_DOAPPARELCHECK = "自动服装检查";
O_EDITALLPAWNS = "编辑所有人物";
O_EDITTABS = "显示编辑器标签";
O_EXTENDEDCOLORS = "扩展的色彩空间";
O_FORCEIMAGE = "快速图像刷新";
O_HDR = "ARGB / HDR";
O_HOTKEYTELEPORT = "热键瞬移";
O_HOTKEYEDITOR = "热键UI";
O_MAPSIZE = "可选的地图设置";
O_MINI = "小型视图";
O_MOREPAWNNAMES = "使用名称文件";
O_CHAOSABILITY = "传送的视觉效果";
O_DESC_CHAOSABILITY = "传送的视觉效果";
O_NUMCAPSULE = "胶囊槽的数量";
O_PAUSEGAME = "编辑器暂停游戏";
O_PAWNLIST = "显示人物列表";
O_PAWNSLOT = "人物插槽 {0}";
O_RESOLUTION = "决议";
O_SAVEDARMORCHANGES = "保存护甲更改";
O_SAVEDITEMCHANGES = "保存物品更改";
O_SAVEDWEAPONCHANGES = "保存武器更改";
O_SETTODEFAULT = "设置为默认值";
O_SHORTNAME = "显示简称";
O_SHOWDEADLOGO = "显示死亡标识";
O_SHOWINMAINTABS = "在主界面显示";
O_SHOWWEAPON = "显示武器";
O_STACKLIMIT = "堆叠限制";
O_STAYINCASCET = "在棺材中待着";
O_USEALTERNATIVEHEADFINDER = "使用替代头列表";
O_USERIMWORLDPAWNGENERATOR = "使用轮辋世界典当发电机";
O_USESORTEDPAWNLIST = "使用排序典当列表";
ONLYFORSHIELD = "此属性仅适用于盾牌";
ONMAP = "灰色-在地图上显示棋子\n白色 - 在世界上显示棋子";
OPTIONS = "EDITOR 模特设置";
OTHER = "其他";
OUTFITTAGS = "默认服装标签";
PAINLESS = "无痛";
PARTS = "物品";
PARTSANIMAL = "动物";
PARTSONMAP = "地图散落";
PLACE_ITEM = "地点";
PLACE_PAWN = "地点人物";
PLANTDENSITY = "人物密度";
POSITIVE_ONLY = "只有积极的一面";
PREVIEW = "预览";
PRICE = "$";
PSYFOCUS = "精神病发作";
PSYTALENTE = "神秘的天赋";
QUADRUM = "四重奏";
QUALITY = "质量: ";
QUARTALS = "季度";
RACESPECIFICDRESS = "按种族穿衣";
RANGED = "远程";
RECRUIT = "招募";
REDRESS = "装扮";
REEQUIP = "装备武器";
REINVENT = "负载";
RELATION_INFO = "只能编辑显式关系(例如父母,爱人等),隐式关系将自动生成(例如姐妹,儿子,祖母等).";
RELATIONS = "人际关系";
RELATIONSOF = "关系 ";
RELATIONTO = "与该人物关系:";
RELOADTIME = "装填时间CE";
REMOVE_ADDONS = "删除插件";
REMOVE_HEDIFF = "移除健康状态或植入物";
RESET = "重置为默认";
RESETALL = "全部重置为默认值";
RESURRECT = "复活";
RETTUNGSKAPSEL = "逃生舱";
SAVE = "保存";
SAVESLOT = "保存到插槽";
SELECT_BODYPART = "选择身体部位";
SELECT_COLOR = "选择颜色";
SELECT_PAWN = "选择人物";
SETROYALTITLE = "产权借贷";
SETTINGSSAVED = "修改已保存";
SHOW_HIDDEN = "显示隐藏";
SHOW_IMPLICITE = "显示隐式关系";
SHOWCREATION = "显示典当创建按钮和扩展功能";
SILVER_NEAR = "位置附近的白银数量";
SILVER_NEEDED = ", 需要 ";
SKILLGAINS = "技巧收获";
SKIN = "皮肤: ";
SKIP = "跳过";
SPRAYING = "散射半径";
START = "开始";
STARTCONTAINER = "飞船设定";
STAT = "统计";
STATS = "统计资料";
STATTYPE = "统计类型: ";
STEALABLE = "可窃取的";
STUFF = "材料: ";
STUFFPROPS = "材质类型";
STYLE = "风格: ";
SUMME = "共计";
SWAP_TO_PAWN = "切换人物";
TAGS = "标签";
TARGET_LOCATION = "目标地面";
TATTOO = "纹身: ";
TECHLEVEL = "科技等级:";
TEILEIMSCHIFFSWRACK = "宇宙飞船残骸中的零件";
TELEPORT = "传送";
TEXPATH = "地面材质: ";
TH_MEMORY = "记忆";
TH_SITUATIONAL = "意识";
TH_SOCIAL = "社交";
TH_UNSUPPORTED = "杂项";
THOUGHTS = "思考";
TIERKAPSEL = "动物胶囊";
TIP_ADD_APPAREL = "添加/更改穿着";
TIP_ADD_CUSTOMPAWN = "添加所选派系随机人物到当前列表,按住[CTRL]选择添加位置,按住[SHIFT]将空投人物\n按住[CAPS]可多次克隆";
TIP_ADD_EQUIP = "添加/更改装备";
TIP_ADD_ITEM = "添加/更改物品";
TIP_ADD_PAWN = "添加随机人物到当前列表,按住[CTRL]选择添加位置,按住[SHIFT]将空投人物\n按住[CAPS]可多次克隆";
TIP_CHANGE_NAME = "随机比赛的特定名称";
TIP_CHANGE_NAME_ALL = "完全随机的名称";
TIP_CLONE = "克隆选定的棋子\n按住[CTRL]在地图上放置克隆体\n按住[SHIFT]让克隆人带着吊舱降落\n按住[CAPS]以进一步克隆";
TIP_DELETE_PAWN = "删除选定的棋子";
TIP_DESTROYDROP = "\n按住[ALT]销毁";
TIP_DLG_RANDOM_COLOR = "随机颜色\n按住[CTRL]使用基本颜色";
TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "随机发型和颜色\n按住[CTRL]使用基本发型";
TIP_HEAL = "按住[ALT]只能治愈非永久性伤害并恢复腿部";
TIP_HURT = "按住[ALT]表示严重/永久伤害";
TIP_LOAD_PAWN_FROM_SLOT = "从插槽\n按住[CAPS]可多次克隆";
TIP_QUICKHEAL = "复活并完全治愈\n按住[ALT]可以治愈,[SHIFT]可以帐篷\n[CTRL]麻醉,[CAPS]受伤";
TIP_RANDOM_APPAREL = "随机着色的衣服\n按住[ALT]初始颜色\n按住[SHIFT]随机颜色\n按住[CTRL]随机alpha颜色";
TIP_RANDOM_BEARD = "随机胡子";
TIP_RANDOM_BODY = "随机体型";
TIP_RANDOM_BODYTATTOO = "随机身体纹身";
TIP_RANDOM_FACETATTOO = "随机面部纹身";
TIP_RANDOM_HAIR = "随机发型\n按住[ALT]发型将使用随机颜色\n按住[CTRL]发型将使用随机基本颜色";
TIP_RANDOM_HAIRCOLOR = "随机发型颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
TIP_RANDOM_HEAD = "随机头部";
TIP_RANDOM_SKINCOLOR = "随机皮肤颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
TIP_RANDOMIZE_BIO = "保存人物,随机化(名称,技能,特质,背景故事)";
TIP_RANDOMIZE_BODYPARTS = "保持典当,随机性别,头部,身体,头发,皮肤,胡须,纹身\n持有[ALT]为女性\n持有[CAPS]为男性";
TIP_RANDOMIZE_EQUIP = "保存人物,随机化服装和武器\n按住[ALT]仅服装\n按住[SHIFT]仅武器\n按住[CTRL]使用基本颜色";
TIP_RANDOMIZE_PAWN = "用新的随机人物替换当前人物";
TIP_RANDOMIZE_PAWNKEEPRACE = "用相同种族的随机人物替换当前人物\n持有[ALT]为女性\n持有[CAPS]为男性";
TIP_REDRESS = "替换旧衣服/装甲";
TIP_REEQUIP = "替换旧武器";
TIP_REINVENT = "准备典当和交换库存物品";
TIP_REMOVE_PAWN = "切换删除按钮\n按住[ALT]来删除地图上的人物. 右键单击以取消";
TIP_SAVE_PAWN_TO_SLOT = "将典当保存在插槽\n按住[CTRL]可删除所选槽位。";
TIP_TELEPORT = "传送选定的棋子\n按住[CTRL]可传送任何棋子";
TIP_UNDRESS = "脱下随机服装\n按住[ALT]来摧毁而不是丢下";
TOOLTIP_REMOVE_ADDONS = "在整个游戏过程中删除该种族的所有附加组件。";
TRADEABILITY = "可交易性:";
TURRET = "炮塔";
UNDRESS = "脱下";
VON = " 的 ";
WARMUP = "瞄准时间";
WILDANIMALS = "野生动物";
WILL_REPLACE = "替换";
WORNPATH = "粗糙地面: ";
YEAR = "年";
YEARS = "年";
IS = "是";
NB Jul 22, 2023 @ 1:43am 
Hello, I translate the ChineseTraditional version

O_NUMSLOTS = "小人槽位數";
O_DESC_NUMSLOTS = "設定您需要的槽位數量,範圍 [1..100] 預設 = 90";
ABILITIES = "能力";
ADD = "增加";
ADD_HEDIFF = "健康狀況";
ADD_THOUGHT = "建立記憶";
ADD_TRAIT = "特性";
ADDSTAT = "增加屬性";
ALL = "全部";
ALLCUSTOMSWILLBEDELEATED = "所有自訂字串都將被刪除。這包括自訂武器、自訂服裝和自訂物品。你確定嗎?";
ALLSLOTSWILLBECLEARED = "所有槽位都將被清除。你確定嗎?";
ALLSOUNDS = "全部聲音";
ALWAYS_SKIP = "別再問了"; // 總是跳過;
ANAESTHETIZE = "麻醉";
ANIMAL = "動物";
ANIMALDENSITY = "動物密度";
APPARELLAYER = "服裝層";
BEARD = "鬍鬚: ";
BIOAGE = "生理年齡";
BIRTHDAY = "生日";
BODYPARTGROUPS = "覆蓋的身體部位";
BROW = "眉毛";
BULLET_SPEED = "拋射物速度";
BUY_1 = "以 {1} 白銀購買 {0},接受嗎?";
CANTREMOVELAYER = "最後一層服裝無法移除。 必須至少保留一層服裝。";
CHANGE_FACTION = "改變派系";
CHANGERACE = "改變種族";
CHARACTER = "角色";
CHOOSE_PAWN = "選擇小人";
CHRONOAGE = "實際年齡";
CLONE_PAWN = "複製小人";
CLOSE_FACIAL = "更新小人";
COLONISTS = "殖民者";
COLONISTS_ONLY = "只限殖民者";
COLONYANIMALS = "殖民地動物";
COLORA = "顏色 A";
COLORB = "顏色 B";
CONFIRM_RACE_CHANGE = "確認種族變更。";
COSTS = "製造成本";
COSTSTUFFCOUNT = "建立成本 - 材料數量: ";
COUNT = "數量: ";
CREATE = "建立";
DAUER = "時間";
DAY = "天";
DAYS = "天";
DELETE_CUSTOMS = "刪除自訂";
DELETE_PAWN = "刪除小人";
DELETE_SLOTS = "刪除槽位";
DESC_CASCET = "Zombrella工業人物塑造器";
DESC_GRAVE = "Zombrella工業人物塑造器";
DISABLEDSKILLS = "禁用的技能";
DISABLEDWORKTAGS = "禁用的工作標籤";
DRAWSIZE = "繪製: ";
ENSLAVE = "奴役";
ENTER_ZOMBGRELLA = "進入 Zombgrella";
ENTROPY = "神經熱";
EQUIPSTATS = "裝備屬性";
EXPL_RADIUS = "爆炸範圍";
EXPORT = "導出";
EXPORT_SLOTS = "將小人文件導出到桌面";
EXTRAS = "雜項";
EYECOLOR = "眼睛顏色";
FACETATTOO = "臉部刺青: ";
FACIAL = "臉部";
FIND_PAWN = "尋找小人";
FOCUS = "焦點";
FORM = "型態";
FRISUR = "髮型";
FULLHEAL = "完全康復";
FULLNEEDS = "最大化";
GENERATE_PAWN = "生成小人";
GRAPHICS = "圖形化資料";
GUNSTATS = "遠程屬性";
HA_INFO = "更改滑塊以更改插件圖形。 有些插件只能從固定側面(僅從側面或背面)看到。 某些插件可能無法更改。";
HAIR = "頭髮";
HAIRCOLOR = "頭髮顏色: ";
HB_All = "全部";
HB_ALLADDICTIONS = "成癮或藥物";
HB_ALLDISEASES = "不適或嚴重";
HB_ALLIMPLANTS = "植入物";
HB_ALLINJURIES = "損傷";
HB_ALLTIME = "基於時間";
HB_Arm = "手臂";
HB_Brain = "腦";
HB_Clavicle = "鎖骨";
HB_Ear = "耳朵";
HB_Eye = "眼睛";
HB_Femur = "股骨";
HB_Finger = "手指";
HB_Foot = "腳";
HB_Hand = "手掌";
HB_Head = "頭部";
HB_Heart = "心臟";
HB_Humerus = "肱骨";
HB_Jaw = "臉頰";
HB_Kidney = "腎";
HB_Leg = "腿";
HB_Liver = "肝臟";
HB_Lung = "肺";
HB_Neck = "頸部";
HB_Nose = "鼻子";
HB_Pelvis = "骨盆";
HB_Radius = "橈骨";
HB_Shoulder = "肩膀";
HB_Skull = "頭骨";
HB_Spine = "脊椎";
HB_Sternum = "胸骨";
HB_Stomach = "胃";
HB_Tibia = "脛骨";
HB_Toe = "腳趾";
HB_Torso = "軀幹";
HB_Utility = "腰部";
HB_UtilitySlot = "腰部";
HB_WholeBody = "全身";
HB_WITHLEVEL = "基於等級";
HEAD_ADDONS = "頭部插件";
HEAL = "治癒";
HOUR = "小時";
HOURS = "小時";
HUMANOID = "人形";
HURT = "傷害";
IMPORT = "導入";
IMPORT_SLOTS = "將小人從文件導入到槽位中";
INFINITE = "∞";
INFO = "訊息";
INGESTIBLEMOD = "可服用修改劑";
INSPIRATIONS = "激勵";
KAPSELCONTAINER = "膠囊容器";
LID = "眼皮";
LIFESTAGE = "生命階段";
LOADSLOT = "從槽位載入 ";
MAGAZIN = "彈匣尺寸";
MAINBUTTON_DESCR = "開始角色編輯器";
MAP_NOTLOADED = "地圖未載入!";
MAX_RANDOM_BRIGHTNESS = "最大隨機亮度";
MEDICATE = "治療";
MELEE = "格鬥";
MENTAL = "心理";
MIN = "最小。";
MIN_RANDOM_BRIGHTNESS = "最小隨機亮度";
MODIFICATIONLOADED = "修改已載入";
MOUTH = "嘴";
NEEDS = "需求";
NO_BLOCKING_SKILLS = "無技能限制";
NOMEMORIES = "沒有記憶";
NONE = "無";
NOT_COMPATIBLE_APPAREL = "不相容的服裝";
O_AUTOMOVEINCOMPATIBLE = "自動刪除不相容的服裝";
O_AUTOSAVECOLORS = "自動保存顏色";
O_CHARACTEREDITORUI = "角色編輯器UI";
O_COPYTOCLIPBOARD = "複製到剪貼簿";
O_CREATENOINV = "不建立起始貨物";
O_CREATENOWEAPON = "不建立起始武器";
O_CREATENUDE = "建立裸體";
O_CREATERACESPECIFIC = "建立特定種族服裝";
O_CUSTOMCOLOR = "以保存的顏色";
O_DESC_AUTOMOVEINCOMPATIBLE = "啟用=不相容的服裝會自動移至物品庫存。 禁用=服裝保持不變。 預設=禁用";
O_DESC_AUTOSAVECOLORS = "啟用=每當保存遊戲時,所有殖民者的顏色都會自動保存。 預設=啟用";
O_DESC_CHARACTEREDITORUI = "觸發UI";
O_DESC_CREATENOINV = "啟用=建立小人時使用空物品庫存。 預設=禁用";
O_DESC_CREATENOWEAPON = "啟用=建立小人時不使用起始武器。 預設=禁用";
O_DESC_CREATENUDE = "啟用=建立裸體小人。 預設=禁用";
O_DESC_CREATERACESPECIFIC = "啟用=建立小人時使用特定種族服裝。 預設=啟用";
O_DESC_CUSTOMCOLOR = "所有殖民者的顏色都保存在這裡。 如果這是不需要的或者如果它變得太多,則可以刪除該字段的內容。 預設=空";
O_DESC_DISABLEOBJ = "啟用=在建築選單的其它中顯示角色編輯器建築。 禁用=隱藏。 預設=啟用";
O_DESC_DOAPPARELCHECK = "啟用=檢查服裝是否缺少紋理。 禁用=無服裝檢查(可能導致錯誤)。 預設=啟用";
O_DESC_EDITALLPAWNS = "啟用=地圖上的所有小人都可以更改。 禁用=僅可以更改棺材中的棋子。 預設=啟用";
O_DESC_EDITTABS = "啟用=顯示編輯選單。 禁用=不顯示選單。 預設=啟用";
O_DESC_EXTENDEDCOLORS = "啟用 = 每個顏色通道的最大值設定為 510,而不是 255。禁用 = 標準顏色空間,每個通道有 255 個顏色漸變。 預設=禁用";
O_DESC_FORCEIMAGE = "啟用=小人圖像不斷更新。 禁用=小人圖像僅在更改時更新。 預設=禁用";
O_DESC_HDR = "啟用 = ARGB, 禁用 = HDR。 預設 = ARGB";
O_DESC_HOTKEYTELEPORT = "用於快速傳送小人的熱鍵";
O_DESC_HOTKEYEDITOR = "開啟UI的熱鍵";
O_DESC_KEYCODE = "熱鍵的鍵碼";
O_DESC_MAPSIZE = "啟用=顯示地圖大小、植物密度和動物密度的自訂設定。 禁用=隱藏。 預設=禁用";
O_DESC_MINI = "啟用 = 簡約介面。 預設 = 禁用";
O_DESC_MOREPAWNNAMES = "啟用=名稱文件中的小人名稱會被集成到名稱數據庫中。 禁用=沒有額外的名稱。 預設=啟用";
O_DESC_NUMCAPSULE = "數值決定有多少個膠囊槽位可用 [1..100] 預設=10";
O_DESC_PAUSEGAME = "啟用=開啟編輯器時遊戲暫停。 禁用=遊戲不暫停。 預設=啟用";
O_DESC_PAWNLIST = "啟用=顯示小人列表。 禁用=隱藏列表。 預設=啟用";
O_DESC_PAWNSLOT = "可保存小人的字串。 如果您不知道自己在做什麼,請不要更改此設定。 預設=空";
O_DESC_RESOLUTION = "渲染所選小人的解析度。 數值是圖像寬度。 圖像高度是自動計算的。 預設 = 800";
O_DESC_SAVEDARMORCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SAVEDITEMCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SAVEDWEAPONCHANGES = "重新載入後將應用的更改。 如果您想手動更改此字段,請小心。 預設=空";
O_DESC_SHORTNAME = "啟用=左上角名稱將以縮寫顯示。 禁用=將顯示全名。 預設=啟用";
O_DESC_SHOWDEADLOGO = "啟用=死亡小人將顯示死亡標誌。 禁用=無標誌。 預設=啟用";
O_DESC_SHOWINMAINTABS = "啟用=允許從下排主選單開啟角色編輯器。 預設=啟用";
O_DESC_SHOWPAWNLIST = "切換小人列表。 預設=啟用";
O_DESC_SHOWWEAPON = "啟用=在預設介面中顯示武器。 禁用=不顯示武器。 預設=禁用";
O_DESC_SORTEDPAWNLIST = "啟用=已排序的小人列表。禁用=列表未排序。 預設=啟用";
O_DESC_STACKLIMIT = "物品滑塊的最大堆疊數[1..9999]";
O_DESC_STAYINCASCET = "啟用=小人不會離開棺材,直到有人打開它。 禁用=小人將自動離開Zombgrella棺材";
O_DESC_USEALTERNATIVEHEADFINDER = "啟用=將使用替代方法來尋找適合頭部的紋理。 預設=禁用";
O_DESC_USERIMWORLDPAWNGENERATOR = "啟用=小人是使用 Rimworld 生成器創建的。 禁用=小人使用自己的生成器創建。 預設=啟用";
O_DISABLEOBJ = "建築選單建築";
O_DOAPPARELCHECK = "自動服裝檢查";
O_EDITALLPAWNS = "編輯所有小人";
O_EDITTABS = "顯示編輯器選單";
O_EXTENDEDCOLORS = "擴展色彩空間";
O_FORCEIMAGE = "快速圖像刷新";
O_HDR = "ARGB / HDR";
O_HOTKEYTELEPORT = "傳送熱鍵";
O_HOTKEYEDITOR = "UI熱鍵";
O_MAPSIZE = "可選地圖設定";
O_MINI = "迷你介面";
O_MOREPAWNNAMES = "使用名稱文件";
O_CHAOSABILITY = "使用視覺效果進行傳送";
O_DESC_CHAOSABILITY = "使用視覺效果進行傳送";
O_NUMCAPSULE = "膠囊槽位數";
O_PAUSEGAME = "編輯器暫停遊戲";
O_PAWNLIST = "顯示小人列表";
O_PAWNSLOT = "小人槽位 {0}";
O_RESOLUTION = "解析度";
O_SAVEDARMORCHANGES = "自訂裝甲";
O_SAVEDITEMCHANGES = "自訂物品";
O_SAVEDWEAPONCHANGES = "自訂武器";
O_SETTODEFAULT = "設定為預設";
O_SHORTNAME = "顯示簡稱";
O_SHOWDEADLOGO = "顯示死亡標誌";
O_SHOWINMAINTABS = "顯示主選單";
O_SHOWWEAPON = "顯示武器";
O_STACKLIMIT = "堆疊限制";
O_STAYINCASCET = "待在棺材裡";
O_USEALTERNATIVEHEADFINDER = "使用替代頭列表";
O_USERIMWORLDPAWNGENERATOR = "使用rimworld小人生成器";
O_USESORTEDPAWNLIST = "使用小人列表排序";
ONLYFORSHIELD = "此屬性只限盾牌";
ONMAP = "灰色 - 顯示地圖中的小人\n白色 - 顯示世界的小人";
OPTIONS = "MOD 設定";
OTHER = "其它";
OUTFITTAGS = "預設服裝標籤";
PAINLESS = "無痛";
PARTS = "在救援膠囊";
PARTSANIMAL = "在動物膠囊";
PARTSONMAP = "散落";
PLACE_ITEM = "放置";
PLACE_PAWN = "放置小人";
PLANTDENSITY = "植物密度";
POSITIVE_ONLY = "只有積極的";
PREVIEW = "預覽";
PRICE = "$";
PSYFOCUS = "精神力";
PSYTALENTE = "心靈能力";
QUADRUM = "月";
QUALITY = "品質: ";
QUARTALS = "季";
RACESPECIFICDRESS = "特定種族服裝";
RANGED = "遠程";
RECRUIT = "招募";
REDRESS = "隨機裝扮";
REEQUIP = "隨機武裝";
REINVENT = "隨機物品庫存";
RELATION_INFO = "只能編輯明確關係(例如母親、父親、情人……)。 隱性關係(如姐妹、兒子、奶奶……)將自動生成。";
RELATIONS = "社交關係";
RELATIONSOF = "與他的關係";
RELATIONTO = "關係:";
RELOADTIME = "重新載入CE時間";
REMOVE_ADDONS = "刪除插件";
REMOVE_HEDIFF = "刪除狀態";
RESET = "重設預設";
RESETALL = "重設全部預設";
RESURRECT = "復活";
RETTUNGSKAPSEL = "逃生艙";
SAVE = "保存";
SAVESLOT = "保存至槽位 ";
SELECT_BODYPART = "選擇身體部位";
SELECT_COLOR = "選擇顏色";
SELECT_PAWN = "選擇小人";
SETROYALTITLE = "設定頭銜";
SETTINGSSAVED = "修改已保存";
SHOW_HIDDEN = "顯示隱藏";
SHOW_IMPLICITE = "顯示隱關係";
SHOWCREATION = "顯示小人建立按鈕和擴展功能";
SILVER_NEAR = "位置附近的白銀量 ";
SILVER_NEEDED = ", 需求 ";
SKILLGAINS = "技能增益";
SKIN = "膚色: ";
SKIP = "跳過";
SPRAYING = "散佈範圍";
START = "開始";
STARTCONTAINER = "事故現場掃描";
STAT = "屬性";
STATS = "屬性";
STATTYPE = "屬性類型: ";
STEALABLE = "可偷竊";
STUFF = "材料: ";
STUFFPROPS = "材料類型";
STYLE = "風格: ";
SUMME = "全部";
SWAP_TO_PAWN = "切換小人";
TAGS = "標籤";
TARGET_LOCATION = "目的地";
TATTOO = "紋身: ";
TECHLEVEL = "科技等級:";
TEILEIMSCHIFFSWRACK = "太空船殘骸中的零件";
TELEPORT = "傳送";
TEXPATH = "紋理路徑: ";
TH_MEMORY = "記憶";
TH_SITUATIONAL = "情景";
TH_SOCIAL = "社交";
TH_UNSUPPORTED = "不相容";
THOUGHTS = "心情";
TIERKAPSEL = "動物膠囊";
TIP_ADD_APPAREL = "增加/更改服裝";
TIP_ADD_CUSTOMPAWN = "將所選類型的小人增加到當前列表\n按住 [CTRL] 將小人放置在地圖上\n按住 [SHIFT] 用運輸艙放置小人\n按住 [CAPS] 進行複製";
TIP_ADD_EQUIP = "增加/更改裝備";
TIP_ADD_ITEM = "增加/更改物品";
TIP_ADD_PAWN = "將隨機小人增加到當前列表\n按住 [CTRL] 將小人放置在地圖上\n按住 [SHIFT] 用運輸艙放置小人\n按住 [CAPS] 進行複製";
TIP_CHANGE_NAME = "隨機特定種族名稱";
TIP_CHANGE_NAME_ALL = "完全隨機名稱";
TIP_CLONE = "複製選擇的小人\n按住 [CTRL] 複製在地圖上\n按住 [SHIFT] 用運輸艙放置複製人\n按住 [CAPS] 進一步複製";
TIP_DELETE_PAWN = "刪除選擇的小人";
TIP_DESTROYDROP = "\n按住 [ALT] 銷毀";
TIP_DLG_RANDOM_COLOR = "隨機顏色\n按住 [CTRL] 使用alpha顏色";
TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "隨機頭髮和顏色\n按住 [CTRL] 使用alpha顏色";
TIP_HEAL = "按住 [ALT] 只治愈非永久性損傷並恢復腿部";
TIP_HURT = "按住 [ALT] 生成嚴重/永久性傷害";
TIP_LOAD_PAWN_FROM_SLOT = "從槽位載入小人\n按住 [CAPS] 複製";
TIP_QUICKHEAL = "復活並完全康復\n按住 [ALT] 治癒, [SHIFT] 包紮\n[CTRL] 麻醉, [CAPS] 傷害";
TIP_RANDOM_APPAREL = "隨機服裝\n按住 [ALT] 原始顏色\n按住 [SHIFT] 隨機顏色\n按住 [CTRL] 隨機alpha顏色";
TIP_RANDOM_BEARD = "隨機鬍鬚";
TIP_RANDOM_BODY = "隨機身體";
TIP_RANDOM_BODYTATTOO = "隨機紋身";
TIP_RANDOM_FACETATTOO = "隨機紋面";
TIP_RANDOM_HAIR = "隨機頭髮\n按住 [ALT] 隨機頭髮顏色\n按住 [CTRL] 隨機alpha頭髮顏色";
TIP_RANDOM_HAIRCOLOR = "隨機頭髮顏色\n按住 [ALT] 隨機顏色A\n按住 [SHIFT] 隨機B\n按住 [CTRL] 使用alpha顏色";
TIP_RANDOM_HEAD = "隨機頭部";
TIP_RANDOM_SKINCOLOR = "隨機膚色\n按住 [ALT] 隨機膚色A\n按住 [SHIFT] 隨機膚色B\n按住 [CTRL] 使用alpha顏色";
TIP_RANDOMIZE_BIO = "保留小人,隨機經歷(姓名、技能、特性、背景故事)";
TIP_RANDOMIZE_BODYPARTS = "保留小人,隨機性別、頭部、身體、頭髮、皮膚、鬍鬚、紋身\n按住 [ALT] 對於女性\n按住 [CAPS] 對於男性";
TIP_RANDOMIZE_EQUIP = "保留小人,隨機服裝和武器\n按住 [ALT] 只有服裝\n按住 [SHIFT] 只有武器\n按住 [CTRL] 對於alpha顏色";
TIP_RANDOMIZE_PAWN = "用新的隨機小人取代小人";
TIP_RANDOMIZE_PAWNKEEPRACE = "用同一種族的新隨機小人取代小人\n按住 [ALT] 對於女性\n按住 [CAPS] 對於男性";
TIP_REDRESS = "裝扮小人,取代所有服裝";
TIP_REEQUIP = "武裝小人,取代舊武器";
TIP_REINVENT = "準備小人並交換物品庫存";
TIP_REMOVE_PAWN = "切換刪除按鈕\n按住 [ALT] 刪除地圖上的小人。 點擊右鍵中止";
TIP_SAVE_PAWN_TO_SLOT = "從槽位保存小人\n按住 [CTRL] 刪除選擇的槽位";
TIP_TELEPORT = "傳送選擇的小人\n按住 [CTRL] 傳送任意小人";
TIP_UNDRESS = "脫掉隨機部分服裝\n按住 [ALT] 摧毀而非卸下";
TOOLTIP_REMOVE_ADDONS = "將刪除當前遊戲中該種族的所有插件";
TRADEABILITY = "可交易性:";
TURRET = "砲塔";
UNDRESS = "脫衣";
VON = " 的 ";
WARMUP = "瞄準時間";
WILDANIMALS = "野生動物";
WILL_REPLACE = "取代";
WORNPATH = "破損路徑: ";
YEAR = "年";
YEARS = "年";
IS = "是";
Last edited by NB; Jul 22, 2023 @ 5:55am
< >
Showing 1-2 of 2 comments
Per page: 1530 50